[HN Gopher] Trading cards with e-ink displays (2023)
       ___________________________________________________________________
        
       Trading cards with e-ink displays (2023)
        
       Author : edye
       Score  : 315 points
       Date   : 2024-06-17 13:04 UTC (9 hours ago)
        
 (HTM) web link (howtoware.co)
 (TXT) w3m dump (howtoware.co)
        
       | neilv wrote:
       | Neat project. As an aside, the following is a great creative
       | starting point insight:
       | 
       | > _At one point, I grabbed a stack of iPhones and splayed them
       | out like a hand of cards. I had the idea that, if each phone
       | displayed the image of a card, you could shuffle the deck just by
       | pressing a button, no physical movement necessary._
       | 
       | But it could also lead to funny "tech thinking". For example:
       | "Imagine we could take the messy hassle out of human conception,
       | and monetize it as an app!"
        
         | germinalphrase wrote:
         | $5 to best all your friends in this hand! $20 to win all night
         | long!
        
       | asicsp wrote:
       | See also:
       | 
       | Show HN: Trading cards made with e-ink displays
       | https://www.wyldcard.io/blog/introducing-wyldcard
       | 
       | https://news.ycombinator.com/item?id=33795296 _(1149 points | Nov
       | 30, 2022 | 291 comments)_
        
       | agentultra wrote:
       | Is that the tree of life printed on the PCBs?
        
         | edye wrote:
         | I should have asked if he was influenced by Evangelion, because
         | I'm a fan of the show.
        
           | metadaemon wrote:
           | I'd imagine this is a direct Kabbalah reference since they
           | goes on to talk about implementing Tarot.
        
         | M4rkJW wrote:
         | Definitely looks like one and now I really want to know why.
        
       | lagniappe wrote:
       | I don't have much business being in this thread but I wanted to
       | add that I appreciate the inclusion of lesser-seen details like
       | the sacred geometry in the board.
        
         | toyg wrote:
         | I personally find it creepy and offputting. I guess to each its
         | own.
        
           | parthianshotgun wrote:
           | Why? Is it because it's esoteric, not meant for all?
        
             | toyg wrote:
             | It doesn't really matter why, does it?
        
               | 93po wrote:
               | i mean you're publicly stating your opinion in a comments
               | section, which is designed for conversation. it's sort of
               | weird to state something so strongly and then not want to
               | elaborate more on why.
        
               | parthianshotgun wrote:
               | It matters for me to understand you, the other. I'm
               | trying :p
        
             | 93po wrote:
             | i would guess it's probably an annoyance with people
             | assigning significance to the insignificant and the belief
             | they've discovered something profound when it's
             | intellectually pretty shallow. i can understand an eye roll
             | at people who try to answer really complex questions about
             | life and existence with something like pretty patterns, but
             | i personally choose to be fine with people finding the
             | things that help them understand the world in their own
             | way. we're not all meant to be Aristotle.
        
               | parthianshotgun wrote:
               | Yes, I'm more in the continental mindset myself. To
               | paraphrase Gene Wolfe, the meaning of life is life
               | itself, not as a means to an end, but an end unto itself.
               | Which is why I was originally curious about the why,
               | assuming OP didn't take my curiosity as bad faith
        
           | cjameskeller wrote:
           | I am reminded of Paul Kingsnorth's _The Basilisk_:
           | https://emergencemagazine.org/fiction/the-basilisk/ (Quick
           | read, styled after the Screwtape Letters, but about the
           | internet)
           | 
           | Some quotes:
           | 
           | >"Something else is happening. It is as if these screens are
           | a portal to something. As if something is using them to get
           | to us: to change, to remake, to control us."
           | 
           | ...
           | 
           | >"There is a reason they call it "the web," Bridget; a reason
           | they call it "the net." It is a trap. We have built the means
           | of our own enslavement, at their suggestion. Now we are all
           | carrying a portal to the underworld in our back pockets and
           | handbags, and we are entirely unguarded against whoever
           | chooses to step through it."
           | 
           | ...
           | 
           | >"It's not demons messing with our minds, Uncle. It's
           | fairies. ... They steal children, Uncle! That was what
           | grabbed me. ... The fairies would steal babies and leave
           | fairies in their places, and there would always be something
           | strange, something lost about them."
           | 
           | ...
           | 
           | >"That's the thing, you see, Uncle. Fairies aren't like
           | demons. They're not evil. They mind their own business, and
           | they usually leave people alone unless they're offended. But
           | we've gone and cut down their thorns on a global scale. So
           | what if they're driving us mad on the same scale?"
           | 
           | ...
           | 
           | >"If this is the revenge of the nature spirits, Uncle, maybe
           | they're winning--and maybe they should be. We've got power
           | way beyond our ability to control it. We can't even control
           | ourselves. Maybe it's better this way."
        
       | j0hnyl wrote:
       | This is so cool and potentially has a nice overlap with badge
       | life enthusiasts.
       | 
       | For the uninitiated:
       | 
       | https://www.vice.com/en/article/vbne9a/a-history-of-badgelif...
        
