[HN Gopher] The magic of small engineering teams
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       The magic of small engineering teams
        
       Author : surprisetalk
       Score  : 78 points
       Date   : 2024-07-05 15:38 UTC (5 days ago)
        
 (HTM) web link (newsletter.posthog.com)
 (TXT) w3m dump (newsletter.posthog.com)
        
       | JohnMakin wrote:
       | > Startups ship more per person than big companies - everyone
       | knows this
       | 
       | The post starts out by assuming this but I am not convinced this
       | is true along the entire graph, if the x axis is amount of people
       | on a team and the y axis is amount "shipped". As a company scales
       | output, at some point in this graph the output per person from
       | the large team should overtake the small team, otherwise why do
       | we even have large teams in the first place? How do large teams
       | form if not from necessity? Seems they are advocating for small
       | one pizza teams working together in tandem at scale? Because
       | that's essentially the way I've seen it done everywhere I've ever
       | worked and it isn't a new idea, and what you have at the end of
       | that is a larger unit that definitely constitutes a "department"
       | and a "large team" even if the large team consists of several
       | small teams. The communication overhead there can get extremely
       | complex as well.
        
         | playingalong wrote:
         | Large companies vs. large teams is not the same.
         | 
         | > How do large teams form if not from necessity?
         | 
         | Not sure if there's some Parkinson or Murphy's law, but every
         | manager complains about too little headcount. Also count of
         | people reporting to you (directly or indirectly) is one of the
         | measures of success for managers.
        
           | JohnMakin wrote:
           | > Large companies vs. large teams is not the same.
           | 
           | sure, but isn't this OP making a direct comparison?
        
         | MacsHeadroom wrote:
         | Large teams are a non-monetary bonus/incentive for the
         | managerial class. At a manager's prospective employer they'll
         | be asked for and judged by their headcount, much like engineers
         | are asked for their previous salary.
         | 
         | Large teams don't cause success. They require success to
         | sustain their bloat.
        
           | sokoloff wrote:
           | In 2020, I interviewed at Google. One of the screening
           | questions was my current team size. I had no idea (but had a
           | system where I could look it up). I was under by a little
           | more than a factor of 2, because I don't care about my team
           | size as a vanity metric, but I can confirm that recruiters
           | are very interested in it.
        
         | jdlshore wrote:
         | Companies increase team size because they want to increase
         | _overall_ output, not per-person output. Even if 20 people
         | produce half as much per person as 5 people, they're still
         | getting twice as much done.
         | 
         | (The other answers take a cynical "managers suck!" stance,
         | which isn't _entirely_ wrong, but it's not the main reason.
         | Companies mainly add people because they want more output,
         | simple as that.)
        
           | bee_rider wrote:
           | Could it also be the case that some people just aren't suited
           | for small teams?
           | 
           | I don't have any experience actually handling this sort of
           | thing, so here's some rampant speculation instead:
           | 
           | A small team of motivated rockstars might be the fastest way
           | to solve a problem. But, there are a lot of non-rockstars out
           | there. Maybe marshaling up a little talent from a lot of
           | people is more feasible for some organizations/problems (in
           | particular some types of problems might be boring, and not
           | attractive to a team of rockstars).
        
           | Espressosaurus wrote:
           | Yeah. Increases in team size typically mean an increase in
           | specialization and a decrease in productivity because of the
           | larger amount of communication that must be done to keep
           | everyone moving in the same direction.
           | 
           | I was responsible for a lot more at a small company, and I
           | only had to convince one other person if I wanted to do
           | something within my corner. At a large company, I may have to
           | convince representatives from teams representing > 100
           | people.
           | 
           | That takes time.
           | 
           | But as an organization, we can solve problems that weren't
           | possible to solve at the small company due to lack of
           | resources and lack of people who could sit heads down and
           | work on a problem for 6 months due to their other
           | responsibilities.
        
         | cchi_co wrote:
         | Many large companies adopt a hybrid approach where they
         | organize work into small, cross-functional teams
        
         | LeifCarrotson wrote:
         | It may also depend on the kind of thing that's being shipped.
         | Want to ship something large and monolithic? Want it quick? You
         | need a big team.
         | 
         | If your product can be modularized into small
         | problems/features/projects that are one- or two-pizza sized,
         | and the abstraction overhead to connect pieces together is low
         | enough, then yeah, small teams make more sense.
         | 
         | I suppose the real question is whether the cost of splitting
         | big problems into small ones is worth the productivity bonus of
         | working on those small problems.
        
         | scubakid wrote:
         | From what I've seen, total output (usually) continues
         | increasing, but at a certain point, the curse of scale is
         | bureaucracy.
        
