[HN Gopher] Ask HN: Are you still using your Vision Pro?
___________________________________________________________________
Ask HN: Are you still using your Vision Pro?
Just curious if any of you are still actively using your Vision
Pro, and if you are, what are you using it for?
Author : dgellow
Score : 108 points
Date : 2024-06-12 16:54 UTC (6 hours ago)
| g1a55er wrote:
| Yes! Honestly, I mostly just use it as a really, really fancy
| iPad. It's great for watching content, like movies and TV shows.
| Some of the games are also fun too in small doses.
| barapa wrote:
| Nope
| marvel_boy wrote:
| Nope
| cjk2 wrote:
| I haven't bought mine yet because I was waiting for people to ask
| this question :)
| eleveriven wrote:
| What is your decision?
| cjk2 wrote:
| Well they don't sell them until 12th of July here so I'm
| going to go and play with one first.
| martinky24 wrote:
| Nope
| lolinder wrote:
| Here's a poll for yes/no responses so here we can focus on
| substantive comments:
|
| https://news.ycombinator.com/item?id=40660397
| spicyusername wrote:
| Not the Vision Pro, but I got the latest Facebook device around
| Christmas time, and it got almost entirely shelved before the end
| of January. I maybe get it out, for a workout, once a month now.
|
| Some of the games were really fun, most notably Walkabout
| Minigolf and Super Hot VR.
|
| Some of the exercise programs were pretty neat, most notably The
| Thrill of the Fight and Les Mills Body combat.
|
| It did not work well as a replacement for either a TV or a
| computer monitor. The device was just too bulky and inconvenient
| and the software too clunky. So much easier to just use a laptop,
| if I want to work / watch on the go.
|
| In the end, none of the experiences were compelling enough to
| keep using it regularly.
| seanmcdirmid wrote:
| I still use my Oculus 2 a few times a week (I try for daily,
| but life doesn't allow it), but just Beat Saber and FitXR. It
| just replaces going to the the gym though if there is some
| problem with doing that.
|
| I can't imagine using an AVP though, without controllers it
| really isn't suited to fitness.
| talldayo wrote:
| Beat Saber was worth the price of admission alone, at least
| when you could mod custom songs onto the headset itself.
| There were also websites that would generate a Beat Saber
| level for any YouTube video you gave it, which was great for
| playing along to brand-new releases.
|
| It was really such a good game that I'm surprised we haven't
| seen more stuff like it. Of all the futuristic VR experiences
| I've tried (even HL: Alyx) Beat Saber was the only one that
| really felt effortlessly futuristic.
| everforward wrote:
| When the Vive first came out, there was a neat VR FPS named
| Pavlov VR that was pretty fun.
|
| It was neat to play an FPS where ducking for cover worked,
| reloading involved actually having to pull a magazine from
| your belt and jam it in, you could duck behind something
| and blind fire over it.
|
| It mostly worked very well. The annoyances were around how
| physically exhausting constantly ducking and weaving was
| (and sweating into the foam), and getting lost in the
| moment and nearly sprinting out of the "safety box" into a
| coffee table.
| seanmcdirmid wrote:
| A silicon foam cover is a must have. Thankfully, they are
| included with all new oculus VR headsets these days.
|
| BeatSaber is pretty stationary, so is FitXR. I've never
| tried a moving around the room/box VR experience (like
| Thrill of the fight).
| crazygringo wrote:
| > _A silicon foam cover is a must have._
|
| Funny, I'm the opposite.
|
| I was excited to try it because it seems so much more
| hygienic -- you can wipe it down and the foam won't
| degrade. But I quickly discovered that it got all clammy
| and sticky on my skin, and then humidity would build up
| and fog up the lenses. What! Kind of the same way swim
| goggles fog up.
|
| Whereas the regular foam padding is... perfectly fine. No
| sweating, no fog, no humidity, nothing, because enough
| air seems to pass through and nothing is suffocating your
| skin.
|
| And I'm not even a sweaty person or anything, not at all.
