[HN Gopher] Beyond velocity and acceleration: jerk, snap and hig...
       ___________________________________________________________________
        
       Beyond velocity and acceleration: jerk, snap and higher derivatives
       (2016)
        
       Author : EndXA
       Score  : 137 points
       Date   : 2024-06-19 10:16 UTC (12 hours ago)
        
 (HTM) web link (iopscience.iop.org)
 (TXT) w3m dump (iopscience.iop.org)
        
       | Rygian wrote:
       | The proposed hierarchy is:                 - position       -
       | velocity       - acceleration       - jerk       - snap       -
       | crackle       - pop       - "and so on"
       | 
       | I'm good up to jerk, but not really sure for the remaining
       | higher-order concepts.
        
         | pestatije wrote:
         | this is the same as dimensions
        
       | DrNosferatu wrote:
       | Lore has it that Snap, Crackle, and Pop are named after the three
       | elves on Kellogg's Rice Krispies cereal boxes.
       | 
       | I use them in the context of N-Body Simulations. Curious to learn
       | about other contexts for their use - anyone?
       | 
       | https://en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth_deriv...
        
         | ahazred8ta wrote:
         | The color printing industry has Snap, Gracol and Swop. Yes, the
         | Gracol logo is a blackbird perched on CMYK dots.
         | 
         | https://duckduckgo.com/?q=snap+gracol+swop
        
           | demondemidi wrote:
           | Like grackle I presume.
        
         | n4r9 wrote:
         | > Lore has it that Snap, Crackle, and Pop are named after the
         | three elves on Kellogg's Rice Krispies cereal boxes.
         | 
         | Surely this is true. Is there any likely alternative
         | explanation?
        
       | marginalia_nu wrote:
       | Do these higher order derivatives say anything meaningful?
       | 
       | I always got the sense from physics that outside of purely
       | mathematical constructions such as Taylor series, higher order
       | time derivatives aren't providing much interesting information.
       | Though I'm not sure whether this is the inherent laziness of
       | physicist math[1] or a property of the forces in nature.
       | 
       | [1] since e^x = 1 + x is generally true, why'd you even need a
       | second order derivative
        
         | azernik wrote:
         | Yes. That is the point of the article.
         | 
         | > Jerk and snap can be observed in various areas of physics and
         | engineering. In physics and engineering jerk and snap should
         | always be considered when vibration occurs and particularly
         | when this excitation induces multi-resonant modes of vibration.
         | They should also be considered at all times when a transition
         | occurs such as: start up and shutdown; take-off and landing;
         | and accelerating and decelerating.
         | 
         | > Acceleration without jerk is just a static load, and
         | therefore constant acceleration alone could never cause
         | vibration. In a machine shop, a toolmaker can damage the mill
         | or the job if the setup starts vibrating. This vibration
         | happens because of jerk and snap.
         | 
         | > In mechanical engineering it is important in automotive
         | design to ensure that the cam-follower does not jump off the
         | camshaft. It is also important in manufacturing processes as
         | rapid changes in acceleration of a cutting tool can lead to
         | premature tool wear and result in an uneven and rough surface
         | finish.
         | 
         | > In civil engineering railway train tracks and roads should be
         | designed for a smooth exit from a straight section into a
         | curve, and it is common to use a transition called a clothoid,
         | which is part of a Cornu spiral (also referred to as an Euler
         | spiral). When a clothoid is implemented the change in
         | acceleration is not abrupt and the levels of jerk and possibly
         | snap are significantly reduced. If the transition between
         | different radii of curvature is sudden, the transition is
         | uncomfortable for passengers and potentially dangerous as it
         | could cause the car or train to be thrown off the road or
         | track. With good physics design engineers are attempting to
         | produce a gradual jerk and constant snap, which gives a smooth
         | increase in radial acceleration, or preferably a zero snap,
         | constant jerk, and linear increase in radial acceleration. Just
         | as road and railway engineers design out jerk and snap using
         | the clothoid transition so, too, do roller coaster designers
         | when they design loops and helices for the roller coasters [11,
         | 12].
        
           | johnwalkr wrote:
           | I think up to jerk is intuitive, even if the term isn't well-
           | known. Most people have no problem figuring out how to ease-
           | up on brakes in a car, and a hobbyist can usually figure out
           | how to make things smoother when ramping up or down a motor.
        
         | fellerts wrote:
         | Jerk (how fast acceleration changes) is useful. I've found
         | being a passenger in newer electric buses to pose more
         | challenges than ICE buses because EVs can change their
         | acceleration so rapidly. While their maximum acceleration isn't
         | very high, they can go from standstill to accelerating in a
         | split second, toppling anyone standing unless they hold on to
         | something. ICEs need more time to reach maximum acceleration.
         | In other words, EVs jerk more.
        
           | playingalong wrote:
           | How do you know this is not second derivative (acceleration),
           | but the third or higher?
           | 
           | Genuinely curious.
        
