[HN Gopher] Show HN: The Tomb of Nefertari [QV 66] Guided Virtua...
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       Show HN: The Tomb of Nefertari [QV 66] Guided Virtual Tour
        
       I 3d scanned the Tomb of Nefertari and am building this guided
       virtual tour, trying to bring in photogrammetry of artifacts that
       I've made at various museums. It crashes sometimes still on mobile
       devices.  I wasn't able to take photogrammetry photos of the
       artifacts from the tomb in the Museo Egizio in Turin because they
       were traveling while I was there (and now the museum is closed to
       install a new roof anyhow), so I tried to include comparanda from
       other museums where I had scanned artifacts.  I tested the same
       dataset with 3d Gaussian Splatting but that had lower resolution
       results for great complexity in frontend code and reduced
       performance on older devices. [3DGS tour:
       https://mused.com/en/tours/860/learn-about-3d-gaussian-splat...]
       Moving forward, if anyone's working on the same idea, I didn't find
       a good path to monetization through web-based 3d content, so I'll
       take the high resolution photogrammetry of spaces into Unreal and
       switch to desktop and headset builds.
        
       Author : lukehollis
       Score  : 16 points
       Date   : 2024-06-25 14:48 UTC (8 hours ago)
        
 (HTM) web link (mused.com)
 (TXT) w3m dump (mused.com)
        
       | oregoncurtis wrote:
       | Really cool. The main thing I wish is that the transitions
       | between "slides" was slower and not just a quick crossfade. The
       | current transition is a bit disorienting mean I have to look
       | around again to see where I am relative to where I was. Looking
       | forward to seeing something like this on a VR headset.
        
         | lukehollis wrote:
         | Thanks, good to know -- that's something I can change
        
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       (page generated 2024-06-25 23:01 UTC)