[HN Gopher] The Engine of the Future
       ___________________________________________________________________
        
       The Engine of the Future
        
       Author : ingve
       Score  : 26 points
       Date   : 2024-06-10 06:00 UTC (17 hours ago)
        
 (HTM) web link (c0de517e.com)
 (TXT) w3m dump (c0de517e.com)
        
       | SkyMarshal wrote:
       | To clarify, game/graphics/rendering engine, not vehicle or any
       | other kind of engine.
        
       | corysama wrote:
       | BTW: If you are interested in what's up in game engine
       | architecture, check out the linked conference proceedings
       | https://enginearchitecture.org/
        
       | guhcampos wrote:
       | I've been a programmer for over 20 years, a gamer for longer than
       | that, and I can understand more out of a Rainforest Ecology or an
       | Iron Mine Geology article than I can make up from this one. Make
       | you think about just how complex computers have become and how
       | broad Computer Science is.
        
       | petermcneeley wrote:
       | The elephant in the room here is Peak Rendering. While most games
       | are not photo real, the audience might not care or know the
       | difference. The areas to improve are more likely in animation,
       | secondary motion, physics, and (world) simulation. These will
       | need high performance computing (gpgpu). Unity (engine) was
       | working towards parallism of game objects with its next
       | generation ECS.
        
       ___________________________________________________________________
       (page generated 2024-06-10 23:00 UTC)