             | fellerts wrote:
             | I know it is the third derivative specifically because a
             | rapid _change_ in acceleration easily puts you off-balance.
             | A change in acceleration effects a change in the forces
             | acting on you (F=ma). When those changes happen slowly,
             | it's easy to adapt and change your stance to neutralize
             | those forces, thus preventing your body from accelerating
             | relative to your frame of reference (the bus).
        
             | myrmidon wrote:
             | Constant acceleration as bus passenger can be fully
             | compensated by just leaning at an angle. This is not
             | unpleasant.
             | 
             | But if the jerk (or higher derivatives) are non-zero, you
             | have to change your "lean angle" quickly to avoid getting
             | jerked around (which is obviously much more disruptive).
        
           | short_sells_poo wrote:
           | > EVs jerk more. Giggity
           | 
           | More seriously though, I think this might be about driver
           | training and maybe calibrating the foot pedal. It's great
           | that EVs have a much better torque curve, but it means the
           | old muscle memory of opening the throttle wide at low RPMs
           | and letting the clutch slip is simply not the way to do it
           | (nvm that there's no clutch to operate in an EV).
        
           | itsoktocry wrote:
           | > _they can go from standstill to accelerating in a split
           | second_
           | 
           | Every car can go from a standstill to accelerating in a split
           | second.
           | 
           | > _their maximum acceleration isn 't very high_
           | 
           | What is the maximum acceleration of an EV? Do you have some
           | numbers?
           | 
           | > _ICEs need more time to reach maximum acceleration_
           | 
           | I don't think what you're describing is jerk, it's
           | acceleration (and velocity).
        
             | trgn wrote:
             | ICEs don't develop same torque at every rpm, it takes a
             | while to get to maximum. It's noticeable in how a car
             | speeds up.
        
             | readams wrote:
             | Jerk is by definition how fast the acceleration changes.
             | And it's true that there is more delay in ICE engines
             | before you get full power and thus the acceleration changes
             | more slowly.
        
             | fellerts wrote:
             | > Every car can go from a standstill to accelerating in a
             | split second
             | 
             | Going from a standstill to accelerating at say 3 m/s2 is
             | very different in a normal ICE car vs. an EV. It's
             | anecdotal, but you must have noticed this if you've driven
             | an EV before.
             | 
             | > What is the maximum acceleration of an EV?
             | 
             | I was talking specifically about the electric buses in my
             | city. They don't have massive acceleration compared to,
             | say, a Tesla.
             | 
             | > I don't think what you're describing is jerk
             | 
             | I am talking about how rapidly electric buses change
             | acceleration. That's the definition of jerk.
        
         | bux93 wrote:
         | If you're driving along and want to stop for the traffic
         | lights, you start decelerating. The car in front of you slams
         | the brakes and leaves less space then you anticipated. You now
         | need to decelerate faster. That's negative jerk. If you apply
         | the change in deceleration instantaneously, you will also
         | experience jerkiness in your braking (= way to remember what
         | this derivative is called).
        
         | hristov wrote:
         | Here is a video of a guy that tried to automate a grinding
         | machine by installing an electric motor. Initially the movement
         | was very unsatisfactory, it was not smooth, or very jerky. He
         | then received an upgraded motor that included a "jerk control"
         | feature and the movement of his machine became smooth.
         | 
         | It came as a surprise to me but it seems like jerk is something
         | that can be felt in real life.
         | 
         | https://youtu.be/FPhNc6GwX1o?si=8cf7wU14puB8lsaa
        
         | glitchc wrote:
         | > [1] since e^x = 1 + x is generally true, why'd you even need
         | a second order derivative
         | 
         | Only true for small x (less than 1).
        
           | marginalia_nu wrote:
           | The joke is that physicists aren't always rigorous enough to
           | add that caveat.
        
         | ImPleadThe5th wrote:
         | I believe they have applications in missle guidance systems.
         | 
         | I cannot remember what it's called but essentially given a
         | target position in space the missle uses parametric data about
         | its current position/orientation/speed and their higher
         | derivatives to dead reckon about where it is in regards to the
         | target.
         | 
         | Anyone remember what that's called? I went on a rabbit hole
         | with it a few years ago, it's really interesting math and
         | programming. Everything works basically stateless except for
         | current instrument data, last position and target position from
         | what I remember.
        
           | tomek_ycomb wrote:
           | Accelerometers and gyros are used and integrated to get their
           | higher order information. However the trick is neither sensor
           | type is perfect so you fuse as much data as needed to get
           | close to good and correct for drifts
           | 
           | Kalman filters come up a lot, maybe relevant to the terms
           | you're looking for
        
       | vinc wrote:
       | A long time ago I wrote an engine for a newspaper that was
       | helping journalists discover what was happening on social media.
       | I was counting the number of times an URL was posted on Twitter
       | and Facebook. I started with velocity and acceleration, but after
       | I while I discovered that I could go one level higher and use
       | jerk to understand when an URL was shared by an influencer.
       | 
       | I have a hard time imagining another level above that.
        
         | kevindamm wrote:
         | DDoS attacks, high inflection from a lot of disparate sources.
        