| And I'm just reclining watching movies, it's not even for
| movement. But the silicone layer over the foam just
| creates this airtight (enough) seal which is just bad all
| around.
| everforward wrote:
| There are some anti-fog sprays people use while scuba
| diving, or some people apply a tiny bit of toothpaste.
|
| I have no idea if those are safe to use on those lenses,
| but it might be worth a look.
| seanmcdirmid wrote:
| I tried one before the one that just came with the Oculus
| 2 and thought the same. I guess there is a lot of
| variation in silicon foam covers, but the standard one
| that comes with the headset works for me. I sweat a lot
| when I do VR, so without a cover, the foam head piece is
| going to get soaked and smelly.
| ngokevin wrote:
| You can try moonrider.xyz in the oculus browser for like a
| punching one. It's web-based VR with all of the community
| songs included.
| seanmcdirmid wrote:
| BeatSaber would be so much better with custom music, so
| would FitXR. But I don't have time to figure out how to do
| that as I used to.
|
| It is too bad Facebook doesn't lean more into BeatSaber and
| rhythm game/fitness experiences, they are simple, easy to
| sell, and are pretty satisfying. But I guess it really
| isn't good enough for their product, they really need
| metaverse to take off.
| georgespencer wrote:
| > Are you still using your Vision Pro?
|
| > [150 words about a totally different product and platform]
|
| Vision Pro isn't something I would use regularly, but you're
| bringing opinions about a 14" CRT monitor to a thread
| soliciting opinions on a specific 30" 1080P TV. I think we are
| beyond the stage where useful generalizations about "the state
| of AR/VR" can be drawn from exposure to a single device.
|
| The disparity in screen quality and OS sophistication between
| Oculus 3 and Vision Pro is enormous (and both platforms are
| self-evidently in their infancy).
|
| Whether you think they have succeeded or not, and whether you
| think the price point is reasonable or not, Vision Pro is as
| different to Quest 3 as a BlackBerry Bold 9700 was to a Nokia
| 7650.
| gtvwill wrote:
| No it's not. When tossing up a vr purchase it's Vision pro,
| quest 3 or big screen beyond. Price points all vary but they
| are literally all the same shiz just served on a different
| shovel.
|
| Each have their pros, each have their cons (well the mvp has
| mostly cons being the worst of the 3 but hey its having a
| crack).
| georgespencer wrote:
| > they are literally all the same shiz
|
| Oculus Quest 3 screens: LCD displays with a per-eye
| resolution of 2064x2208p (4.56 million pixels per eye)
|
| Apple Vision Pro screens: micro-OLED displays with a per-
| eye resolution of 3,680x3,140 (11.5 million pixels per eye)
|
| Disproof by counterexample. Perhaps you could refine your
| theory?
| oidar wrote:
| Some experts say that the Quest 3 has a higher effective
| resolution: https://www.roadtovr.com/meta-quest-3-apple-
| vision-pro-resol...
| MaxikCZ wrote:
| Putting aside the enormous hardware difference between the
| two, even if they were "the same shiz" spec-wise, Id still
| not comment on Vision Pro over Quest - the reason being I
| have Macook Air. Spec-wise, that laptop is almost identical
| to any other laptop, but the level of refinement is on
| another planet. Its tousands little things that make using
| Air a joy, while dealing with my work HP Zbook is a pain in
| every way.
|
| For that same reason, I dont dare to compare Vision to any
| other VR (and I tried a few, not Vision Pro tho).
| georgespencer wrote:
| > Spec-wise, that laptop is almost identical to any other
| laptop
|
| Post-M series I hear this from time to time and always
| ask people to show me something in the same weight class
| with equivalent battery life, performance, and screen
| quality.
|
| Has the market finally caught up to the point where your
| statement is true? (Not asking you to research, just
| curious if any spring to mind from any pre-purchase
| research you did.)
|
| > Putting aside the enormous hardware difference between
| the two
|
| I think this is far too charitable.
|
| 1. We are a largely technical audience.
