[HN Gopher] Show HN: Perlin noise Wang tile generator
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Show HN: Perlin noise Wang tile generator
This is a little script I wrote a while ago to help generate
sprites for a game I was working on. You can use it to build a
seemingly-infinite aperiodic noise texture that is actually
composed of a relatively small number of tiles. For example,
imagine a large grassy field or body of water in a 2D pixel art
game, but without the obvious repeated patterns that arise from
simple tiling. The use case is pretty niche (for example, in many
cases you could just evaluate the perlin noise function directly in
a shader) but I thought it was a cool idea regardless.
Author : gollum999
Score : 8 points
Date : 2024-06-27 17:36 UTC (4 days ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
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