[HN Gopher] The Operational Wargame Series: The best game not in...
       ___________________________________________________________________
        
       The Operational Wargame Series: The best game not in stores now
       (2021)
        
       Author : cl42
       Score  : 110 points
       Date   : 2024-06-29 21:01 UTC (1 days ago)
        
 (HTM) web link (nodicenoglory.com)
 (TXT) w3m dump (nodicenoglory.com)
        
       | jonplackett wrote:
       | Think we killed it :(
        
         | erikgahner wrote:
         | Sure looks like it. Here is an archived version:
         | https://archive.is/c4XbV
        
       | te wrote:
       | > "The turns do not take very long at all and teams of players
       | can get in 2-3 turns in a normal work day."
       | 
       | Game does sound very cool, but lol, author has different game-
       | playing expectations than I do.
        
         | Arrath wrote:
         | Yeah for real. So much for "one more turn" syndrome ala
         | Civilization
        
           | BlueTemplar wrote:
           | It's not uncommon for 4X to be Played By E-Mail (or any other
           | way to transfer save files these days), in which case 1 turn
           | per day is a common agreement.
           | 
           | P.S.: The most recent thread for MP Civ4 on the biggest Civ
           | forums is literally this :
           | 
           | https://forums.civfanatics.com/threads/new-returning-
           | players...
           | 
           | > Please note this is a long term commitment of multiple
           | months requiring you to play a turn every day. We all realize
           | life happens and when it does we just ask you post and ask
           | for an extension.
        
             | Arrath wrote:
             | Oh I know, I've observed more day-by-day War In the Pacific
             | Let's Play's than I care to admit.
        
             | rendaw wrote:
             | Is that one player per day, or all players complete 1 turn
             | in a day? If the latter, how does that work with player
             | turns needing to be made serially?
        
               | the_af wrote:
               | Some PBEM games, like the venerable VGA Planets, had all
               | players complete their turns and then play those
               | simulatenously by the host program, resulting in the next
               | universe state.
               | 
               | There are rules within the game engine to disambiguate in
               | which order some interactions resolve. If I remember
               | correctly, the classic boardgame Diplomacy plays the same
               | way (all orders are simultaneously, with some precedence
               | rules for conflicts).
        
         | dhosek wrote:
         | Is that "in a normal work day" as in playing the game as their
         | normal work day, or playing the game while they do their normal
         | work over the course of the day?
        
           | the_af wrote:
           | A work day of military people using this wargame as a
           | simulation tool for analysis.
        
         | the_af wrote:
         | It's not a game and it's not supposed to be fun. It's a
         | military simulation, a tool for military people. 2-3 turns in
         | one day may be entirely within reasonable range for military
         | analysis.
         | 
         | You cannot buy it in a store. You need to work for the DoD to
         | have access to it.
        
         | ycombinete wrote:
         | In war games the terms "turn" and "round" are inverted from how
         | board gamers usually use them.
        
       | bane wrote:
       | I have a friend who is _very_ into these types of games, having
       | dedicated about 1200 sq ft of their home to them. The commercial
       | ones are usually centered on specific historic battles, and often
       | follow a sort of  "script" where things happen at specific turns
       | e.g. the introduction of new units or weather conditions, that
       | sort of thing.
       | 
       | They seemed interesting, and I came away with two main
       | observations:
       | 
       | 1 - A game can take a very very long time. Turns might even take
       | days or weeks on particularly elaborate ones. Thus there is a
       | major time commitment during which you must leave the game out
       | and setup for an extended period of time.
       | 
       | 2 - My first thought when encountering these was "why aren't they
       | just using a computer?". But I quickly learned that the ability
       | to spread out a map, that might be many square meters, and see
       | everything happening on it at once, without having to slide a
       | monitor's viewport around (or zoom in and out) has a number of
       | massive advantages -- and (at the time I was looking at this)
       | there's really no display technology today that can replicate
       | this.
       | 
       | I feel like both of these observations have changed significantly
       | with the advent of cheap, high-resolution, networked AR/VR
       | headsets. I don't think I'd want to wear one entirely for the
       | length of time a game might take, but we're much closer now to
       | having truly digital versions of this that eliminate many of the
       | downsides.
        