       | Zelphyr wrote:
       | I really hope the Bay Area keeps this attitude, and that other
       | places adopt it if they haven't already:
       | 
       | "I live in the Bay Area. I'm biased, but this place is full of
       | awesome engineers building things and you can just walk up to
       | them and ask them to explain everything about their project and
       | they will."
       | 
       | Edit to add: It reminds me of Jobs calling up Bill Hewlett at his
       | home as a teen and asking him questions, and Hewlett not only
       | answered them but gave him a summer job.
        
         | vermarish wrote:
         | I don't know. I think the younger 20-somethings all have this
         | same kind of dream, but the older people get, the more
         | comfortable they seem hiding behind NDAs at FAANGs or staying
         | in "stealth mode." They really don't owe anyone anything.
         | 
         | Disclaimer: I'm one of the younger 20-somethings.
        
         | bpiche wrote:
         | I live here too. I'm biased, but 1) this place is not full of
         | awesome engineers, it's mostly full of overworked contractors
         | and newbies with eighth grader syndrome. And 2) you can't just
         | walk up to them and ask them to explain everything about their
         | project. That's a huge security issue and if it were true it
         | would be a lot easier to social engineer places today. Not to
         | say that it isn't possible, but this comment paints an
         | unproductive, idealized, and inaccurate view of the bay.
         | 
         | edit: it is a very cool e-ink project, and there are some cool
         | communities like the maker faire. Reflexively reacting against
         | the generalization
        
           | jonahss wrote:
           | I didn't mean people who work at Uber explaining how their
           | load-balancing works.
           | 
           | I meant walking up to a super cool music visualization at an
           | outdoor art festival and they guy there happily explaining to
           | me their entire system built out of a node flow diagram
           | implemented on Max but adapted to visual graphics using a
           | plugin called Vsynth.
           | 
           | Or going over to a friend's house and seeing their modular
           | synth system and they happily explain to you how it works for
           | an hour.
           | 
           | Just this weekend I met an amazing engineer with a street-
           | legal steam-powered motorcycle which he patiently explained
           | for an hour.
        
             | bpiche wrote:
             | Yeah that makes sense. Got me wondering to what extent it's
             | possible with something like load balancing too. Maybe
             | meetups don't have to corner the market on that kind of
             | info sharing
        
           | doubloon wrote:
           | Whay do u mean i called Elon he said sure cmon over we smoked
           | weed and made a cool double decker car and drove it to Tim
           | Apples house and he hired me to work on m5 chip. its still
           | like that.
        
           | fortran77 wrote:
           | What is "eighth grader syndrome?"
        
       | xipho wrote:
       | Nice. I've thought of various similar applications (probably
       | because I saw such somewhere). For example conferences require
       | lanyards with passes attached. Most contract with some company to
       | handle all their creation, then also require you (more or less)
       | to use their app to get a schedule, etc. Why not create a
       | generic, re-usable pass (like OP) that attaches to your lanyard,
       | has some basic features at a glance (schedule, your favorite
       | emoji), and could of course be used to track or facilitate flash-
       | gatherings as needed. IIRC defcom did something like this, I'm
       | thinking more generic.
       | 
       | I think scientists I know would snap something like this up so
       | they didn't add to their kilograms of plastic pass/lanyard waste
       | (if conferences can be roped in to adopting them). Level them up
       | with rare editions (conference awardees could be given titanium
       | frames to swap over), etc. and you have a playing-card-esque
       | market for professionals who go to 3-5 conferences a year, and a
       | flashy feature that conferences would like to offer, etc.
       | 
       | Another use- digital cards that can help care practitioners
       | communicate with their audience: "can you hand me the cards the
       | tell me how you feel?" (cards that describe your symptoms).
       | Customize those pictures, icons, graphics on the card as needed,
       | on the fly, per patient type, etc. Think everything from kids
       | bullied at school to medical and law offices where communication
       | can be a barrier.
        
         | bluGill wrote:
         | Is this really better than physical cards? There are
         | electronics here, and electronics tend to go obsolete fast. If
         | the old one is obsolete in a year or two there was so little
         | reuse that everyone is better off with old fashioned
         | paper/plastic. You would have to commit to not coming up with a
         | better model every year - but if you do that someone else will
         | compete by coming out with the better model instead. Which is
         | to say you can't win.
        
           | xipho wrote:
           | I completely agree. Thinking more along the lines of- whether
           | or not something is better may not drive a market, people
           | loved Tamagotchi but vanilla stuffed animals last
           | generations... but Tamagotchi still work for many.
           | 
           | Something that has dirt simple utility (you have a visual que
           | that can be rotated that indicates to staff processing
           | thousands of people an hour that you're payed) without
           | requiring a phone that can do all that and more maybe be
           | generically useful.
        
             | SiempreViernes wrote:
             | If you try to sell something on the basis of "so they
             | didn't add to their kilograms of plastic pass/lanyard
             | waste", the question of whether it actually saves anything
             | is clearly relevant.
             | 
             | I'm also confused why you think receipt that can be rotated
             | is somehow a difference maker, have you ever encountered on
             | that can't be?
        