         | Akronymus wrote:
         | Snap could be the acceleration of "influencers" sharing an
         | article? Basically, how fast it spreads from one to many
        
           | frenchyatwork wrote:
           | That might be more exponential than polynomial.
        
       | londons_explore wrote:
       | I wish designers of vehicles - particularly cars, trains and
       | busses, would work to minimize jerk, snap and crackle.
       | 
       | Turns out if you minimize those, you get a far more comfortable
       | ride. It matters far more than acceleration.
       | 
       | Finite element models of the whole system (tyres and suspension
       | components and flexing elements of the vehicle body and
       | road/track) can quickly allow analysis of the jerk, snap and
       | crackle, and allow tuning of damping and drive system control
       | loops to make a far more comfortable ride.
        
         | amelius wrote:
         | Do you have proof for that, or is this like audiophiles asking
         | for gold connectors because "they make the sound better"?
        
           | analog31 wrote:
           | Not proof, but jerk is a factor when bringing a car to a
           | smooth stop. You have to learn how to brake smoothly in order
           | to avoid the "drivers ed stop" where the car and its
           | passengers lurch forward and then bounce back. But the
           | controls for automated vehicles like airport trams have to be
           | designed to avoid this. The underlying reason is that some
           | components such as the tires and suspension are elastic.
           | 
           | This is in fact an issue for the designers of controls for
           | mechanical systems. I learned about it in Process Control
           | class, albeit 40 years ago.
        
             | robertlagrant wrote:
             | Cars 20+ years ago vs more recent cars - I've definitely
             | noticed them auto-doing what I was taught to do with older
             | cars: ease off the brakes right at the end.
        
               | sokoloff wrote:
               | I wonder if this is a change in braking material,
               | specifically a reduction in difference between dynamic
               | coefficient of friction and static coefficient of
               | friction between the pad and rotor (or equivalently, the
               | shoe and drum).
               | 
               | If older cars had a higher differential, you'd need to
               | let up more as the brake finally locks up.
        
               | lloeki wrote:
               | Don't forget vehicles got heavier, rims got bigger/rubber
               | has thinner sides, suspensions geometry evolved and got
               | stiffer (and possibly non-linear, at least on the high
               | end) and so on and so forth, reducing the amount of
               | elastic energy.
               | 
               | There's mechanical braking assistance (not just ABS)
               | which means pressing the same pedal distance may produce
               | different breaking strength depending on the speed at
               | which the pedal is pressed; e.g pressing hard triggers
               | force assistance from, say, a vacuum reservoir that
               | reuses engine pump loss, which means conversely pressing
               | lightly for a normal stop does not need to exert as much
               | pressure, hence an eased in stop.
               | 
               | Also with more stable vehicles with better chassis,
               | suspension, and overall balance, I feel like rear braking
               | has been tuned upwards over time, making for a more
               | stable stop: notice how lightly pulling the handbrake has
               | a straight-rolling car "sitting" instead of "diving".
               | More consistent use of disc brakes instead of drums on
               | the rear end certainly helps, as well as the ability for
               | the vehicle to remain stable even when braking while in a
               | turn.
               | 
               | Regarding brake friction itself, I can think of at least
               | one major change: the ban of materials such as copper or
               | asbestos in brake pads.
        
               | sokoloff wrote:
               | I was thinking of both the changing of material
               | composition of existing organic or semi-metallic pads,
               | but also the general drift towards ceramic pads for low-
               | dust.
               | 
               | Some of the German marque factory pads have exceptional
               | initial bite, coupled with exceptional high levels of
               | dust.
        
           | setopt wrote:
           | Anecdotal evidence:
           | 
           | Ever experienced that a bus is braking (near-constant
           | deacceleration), and people seem fine; but then the bus comes
           | to a halt and thus stops deaccelerating, and people suddenly
           | fall on the floor?
           | 
           | I think at least the derivative or acceleration is important
           | for how well people can compensate. Not sure about higher
           | derivatives though.
        
             | amelius wrote:
             | Acceleration equals force, so yeah, if you abruptly change
             | acceleration then this equals abruptly changing the force
             | on people in the bus. Acceleration should thus be
             | continuous (not necessarily differentiable). I don't know
             | how you would justify constraints on higher derivatives.
             | Perhaps they mess with our own internal control mechanism?
        
               | ccccccc1 wrote:
               | is it physically possible to have non-continuous
               | acceleration?
        
               | shagie wrote:
               | Imagine a multistage rocket and the changes in
               | acceleration.
               | 
               | Figure 4-3 in
               | https://www.ibiblio.org/apollo/Documents/lvfea-
               | AS506-Apollo1... shows this for Apollo 11.
        
               | zardo wrote:
               | I imagine if you zoom in far enough on those points you
               | have the acceleration continuously changing as pressure
               | slowly builds in the engines over several microseconds.
        
               | shagie wrote:
               | I was thinking more of the instant you shut off engines
               | and disconnect 130,000 kg of mass of stage one.
               | 
               | There is an interesting Da/Dt while fuel is consumed and
               | mass changes.
               | 
               | There are discontinuities to the graph when engines are
               | shut down and stages decoupled.
        