         | MrMember wrote:
         | >A game can take a very very long time. Turns might even take
         | days or weeks on particularly elaborate ones. Thus there is a
         | major time commitment during which you must leave the game out
         | and setup for an extended period of time.
         | 
         | The Campaign for North Africa is probably the most extreme
         | example of this.
         | 
         | https://en.m.wikipedia.org/wiki/The_Campaign_for_North_Afric...
         | 
         | A "proper" game requires 10 players and an estimated 1500
         | hours.
        
           | the_af wrote:
           | I don't think anyone is on record as having completed a
           | single game of Campaign for North Africa. Likely not even the
           | author.
           | 
           | Which I guess makes it a game only in the theoretical sense.
        
             | irrational wrote:
             | Well, there is the recording of Sheldon on the Big Bang
             | Theory.
        
             | livrem wrote:
             | That topic has come up a few times on wargame forums and
             | there are those that claim to have played it one or more
             | times. You need a big table to leave it set up and play
             | with a group that can get together regularly, but that is
             | not different from running a RPG campaign.
             | 
             | Today any group playing it is more likely to play it using
             | (the open source tool) VASSAL (here is the free module to
             | download to play CNA: https://vassalengine.org/wiki/Module:
             | The_Campaign_for_North_...). I saw a thread on a wargame
             | forum just a few weeks ago looking for players to start up
             | a new game. Playing online probably makes it a bit more
             | likely to be played (but also less fun than to gather
             | around a huge table IRL?).
             | 
             | (Aside: By tradition, an old "gentlemens agreement",
             | between the wargaming community and wargame publishers,
             | when playing a game online with VASSAL every player is
             | expected to own a physical copy of the game. You are not
             | supposed to download the CNA module to play it for free
             | without owning the game. There is no DRM or other attempts
             | to police who plays what, but as long as the system is not
             | abused too much the publishers are happy and most keep
             | allowing those tools to exist. It is a nice contrast to how
             | copyright is handled elsewhere, including in more
             | mainstream tools for playing online boardgames. I guess it
             | is only possible in a small niche hobby like that, and
             | possibly only because the tradition started last century
             | before there was big money in selling digital versions of
             | boardgames.)
        
               | michaelt wrote:
               | _> You need a big table to leave it set up and play with
               | a group that can get together regularly, but that is not
               | different from running a RPG campaign._
               | 
               | I think you might be under-estimating how long a 1500
               | hour game is. A person who works 8 hours a day works 2000
               | hours in the course of a year.
               | 
               | And if the game's in-person, there's travel time - it's
               | not like a computer game where you can do a 1-hour
               | session every evening for 4 years.
               | 
               | Even a the longest RPG adventures like "Dungeon of the
               | mad mage" (famous for people getting bored without
               | completing it) tend to be less than 500 hours.
        
               | livrem wrote:
               | That is the modern (well, DnD 3E and later, so this
               | century?) style of RPG campaign, with pre-packaged
               | bundles of adventures to play in series, designed to last
               | some specific time and then it ends. The traditional
               | oldschool form of RPG campaign, still the way many groups
               | play, and definitely the most common form last century
               | (even if there were a few pre-packaged campaign modules
               | for AD&D as well) is to create a group of characters and
               | just keep playing adventure after adventure, more or less
               | connected, replacing characters as they died off or
               | players got bored with their current characters, but not
               | really having a well-defined end, probably just fizzling
               | out in the end as players drop off or the group decide to
               | start a new campaign.
               | 
               | https://edition.cnn.com/2020/09/20/us/dungeons-and-
               | dragons-l...
               | 
               | (A bit extreme maybe, but I heard of shorter campaigns,
               | but still lasting for at least a decade of regular play.)
               | 
               | And I think you underestimate how dedicated some people
               | can be to playing games like CNA. It is a big game, but
               | it is not absurdly long compared to other big board
               | wargames.
               | 
               | Here is a BGG thread from 2010 (well before CNA became a
               | mainstream meme?):
               | https://boardgamegeek.com/thread/580214/
               | 
               | Note how the thread starts out "25 years after playing my
               | last game of CNA".
               | 
               | So called "monster wargames" was a trend around 1980,
               | toward the sudden end of the era of board wargames being
               | almost-mainstream. I do not know if CNA was the biggest
               | of all, but I think not. It was part of starting the
               | trend, but later games were probably bigger and longer.
               | 
               | https://boardgamegeek.com/geeklist/42904/the-biggest-of-
               | the-...
        