|
| 2. We are discussing a product category where, per the
| last ten years of discussion about early hardware
| drawbacks (and the critical consensus on Vision Pro), the
| screen inescapably defines the experience.
|
| Anyone on HN describing Vision Pro's screen as "the same
| shiz" as Quest 3 must either be a troll or operating with
| a knowledge gap so vast as to make meaningful discussion
| very, very difficult.
|
| Like, if you don't understand the math, read the reviews
| and trust that this is not a global cabal of Apple
| apologists making shit up. Occam's Razor: this is a $3500
| device where 35% of the BOM is the screens ($550-ish),
| compared to a $500 device where ~19% of the BOM is
| screens ($80). _Of course_ they aren 't in the same
| league.
| th33ngineer wrote:
| I use it every morning with my keyboard to watch videos, get
| caught up on emails and messages, and sometimes call friends. I
| don't use it quite as much in the evenings when my wife is around
| since I like to be able to show her what I'm doing, so I'll use
| my laptop instead.
| vaylian wrote:
| Shared augmented reality is the killer feature that I'm still
| waiting for. I'm really surprised that Apple didn't have that
| from the start. We could have things like going through your
| photo collection together. Or collaborating on a virtual
| sculpture. Or discussing ideas in front of a virtual
| blackboard. There are a lot of really cool things you could do
| with shared augmented reality.
|
| Maybe Apple scheduled this feature for a later release? This is
| something that can probably be done efficiently 100% in
| software.
| dontlikeyoueith wrote:
| > This is something that can probably be done efficiently
| 100% in software.
|
| Doubtful. The data transfer needed between the two devices is
| not trivial.
| upon_drumhead wrote:
| Shared photos is likely very doable, as it's just photo id,
| physical location, and scale/orientation. Place a picture
| above the fireplace and both headsets could render it
| exactly the same and see it.
|
| Video would work well, audio might be a little harder to
| sync exactly correctly.
|
| Apps are going to be really really hard.
| vaylian wrote:
| It shouldn't be much more complicated than what we
| currently have with first-person 3D shooters. All devices
| in an augmented room would have some existing shared data
| that doesn't need to be transferred. It's only the updates
| that need to be sent over the network.
| phone8675309 wrote:
| Have you ever played VRchat?
| forthwall wrote:
| Yes, but I've been just doing it to distract myself when putting
| away dishes or folding clothes
| austinkhale wrote:
| Yeah. I enjoy it for watching movies/shows, especially while
| flying. I also like to do a couple of hours of work (programming)
| in a cool environment with immersive music every couple of days.
| I keep it on my standing desk and when I stand up, I frequently
| will put it on.
|
| I don't recommend it for non developers until there is more
| content, but it's a really neat dev kit device that shows where
| the future is headed.
| urda wrote:
| Yes, big fan of using the native apps in conjunction with the
| MacBook mirroring makes it a great workspace. After work, it's
| fantastic for media consumption.
| tsmarsh wrote:
| Yes, its very much a part of my work setup. It transformed
| working so that for the first time I have a good working setup
| everywhere.
|
| Its also my preferred place to consume cinema. I have a short
| throw projector and sound system. I prefer the AVP. The image is
| so crisp and the 3D is so good, that its better than a decent
| home movie theater.
|
| Its my preferred place to watch F1.
|
| Environments genuinely soothe me.
|
| Breathe works on this platform, it annoys me on the watch.
|
| I would watch every sport and documentary in spatial if the was a
| thing. The tastes have me excited for the future.
| drcongo wrote:
| I'd love to hear more about how you use it for your work set-
| up. The other things you've mentioned all have me interested in
| getting one but I've never been able to imagine how I'd use it
| for work.
| tomcam wrote:
| > I'd love to hear more about how you use it for your work
| set-up.
|
| Also very interested
| moffkalast wrote:
| With F1 TV does that mean you can just place different streams
| and screens anywhere? That does sound quite neat in principle.
|
| Hell if you had a feed for car positions one could make a
| virtual model of the track and watch it top down.