               | sokoloff wrote:
               | That's the essence of a legitimate question: over small
               | enough time periods (as the bolts explode over a non-zero
               | period of time), is it continuous or discontinuous?
               | 
               | Over a macro scale, it's discontinuous, of course.
        
               | tomek_ycomb wrote:
               | It's nature, it's continuous at small enough scales.
               | 
               | But, checkout Zeno's paradox for more on your
               | philosophical questions
        
               | setopt wrote:
               | If we zoom in on a single electron absorbing the momentum
               | of a single photon, it will accelerate "instantly". The
               | same goes for e.g. an unstable atomic nucleus that
               | "splits".
               | 
               | At macroscopic scales, I'm not aware of exactly
               | instantaneous acceleration, since you would need some
               | time to "sync" the movement of each atom in the object.
               | But some processes will of course look instantaneous at
               | any given time scale.
        
               | amelius wrote:
               | Voltages can change abruptly. Therefore, forces can
               | change abruptly, and hence acceleration as well.
        
             | tomek_ycomb wrote:
             | I think bus is braking with a constant breaking force.
             | 
             | But, the bus has a non-constant kinetic energy (going up
             | with the velocity*velocity, down as velocity goes down.)
             | 
             | So, you're actually producing a non-linear acceleration.
             | This is jerk, but you can also think of it as just a non-
             | linear acceleration and people are reacting to the fact
             | it's not at all near constant deacceleration, and this is
             | most noticable as velocity hits zero.
             | 
             | So, yes, it's jerk, but no, I think it can be intuitively
             | better understood with pure acceleration terms and no jerk
             | needed
        
           | NovemberWhiskey wrote:
           | It's broadly recognized that minimizing jerk and snap is
           | important to comfort in roller-coasters, so there is evidence
           | for that proposition:
           | 
           | e.g.
           | https://iopscience.iop.org/article/10.1088/1361-6552/aba732
        
           | soVeryTired wrote:
           | I used to work at a self-driving car company, and all the
           | vehicle's motion was planned around how much jerk to apply.
           | 
           | Your muscles are pretty good at applying a constant force (or
           | responding to a constant acceleration). Hold your arm out
           | straight: it's no effort to keep your arm still and
           | counteract the force of gravity. Now imagine gravity varies
           | quickly and randomly between 0.5g and 2g. I guarantee your
           | arm won't stay still.
           | 
           | The same prinicple applies on a bus or in a car, except this
           | time the forces are smaller, and it's your neck keeping your
           | head still!
        
             | amelius wrote:
             | Ok, minimizing jerk makes sense, but how about snap and
             | crackle? Because GP said:
             | 
             | > (...) jerk, snap and crackle. Turns out if you minimize
             | those, you get a far more comfortable ride.
        
               | soVeryTired wrote:
               | Snap and crackle I couldn't tell you about. But jerk is
               | definitely important.
        
           | user_7832 wrote:
           | In railroad design it is important for the track to not be a
           | curved segment of a circle (starting from a straight line),
           | as the acceleration forces start suddenly (aka a high jerk).
           | So this concept exists and is well known in some circles
           | (heh).
        
           | aredox wrote:
           | It is an active research topic in train engineering.
        
           | constantcrying wrote:
           | >Do you have proof for that, or is this like audiophiles
           | asking for gold connectors because "they make the sound
           | better"?
           | 
           | The proof is that roughly 100% of cars have components
           | designed to limit this.
        
         | constantcrying wrote:
         | >I wish designers of vehicles - particularly cars, trains and
         | busses, would work to minimize jerk, snap and crackle.
         | 
         | They do.
         | 
         | >Turns out if you minimize those, you get a far more
         | comfortable ride. It matters far more than acceleration.
         | 
         | They know that this is the case. And put a lot of effort into
         | making sure your car has the desired feel.
         | 
         | Besides your comfort these considerations are extremely
         | important for the durability analysis for the vehicle.
         | 
         | >Finite element models of the whole system (tyres and
         | suspension components and flexing elements of the vehicle body
         | and road/track) can quickly allow analysis of the jerk, snap
         | and crackle, and allow tuning of damping and drive system
         | control loops to make a far more comfortable ride.
         | 
         | Finite element simulations are undesirable, they are extremely
         | calculation expensive for those kind of large models and
         | somewhat unsuitable. They are used in crash tests.
         | 
         | For the application you described multi body systems are used,
         | where the car is decomposed into its functional components,
         | which can be modeled either as stiff or flexible. With that you
         | have a reasonably accurate model of a car which you can use to
         | test on a virtual test track.
         | 
         | Basically every competent car manufacturer is doing this.
        
           | amelius wrote:
           | I have two questions:
           | 
           | 1) does this hold for all 3 of jerk, snap and crackle, like
           | OP suggested?
           | 
           | 2) In applications where no humans are involved (robot
           | actuators etc.), would it make sense to minimize jerk, snap
           | and crackle too?
        