             | BlueTemplar wrote:
             | That's a common issue in 4X games (in a much less extreme
             | form of course), doesn't mean they aren't games, or even
             | bad games.
             | 
             | P.S.: related :
             | 
             | https://www.filfre.net/2020/01/master-of-orion/
             | 
             | > [...]
             | 
             | > Because getting seven friends together in the same room
             | for the all-day affair that was a complete game of
             | _Diplomacy_ was almost as hard in the 1960s as it is today,
             | inventive gamers developed systems for playing it via post;
             | the first example of this breed would seem to date from
             | 1963. And once players had started modifying the rules of
             | Diplomacy to make it work under this new paradigm, it was a
             | relatively short leap to begin making entirely new play-by-
             | post games with new themes which shared some commonalities
             | of approach with Calhamer's magnum opus.
             | 
             | > Thus in December of 1966, Dan Brannon announced a play-
             | by-post game called _Xeno_ , whose concept sounds very
             | familiar indeed in the broad strokes. Each player started
             | with a cluster of five planets -- a tiny toehold in a
             | sprawling, unknown galaxy waiting to be colonized.
             | 
             | > [...]
             | 
             | > In practice, _Xeno_ played out at a pace to which the
             | word "glacial" hardly does justice. The game didn't really
             | get started until September of 1967, and by a year after
             | that just three turns had been completed. I don't know
             | whether a single full game of it was ever finished.
             | Nevertheless, it proved hugely influential within the small
             | community of experiential-gaming fanzines and play-by-post
             | enthusiasts. The first similar game, called _Galaxy_ and
             | run by H. David Montgomery, had already appeared before
             | _Xeno_ had processed its third turn.
             | 
             | > [...]
        
               | the_af wrote:
               | Agreed, but do most 4X games even have an endgame? Many
               | sandbox games are endless by design, and the intersection
               | of sandbox & 4X seems to be pretty big.
               | 
               | I think it's different to CfNA in that this game
               | simulates an actual campaign with clear goals, but that
               | endgame cannot be reached in a reasonable time by any
               | owner of this piece of cardboard. I'd say that's bad game
               | design...
        
           | 9dev wrote:
           | The masochist in me wants to build a program to simulate the
           | game and see how fast a computer can do it...
        
         | User23 wrote:
         | > But I quickly learned that the ability to spread out a map,
         | that might be many square meters, and see everything happening
         | on it at once, without having to slide a monitor's viewport
         | around (or zoom in and out) has a number of massive advantages
         | -- and (at the time I was looking at this) there's really no
         | display technology today that can replicate this.
         | 
         | This is why I'd love a wall size monitor.
        
           | chaostheory wrote:
           | You can do the same for much cheaper with a VR headset. A
           | popular use for them is to simulate a movie theater or giant
           | computer monitors for flat gaming.
        
             | ekianjo wrote:
             | a VR headset is hardly a replacement for an actual monitor
             | especially for long periods of time
        
               | Suppafly wrote:
               | >a VR headset is hardly a replacement for an actual
               | monitor especially for long periods of time
               | 
               | Except whenever a "is VR worth it?" post comes up here,
               | half the comments are people claiming that's what they
               | use them for.
        
               | the_af wrote:
               | I had a conversation with someone from work who uses VR
               | to work exclusively (meaning, he doesn't use a normal
               | monitor or keyboard for work) and it turns out his setup
               | is really different from what I imagined.
               | 
               | He has a high end VR device, not an Oculus (I forgot
               | which though). His chair is weird and positioned weird.
               | He uses a counterweight in his headset. And so on.
               | 
               | Not for me, in other words.
        
               | BlueTemplar wrote:
               | > He has a high end VR device, not an Oculus
               | 
               | Well, duh, would you use one of the cheapest laptops
               | available for work ? (Unless for dogfooding purposes.)
        
