[HN Gopher] The Engine of the Future
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The Engine of the Future
Author : ingve
Score : 26 points
Date : 2024-06-10 06:00 UTC (17 hours ago)
(HTM) web link (c0de517e.com)
(TXT) w3m dump (c0de517e.com)
| SkyMarshal wrote:
| To clarify, game/graphics/rendering engine, not vehicle or any
| other kind of engine.
| corysama wrote:
| BTW: If you are interested in what's up in game engine
| architecture, check out the linked conference proceedings
| https://enginearchitecture.org/
| guhcampos wrote:
| I've been a programmer for over 20 years, a gamer for longer than
| that, and I can understand more out of a Rainforest Ecology or an
| Iron Mine Geology article than I can make up from this one. Make
| you think about just how complex computers have become and how
| broad Computer Science is.
| petermcneeley wrote:
| The elephant in the room here is Peak Rendering. While most games
| are not photo real, the audience might not care or know the
| difference. The areas to improve are more likely in animation,
| secondary motion, physics, and (world) simulation. These will
| need high performance computing (gpgpu). Unity (engine) was
| working towards parallism of game objects with its next
| generation ECS.
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