             | constantcrying wrote:
             | >1) does this hold for all 3 of jerk, snap and crackle,
             | like OP suggested?
             | 
             | They aren't the fundamental quantities you would look at,
             | typically the output of a multi body system are
             | displacement/velocity/acceleration, but of course if you
             | look at a plot of acceleration you can just see these
             | quantities (at least the first and second derivative are
             | quite easy to see) or calculate them. And of course the
             | ride comfort is related to the smoothness of the forces you
             | experience, which is the same as wanting to minimize the
             | derivatives of force. But I would suggest that these
             | quantities are quite hard to analyze quantitatively as they
             | are, naturally, subject to far more noise.
             | 
             | Where these quantities _definitely_ are considered is when
             | you look at vibrations.
             | 
             | >2) In applications where no humans are involved (robot
             | actuators etc.), would it make sense to minimize jerk, snap
             | and crackle too?
             | 
             | Yes, if you care about durability. Parts can break for
             | different reasons, intuitively you easily understand that
             | exceeding certain loads breaks them. Another, far more
             | insidious, failure case is a cyclic load, which never
             | exceeds a particular threshold. Again, vibrations play an
             | important role there.
        
             | thequux wrote:
             | In response to #2, consider that every material is
             | fundamentally "springy"[1], and many engineering materials
             | deflect a human-noticable amount when enough force to move
             | them is applied. Thus, you can model every connection
             | between an actuator and an object as a spring. When the
             | actuator starts accelerating, it applies a force through
             | that spring, which causes the spring to extend, and the
             | force actually applied to the object is provided only by
             | the extension of the spring. It's only once the spring is
             | applying the same force as the actuator is that the two
             | objects are moving at the same speed. However, at that
             | point, the actuator and object are moving at different
             | speeds, so the spring is still extending. As a result, you
             | end up with an oscillation in the velocity of the object,
             | which is almost never desirable. For a start, if one of the
             | parts is metal, this causes fatigue, which will cause the
             | part to fail much sooner. Secondly, you generally want the
             | object being moved to follow a precise path, and that
             | oscillation will show up as ringing[2]
             | 
             | [1] Yes, this is a vast oversimplification, but the model
             | I'll build using it is reasonably accurate.
             | 
             | [2] Most 3d printing enthusiasts are familiar with this
             | issue; e.g. https://www.simplify3d.com/resources/print-
             | quality-troublesh... . However, most of the advice you see
             | amounts to "make everything stiffer", which helps, but the
             | real solution is to be less jerky.
        
         | owisd wrote:
         | It's designed for in the road/track, not the vehicle. For train
         | tracks in the UK the recommended max jerk is 0.35 mm/s/s/s. The
         | jerk is limited by using 'Euler spiral' sections to join up the
         | straights and the curves. Travelling along an Euler spiral at
         | constant speed means you feel constant jerk laterally, so can
         | be scaled to keep the jerk below any arbitrary value.
        
       | anymouse123456 wrote:
       | Serious, well-written, scientific information that also
       | references children's breakfast cereal?
       | 
       | Moar please!
        
         | numbol wrote:
         | Here you go https://en.wikipedia.org/wiki/Cheerios_effect
        
       | Liftyee wrote:
       | For those interested, it's also worth taking a look at the time-
       | integrals (or "lower derivatives") past displacement: absement,
       | absity, abseleration, etc. https://en.wikipedia.org/wiki/Absement
        
         | VHRanger wrote:
         | This is breaking my brain a little, any eli5?
        
           | vasco wrote:
           | There's some good examples in the wiki link, I liked: "A
           | vehicle's distance travelled results from its throttle's
           | absement. The further the throttle has been opened, and the
           | longer it's been open, the more the vehicle's travelled."
           | Plus the fact that the units are m*s instead of m/s.
        
           | kruczek wrote:
           | Velocity measures how fast displacement changes. In the same
           | way, displacement measures how fast absement changes. This
           | means if displacement is small, then absement will grow
           | slowly; if displacement is large, then absement will grow
           | quickly.
           | 
           | I think in the linked article there's a good real-world
           | example of that with a valve:
           | 
           | > opening the gate of a gate valve (of rectangular cross
           | section) by 1 mm for 10 seconds yields the same absement of
           | 10 mm*s as opening it by 5 mm for 2 seconds. The amount of
           | water having flowed through it is linearly proportional to
           | the absement of the gate, so it is also the same in both
           | cases.
        
           | basil-rash wrote:
           | The first one comes up in control systems: you have two
           | displacements, the target position and the real position. You
           | subtract them to get the error, also a displacement. You can
           | then integrate that error term to get the total error over
           | the course of the control period. That would be "absement",
           | measured in m*s. You might then tune your control algorithms
           | to optimize that value.
           | 
           | I'm not sure how to think about the lower orders. You might,
           | for instance, have a learning control system you expect to
           | come to a lower error state over time. The integral of the
           | absement would be a decent way to capture that phenomena.
        