               | the_af wrote:
               | Well, some people do claim one use of the Oculus is this.
               | I remain skeptical that most consumer-grade VR headsets
               | are useful for real work.
               | 
               | (As an aside, in my work experience of more than 2
               | decades, almost every workplace provided me entry level
               | laptops/computers. Only relatively recently have they
               | started handing out MacBooks or similar equipment. You
               | can do work with entry level laptops in a way you
               | absolutely cannot with entry level VR headsets).
        
               | chaostheory wrote:
               | Have you actually tried it?
        
           | KineticLensman wrote:
           | The key bits of the battles would still always be on the
           | corner of the map.
        
         | defsectec wrote:
         | I'm pretty sure that these days the more modern military
         | wargames done by legitimate organizations, that aren't physical
         | simulations (a.k.a. laser tag for grownups), do use computers
         | and have integrations with full-size flight sims and data
         | analysis tools.
         | 
         | I play game called _Command: Modern Operation_ ^1 which can
         | barely be a called a game, but rather a military command
         | simulation at the operational level masquerading as one for
         | civilian mil-sim nerds such as myself to toy around with.
         | 
         | There is a "Pro" version^2 with all sorts of data-analysis and
         | integration with other equipment/software that, according to
         | their website, used by a surprisingly long list of military
         | organizations. In practice, I have no idea how much it actually
         | is used as I don't work in the defense industry.
         | 
         | I'm sure there are other tools out there like this, but this is
         | the only one I've used before. If you like these kind of things
         | I highly recommend it. It's the kind of game that comes with a
         | 400pg ebook if that's your kinda thing. Personally, it tickles
         | my autism just right.
         | 
         | [1]: https://command.matrixgames.com/?page_id=5002 [2]:
         | https://command.matrixgames.com/?page_id=3822
        
           | DocTomoe wrote:
           | You would be wrong about that - boardgames-like wargaming is
           | used by militaries all over the world, including the US.[1]
           | 
           | [1] https://www.youtube.com/watch?v=H0okOrVaLCA
        
           | livrem wrote:
           | Played some Harpoon, the older series that Command: Modern
           | Operations came from (long story:
           | https://retroviator.com/harpoon/).
           | 
           | Then I got hooked on Rule the Waves recently. Matrix games
           | publishes the latest game in that series as well (from last
           | year): https://www.matrixgames.com/game/rule-the-waves-3
           | 
           | It is a game mostly about staring at a spreadsheet, showing
           | all the ships in your (usually early 20th century) fleet and
           | their most important data, plus the current budget for your
           | navy. There is ship-design and fighting (2D) real-time
           | battles as well, but mostly staring at a spreadsheet.
        
             | itsdavesanders wrote:
             | I worked with a Navy Vet in the 1990s that would play
             | Harpoon and reported that it was pretty much just like
             | sitting in the sub looking at his displays. I don't know
             | how true that was, but I remember them marketing it as
             | something that the Navy used in training.
             | 
             | I loaded it up once and decided that I really wasn't into
             | games I had to study for.
        
           | maxglute wrote:
           | I think modern war also truncates decision making, things
           | happen fast, you need computers to crunch the numbers and
           | update battle field realities.
        
         | wrp wrote:
         | Within the wargaming community, keeping these games non-
         | computerized is a deliberate choice. The main intent of manual
         | gaming is to maintain awareness of all the variables you are
         | manipulating. Another benefit to manual gaming is the ability
         | of non-programmers to easily tweak the system. A good
         | exposition of the manual approach to wargaming is Philip
         | Sabin's _Simulating War: Studying Conflict through Simulation
         | Games_ (2012).
        
       | JoeDaDude wrote:
       | The military has a long history of using war games for training,
       | going all the way back to Kriegspiel [1]. At least one history
       | book [2], has been written about the topic. However it is rare
       | that these military training games make it outside of their
       | domain and become available to the general public. A rare
       | exception may be the games designed by Volko Ruhnke [3], who
       | designed games for training the CIA (though these may not be war
       | games per se, but rather games about complex geopolitical
       | situations). Mr. Rhunke's experience led him to become a highly
       | successful commercial game designer.
       | 
       | [1]. https://en.wikipedia.org/wiki/Kriegsspiel
       | 
       | [2]. The Art of Wargaming: A Guide for Professionals and
       | Hobbyists by Peter P. Perla (Author), R. Dawn Sollars
       | (Illustrator)
       | 
       | [3]. https://spyscape.com/article/meet-the-cia-spy-who-creates-
       | wa...
        