| ThomasBb wrote:
| Check this concept: https://www.inverse.com/tech/apple-
| vision-pro-f1-mixed-reali...
| moffkalast wrote:
| Yep, that's exactly the thing.
| rtg4869 wrote:
| Yes. Still my favourite way to watch movies and F1 (via Vroom). I
| love working in environments, I am more calm and get distracted
| less.
|
| One gripe I had was that I couldn't see the keyboard in an
| immersive environment, so I had to keep reorienting myself if I
| took my hands off of it. Now with visionOS 2 you can have the
| keyboard appear in an environment, so I'm excited to try that.
| The ability to have an ultra wide screen is a nice addition as
| well.
| ourguile wrote:
| Yes - I do use it for watching films that I want to be more
| engaged in, usually films through Criterion. I find myself
| spending more time outdoors now that it's summer but during the
| winter I'm on it much more. I love the environments and do wish
| there were more to choose from, plus environments on more
| streaming platforms. The Disney+ ones are very well made.
| kayge wrote:
| Yep! A mix of work and play. When I'm going to be spending a LOT
| of time coding I still prefer my ultra-wide physical monitor
| (probably my own fault for preferring such a small font size),
| but for things like handling tickets, emails, quick code changes
| in terminal, etc. it is pretty great. I ended up using a third-
| party head strap [0] to greatly improve comfort, but I know other
| folks use the stock strap for long sessions with no issues. YMMV
| :)
|
| [0] https://amzn.to/4ehZpnL
| JeremyHerrman wrote:
| Yes, still using it several times a week mostly for work via mac
| virtual display. If I need to work late at night, I find putting
| myself in a daylight immersive environment helps me stay awake
| and avoids high contrast difference between a laptop screen and a
| dark room.
| Suppafly wrote:
| >avoids high contrast difference between a laptop screen and a
| dark room.
|
| So one of the big advantages is that it saves you from turning
| on the overhead light?
| JeremyHerrman wrote:
| Late at night, I work in a corner of the bedroom because my
| wife likes me nearby. This helps not disturb her and my
| toddler while they sleep.
| oidar wrote:
| No, I returned it. Kinda regretted it, so I picked up a Meta
| Quest 3 to scratch the VR itch. I use it for watching youtube
| while I do dishes and laundry. Sometimes I play golf for
| relaxation or beat saber. I really wish there was an easy way to
| put the older 3d blu-ray movies on the device to watch movies,
| because immersive movies are really the next level for
| entertainment.
| AshamedCaptain wrote:
| > I use it for watching youtube while I do dishes and laundry.
|
| How do you interact with it, ooi? Hand-tracking, voice, ... ?
| (Can't really touch the headset or controller with wet and/or
| busy hands).
|
| > I really wish there was an easy way to put the older 3d blu-
| ray movies on the device to watch movies,
|
| Oh there is, it just involves the high seas route. Also most
| movie-players on these devices suck a bit, i.e. they are either
| "too immersive" and make it difficult to use pass-through, or
| too useless like the builtin one.
| upon_drumhead wrote:
| Which 3d player are you using?
| drewbaumann wrote:
| Skybox VR is great for watching movies on The Quest line. 2D
| or 3D.
|
| There are actually some tools that exist to convert blu-rays
| to SBS 3D if you're looking to go legit.
| oidar wrote:
| I am looking to do that - what's the workflow for for SBS
| 3d?
| oidar wrote:
| You can use your hands just fine. You just grab a screen on
| the edge and move it to where you want it to be. No need to
| touch the device or a controller.
| eleveriven wrote:
| Beat saber is my anti-depresant
| upmind wrote:
| What made you regret it and why wouldn't you wait for it to
| come back in stock to buy it again?
| oidar wrote:
| I like augmented reality stuff, 3d games and immersive
| videos. I can get all that stuff done on the Quest 3 for a
| 1/10th of the cost. It's good enough and has a larger
| ecosystem for games. And strangely, I think controllers are
| better in a lot of cases than hand tracking.