               | xipho wrote:
               | > question of whether it actually saves anything is
               | clearly relevant
               | 
               | Agreed. Just like re-usable plastic bags are now possibly
               | worse than 1-time use unless they themselves are used
               | many times.
               | 
               | > A receipt that can be rotated is somehow a difference
               | maker
               | 
               | This is the concept behind metro bus services in many
               | places I've experienced, the driver glances at the color
               | of your ticket and knows it's nature and whether you can
               | keep riding or not. Don't know if that's a difference
               | maker for conferences.
               | 
               | Looking for "badgers", or a syncronized icon instead of
               | time/date etc., possibly coming at you in many different
               | forms (phone, paper forms, etc) seems like it might be
               | quicker. It might also cut down on people losing their
               | badges (they are more valuable to them) and requiring re-
               | prints ... which happens a lot, this is grasping.
        
           | oopsallmagic wrote:
           | Don't forget the e-waste aspect... You can recycle paper
           | easily, but several rare earth metals and e-ink all mashed
           | together are much more difficult, and require a lot more
           | energy to produce.
           | 
           | Honestly, this is exactly the kind of overconsumption that
           | got us to where we are. I don't care what someone's favorite
           | emoji is, quite frankly, and I don't think it's worth strip
           | mining the Congo just to do a Neat Thing. Use a printer, do
           | it for the sake of your grandchildren's future.
        
             | johannes1234321 wrote:
             | And then place a few crayons at the venue if you care about
             | the smiley.
        
               | xipho wrote:
               | It's not just paper, perhaps at least run the numbers?
               | Though I completely agree it's likely more
               | environmentally costly.
               | 
               | My initial thought process evolved from coming back from
               | yet another conference, and tossing yet another lanyard
               | (colorful plastic, metal clips) and plastic covering into
               | the garbage. I have done this probably around 50 times.
               | So think replacing 100-200 of these for an academic, far,
               | far more for con staff, sales vendors, etc.
        
               | foobarchu wrote:
               | One of the hurdles you would have to overcome is
               | convincing all of the conferences to go with these
               | reusable e-ink badges.
               | 
               | Let's say all the organizers are convinced...why not use
               | a common, non-electronic badge instead, since you have
               | everyone agreeing to a common standard anyway? Perhaps
               | something simple where the conference organizers can
               | print out a paper slip (recycled paper even!) that you
               | insert so they get some customization.
        
               | xipho wrote:
               | > One of the hurdles you would have to overcome is
               | convincing all of the conferences to go with these
               | reusable e-ink badges.
               | 
               | This is the only thing that matters buisiness-wise, its
               | what I'd expect people who frequent HN do routinely,
               | pitch. It doesn't have to be logical, fun,
               | environmentally friendly, it just has to make it to their
               | level of control. I've seen very illogical things become
               | "standard" with little or no questioning for why it is
               | now this way for no other reason than someone was very
               | good at expressing "this is the way it is and should be"
               | (i.e. they where very good at BS).
        
               | johannes1234321 wrote:
               | There is still the main purpose of those things:
               | Verifying people are allowed to enter.
               | 
               | That is (aside from sponsors, who want their logo there)
               | a reason why it looks as it looks and having it somewhat
               | different from event to event.
               | 
               | A shared programmable batch would require scanning them
               | while entering each room, which creates bottlenecks at
               | doors and more effort as each door needs staff and tech
               | (and as soon as you have staff and tech at each door you
               | can also provide all information there, thus the gain of
               | being able to share information into the badge is gone)
               | and you get to privacy issues.
               | 
               | And then half the badges people bring are broken and most
               | participanta didn't ever have one/lost it/forgot it.
        
               | foobarchu wrote:
               | I feel like the paper slips solve those problems already,
               | in the same way they are solved today with single-use
               | plastic badges.
               | 
               | The plastic ones can already be forged, switching to
               | paper wouldnt make it any easier as long as you don't
               | publicize what it will look like in advance.
        
               | xipho wrote:
               | I'm not putting steaming poo on my badge, it's the
               | concept of customization that's easily shared- "For the
               | social let's all use our lab's logo, and tonight we can
               | use our student org's logo, and tomorrow for the society
               | meetup we could put a picture of the organism we study".
               | Conversation starters (perhaps I _do_ want to put poo on
               | my badge) in what is a social event with many rapidly-
               | changing sub-contexts. Sticker and pin collecting is fun
               | though, so maybe not such a compelling use-case.
               | 
               | Smaller meetings provide markers for name-tags all the
               | time, that's different from the conference-provided ID
               | I'm _required_ to wear in a conference of 6k+ people.
        
           | ziggy_star wrote:
           | Can you really put a price on fun? No fun allowed? Why do we
           | even need playing cards in the first place that's a waste of
           | good paper.
           | 
           | I get the argument here but you really should keep things in
           | perspective. E-waste is a real and massive problem. This is a
           | tiny tiny project it is neither here nor there.
           | 
           | Say it blows up and becomes extremely popular (it won't)?
           | Like any other piece of electronics solutions will be
           | available. Cross that bridge when you get there.
           | 
           | The fun and education aspect is in fact better than physical
           | cards and worthwhile.
           | 
           | Also if we really think deeply about it this project may end
           | up being _better_ for the environment not worse.
        
           | HeyLaughingBoy wrote:
           | Make it hackable and they'll probably be around forever.
        
