[HN Gopher] Why monotonous repetition is unsatisfying
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       Why monotonous repetition is unsatisfying
        
       Author : yamrzou
       Score  : 26 points
       Date   : 2024-06-30 19:15 UTC (3 hours ago)
        
 (HTM) web link (patterns.architexturez.net)
 (TXT) w3m dump (patterns.architexturez.net)
        
       | vunderba wrote:
       | Tell that to the staggeringly large number of people who enjoy
       | "clicker games."
       | 
       | https://en.wikipedia.org/wiki/Incremental_game
        
         | poldk wrote:
         | Those are not 100% repetition.
         | 
         | Little change in agency outwardly, but there are new details to
         | review.
        
         | catach wrote:
         | Incrementals tend to rely on a drip-feed of new mechanics and
         | capabilities at the introductory phase, extensive automation in
         | the middle phase, and marathon-like competition against other
         | high-ranked players in the elite phase.
         | 
         | I don't think it's a particularly good counter-example.
        
       | mikewarot wrote:
       | I played through Universal Paperclips 100 times in a row, but I
       | was always seeking to optimize it. I agree that doing things
       | exactly the same way gets old quickly.
        
       | dang wrote:
       | [stub for offtopicness*]
       | 
       | * because repetition is offtopic on HN:
       | https://hn.algolia.com/?dateRange=all&page=0&prefix=false&so...
        
         | malfist wrote:
         | Tell that to people who meditate regularly
        
         | sunday_serif wrote:
         | Tell that to the lap swimmers.
        
           | samatman wrote:
           | Lap swimming is _alternating_ repetition, which Alexander
           | specifically cites as the soul-satisfying alternative to
           | simple repetition.
        
         | atleastoptimal wrote:
         | Tell that to the next person who types "Tell that"
        
       | inkubus wrote:
       | I myself found a kind of zen in doing repetitive, monotonous
       | tasks: doing dishes, laying bricks, updating 50 YAML files with
       | the same changes...
        
       | ajuc wrote:
       | Another example is music. Music needs to have a repetitive
       | pattern, but it shouldn't be too repetitive or it's boring.
       | 
       | The best combination is to establish some patterns by repetition,
       | then break these patterns and introduce new ones to keep the
       | listener guessing, but the deviations should form a bigger
       | pattern as well. It's the best when you can notice the pattern
       | quickly, then before it gets boring it changes, and the new
       | pattern feels like you could have predicted it - but you didn't.
       | 
       | The concept of tension and resolution is fundamental in music,
       | and I think this is very closely related to expectation and
       | surprise - and thus to repetition and pattern-breaking.
        
         | DavidPiper wrote:
         | From Arnold Schoenberg's Fundamentals of Music Composition:
         | 
         | > "Intelligibility in music seems to be impossible without
         | repetition. While repetition without variation can easily
         | produce monotony, juxtaposition of distantly related elements
         | can easily degenerate into nonsense... Only so much variation
         | as character, length, and tempo required should be admitted."
         | 
         | I'm not completely sure how this squares with the fact that I
         | can listen to a song that I like dozens of times and still
         | enjoy it, but I definitely understand it from the point of view
         | of constructing an interesting work in the first place.
        
       | card_zero wrote:
       | > we never find monotonously repeating forms in traditional
       | cultures.
       | 
       | Illustrated on the left by the Parthenon, with a row of eight
       | identical pillars. This has a golden spiral overlaid to show that
       | it's mathsy and natural. Halfway down the article there's a
       | section "levels of scale" which asserts that the spacing of
       | columns on temples is somehow magical and makes them alright,
       | while modern columns are spaced differently and are all wrong.
       | 
       | But no, it's just a monotonous row of pillars. If it had no
       | ancient history it would look kind of oppressive (the same way
       | any charming old castle was originally a military installation
       | built to exert control and spew out steel-clad troopers).
       | 
       | See https://en.wikipedia.org/wiki/Golden_ratio#The_Parthenon for
       | more skepticism.
       | 
       | Meaning matters more than neurology, usually. We like stuff we've
       | been made to feel attached to, culturally. But the article also
       | mentions honeycombs. If we _are_ going to talk about neurology,
       | honeycombs will make some people (with trypophobia) very
       | uncomfortable indeed, and the magical minor imperfections and
       | irregularities of nature won 't counteract that at all.
        
         | albumen wrote:
         | Perhaps he shouldn't have used the word 'never' (never say
         | never again), but you've unfairly represented the article. The
         | Parthenon-and-golden-ratio image is not used as a reference; it
         | is related reading. And if you visit that article, you see it's
         | about how the Parthenon is NOT designed after the Golden Ratio!
         | 
         | The main article's point about nested levels of repetition is
         | interesting, and it introduced me to Christopher Alexander's
         | The Nature of Order books.
        
       | EGreg wrote:
       | Kids like repetition of a certain kind. And people like
       | monotonous activities and I guess "zoning out" too.
       | 
       | However, I can tell you why we get _bored_ easily when seeing
       | repetition. It 's that "we've grasped the pattern, it's very
       | simple, and now we have more important things to do with our
       | lives." Predicting the pattern isn't interesting anymore to
       | anyone except maybe a kid for about 10 seconds.
       | 
       | As humans, our curiosity drives us to seek out new things so we
       | can explain our surroundings. Randomness drives us crazy because
       | we can't predict what happens, and thus our ability to "prevent
       | bad things" is hampered. Even worse than randomness is a _smart
       | opponent_ , e.g. in chess, who thwarts our schemes by
       | intelligently choosing a move based on preventing the traps we
       | could lay. We may feel powerless at that point. But even more
       | annoying, to the point of ANGER (a reaction that we and other
       | primates resort to), is when the opponent makes sub-obtimal moves
       | _because they can predict what we are going to do_ , or _quickly
       | reacts to what we are doing_ , and therefore don't even bother
       | defending against things it is confident we won't do. This is
       | worse than us being able to predict things, it's worse than
       | randomness, it's worse than optimal strategy, it's literally them
       | "toying with us" and "cheating by predicting our very moves"!
       | 
       | The reason we feel anger and tend to escalate (e.g. quit the
       | game, flip the board) at that point, is that we sense not only
       | how much weaker we are but that the other side is "making fun of
       | us", toying with us, we have no hope of "winning" but also we are
       | in a dangerous situation since the toying can turn into something
       | more.
       | 
       | https://www.youtube.com/watch?v=oue3pcmh-U0
       | 
       | Try it with other people and you'll see exactly this ladder...
        
       | deskr wrote:
       | I feel like "unsatisfying" is an understatement, to put it
       | lightly. How about soul destroying instead?
        
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