[HN Gopher] The Alternate Reality Kit (1987) [video]
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       The Alternate Reality Kit (1987) [video]
        
       Author : surprisetalk
       Score  : 64 points
       Date   : 2024-06-24 00:58 UTC (2 days ago)
        
 (HTM) web link (www.youtube.com)
 (TXT) w3m dump (www.youtube.com)
        
       | lcuff wrote:
       | When I hear Alan Kay talk dismissively about current applications
       | and interfaces, and the lack of attention given to what was
       | developed at PARC 40 or 50 years ago, I often wish he was more
       | explicit about WHAT was developed. (I have watched the mother of
       | all demos, which is truly awesome, but partial information). This
       | video is another significant chunk, and it puts modern interfaces
       | to shame for their lack of power and imagination. The depth of
       | power here is analogous to the power of Lispy languages, where,
       | until you really understand the concepts, you are ignorant as to
       | how (for example) C++ is in no way "Object Oriented" in the way
       | Alan Kay meant it, how impoverished it is, and how critical late
       | binding is.
        
         | jasonhong wrote:
         | You might be interested in Brad Myers' new book "Pick, Click,
         | Flick! The Story of Interaction Techniques". He's a prominent
         | researcher in HCI at Carnegie Mellon University (and one of my
         | colleagues). It gives a great overview of the history of how we
         | interact with computers.
         | 
         | https://www.cs.cmu.edu/~bam/ixtbook/
         | 
         | Here's a summary of the book: This book provides a
         | comprehensive study of the many ways to interact with computers
         | and computerized devices. An "interaction technique" starts
         | when the user performs an action that causes an electronic
         | device to respond, and includes the direct feedback from the
         | device to the user. Examples include physical buttons and
         | switches, on-screen menus and scrollbars operated by a mouse,
         | touchscreen widgets and gestures such as flick-to-scroll, text
         | entry on computers and touchscreens, consumer electronic
         | controls such as remote controls, game controllers, input for
         | virtual reality systems like waving a Nintendo Wii wand or your
         | hands in front of a Microsoft Kinect, interactions with
         | conversational agents such as Apple Siri, Google Assistant,
         | Amazon Alexa or Microsoft Cortana, and adaptations of all of
         | these for people with disabilities. The book starts with a
         | history of the invention and development of these techniques,
         | discusses the various options used today, and continues on to
         | the future with the latest research on interaction techniques
         | such as presented at academic conferences. It features
         | summaries of interviews with the original inventors of some
         | interaction techniques such as Larry Tesler (copy-and-paste),
         | David Canfield Smith (the desktop and icons), Dan Bricklin
         | (spreadsheets), Loren Brichter (Pull-to-Refresh), Bill Atkinson
         | (Menu Bar and HyperCard), Ted Selker (IBM TrackPoint pointing
         | stick), and many others. Sections also cover how to use, model,
         | implement, and evaluate new interaction techniques. The goal of
         | the book is to be useful for anyone interested in why we
         | interact with electronic devices the way we do, to designers
         | creating the interaction techniques of tomorrow who need to
         | know the options and constraints and what has been tried, and
         | even for implementers and consumers who want to get the most
         | out of their interaction techniques.
        
         | azinman2 wrote:
         | I'm not sure how this puts things now to shame. Yes it's very
         | playful and neat, but it's wildly impractical. It doesn't
         | really "do" anything by itself. Instead you've to build up all
         | interactions, most of which are physical, and know how to do
         | so. And what's the result? Some spring interactions and markers
         | on a bitmap?
         | 
         | Compare this to how the web or apps are used today. They're
         | task/purpose driven, and all of the UX has already been thought
         | out. It's a far more simple and straightforward approach to
         | build the functionality you want which you refine over time
         | than to give a blank canvas that does everything and nothing
         | and tell people to go figure it out themselves.
         | 
         | It seems to me this is really just wanting to take the
         | underpinnings of small talk and turn it into a physical UI
         | representation. That's fun... but now what? I'm zero percent
         | surprised this hasn't lasted.
        
       | redorb wrote:
       | Reminds me of this one [1]
       | 
       | [1] https://www.youtube.com/watch?v=j_lxBwvf3Vk
       | 
       | I remember when I saw it I wanted to play with it - just seemed
       | like a good way to organize things and 'play' with your desktop
        
       | quantum_state wrote:
       | Thought it was an alternative fact kit LOL ...
        
       | tanepiper wrote:
       | There is some nice concepts in here that you can see in some
       | things (like Unreal Blueprints) but the problem it has was you
       | had to use a button for everything, and it just seems a bit
       | clunky.
       | 
       | I would love to see something like this for the web, there's
       | never really been a tool that captures it as close as Yahoo Pipes
       | did.
        
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       (page generated 2024-06-26 23:01 UTC)