         | edye wrote:
         | I know of CyberBadge from Poland, which is making a very
         | primitive version of what you're describing. They don't have a
         | screen, just an array of programmable led lights. People use
         | them at events. https://cyberbadge.net/
        
           | xipho wrote:
           | Cool. Badges, commemorative pins, small tradable items are
           | mainstays at cons, conferences etc., their market doesn't
           | need to be created, it's their to be fed.
           | 
           | So make this type of thing work across time and you have
           | created value to someone, which means a marketable product,
           | at least in the Slashdot sense of ?, ?, 3... profit!.
        
         | toyg wrote:
         | Have you heard of our lord and saviour the Pimoroni Badger?
         | https://shop.pimoroni.com/products/badger-2040?variant=39752...
         | I have one and it's awesome. They upgraded it recently with
         | wifi:
         | https://shop.pimoroni.com/products/badger-2040-w?variant=405...
         | 
         | They have similarly-shaped stuff in color too, like the Tufty
         | https://shop.pimoroni.com/products/tufty-2040?variant=400369...
         | and the Inky https://shop.pimoroni.com/products/inky-
         | frame-5-7?variant=40...
        
           | xipho wrote:
           | This! Now make them required at conferences (easily done
           | because professional societies), someone sell the service. We
           | have to pay $600 just to go to present our papers, make it
           | cost less by $50 if you come with your own.
           | 
           | I for one welcome our new badger overlords.
        
           | gknoy wrote:
           | This looks really neat. Now I'm tempted to see if I can get
           | one and have a way to render a conference schedule on it. :D
        
       | ChrisMarshallNY wrote:
       | That's very cool. Love seeing these types of things.
       | 
       | If they were thinner and wider, I suspect that an almost
       | unlimited number of uses could open up for them.
        
         | edye wrote:
         | Konstantin Schubert has created a wider E-Ink Smart Screen:
         | https://www.invisible-computers.com/
         | 
         | Also see his HN post: Feedback Welcome: I am developing an
         | e-paper calendar as a consumer product (2021)
         | https://news.ycombinator.com/item?id=26216357
        
           | konschubert wrote:
           | Hi, that's me!
           | 
           | It is an eink smart screen. The calendar app supports Google
           | calendar and anything that can provide an .ics event feed. I
           | just added a new "Picture Frame" app, though admittedly
           | enjoying your photos on black-and-white eink is a niche taste
           | :D
           | 
           | https://shop.invisible-computers.com/products/invisible-
           | cale...
        
         | jonahss wrote:
         | Wyldcard creator here, thanks to HowToWare for the interview.
         | 
         | Since the intention is a children's toy, I'm trying to get the
         | price as low as possible. This display size is cheap because
         | it's intended for grocery store price tags ;)
         | 
         | Flat Flex e-paper displays are available but much more
         | expensive. Plus, the magnets in the cards which let them mate
         | to the base take up most of the thickness. I'd have to rethink
         | that physical interface entirely if they needed to be much
         | thinner. My next step will be to design an actual game and then
         | I can come back to size for a v2.
        
           | DonnyV wrote:
           | I was wondering where you found some place to do custom
           | screen sizes. Nice use of an existing product shape.
        
       | pazimzadeh wrote:
       | This is really cool. Sorry to change the topic a bit, but I have
       | been thinking about adapting something like this for a screen
       | that you can place on your desk or work bench to use it as a
       | physical "away message" so that people know where you are when
       | you are not at your desk (i.e. @lunch, @meeting, @microscope,
       | etc..) Ideally, it would connect to wifi so that you can update
       | it remotely.
        
         | edye wrote:
         | You may be interested in this E-Ink Smart Screen:
         | https://www.invisible-computers.com/
        
         | oopsallmagic wrote:
         | Can't you just put it on your calendar? Or use a sticky note?
         | Bonus: a sticky note doesn't need a battery. Alternatively,
         | your coworkers are adults, and can simply wait an hour for you
         | to eat lunch. They won't go into hysterics if they can't find
         | you.
        
         | konschubert wrote:
         | I make this eink smart screen: https://shop.invisible-
         | computers.com/products/invisible-cale...
         | 
         | If you build a small website that shows your status message,
         | you could then point the smart screen to it and it will display
         | your away message.
        
       | ChrisArchitect wrote:
       | Show HN: from the dev
       | https://news.ycombinator.com/item?id=33795296
        
       | GuB-42 wrote:
       | Just curious, is there really a "trading" aspect or is it more
       | for deck-building type games?
       | 
       | Trading card games usually have a notion of rarity, collection,
       | and, well, trading. It is a controversial aspect so I understand
       | that you want to stay away from that as much as possible. But if
       | you embrace this aspect, how would it be implemented?
        
         | edye wrote:
         | I imagine:
         | 
         | Hardware side: custom card frames and boards.
         | 
         | Software side: cards with custom images and games.
        
         | dllthomas wrote:
         | IIUC (and I haven't RTFA but from my recollection of my
         | conversations with Jonah around that same time frame) there is
         | not really a game yet, it's more of a platform, with "trading"
         | intended to be a possible feature of some games.
        