| phyalow wrote:
| I hadnt been for a month or so (picked it up at launch), but the
| new beta release of Vision OS 2 looks feels like a massive
| quality of life improvement. Foveation and implied resolution
| seem to be massively improved, framerates are much higher too.
| The new Bora Bora (day + night) environment is fabulous and has
| moments of "am I actually there", the prior exisiting
| environments have all had a decent bump in apparent quality too.
| Apple are slow rolling content and experiences, but I can see
| this working out in the long run. P.S. if anyone is still hung up
| on comfort, the "open face" headstraps do wonders, very much like
| wearing glasses.
| jumploops wrote:
| Do you have a recommendation on "open face" headstraps?
| phyalow wrote:
| I have this one (basic kit):
| https://www.etsy.com/listing/1677292928/comfort-system-
| for-t... its really great, its like wearing thick rimmed
| glasses instead of a scuba mask. You take the light seal off,
| and the vision pro floats over your face (held in place by
| the head band), no contact with cheeks etc.
|
| I also have this one,
| https://infinityone3d.com/en/collections/apple which I didnt
| like as much, but people on /r/visionpro rate it equally with
| the one above, so its largely a personal thing do with the
| fit accounting for the dimensions of your head.
|
| Either way, both are a massive step up from the stock
| experience IMO.
| pram wrote:
| Yes, mostly for the Mac display. Also when crankin' my hog (just
| being honest)
| ramblerman wrote:
| thanks for being honest, do you use apps for that, or just more
| immersive in such a big screen?
| georgespencer wrote:
| Neither a Vision Pro owner nor much of a hog cranker, so this
| comment may be something of a 'premature ejaculation', but I
| don't think there's any prospect of native applications
| designed to aid manipulating oneself to issue passing App
| Review.
| throwawaytissue wrote:
| I own a AVP, hog cranking is its killer use case. Porn on
| the AVP exists today whether Apple likes it or not.
|
| Passing app review doesnt matter, there are a number of
| subscription websites (sexlikereal, wankz, czechvr etc)
| which offer UHD uncompressed 8K MP4 videos for download. It
| is entirely possible (and quite easy) to download these UHD
| videos to a Mac, mount the folder containing the goon
| material on the Mac as a drive on the Vision Pro (local
| network drive), and stream the video to the AVP using a 3rd
| party 3d video player; Moonplayer is the pick of the bunch
| at the moment.
|
| I must say the experience is pretty damn good. I can see
| people getting addicted to it an unhealthy way. The sites
| mentioned above are only producing 8K at the moment, I
| think the AVP can handle more pixels, and there are new
| cameras coming on to the market
| (https://x.com/Blackmagic_News/status/1800273164867658228)
| which will really crank things up a notch.
|
| There is a tremedous market oppurtunity available here, its
| niche at the moment, but once you experience good quality
| VR porn its hard to go back to the flat stuff.
|
| I should probably get a GF.... sigh.
| georgespencer wrote:
| Truly a golden era for fast-forwarding through videos of
| dead-eyed men and women rutting on camera. (Thank you - I
| genuinely learned a lot from your reply.)
| bungeonsBaggins wrote:
| What a boner of a comment. We get it, George, you don't
| watch pornography. Well done on managing your personal
| brand I guess?
|
| FYI there's nothing inherently wrong about porn or sex
| work! It's great! A lot of people like it, you should try
| it sometime!
| alienthrowaway wrote:
| > I must say the experience is pretty damn good. I can
| see people getting addicted to it an unhealthy way
|
| I don't disagree, but I think interactive sex apps (with
| virtual partner or teledildonics) would be a much better
| experience that video playback (vr or not). Higher image
| quality, interactivity, and Im sure some sex-toy
| manufacturer(s) has a bluetooth/wifi API already for
| additional "immersion". There's a market for a much
| hornier Replika, if Apple would allow it.
| MarkSweep wrote:
| You might think that, but yet:
|
| https://apps.apple.com/app/id1134925341
|
| It's available for iPhone in Japan only. I don't think they
| have added Vision Pro support though.
