[HN Gopher] ControlNet Game of Life
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ControlNet Game of Life
Author : jerpint
Score : 47 points
Date : 2024-06-18 10:45 UTC (2 days ago)
(HTM) web link (www.jerpint.io)
(TXT) w3m dump (www.jerpint.io)
| wsintra2022 wrote:
| Love this, absolutely pointless as far as I can tell and yet
| totally beautiful. This is pure Art. Just started using
| controlNet myself, wasn't aware of using it for QR codes, thanks
| for the idea!
| jononor wrote:
| Very cool idea! The current outputs have a relatively simple
| effect though, not so far from a simple overlay where the blocks
| are "active". And the blocks which are not active get restored to
| the base image again. Maybe one could do selective in painting
| instead. For example, inpaint the cells which turn non-active in
| a generation with one kind of prompt, and the ones that turn
| active with another prompt. So it would pull cells towards two
| different concepts, but remember a bit the history/state of a
| cell.
| Der_Einzige wrote:
| Controlnet is the bees knees!
| minimaxir wrote:
| Since the area the generated image changes is known between
| frames, the animations could be made more consistent by only
| changing the relevant masked pixels instead of the full images.
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(page generated 2024-06-20 23:00 UTC)