           | jonahss wrote:
           | :wave:
           | 
           | Yes, still no game, I spent the last year delivering the
           | crowdfunded devkits.
        
             | tomrod wrote:
             | This is a fantastic idea, Jonah, and I hope you see it gain
             | widespread adoption!
             | 
             | Have you connected with folks like board game geek or other
             | groups that might be a way to shift towards a large
             | platform?
        
               | jonahss wrote:
               | I've done a little bit of that, but not as much as I
               | should. I took it to a boardgame convention and a GDC
               | event, but not much came from it. If anyone has
               | introductions or advice there, I'd appreciate it.
        
         | NoMoreNicksLeft wrote:
         | Yes, all cards will be like this soon. So if you wish to keep
         | your rare baseball card collection, you'll have to continue to
         | pay your subscription price. If you miss a payment, you might
         | be temporarily locked out of the collection, but repeated
         | missed payments risk the collection being deleted entirely.
        
           | r00fus wrote:
           | Great. the DIVX(tm) of collectible cards. I don't foresee a
           | large uptake of this.
        
           | jonahss wrote:
           | I'm hoping to monetize the Shadow Realm
        
         | jonahss wrote:
         | Hi, Wyldcard creator here, thanks to HowToWare for the
         | interview :)
         | 
         | The cards can store data, and I imagine that things which
         | happen to the card during a game leave a lasting impact, which
         | is carried from game to game. The cards grow and change over
         | time, and so when you trade one, you're trading an entire
         | legacy :D
        
           | nerdjon wrote:
           | That sounds more like a legacy style board game than an
           | actual trading card game.
           | 
           | Which seems to me like the better implementation of this
           | technology, anything else due to its digital nature just
           | feels like it is going to be exploited making any value
           | disappear completely.
           | 
           | I think this would be an amazing idea for a legacy style
           | game, especially since it opens up the possibility of
           | resetting the game and it really simplifies picking up and
           | playing later.
           | 
           | But I really don't think it will work as a TCG.
        
             | jonahss wrote:
             | Ah yeah. TCG is just a quick way to explain it to people so
             | they get what I'm going for. I personally dislike the whole
             | "rarity" aspect of TCGs, though it was fun when I was a
             | kid. Living Card Games like Netrunner are more fun to play
             | IMO.
             | 
             | My elevator pitch usually goes something like: MTG meets
             | Yu-gi-oh meets Pokemon (the RPG) meets Tamagotchi.
        
               | fragmede wrote:
               | No Sabacc?
        
               | ramses0 wrote:
               | Tamagotchi is the best metaphor. Take a look at this old
               | school BBS game "The Pit" -
               | https://www.youtube.com/watch?v=iK69uCBtI18
               | 
               | Could you do a janky version of "Street Fighter" where
               | your dude (and assistant/second character) both had
               | permanent stats + inventory + needing to "rest" or "heal
               | over time" to recover after the battle? Same, but it's
               | more of an RPG "character card + inventory card" vs.
               | "opponent character + opponent inventory"?
               | 
               | The concept of 1x$100 base, and 4x$15 playing cards seems
               | approachable (vis: MTG booster packs).
               | 
               | Definitely look to have some sort of replaceable / lay-in
               | play mat (see the little cards on this toy:
               | https://www.amazon.com/VTech-80-178200-Drill-Learn-
               | Toolbox/d... ). You could have a "Street Fighter" 2v2
               | playmat, or "Texas Hold-em" flop/turn/river mat. "Scan
               | the QR Code, bluetooth connect to the base, load the
               | 'game' into the device's memory", and then you're phone-
               | free (forever) to negotiate between the base and the
               | cards.
               | 
               | You're "missing" some sort of cover/door on the cards
               | themselves (eg: configure the base station for texas
               | hold'em, and how do you "shuffle" the two player cards
               | w/o revealing their values to others?
               | 
               | Actually, what you should do is to put some sort of pin-
               | pattern on the top that can be accessed from the front or
               | the back (eg: four pins "as rivets" on left and right
               | sides, two pins on top/bottom), so you could "load" or
               | "shuffle" the card face up or face down.
               | 
               | Face-Up + buttons 1/2/3 => the display changes, you take
               | your action, etc.
               | 
               | Face-Down + buttons 1/2/3 => the display changes, but the
               | result is "hidden until revealed".
               | 
               | Another useful tool would be to allow some sort of
               | spinners/selectors on the "cards" themselves (vis: el-
               | grande's spinners:
               | https://boardgamegeek.com/image/105293/el-grande ).
               | 
               | Being able to have some sort of dumb switches or a
               | rotating selector on the cards themselves that are then
               | "read" by the base station will let people do their
               | thinking and take their turns "in their own hand" is
               | super powerful (eg: let people select punch/kick/block on
               | the cards in their hands vs. having to "dock" the card
               | and only then being able to select punch/kick/block) is
               | super-important to enable a smooth-flowing game instead
               | of a novelty toy.
               | 
               | Overall, there's tons of cool options with it!
        