|
| The app is also on the much cheaper Meta Quest, also
| limited to Japan.
| pram wrote:
| Just the native video player, you can make it extremely large
| lol
| Suppafly wrote:
| >Also when crankin' my hog (just being honest)
|
| Honestly that seems like the primary use case whenever the
| topic is mentioned. I'm sure there are cool innovative uses for
| them, but porn is always going to be at the forefront.
| latentsea wrote:
| It's a pretty phenomenal upgrade.
| ffhhj wrote:
| Curious question, what would you think if they told you some
| sessions are uploaded to Apple for them to evaluate the use of
| the product and your security?
| sujal wrote:
| I still use mine every couple of weeks for movies that my family
| doesn't want to watch with me.
|
| I also use it as my hotel setup when I travel for work. It's
| great having a full size monitor wherever I need. I'm excited for
| the coming improvements with vision os 2.0.
|
| I'm still not comfortable using it in public, though. It feels
| ostentatious, but I will try it the next time I fly with the
| family. Having people I trust around me will make me more willing
| to go immersive while traveling.
| LeoPanthera wrote:
| Yes, but I'll use it a lot more when 2.0 comes out, so I can see
| my keyboard in environments, which is my biggest complaint.
|
| Mostly it's the best cinema screen I've ever viewed in my life.
| "Avatar 2", in 3D and at 48fps, is an absolutely stunning viewing
| experience. I wish high-framerate movies were more common. They
| look incredible.
| bitcurious wrote:
| Returned in within the first month. Couldn't use it for work
| because of the shared Apple ID requirements. Hand tracking was
| too laggy for games. That left movies/tv as the only winning
| feature, and I prefer to watch socially. Was pretty bummed tbh, I
| thought it would be much cooler.
|
| Edit: there was something really cool actually, that I think
| doesn't get talked about enough. Pooping on Yosemite. Peak
| futurism.
| LeoPanthera wrote:
| Hand tracking is limited to 30fps in VisionOS 1.0, but in 2.0
| it runs at the same framerate as the display, so it should be
| vastly improved.
| ssfrr wrote:
| 30fps is 33ms per frame. I'd expect that to be fine for most
| free-space gestures (for musical instruments you generally
| want <10ms, but that's most noticeable with discrete
| impulsive events like hitting a drum pad, and even then is
| pretty manageable).
|
| Is the frame rate really the limiting factor here, or
| something algorithmic in the tracking (like smoothing out
| noise)?
| didip wrote:
| Of course, watching action movies is simply not the same without
| it.
| guiomie wrote:
| Yes I do, to consume video content every other day on it. Sadly,
| I'm not the main owner of the device, because there is no multi
| user support, I cannot use it for day to day work (my partner is
| logged into it).
| jumploops wrote:
| Haven't touched it in months. Thought about bringing it on a
| recent international flight, but we had toddler in tow and I
| didn't want to lug it around for a couple of weeks.
|
| Excited about the updates to the OS, my goal was always to use it
| for work, as an alternative posture mode, but couldn't get used
| to it at first.
|
| Are there any other killer apps other than movies these days?
| tomcam wrote:
| > we had toddler in tow and I didn't want to lug it around for
| a couple of weeks.
|
| Weird. I really enjoyed our toddlers
| shreezus wrote:
| No, I found it uncomfortable for extended periods of wear - to
| the point where I would rather just use a normal display on my
| Mac etc. I look forward to the second-generation with comfort,
| weight, & FOV improvements (hopefully!).
|
| It also still hasn't found the "killer apps" just yet, but it's
| clear Apple is still heavily invested into this considering
| there's nearly 30 sessions on VisionOS at WWDC this week.
| upmind wrote:
| Why don't you sell/return it then?
| wvoch235 wrote:
| As an aside, and as someone who doesn't own a vision pro (non US
| pleb): While it is interesting to me if people find utility. I
| can't help but feel that the narrative on places outside of HN is
| a strong "no".