             | dmoy wrote:
             | I did a bunch of stuff with PID back in the day, but
             | honestly this is the first time I'm forcing my brain to
             | look at the word "absement" to describe the integral
             | portion. Looking back, I _must_ have encountered the word
             | many times in the past, but my brain just didn 't process
             | the label. I mentally knew and fully understood the
             | concept, and did code / systems implementation involving
             | it, but never really knew the term.
             | 
             | I also distinctly remember being about to go into an exam
             | in undergrad EE, and having a decades-older MechE ask if I
             | knew about "jerk". I had a temporary panic because I didn't
             | know the term - but then when they started explaining it, I
             | already knew it all, I just had never been exposed to the
             | term "jerk" as the word to use for it.
             | 
             | So maybe it's just a terminology thing? I've been in
             | situations where I definitely knew the concept thoroughly,
             | both absement and jerk, but didn't know those labels.
        
       | oldandtired wrote:
       | Here in Victoria (Australia), we commonly see road signs stating
       | that "speed kills" whereas the reality is that it is the jerk
       | that kills.
        
         | Gooblebrai wrote:
         | If you want to be pedantic, you could argue that it is the
         | collision that kills.
        
           | user_7832 wrote:
           | Is it not life that kills?
        
             | account42 wrote:
             | I'm pretty sure it's time.
        
           | samatman wrote:
           | It isn't, though. It's the jerk.
           | 
           | The difference between falling from a height and landing on a
           | trampoline, and landing on concrete from the same height, is
           | that the trampoline smoothly accelerates you to a halt once
           | you collide with it. The concrete does so much more rapidly:
           | that's jerk. Both of these are collisions with the same
           | amount of force behind them.
        
         | selimthegrim wrote:
         | I have a pair of matching Nike socks, where one of them said
         | that, and the other one replies "fast is faster"
        
         | selimthegrim wrote:
         | WBRTC in India used to have noticeboards and buses painted with
         | "Safe Drive Save Life" and "Save Drive Safe Life"
         | 
         | I'm not sure anyone noticed the difference between the two
        
           | nayuki wrote:
           | Here are my interpretations:
           | 
           | * If you drive safely, then you can save someone's life by
           | avoiding a crash.
           | 
           | * If you save a driving trip (and instead
           | walk/bike/transit/stay-home), you will have a life of safety.
        
       | crabmusket wrote:
       | > So, there must be some jerk involved.
       | 
       | Me every day before checking git blame.
        
       | demondemidi wrote:
       | Is there ever a higher order derivative that is a constant in the
       | real world? And is every real world signal continuous in every
       | higher order derivative?
        
         | account42 wrote:
         | Yes, the derivatives of time are relatively constant.
        
       | mensetmanusman wrote:
       | Favorite economics quote:
       | 
       | "In the fall of 1972, President Nixon announced that the rate of
       | increase of inflation was decreasing. This was the first time a
       | sitting president used the third derivative to advance his case
       | fore reelection. - by Hugo Rossi"
        
       | zaps wrote:
       | Jerks on roller coasters
        
       | PinguTS wrote:
       | I know, this is an old paper, but I don't follow the this
       | assumption:
       | 
       | > The terms jerk and snap mean very little to most people,
       | including physicists and engineers.
       | 
       | Almost 20 years ago we defined jerk into our standards for lift
       | applications. I know jerk is an important parameter for any
       | modern rotating machine that includes gears.
       | 
       | While in lift applications it is known as the roller coaster
       | effect, people in different parts of the world have a different
       | taste on when they want to use a lift. I know I over simplify
       | when I say, that American people want to have the gut feeling
       | when riding a lift, especially an express lift in those high
       | buildings. In difference in Asian countries the lift ride must be
       | smooth as possible. They don't like to have the feeling of riding
       | a lift at all. In Europe it is something in between. Lift
       | manufacturers have to respect those (end) costumers otherwise the
       | are not chosen.
       | 
       | The same in any rotating machine with some sort of gears. Because
       | jerk and those higher orders contribute to the wear and tear of
       | gears. As you want to have longer lasting gears many modern
       | machine manufacturers limit those parameters to reduce wear and
       | tear. So, with a little software change I can demand a higher
       | price because service and maintenance can be reduced.
        
         | account42 wrote:
         | > American people want to have the gut feeling when riding a
         | lift, especially an express lift in those high buildings. In
         | difference in Asian countries the lift ride must be smooth as
         | possible. They don't like to have the feeling of riding a lift
         | at all. In Europe it is something in between
         | 
         | How representative are these stated preferences actually of the
         | population. I'd imagine that the individual preferences vary
         | greatly from person to person and also change with age.
        
           | xxpor wrote:
           | They're the preferences of the buying managers.
        
             | amelius wrote:
             | If I were buying, I'd ask for a sensation of horizontal
             | force when going up/down and see what they'd come up with.
        
               | peddling-brink wrote:
               | Corkscrew lift.
        
               | MaxBarraclough wrote:
               | I imagine a spinning lift would be easier.
        
