[HN Gopher] Show HN: The Tomb of Nefertari [QV 66] Guided Virtua...
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Show HN: The Tomb of Nefertari [QV 66] Guided Virtual Tour
I 3d scanned the Tomb of Nefertari and am building this guided
virtual tour, trying to bring in photogrammetry of artifacts that
I've made at various museums. It crashes sometimes still on mobile
devices. I wasn't able to take photogrammetry photos of the
artifacts from the tomb in the Museo Egizio in Turin because they
were traveling while I was there (and now the museum is closed to
install a new roof anyhow), so I tried to include comparanda from
other museums where I had scanned artifacts. I tested the same
dataset with 3d Gaussian Splatting but that had lower resolution
results for great complexity in frontend code and reduced
performance on older devices. [3DGS tour:
https://mused.com/en/tours/860/learn-about-3d-gaussian-splat...]
Moving forward, if anyone's working on the same idea, I didn't find
a good path to monetization through web-based 3d content, so I'll
take the high resolution photogrammetry of spaces into Unreal and
switch to desktop and headset builds.
Author : lukehollis
Score : 73 points
Date : 2024-06-25 14:48 UTC (1 days ago)
(HTM) web link (mused.com)
(TXT) w3m dump (mused.com)
| oregoncurtis wrote:
| Really cool. The main thing I wish is that the transitions
| between "slides" was slower and not just a quick crossfade. The
| current transition is a bit disorienting mean I have to look
| around again to see where I am relative to where I was. Looking
| forward to seeing something like this on a VR headset.
| lukehollis wrote:
| Thanks, good to know -- that's something I can change
| empire_and_sun wrote:
| I think this will be highly requested by regional museums, they
| might sign you contracts.
| arctic_relegate wrote:
| thoroughly enjoyed this, never realized Nefertari's tomb was so
| well preserved.
| deliveryboyman wrote:
| Not working for me on mobile. I get stuck in a loading loop
| thih9 wrote:
| Same, getting stuck on 81% on three attempts (ios).
|
| But Free Explore worked fine, I enjoyed it a lot; I especially
| liked the ceiling.
| vixen99 wrote:
| Might there be some warning if a machine can't cope? It crashed
| mine.
| doix wrote:
| This is absolutely amazing! Did you get permission to do this or
| did you have to tip the guards there?
|
| I wish I saw something like this before going in. For those that
| don't know, guides aren't allowed into the tombs. So you kinda
| just wander around, don't understand anything (if you're me) and
| take some photos to try and ask the guide later what they mean.
|
| Depending on your guide, all their answers might be bullshit and
| you'll end up googling later.
|
| Edit: Just spent far too long clicking through all the tours
| available on your site, absolutely amazing. Really feels like I'm
| back in Egypt.
| lukehollis wrote:
| That always bugged me too! And just in general I wanted to
| understand more of what the wall paintings in the tourist path
| in the Valley of the Kings and Queens were. Having "scenes from
| religion" or this or that book is way too vague. It's a lot of
| research reading Netherworld texts and finding their
| corresponding scene on the tomb walls to write these tours.
| soci wrote:
| Amazing, thanks for helping anyone in the world explore
| Nefertari's tomb. The rest of the site is also amazing!
|
| For Nefertari's, did you just use a camera and tripod to scanned
| the tomb you have a sort of 3d map of the tomb ? If so, what
| equipment did you use?
|
| In case it helps the author, it crashes in Safari et when at some
| point (random) during the visit (v. 17.2.1 on a M1 Pro MBPro).
| Works perfect on Brave
| lukehollis wrote:
| Thanks for letting me know, I'll work on performance and memory
| optimizations. I was developing on Brave.
|
| I used an iPhone 15 and Insta360 one rs with the Leica lenses
| -- without tripod. I actually went through and edited the
| humans (including myself) out of every shot, but you can see
| where I missed some. I'm hoping to go back through and fix
| them. I put up other tours on the website just from 360 video,
| and they're much less edited, so I'm still hiding at the bottom
| of most of the shots until I can edit myself out.
| spondylosaurus wrote:
| Potentially silly question: how do you get these 3D scans without
| capturing yourself in the scan?
| lukehollis wrote:
| It's challenging work! Especially in the tunnels at other
| sites.. But for this scan specifically, I didn't use a tripod,
| and I edited myself out at the bottom of every 360 photo.
|
| For terrestrial lidar, you can avoid the laser and cameras by
| following a circular path opposite the device sensors or hide
| behind a rock or tunnel corner, etc.
| ninav11 wrote:
| This is so interesting, congrats on launching it. Hard to
| describe this feature request, but would be cool to see a map of
| the tomb and where you "are" in it as you navigate through.
| criddell wrote:
| It would be cool if I could double tap some hieroglyphics and get
| a translation.
| lukehollis wrote:
| That's a great idea! I'm working on this in the pyramid of unas
| with an Egyptologist. Sometimes that granularity of information
| is still hard to track down.
| lukehollis wrote:
| As a follow-up, I used the Polycam app and an iPhone 15 without
| tripod to capture the majority of imagery in the tour. You can
| see the iPhone Lidar capture as dollhouse matched with insta360
| photos for the virtual tour. The museum photogrammetry was also
| completed with Polycam.
|
| I aligned the 360 images with Metashape, exported the cameras.xml
| file with camera transforms/rotations, and converted these to my
| own json format with a simple 360 virtual tour viewer that I
| created w/Three.js.
|
| For navigating between tour points, to try to approximate a
| similar motion affect as Matterport and Google Streetview, I
| somewhat unsuccessfully project the output of a cubecamera as a
| rendertexture on the dollhouse lidar of the tomb. I'm not happy
| with its current state but had to keep moving forward, and I
| appreciate much more the engineering that went into Matterport's
| Showcase frontend especially.
| alsetmusic wrote:
| I'd love to see something like this appear in Apple Vision Pro.
| You could sell me a dedicated app that lets me inspect every inch
| of the tomb in 3D for a reasonable fee. In fact, how about an app
| that lets me buy experiences like this as In-App Purchases? There
| are lots of sites that could be "sold" as an experience and I
| think there's a decent market for doing so. You only have to
| capture each one once. Depending on the level of detail, I
| suppose I'd pay $20 or so to be able to immerse myself in such
| environments. Maybe more, but it'd have to be excellent, not
| half-assed.
| lukehollis wrote:
| Sounds great! I'll build this starting with 12 monuments that
| I've scanned in Egypt.
| tmilard wrote:
| Nice. But transition between 360-Photos is important in this
| Area.
|
| I have also developped a personnal solution to do "Immersive
| visits". The visual quality is not as good as your
| exemple(Nefertity) but I feel immersion is very good.
|
| - My website :https://free-visit.net
|
| - Example of an immersive visit : https://free-
| visit.net/fr/demo01
|
| I would love to have your feedback.
|
| Thierry
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