[HN Gopher] ControlNet Game of Life
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       ControlNet Game of Life
        
       Author : jerpint
       Score  : 47 points
       Date   : 2024-06-18 10:45 UTC (2 days ago)
        
 (HTM) web link (www.jerpint.io)
 (TXT) w3m dump (www.jerpint.io)
        
       | wsintra2022 wrote:
       | Love this, absolutely pointless as far as I can tell and yet
       | totally beautiful. This is pure Art. Just started using
       | controlNet myself, wasn't aware of using it for QR codes, thanks
       | for the idea!
        
       | jononor wrote:
       | Very cool idea! The current outputs have a relatively simple
       | effect though, not so far from a simple overlay where the blocks
       | are "active". And the blocks which are not active get restored to
       | the base image again. Maybe one could do selective in painting
       | instead. For example, inpaint the cells which turn non-active in
       | a generation with one kind of prompt, and the ones that turn
       | active with another prompt. So it would pull cells towards two
       | different concepts, but remember a bit the history/state of a
       | cell.
        
       | Der_Einzige wrote:
       | Controlnet is the bees knees!
        
       | minimaxir wrote:
       | Since the area the generated image changes is known between
       | frames, the animations could be made more consistent by only
       | changing the relevant masked pixels instead of the full images.
        
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       (page generated 2024-06-20 23:00 UTC)