         | anigbrowl wrote:
         | Can't upvote this hard enough. I'm fascinated by large scale
         | games of this kind and have a loose acquaintance with some
         | people who run them, but it's a very tiny industry that's
         | almost exclusively based around DC for obvious reasons.
        
           | rareitem wrote:
           | Are they online games or real life games (e.g. board games)?
        
             | JoeDaDude wrote:
             | I think it is a safe bet that they are mostly computer
             | games by now, though there is a long history of using board
             | games for training. That said, there was Freedom of
             | Information Act request to uncover some of the games Mr.
             | Rhunke developed for the CIA and they turned out to be
             | physical board games.
        
           | cl42 wrote:
           | If you're curious, here's a 165-page Taiwan war game run
           | across multiple scenarios and events:
           | https://www.csis.org/analysis/first-battle-next-war-
           | wargamin...
        
         | pfdietz wrote:
         | The Naval War College famously engaged in wargames in the
         | interwar years. They were invaluable preparation.
         | 
         | https://www.amazon.com/United-States-Naval-College-Wargame/d...
        
         | livrem wrote:
         | I have quite a few books on this topic. Perla's was probably
         | the first that I read and it is good, but to anyone interested
         | in the topic I would first recommend Jon Peterson's "Playing at
         | the World" ("A History of Simulating Wars, People and Fantastic
         | Adventures, from Chess to Role-Playing Games"). It's a book
         | about how D&D came to be and covers many topics, but the
         | section on wargames is very well researched and detailed (and I
         | enjoyed the rest of the book as well).
         | 
         | My second recommendation is CG Lewin's "War Games and their
         | History". It is a bit lighter on the history of military
         | professional games, even if there is a chapter or two on that,
         | but the chapters on non-professional wargames are amazing. The
         | author has a personal collection of games going back to the
         | 19th century and the book is full of photos and descriptions of
         | obscure games that I really enjoyed reading about and that I
         | never found in any other source. It covers games up to around
         | 1950, so it does not get into any of the more well-known modern
         | history of wargames (starting with Avalon Hill in the 1950's).
        
         | fbdab103 wrote:
         | The "Wrens" was a division of women Navy sailors who played WW2
         | war games to identify how German UBoats were so successful.
         | Played many scenarios, and replayed events after attacks to
         | understand German tactics. Would get called in to game out live
         | events as they were happening to decide upon the next day's
         | strategy. Arguably led to enormous increases in British naval
         | effectiveness.
         | 
         | One little writeup I could find on it:
         | https://www.historyextra.com/period/second-world-war/real-li...
         | . Little blurb from the page:                 The Game, as it
         | was to become known, took over the top floor of the building,
         | which came to look like a cross between a school gym and a
         | child's nursery. The floor was covered in linoleum and divided
         | into painted sectors. On this make-believe ocean, the Wrens
         | moved miniature convoys - model merchant ships and their
         | battleship chaperones - according to directions given by the
         | officers taking part in the exercise. But while the Wrens were
         | permitted a bird's eye view of the play area, the naval
         | captains were allowed only occasional peeks through holes in
         | canvas booths, arranged at the side of the playing field,
         | positioned to recreate the limitations of visibility at sea.
         | ...During the post-mortem that followed each game, all of the
         | players would be treated to a bird's eye view of the battle.
         | The officers could at last see the tracks of the U-boats drawn
         | on the floor in green chalk, set against the movements of their
         | own ships drawn in white, and learn from the umpires whether or
         | not they had managed to sink any submarines. Often, the
         | officers would realise that they had made numerous dreadful
         | mistakes during the Game, which might have resulted in the loss
         | of their ships in earnest combat.
        
       | chaostheory wrote:
       | Even simultaneous turn based strategy games take hours. I cannot
       | imagine the time commitment for non-computer managed strategy
       | games. I also don't understand the point unless it's mostly about
       | face to face interaction.
        