               | function_seven wrote:
               | Finally an elevator that will force other occupants to
               | respect my personal space.
               | 
               | We're all up against the wall during this ascent!
        
           | matsemann wrote:
           | It might not be a strict "preference", more of an expectation
           | how things should be based on previous experience. Like, if
           | you're used to an elevator with a bit of a jerk, an elevator
           | taking you there just as fast but smoother might _feel_ not
           | as fast.
        
             | fbdab103 wrote:
             | Yet it is a captive market. If I am in a building, I only
             | have access to a singular type of elevator. Why not always
             | give the smoothest ride possible unless it is $0.12 cheaper
             | for the installer, so everyone has to suffer forever.
        
               | failbuffer wrote:
               | You could just as well ask "why not give the fastest ride
               | possible so everyone saves time?"
        
         | bowsamic wrote:
         | One thing that is strange is that we can easily imagine the
         | first two derivatives: position we can just imagine a static
         | point, velocity we can imagine a constant speed i.e. a straight
         | line on a position-time graph, acceleration we just imagine a
         | parabola, but jerk is somehow conceptually indistinguishable.
         | The difference between a point, a line, and a parabola are
         | stark, the third order jerk is not so easy to distinguish,
         | instead still just looking like the parabola.
         | 
         | I've always wondered why this is, why curves in general are
         | perceptually similar if scaled correctly, while a straight line
         | is so clearly different. Perhaps it is because our perceptions
         | developed to distinguish between inertial and non inertial
         | reference frames?
        
           | xscott wrote:
           | I like and agree with your observation. But I think you can
           | use conceptual tricks to get just a little further:
           | Acceleration is "due" to a force (F=ma), so you can think of
           | jerk as a change in that force linearly increasing over time.
           | 
           | That doesn't help me recognize a cubic from a quadratic when
           | looking at a small piece of it, but I can imagine an elevator
           | ramping up it's lifting power or similar. It kind of feels
           | like the tricks to conceptualize 4D as 3D position plus a
           | temperature at each spot.
        
             | bowsamic wrote:
             | I agree the linearisation trick can be used and is often
             | used in physics, but we must do that as a consequence of
             | the thing I'm confused about the origin of, which is not
             | why do we only greatly distinguish between the first few
             | derivatives of position, but why do we only greatly
             | distinguish between the first few derivatives of most
             | functions? I.e. why do we have to do these tricks in the
             | first place?
        
               | xscott wrote:
               | I don't have any answers, but I suspect it's because
               | we're evolved from things that didn't need to know.
               | 
               | Related, I sometimes wonder how many derivatives you need
               | to go down in order to find the one that is discontinuous
               | when you _decide_ to make a motion. For instance:
               | pressing the first key to type this reply, my finger didn
               | 't instantly jump from zero to non-zero acceleration (or
               | jerk/snap) I assume. How many terms in the Taylor series
               | for moving a muscle?
        
           | core_dumped wrote:
           | It's seems analogous to our spatial dimensions. We can all
           | easily visualize or describe up to a 3D object, but 4D is
           | almost impossible to fathom for most people
        
           | pfortuny wrote:
           | Tje difference is because we cannot easily tell between
           | "curve of second order" and "curve of other order".
           | 
           | You can get an idea when you try to understand why the
           | function
           | 
           | y=0 for x<0 y=x^2 for x>=0
           | 
           | has two derivativea but not three.
           | 
           | But the issue is infinitesimal, so very hard to tell.
           | 
           | Jerk you can "linearise" if you think of a car (with no air
           | friction) and its accelerator. Somehow...
        
             | bowsamic wrote:
             | > Tje difference is because we cannot easily tell between
             | "curve of second order" and "curve of other order".
             | 
             | Why not, though? Why does third order "look like" second
             | order but second order is starkly different to first order?
        
               | Sharlin wrote:
               | Well, firstly, if you plot the first n degrees of
               | monomials and keep the scale invariant, the visual
               | difference between x^k and x^(k+1) literally gets smaller
               | the higher up you go.
               | 
               | Secondly, presumably the distinction of "straight" vs.
               | "curved" is quite deeply programmed into the brain's
               | pattern recognition machinery. The degree of curvature is
               | a quantitative parameter on top of the qualitative
               | categorization. This may or may not have something to do
               | with the fact that a modern human sees straight lines
               | everywhere (something that very much was not the case in
               | the ancestral environment).
        
               | tomek_ycomb wrote:
               | UHHHHHhhhh, it's because the last A*b is the only one
               | that becomes a linear constant. For other polynomials,
               | your derivative is a polynomial still, just different
               | one.
               | 
               | These are mathematical derivatives, I think of them as
               | the slope of the thing it's derived of, aka the change in
               | the thing that it's a derivation of.
               | 
               | I think I don't have a sophisticated mathematical
               | understanding, but my basic mechanic understanding makes
               | it feel simpler than your question is acting.
        
               | meindnoch wrote:
               | Because a line has an infinite radius, while a curve has
               | a finite radius. The difference between infinite and
               | finite is stark. The difference between two finite values
               | is not.
        