|
| But, that is to be expected, the form factor isn't convenient
| yet. When mobile phones weighed 2KG few people used them on a
| daily. When it's miniaturized into the form factor of glasses,
| we'll all be daily users. That seems to me more like a question
| of when, not if.
| Suppafly wrote:
| A lot of the utility, even in this thread, seems to be
| solutions for problems that don't actually exist. I think it's
| cool technology, but nothing mentioned in this thread makes me
| want to get one.
| drewbaumann wrote:
| Yes. I use it and have an app on the Vision Pro app store for
| watching content.
| ein0p wrote:
| Until it gets multiple account support, it's not even an option.
| I could buy one, but I'm not going to buy three. Nor can I use it
| for work, for the same reason.
| stmpjmpr wrote:
| Yes, for movies and TV, and as a virtual monitor occasionally.
| I've travelled with it quite a bit as well, and it's great on
| long international flights.
| polo wrote:
| Yes, almost every day. I travel regularly and I love having a
| big, crisp, private display every where I am: Hotel, plane,
| train. Makes me so much more productive.
|
| Consuming content is great of course but the AVP has changed my
| content creation: I take way more panoramas and now spatial
| photos (Spatialify on iOS works well). I also bought an Insta X4
| 360 camera which, while a far cry from Apple's immersive content
| in resolution, can still be a really nice way to relive memories.
|
| More content: Last year I started 3d scanning (using Scaniverse)
| sculptures and other art / items that catch my eye during my
| travels. The AVP makes it really easy to import and place them in
| my environment. When I'm working I'll often place a favorite
| sculpture next to me for company & as a reminder of a trip I
| took.
|
| Finally, even after 4 months of use, it's still really fun and,
| from a tech perspective, astounding in terms of image quality,
| stability, 3D placement, integration in environment, etc. I love
| it and I can't wait for this tech to get better and better.
| throwaway211 wrote:
| One early part of your post is about being productive.
|
| Much of the rest is about creating nostalgia and reliving a
| past trip through these.
|
| Is there a paradox, or contradiction, in these themes?
| danjl wrote:
| If you could watch NBA games from court side seat in VR, they
| would be flying off the shelves. I'm fairly sure nothing
| technical is preventing this from happening. Most likely it is
| blocked by existing media contracts. I.e "non-technical" reasons.
| mvdtnz wrote:
| How would this even work? The only plausible way I could think
| it that there's a 360 degree camera mounted court side and you
| can control the view by turning your head. But it would be
| entirely non-immersive because moving your upper body in any
| walk would immediately break the illusion. If the idea is just
| a court side camera I don't see what benefit the big headset is
| adding?
| usehackernews wrote:
| NBA already offers the ability to watch games via VR. It's a
| 180 degree camera set up court side.
|
| > it would be entirely non-immersive because moving your
| upper body
|
| Not sure what you mean by this?
|
| Even so, it's not about perfect immersion. It's about having
| the best view of the game sitting from home.
| archagon wrote:
| I bought it shortly after release, but returned it a month later:
|
| * The sizing options are really confusing, and my supposed
| correct fit felt loose.
|
| * There's not a lot of VR content available right now -- just a
| few short clips.
|
| * Gesture controls are (intrinsically) imprecise and frequently
| fire incorrectly. Also, selection via gaze does not feel natural
| to me. I am itching for a physical Quest-like controller for
| selection and input.
|
| * A Quest-like controller is also essential for gaming. You
| really can't do much with gesture controls, and a gamepad does
| not allow you to interact directly with the virtual world.
|
| * Mac display mirroring has latency and does not support 120Hz.
| Categorically worse than my existing physical displays.
|
| * I want to use my third party mechanical keyboard, mouse, and
| headphones, but only Bluetooth accessories are really supported.
|
| * I get a headache after a fairly short time of using the
| headset.
|
| * I can't build anything without approval by the Apple police.
|
| Oh well. Maybe I'll try again in a few years. In the meantime,
| I'll keep gaming on my Quest.
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