[HN Gopher] Ask HN: Compiler speed-up or Build Caching tool. Har...
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       Ask HN: Compiler speed-up or Build Caching tool. Hard to find?
        
       There's incredibuild, stashed.io, ccache, dcache , scache,
       FastBuild, BuildCache.  There's one more that was highlighted by
       HN. Its used by game companies. I can't seem to find the link. It
       was mentioned here on HN. Anyone have any ideas?
        
       Author : fatbrowndog
       Score  : 9 points
       Date   : 2024-06-06 19:46 UTC (2 days ago)
        
       | Davidbrcz wrote:
       | Unity builds ?
       | 
       | They are not a tool per se, but just a way to compile your
       | project.
        
         | Am4TIfIsER0ppos wrote:
         | Unity here not being the name of the game engine but rather the
         | idea of including all the sources into one file.
        
       | arjvik wrote:
       | distcc?
        
       | dieortin wrote:
       | Probably not what you're thinking of, but Bazel?
       | https://bazel.build
        
         | ltbarcly3 wrote:
         | Bazel isn't anything like what they are describing. Also, bazel
         | is an incredibly miserable tool to use.
        
       | ComputerGuru wrote:
       | distcc is probably the one game companies are biased towards.
        
       | amelius wrote:
       | I'm using ccache, but apparently it does not work for linking.
       | Any drop-in replacement I could use instead?
        
       | bastijn wrote:
       | For others searching (alternative) generic build caching tool
       | supporting mono-repos:
       | 
       | Nx - https://nx.dev/.
        
       | samatman wrote:
       | Zig as a build system deserves a shout-out here. It can compile C
       | and C++ projects, good cross-compiler story, and it caches.
        
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       (page generated 2024-06-08 23:00 UTC)