[HN Gopher] Ask HN: Compiler speed-up or Build Caching tool. Har...
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Ask HN: Compiler speed-up or Build Caching tool. Hard to find?
There's incredibuild, stashed.io, ccache, dcache , scache,
FastBuild, BuildCache. There's one more that was highlighted by
HN. Its used by game companies. I can't seem to find the link. It
was mentioned here on HN. Anyone have any ideas?
Author : fatbrowndog
Score : 9 points
Date : 2024-06-06 19:46 UTC (2 days ago)
| Davidbrcz wrote:
| Unity builds ?
|
| They are not a tool per se, but just a way to compile your
| project.
| Am4TIfIsER0ppos wrote:
| Unity here not being the name of the game engine but rather the
| idea of including all the sources into one file.
| arjvik wrote:
| distcc?
| dieortin wrote:
| Probably not what you're thinking of, but Bazel?
| https://bazel.build
| ltbarcly3 wrote:
| Bazel isn't anything like what they are describing. Also, bazel
| is an incredibly miserable tool to use.
| ComputerGuru wrote:
| distcc is probably the one game companies are biased towards.
| amelius wrote:
| I'm using ccache, but apparently it does not work for linking.
| Any drop-in replacement I could use instead?
| bastijn wrote:
| For others searching (alternative) generic build caching tool
| supporting mono-repos:
|
| Nx - https://nx.dev/.
| samatman wrote:
| Zig as a build system deserves a shout-out here. It can compile C
| and C++ projects, good cross-compiler story, and it caches.
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