[HN Gopher] Bomb Jack display hardware
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Bomb Jack display hardware
Author : mrandish
Score : 110 points
Date : 2024-06-21 03:25 UTC (19 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| mrandish wrote:
| I randomly stumbled across this impressive, home brew graphics
| subsystem for C64 today. The goal seems to be pushing the
| boundaries of what would have been possible with period-correct,
| through-hole 74LS parts (no FPGA or ASIC) toward advanced arcade-
| level graphics hardware. Quite ambitious for a one-person hobby
| project and, as the video below shows, very successful!
|
| https://www.youtube.com/watch?v=MLVZav7mVcI&t
| ikari_pl wrote:
| is it C64-specific though?
| ralferoo wrote:
| There are numerous mentions to Z80 as well as C64, and the
| arcade hardware was Z80 and this project started life as a
| plug-in compatible board, so presumably it still has support
| for being driven by Z80.
|
| If it started life as a Z80 board, probably the C64 interface
| is just synthesising _RD, _WR and _MREQ (and maybe _IORQ)
| that a Z80 design would need from the RD/_WR, clock and high
| address bits on 6502.
| wellytopness wrote:
| 8 data bits, write signal, reset address state logic. Each
| byte written will prime the 24 bit address to write to in
| the hardware and then store bytes with auto-incrementing
| address. This lets the C64, or any other machine capable of
| generating those signals, to write large amounts of memory
| to the hardware.
| Dwedit wrote:
| What about ULAs? That's what the ZX spectrum used. They're not
| quite FPGAs, and not quite ASICs.
| chrisallick wrote:
| jesus dude... thats amazing.
| Ylpertnodi wrote:
| I have to admit, and it only happened once, i threw a sickie at
| work (92?) to finish playing bombjack.
|
| Another game I'm looking for is 'prensorium'.
| wellytopness wrote:
| Thank you for posting. This is one of my projects. I was
| wondering why all the subscribers joined today.
| TacticalCoder wrote:
| What's the relation between this and MAME? I don't have the
| Bomb Jack arcade PCB (I've got others though) but I do have a
| Pi2JAMMA and, well, Bomb Jack using MAME.
|
| Is this project something that could be replacing (partial?)
| hardware on a real Bomb Jack PCB (not unlike what some are
| doing with C64 chips, where new replacement can be dropped in
| place of old broken chips)?
| wellytopness wrote:
| It started off as a direct Bombjack arcade hardware
| replacement, it then grew way beyond what the arcade was
| capable of. MAME is software, this is hardware, no relation.
| :) Although interestingly the first version of the hardware
| did allow me to find a bug in the MAME implementation.
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