[HN Gopher] Compromised Visions Are Superior
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       Compromised Visions Are Superior
        
       Author : r4um
       Score  : 31 points
       Date   : 2024-06-05 06:22 UTC (1 days ago)
        
 (HTM) web link (ericnormand.substack.com)
 (TXT) w3m dump (ericnormand.substack.com)
        
       | solidninja wrote:
       | This reminds me of the excellent talk "Constraints Liberate,
       | Liberties Constrain" https://www.youtube.com/watch?v=GqmsQeSzMdw
       | that is more about doing the programming rather than planning it
       | as in the article, but with a similar approach.
        
       | JohnMakin wrote:
       | Surprised he used the Jaws example when the clearest case of what
       | he is talking about is what I refer to as the Tragedy of George
       | Lucas.
       | 
       | The first star wars trilogy, but especially the first movie, was
       | extremely budget constrained to the point where Lucas had to
       | exchange his own salary for merchandising rights (an accidentally
       | brilliant move), and they did the best with what they had.
       | decades later, he decides that now he has the budget to make them
       | the way he _really_ wanted to, he goes and makes major changes
       | with CGI and destroys the original copies, which can only really
       | be found in unaltered digital form on underground sites.
       | 
       | Then the prequels come and it's very obvious he had unlimited
       | budget and creative control, and the result just simply was not
       | even close to good, or at the very least not even close to the
       | magic of the original trilogy. Giving creators unlimited control
       | seems to have great capacity to end very poorly.
        
         | glitchc wrote:
         | > Then the prequels come and it's very obvious he had unlimited
         | budget and creative control, and the result just simply was not
         | even close to good, or at the very least not even close to the
         | magic of the original trilogy. Giving creators unlimited
         | control seems to have great capacity to end very poorly.
         | 
         | I hear this a lot, but the prequel plots had a great deal more
         | politics, intrigue and a bevy of nuanced characters. The
         | originals were pretty black and white in comparison. I think
         | the prequel plots have aged better.
        
           | JohnMakin wrote:
           | Sorry, they just aren't. There are numerous breakdowns going
           | into great detail why the plot is nonsensical and silly. This
           | isn't even addressing the acting, which at times is so
           | horrible it's laugh out loud funny (reportedly lucas only
           | allowed actors to do single takes, although I'm not sure if
           | that's ever been confirmed). From a cinematography
           | standpoint, it's also kind of a mess, especially when you
           | break down the absurd amount of shit he crams into nearly
           | every single shot of the film.
           | 
           | The only reason they have appeared to have aged well is
           | because they filled in a lot of the silliness and nonsense
           | with quality content from other sources such as clone wars
           | (which ended up being good) and comics, etc. to fill in the
           | gaps.
           | 
           | It also helps them age a lot when you compare them to the
           | latest trilogy, which I'm sure I don't even need to elaborate
           | why that is.
           | 
           | For the record I still occasionally watch the prequels now,
           | but when they came out, they were very poorly received and
           | for good reason.
        
             | dasil003 wrote:
             | A few generations have grown up with them now, which
             | greatly elevates their status. It's not that unlike the
             | original trilogy in that way. I can think of any number of
             | films that I liked as a child, some hold up better than
             | others, but even the ones that don't, the early impression
             | creates a lasting fondness that is stronger than many of
             | the flaws which more mature first-time viewers might not be
             | able to look past.
        
             | WJW wrote:
             | I think quite a lot comes from teenage nostalgia from
             | whichever era you are from. The original trilogy is not
             | actually all that good, but some people still talk about it
             | as if those movies are the epitome of moviemaking. I think
             | it has a lot to do with the circumstances that people first
             | saw them in. The prequels are also not fantastic movies,
             | but as the people who saw them in cinemas as children grew
             | up they came to be loved more and more. It's not so much
             | the movies themselves that are liked, but the associated
             | memories.
             | 
             | I wonder if in ~10 years we'll have a new batch of people
             | who like the latest trilogy. First ironically as they get
             | through their edgy teenage phase, then unironically as they
             | grow up further and point out some great scenes from
             | between the (admittedly many) terrible ones.
        