               | shagie wrote:
               | Consider Button Men (
               | https://boardgamegeek.com/boardgame/226312/button-men-
               | beat-p... and the original
               | https://boardgamegeek.com/boardgame/17/button-men https:/
               | /web.archive.org/web/20050205124221/http://beatpeople...
               | )
               | 
               | These were originally implemented as buttons that you
               | could pin on your shirt. There was a game convention
               | _long_ ago where sometimes you 'd find two random people
               | wearing them have a "hey! Let's play a game" moment since
               | it also advertised playing the game. Break out the dice
               | that you've already got, sit down and play in a minute or
               | two (with no weird rules you everything ran real fast).
               | 
               | Likewise, you could have the "this is the game" clipped
               | on one's shirt and then playing a digital game with your
               | selected character.
        
               | sdenton4 wrote:
               | Just replace the visible buttons with low-power bluetooth
               | beacons...
        
             | Timwi wrote:
             | Leave it to the capitalists to insinuate that something
             | that doesn't make you money has no value, no matter how
             | much fun and entertainment it provides to people.
        
               | nerdjon wrote:
               | I never made that insinuation.
               | 
               | But "value" is critical to a TCG when the first word is
               | "trading". Otherwise what are you trading?
               | 
               | Otherwise, you just have a board game with cards (which
               | exists). Which is fine! But that isn't a TCG.
        
         | samatman wrote:
         | I'm aware that mentioning this tends to get you crucified on
         | HN, but making something like this fun is a good use for
         | blockchain technology.
         | 
         | Blockchains create digital scarcity, and in fact, are the only
         | decentralized way to have digital scarcity. So having the
         | "cards" represent tokens on e.g. Ethereum would be a clever way
         | to do that, I'm sure the processors can provide a secp256k1
         | signature, and the rest is read-only. I'd suggest not keeping
         | your playing cards on the same wallet as other valuable stuff
         | though.
         | 
         | I think some of the deep antipathy which certain commenters on
         | this site exhibit towards the blockchain, is a hangover from
         | the proof of work days. Sure, Bitcoin still uses it, but
         | Ethereum doesn't. So it's decentralized digital scarcity, which
         | is a _useful property_ , at a reasonable environmental price.
         | 
         | There's plenty left to criticize about some _uses_ of Ethereum,
         | sure, but this wouldn 't be one of those uses.
        
           | itishappy wrote:
           | Why choose this approach over a traditional centralized
           | database?
        
             | samatman wrote:
             | Because you have to pay to keep a traditional centralized
             | database running, you have to trust the people running it,
             | and when those people don't want to run it anymore, it's
             | gone.
             | 
             | With a blockchain, you pay to modify it, so moving stuff
             | around costs cybercoins, but even if no one wants to mint
             | blocks anymore, you can still read your copy, which has
             | your cards in it. And in that event, if you want to move
             | stuff around, you still can, because anyone can set up a
             | validator, even if they're the only one interested in
             | keeping it going.
             | 
             | But I think this is reasonably unlikely to happen to any of
             | the top blockchains on a reasonable timeframe. Whereas a
             | game company shutting off its servers is virtually assured.
        
           | spywaregorilla wrote:
           | > decentralized digital scarcity, which is a useful property
           | 
           | Complete loss of control over your game's ecosystem is, in
           | fact, not a useful property.
        
             | samatman wrote:
             | I don't see how you're deriving that quality from the
             | suggestion. Losing complete control over your game's
             | ecosystem is not an essential property of the technology
             | I'm suggesting.
             | 
             | Perhaps if you explain what you mean, I'll understand the
             | point you're attempting to make.
        
               | spywaregorilla wrote:
               | See adjacent reply
        
             | inhumantsar wrote:
             | in what way would that loss of control be complete?
             | 
             | the contract developer would still have knobs and levers
             | for adjusting rarity, issuing new cards, etc.
             | 
             | they wouldn't control the secondary market, but that's no
             | different from Magic The Gathering or Pokemon or good old
             | fashioned baseball cards.
        
               | spywaregorilla wrote:
               | If you, exclusively, can control the rarity and issue new
               | cards then it's hardly a decentralized market and there's
               | no reason not do just make it a centralized system.
        
       | matsz wrote:
       | Since nobody in this or the original thread has asked this and I
       | can't find any reference to it in the post - why is there a cable
       | that connects the device to itself?
        
         | jonahss wrote:
         | Wyldcard creator here, thanks to HowToWare for the interview.
         | 
         | It's a link cable to connect your base to your friend's when
         | you play against them. I link it into itself just to keep it
         | tidy and it doubles as a strap to carry it by.
        
           | matsz wrote:
           | Oh, that makes a lot of sense. Thank you!
           | 
           | What a great low-cost idea for multiplayer games.
        
       | Izkata wrote:
       | People sometimes mock how in Star Trek they'd occasionally have a
       | bunch of PADDs splayed out on a table, almost using the
       | futuristic tablets as if they were clipboards instead of how
       | someone might use a real computer or tablet.
       | 
       | Then we get projects like this, which I see as a step towards
       | that future.
        
         | ghostbrainalpha wrote:
         | Couldn't you make the same argument that any of us on this
         | forum using more than 1 monitor at our desk, doesn't really
         | understand the benefits of our technology and are using our
         | monitors like 19th century chalk boards?
        