         | wlesieutre wrote:
         | Jerk is also very important for road or rail track design. If
         | you imagine needing to make a 90 degree bend, the "obvious" way
         | to do it is by rounding off the corner with a circular radius.
         | 
         | But if you do that, it means the vehicle goes from having 0
         | sideways acceleration to experiencing 100% of the centripetal
         | acceleration to move an object on a circular path (a = v^2 / r)
         | instantaneously.
         | 
         | As an occupant of the car, that means you go from sitting
         | comfortably to suddenly being thrown sideways.
         | 
         | It's much more comfortable if you ease into the turn, with the
         | track design considering the rate of change of acceleration. If
         | the designer didn't consider jerk you would definitely notice.
        
           | matsemann wrote:
           | That's why loops on roller coasters aren't perfect circles as
           | well then, I guess?
        
             | wlesieutre wrote:
             | The forces you experience in a loop must be a bit more
             | complicated because the turning forces in a car are
             | perpendicular to gravity and in a loop are sometimes in-
             | line, but yeah I would think that's why the entry and exit
             | are a softer curve.
        
           | malfmalf wrote:
           | The curve that is used is a Clothoid:
           | 
           | https://en.wikipedia.org/wiki/Euler_spiral
           | 
           | Usually for any curve you go straight-clothoid-arc-clothoid-
           | straight
           | 
           | For trajectory AND for pitch and roll
        
         | kovezd wrote:
         | The terms are also understood in economics as prudence, and
         | template. Albeit, not widely used.
        
         | fnordpiglet wrote:
         | The terms jerk and snap while perhaps known in the rare space
         | of elevator purchasing aren't generally used terms in most
         | fields. I'm surprised that's in any way controversial ?
        
       | godber wrote:
       | Great find EndXA!! You melted my brain a bit.
        
       | zokier wrote:
       | Another similar "hidden but intuitive" property is higher order
       | geometric curvature continuity. For example
       | squircles/superellipses have more smoothly changing curve than
       | naive rounded rectangle, or industrial design using Gn
       | continuity/class A surfaces:
       | 
       | https://en.wikipedia.org/wiki/Class_A_surface
       | 
       | https://www.johndcook.com/blog/2018/02/13/squircle-curvature...
       | 
       | I do see quite clear parallels between higher order time
       | derivates and these higher order curvature measures, although I
       | don't know if there is any formal relation here
        
       | debo_ wrote:
       | Careful, you will give the agile people more measurements to
       | fudge. "No no, we don't estimate jerk directly. We compute it
       | from our acceleration."
        
       | 01100011 wrote:
       | Bob Pease brought this into the discussion space over 30 years
       | ago:
       | https://www.electronicdesign.com/technologies/embedded/digit...
        
       | djtango wrote:
       | For people who understand sound - how much can acceleration, jerk
       | and snap affect the tone a piano creates?
       | 
       | A (mis)conception of the piano is that it is purely percussive
       | and velocity is the only parameter you control for voicing on the
       | piano but professionals would beg to differ...
        
         | ssl-3 wrote:
         | For playing a note on a piano and doing nothing more, I'd like
         | to suggest that the velocity of the hammer as it strikes a
         | string is the only variable that can be adjusted by the player.
         | 
         | A hammer in a piano always moves on a fixed path. It always
         | strikes the same part of the string, and it always does so in
         | the same orientation. And after it strikes that string, it
         | always falls away from it. That's how that part works.
         | 
         | Striking a percussion instrument with a stick (such as a wooden
         | block) has more variables to toy around with than playing a
         | note on a piano does.
         | 
         | But there's a lot more going on in a piano than striking
         | strings: Strings are also muted, and the degree of muting can
         | be manipulated. It is not binary.
         | 
         | And, of course, pianos are polyphonic: With ten fingers, we can
         | strike ten different [sets of] strings at different velocities
         | and at different times, and we can even mute them to
         | individually-different degrees.
         | 
         | And then, there's also the pedals...
        
       | sehugg wrote:
       | Jerk (time derivative of acceleration) had an important role in
       | the Apollo missions. It was used to compute TGO (Time-To-Go) for
       | the lunar module's landing program. TGO is the primary variable
       | for the quadratic function, and it is combined with the
       | current/desired state vectors to compute the throttle setting and
       | thrust vector.
        
       | Zobat wrote:
       | Matt Parker, calling himself Stand up Maths has an excellent (and
       | mildly amusing) video about this. Spoiler, he get's a ride on a
       | motorcycle around a race track, logs some data and tries to find
       | the higher orders of derivatives from that data.
       | 
       | https://www.youtube.com/watch?v=sB2X5l5CsNs
        
       | hbarka wrote:
       | It's very common to say that a car has acceleration but since the
       | introduction of powerful electric cars like Tesla, that quickness
       | you feel is the third derivative called jerk, or the acceleration
       | of acceleration. Jerk is a little strange to think of because it
       | feels a lot like acceleration but for you electric car owners who
       | know about that quick 0-60, it's jerk which makes you gasp and
       | smile.
        
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