         | Maxatar wrote:
         | It's selection bias. This person is only considering successful
         | startups and comparing them to big companies, not the huge
         | number of startups that fail before they ever manage to ship
         | anything.
        
       | wood_spirit wrote:
       | Previously
       | 
       | https://news.ycombinator.com/item?id=40873471 (151 comments)
        
         | adamors wrote:
         | So it's not me having deja-vu, yes this was posted a couple of
         | days ago.
        
       | ilrwbwrkhv wrote:
       | I find Posthog interesting because it launched around the same
       | time (2020ish) as Stan.Store.
       | 
       | Not Posthog is a technically much more challenging product and is
       | more geared towards developers and yet in terms of ARR it is at
       | 10 million whereas Stan.Store which is basically link in bio + a
       | very basic store is doing 25 million ARR.
       | 
       | Goes to show, selling to developers is really hard. Hopefully
       | Posthog makes it in the long term, but graphing time spent vs
       | returns, something like Stan.Store will make the founder +
       | investors a lot more money in a shorter time period.
        
         | Aperocky wrote:
         | > selling to developers is really hard.
         | 
         | Yes, software wise, we either take open source stuff or write
         | our own stuff.
         | 
         | There are just very little in between that can be monetized..
         | unless it bundles with hardware like ChatGPT.
        
           | Terr_ wrote:
           | Cynical take: Selling software to developers is hard partly
           | because the customer is more likely to notice when the
           | product functionality (as opposed to marketing) doesn't
           | really do what they need.
        
             | iddan wrote:
             | From my experience: that is not the problem selling to
             | developers
        
         | iddan wrote:
         | To give a counter point: replacing stan.store takes a day,
         | while replacing posthog can take a year
        
       | ramesh31 wrote:
       | There's a danger as well. Small teams become very tribal, and
       | once they're trapped down a rabbit hole of bad abstractions and
       | local maxima, can be very hard to coax out of.
        
       | chidli1234 wrote:
       | Hmm.. 47 people, 15 teams - indicates 3 to a team.
       | 
       | Yet the image has 6 gophers.
        
         | warkdarrior wrote:
         | 15 teams means 15 first-line managers, 5 second-line managers,
         | 2 directors, and 1 VP (I am assuming the manager teams have the
         | same rule of 3/team). In total 23 managers for 47 people.
        
           | icedchai wrote:
           | Sadly, I have seen organizations follow this rule. And wind
           | up with more "managers" than actual ICs. It's insane.
        
           | Eridrus wrote:
           | Do they actually have 15 dedicated first line managers? For a
           | team of 3 people you can definitely get away with a TL who
           | spends most of their time coding.
        
       | dbg31415 wrote:
       | Use this thread.
       | 
       | https://news.ycombinator.com/item?id=40873471
        
       | pictur wrote:
       | This is a case of managing technology teams with the mindset of a
       | product manager. It can also be said that it is an effort to find
       | a solution to a problem that does not exist. I prefer 2 teams
       | that work much more dynamically to 18 teams dealing with a very
       | small region.
        
         | iddan wrote:
         | Looks like it works pretty good for them. Maybe managing like
         | an engineer is not such a good idea
        
       | Scubabear68 wrote:
       | I think they will eventually find that having a huge number of
       | tiny teams will result in silos, replicated work, and massive
       | inefficiency as they try to scale up. This averages out as 15 3
       | man teams. Yikes.
        
         | iddan wrote:
         | That's a rich man's problem. You miss the point - having this
         | type of problems for a startup is a huge win
        
       | BigParm wrote:
       | My favorite size of engineering team is 1
        
       | lifeisstillgood wrote:
       | >>> We prefer goals orientated around what teams will ship,
       | rather than more abstract goals like "increase conversions by
       | 10%".
       | 
       | This is ... interesting. I can hear every scrum master course
       | leader crying but I like it.
       | 
       | On the other hand, measuring impact in the real world is a vital
       | task - but yeah it's a lot easier to say "Inwill build a car"
       | than "I will drive the user to a football game once I have built
       | a car"
        
         | Eridrus wrote:
         | Yeah, that line seemed super weird to me too.
         | 
         | Obviously "improve X metric" is not a plan, but without any key
         | results to evaluate against, it's easy for things to be "done"
         | poorly or to not be targeted at something that matters,
         | particularly as orgs get larger.
         | 
         | They do say that teams have long term objectives and metrics,
         | so maybe those are what is used for evaluation, but it
         | definitely feels weird.
        
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       (page generated 2024-07-10 23:00 UTC)