         | samatman wrote:
         | I don't know why someone would mock that in the first place.
         | Surely a starship with a built in matter replicator would use
         | as many tablets as they found convenient.
         | 
         | Owning like six iPads wouldn't be a good use of the resources
         | that would represent for me, personally. But I could do useful
         | things with them, and if I could politely request a magic box
         | to give me one, I'd have at least six around already.
        
       | egypturnash wrote:
       | Nice layout of the connection pins, though I question your number
       | assignments. :)
        
         | jonahss wrote:
         | Haha, guilty. But! The actual wires assigned to each pin
         | correspond to the Sephirot. Keter is VCC and Malkhut is GND,
         | etc etc :P
        
           | egypturnash wrote:
           | Awrite that makes up for that then. :)
        
       | bobsmooth wrote:
       | This is cool. I hope the cost of eink plummets so this is
       | actually viable.
        
         | jtwaleson wrote:
         | 4.2" three color modules are 12 USD on AliExpress without
         | volume discounts. How much cheaper does it have to become to
         | make it viable?
        
           | bobsmooth wrote:
           | Cheaper than that.
        
       | lenerdenator wrote:
       | So what's the plan for this hardware when it's no longer
       | considered useful or operable?
       | 
       | It's awful when your mom tosses your baseball cards collection
       | but at least it will be recyclable given fairly trivial and
       | widely-implemented processes. Not so for computer components.
        
       | bena wrote:
       | It just seems like a bit much for not enough.
       | 
       | You are asking each player to carry around this "plinth" and
       | however many cards would be necessary to play the game in
       | question. Do the cards start on the plinth, then go to a common
       | area? Are games played with connected plinths?
       | 
       | You say "MTG meets Yu-gi-oh meets Pokemon meets Tamagotchi" but I
       | don't really see that here. You're putting pictures on plastic
       | cards.
       | 
       | And with no actual game in the two years this has popped up here,
       | you have a real problem. Because it looks like you have a toy
       | rather than a game. And not a great toy either, to be honest. I'd
       | focus less on marketing and articles and more on coming up with
       | at least one proof-of-concept game.
       | 
       | Because the game is what's going to sell the hardware. There's no
       | way you're going to push many units with only the promise of
       | game(s) in the future.
        
         | edye wrote:
         | To set the record straight, I was the one that reached out to
         | the creator to get his story, because I thought the cards were
         | cool. He would not have spent the time doing this interview if
         | I hadn't asked him to.
        
           | bena wrote:
           | And that's fair enough.
           | 
           | The larger point of having a platform without a product still
           | exists.
           | 
           | And I think this is still something where the idea is cooler
           | than the current reality. Mostly because you can vaguely
           | imagine the coolest version of this and you aren't being
           | asked to put anything on the line for it.
           | 
           | Is there some version of this that's genuinely fun and
           | engaging? Maybe so. The potential of non-destructive
           | persistent changes to physical game pieces you own is pretty
           | appealing.
           | 
           | Would I spend $300 for it? Hard no. Especially since the
           | plinth has four slots, but they only give you cards in sets
           | of three. I'd add a fourth card to the base sets and sell the
           | cards in single units and in sets of 4. Three is really
           | weird. It's a hot dog/bun situation.
           | 
           | But that doesn't even address the core issue. For the same
           | price, I can get a game console. I can also get an Android
           | tablet and a couple hundred NFC tags. The only thing you lose
           | is the ability for the card itself to be a small pixelated
           | image.
           | 
           | They claim they've raised $7277, which comes out to 21 base
           | sets at $299 ($6279) and 2 deluxe sets at $499 ($998). And
           | then he spent the last year delivering those 23 units. He
           | claims 25 units sold, but I can't make the math work for
           | that. 25 units at $299 would be $7475, so I'm going to have
           | to guess that the prices have changed over the course of
           | time. Which is normally fine, but that means the cost of
           | these things have already gone up.
           | 
           | It just seems that from every angle I look at this thing, I
           | see clear problems with bringing it to market as a viable
           | product.
        
             | jonahss wrote:
             | So, the goal was to build a devkit so that I could use it
             | to develop my own game. I wanted the physical things to
             | exist, so that I could try it out with people and find out
             | which interactions are fun, vs which aren't.
             | 
             | Well the internet liked the idea, and saw some of the same
             | promise in it that I did (plus HN is a sucker for e-ink).
             | With all the interest, and people asking how they can get
             | their hands on one, I ran a crowdfunding campaign to make
             | devkits for everyone who wanted.
             | 
             | Turns out making 25 of something is way more work than
             | making 2 of a thing. The supplier changed the display
             | firmware on me, I had to make things to more exact
             | measurements so parts were interchangeable, I had to write
             | docs and make videos, etc etc. Took a whole year.
             | 
             | Now the pressure is off and I don't owe people products
             | after they gave me money for them, so I can take a break to
             | clear out my backlog of minor projects, then get onto
             | designing my own game, using my own devkit :)
             | 
             | Once I have an actually fun game, I could increase volume
             | and bring down the costs. My goal is to make the game
             | accessible for $80. I'll need the e-ink price to come down
             | a little, and use injection molding instead of resin
             | casting and wood. Plus the base won't need a Raspberry Pi,
             | that's just for my quick iteration. Final product will need
             | to be embedded.
             | 
             | (Almost all the devkits sold were to friends and family,
             | with only a few going to actual game designers. CrowdSupply
             | itself puts in an order for more units along with the
             | campaign, so that they can stock them after the campaign
             | ends and initial delivery is over. Except they negotiate a
             | different price for those because the margins work
             | differently)
        
             | jonahss wrote:
             | >> It just seems that from every angle I look at this
             | thing, I see clear problems with bringing it to market as a
             | viable product.
             | 
             | Yeah, the goal is to make a cool thing, and then make a fun
             | game.
        