         | cl42 wrote:
         | I believe in this case that's very much the goal -- less about
         | who wins, and more about the options/tactics debated to inform
         | actual military battle prep.
        
         | ranger207 wrote:
         | It's about the face-to-face decision making and teambuilding.
         | The lack of a computer is also somewhat of a bonus as it forces
         | players to be intentional about processes, because in battle
         | the computer probably won't be able to handle every process
         | that comes up and so experience doing it by hand is useful
        
           | chaostheory wrote:
           | I hope that they at the very least use a computer to
           | calculate the outcomes of a battle.
        
             | KineticLensman wrote:
             | > I hope that they at the very least use a computer to
             | calculate the outcomes of a battle.
             | 
             | From the article:
             | 
             |  _The real core mechanic is how dice are used in the game.
             | The dice act as an instant adjudicator and the system uses
             | different sizes of dice that can be adjusted during game
             | play._
             | 
             | The map and counters also encode a lot of rapidly
             | accessible state information. Using a computer would
             | require all of this state info to be maintained in the
             | computer, which would be a very different game, probably
             | without the person to person interactions that make the
             | game what it is.
        
         | livrem wrote:
         | Back when I had more free time I played in some really long
         | non-computer games like that. It was great to have a group that
         | got together 1-2 evenings per week, played for a few hours to
         | complete one or a few turns.
         | 
         | The alternative is to get together and play for a long day or
         | weekend, but many games are much too long for that. I played
         | one earlier this month with six other players (in two teams).
         | We started in the morning and played til late in the evening,
         | but we did not get halfway through the game. It was enough to
         | see what side was likely to win. That is the usual outcome in
         | my experience.
         | 
         | More common these days is to use a tool like VASSAL
         | (https://vassalengine.org/) to play those games online.
        
       | kkukshtel wrote:
       | For anyone looking to dip their toes into Wargaming, I encourage
       | you to look at GMT Game's output. They have a ton of games like
       | this of varying levels of complexity. The best way to get started
       | is to try to find a game around a theme you're interested in.
       | These games are all (largely) in stores:
       | 
       | https://www.gmtgames.com/
        
       | the_af wrote:
       | It may not be immediately obvious, but these are not "games" in
       | the hobbyist sense of the word (though I suppose hobbyists may
       | get interested, though access to this one in particular seems to
       | be restricted to the military) but "simulations" for teaching and
       | training.
       | 
       | They are not supposed to be "fun". They are supposed to be
       | analysis tools. Their goal is different to a wargame for
       | hobbyists, where "playability" is usually a greater factor than
       | the simulation of real war concerns.
       | 
       | That's why it's OK that in a single day you can get one or two
       | turns done. It's not a game, people who attend these exercises
       | are doing work-related stuff.
       | 
       | That's why it's also "not in stores".
        
         | BlueTemplar wrote:
         | Multiple turns per day is faster than your typical 3+ players
         | 4X PBEM game, here a recent example for Civilization :
         | 
         | https://www.realmsbeyond.net/forums/showthread.php?tid=11199...
        
           | the_af wrote:
           | True. I forgot PBEM!
           | 
           | I used to PBEM an old, VBasic-coded 4X game called VGA
           | Planets. We usually did 1 turn per _week_!
           | 
           | (VGA Planets was a terrible game for all sorts of reasons.
           | But we still managed to have fun)
        
       | tmountain wrote:
       | Might not qualify, but a few years back, my team started playing
       | diplomacy online. I had never played a game involving so much
       | back channel negotiation, double crossing, and strategy. It had a
       | funny effect on water cooler conversations because folks that I
       | had a great relationship with would approach me with a noticeable
       | air of disappointment as a result of some of my less than
       | honorable decision making. I highly recommend this game to anyone
       | with a group of friends looking for a turn based war game
       | spanning many days.
        
       | Giorgi wrote:
       | That looks like civilization but as a board game.
        
       | anan474 wrote:
       | Can't open the page as of now, suspiciously look like just got
       | attacked (they use wp). For anyone interested here the archive
       | https://web.archive.org/web/20240630013513/https://nodicenog...
        
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