       | dejj wrote:
       | What version of the 10 Sefirot is the pin pattern?
       | 
       | https://en.m.wikipedia.org/wiki/Sefirot
        
       | jonathankoren wrote:
       | It reminds me of the old West End Games / Legends description of
       | the game sabacc in Star Wars. Instead of being played with normal
       | paper cards as seen in Solo, the players received cards with
       | screens on them At certain parts in the game, the cards would
       | randomize. '
       | 
       | A completely baroque way of playing, but fits with a world where
       | actively powered antigravity technology has replaced wheels.
        
       | awinter-py wrote:
       | looks like there is still a pcb within the enclosure?
       | 
       | not sure exactly how e-phoretic screens are driven, but I wonder
       | if you could remove the controller entirely? have just a loose
       | eink screen with a zif that you pass around
       | 
       | like this thing is 0.25mm thick
       | https://www.adafruit.com/product/4262#technical-details
        
         | jonahss wrote:
         | The pcb on the card is just a charge pump that the display
         | demands in order to regulate its voltage. If I shipped that off
         | the card and onto the base, I'd need more contacts.
         | 
         | Those flat flex displays are awesome, though way pricier. Then
         | I'd lose the nice stiff pcb board which allows all the contacts
         | on the back to mate. I could go wireless, but then the power
         | delivery needs to charge a capacitor and the delay between
         | button press and display refresh will go to 30 seconds or
         | beyond
        
       | 1024core wrote:
       | I have an idea for such an e-ink display. Are there pre-made
       | e-ink displays out there with maybe a couple of buttons of input
       | and maybe wifi for software update? I imagine it could be running
       | something like Pico-W and have an e-ink display? Any ideas?
       | 
       | Edit: turns out someone had already posted about this widget
       | called a "Pimoroni Badger" and it fits the bill nicely:
       | https://shop.pimoroni.com/products/badger-2040-w?variant=405...
        
         | konschubert wrote:
         | Hi, I make this display:
         | 
         | https://shop.invisible-computers.com/products/invisible-cale...
         | 
         | You can play your own content to it as an image, by serving it
         | on an internet-accessible URL.
         | 
         | It can also render any website you point it to. (The results
         | vary, it's a black-and-white display!)
         | 
         | And it has a built-in calendar app and picture frame app.
        
           | 1024core wrote:
           | It looks beautiful!!
        
         | jtwaleson wrote:
         | I've been tempted to buy this one more than once:
         | https://shop.m5stack.com/products/m5paper-esp32-development-...
        
       | javier_cardona wrote:
       | For those interested in novel and quirky uses of e-ink displays,
       | you might also want to see these:
       | https://lightnote.cardonabits.com
       | 
       | Disclaimer: I design and build these. And I'm also a big fan of
       | jonahss work.
        
         | jonahss wrote:
         | The lightnote is so cool, and the design is perfection
        
       | looping8 wrote:
       | These look really good, I love the style. Don't know if I'm
       | interested in them as trading cards but posters or "stickers"
       | with this style actually seem like a very cool idea. Instead of
       | traditional paper stuff you get a display thing which you can
       | change and make better or fit your taste more.
        
       | spywaregorilla wrote:
       | I've thought about this concept a lot.
       | 
       | Cards are kind of tricky because you probably have a good number
       | of them that will require many updates, and I suspect having a
       | configurable board would actually unlock more cool stuff.
       | Something like RFID cards that an EInk board could detect when
       | placed and render game impacts would be nifty.
       | 
       | Smart cards (and of course just plain old video games) let you do
       | a bit of fun stuff like interact with piles without everyone
       | seeing that you interacted with a specific pile.
       | 
       | My real dream is to have it on dice to have on the fly
       | configurable distributions of outcomes.
        
       | lfkdev wrote:
       | I know everyone who dares to say anthing about NFTs gets
       | downvoted, but I'll do it. In this case, making the cards an NFT
       | can make this really cool. Some sort of global immortal database
       | where the rarity etc. is defined. Could also have nothing todo
       | with crypto if the dev/publisher pays for the servers.
        
       | DonnyV wrote:
       | I really hope he patent this. This is a very unique way of using
       | e-ink screens. I could totally see this blowing up in the games
       | world.
        
       | localfirst wrote:
       | is there a way to make this thinner like an actual trading card?
        
       | fortran77 wrote:
       | Interesting choice for the layout of the contacts, the "10
       | Sfirot"
       | 
       | https://i.pinimg.com/474x/52/db/70/52db70262ac28239669a45d88...
       | 
       | He doesn't mention it in TFA
        
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