               | aredox wrote:
               | The very first Star Wars ("A new hope") is fairly basic
               | in plot, but with very good moments and no mistake.
               | 
               | The next two, especially the empire strikes back, are
               | really good in their own right in terms of film-making
               | artistry. They have the right tone, rhythm, imagery,
               | scenography.
               | 
               | The rest, though, is catastrophically bad.
        
             | glitchc wrote:
             | I seem to have that reaction watching the originals. It's
             | like watching a mix between a western and a soap opera, but
             | set in space. Maybe it's because I watched the prequels
             | first, then the originals.
             | 
             | At least we both agree that the Clone Wars (and associated
             | material) is good.
        
               | marcosdumay wrote:
               | Oh, all of the stuff on the franchise that is actually
               | that good are series.
        
           | slibhb wrote:
           | The prequels are truly awful. Some people (not me) say
           | there's no accounting for taste but liking the prequels is as
           | close as you can get to an objectively wrong opinion about
           | art.
           | 
           | The best thing you can say about the prequels is that they're
           | ambitious. Lucas wasn't content to repeat himself. But the
           | acting, characters, and script are all complete failures.
           | 
           | The first Star Wars movie is indeed an example of
           | "compromised visions are superior". The movie was famously
           | saved in editing by George Lucas' then wife. Lucas didn't
           | even direct the second and third movies, he handed them off
           | to more capable filmmakers.
        
           | bitwize wrote:
           | Did you get Mandela Effected here from an alternate universe
           | where the movies described in the "What If the Prequel
           | Trilogy Was Good?" videos actually got made?
        
         | deepfriedchokes wrote:
         | The best art is made by starving artists.
        
         | toast0 wrote:
         | I'm going to go on record and say that the Tragedy of George
         | Lucas started in ROTJ. Watching it for the first time in a
         | while a few years ago, the Gonk Torture scene[1] was where my
         | switch flipped. That scene is just a callout to the looped
         | animatronics in the line at Star Tours --- does bad looped
         | robotic torture add anything, or did Lucas put it in because
         | nobody would tell him no. I think ROTJ is also where Lucas
         | started becoming dependent on chroma key (although he had used
         | it before). Some of the chrome keyed scenes are groundbreaking
         | effects wise, and that's neat, but it takes away from
         | immersion.
         | 
         | The prequel trilogy has so many scenes that feel sterile
         | because the actors are clearly separated from the backdrop.
         | It's hard to feel like the actors are in a desert wasteland
         | when they don't even look warm.
         | 
         | [1] https://www.youtube.com/watch?v=4O0-dCLFadQ
        
           | stnmtn wrote:
           | I think this scene does add something, which is showing how
           | scary this environment is to droids as R2 and C3pO are
           | walking in. It shows it quickly, efficiently, without having
           | to use dialogue on it. It takes ~15 seconds, and also has the
           | fun side-effect of being a cute easter egg to anyone who went
           | to star tours.
           | 
           | I think it's a rare example of a good easter egg because it
           | still communicates something important to the scene without
           | just feeling like it's there for a nod or reference.
        
       | bee_rider wrote:
       | > Computing used to be constrained as well. I love this story
       | about the development of the Atari 2600 game Pitfall. Most of the
       | game's design was a clever set of choices to get something fun
       | working on the limited hardware designed to run Pong.
       | 
       | Has anyone actually tried to play Pitfall! lately? It is, like, a
       | pretty bad and un-fun game, doesn't hold up as well as pong or
       | pac-man at all. I think it was impressive at the time because it
       | was at the limit of what the system could do.
       | 
       | It seems like a counter example to the thesis of the piece IMO. I
       | get the idea that constraints can become part of the design and
       | you get interesting ideas. But in this case, Pitfall! just does
       | it's best to mitigate the constraints and becomes a worse version
       | of every successor that was made after the limitations were
       | cleared.
       | 
       | > We will only have settings that fit on one screen.
       | 
       | But, like, please don't actually remove all the setting, that's
       | annoying.
        
         | redundantly wrote:
         | > Has anyone actually tried to play Pitfall! lately? ... I
         | think it was impressive at the time because it was at the limit
         | of what the system could do.
         | 
         | I'd argue Solaris is, by far, much more impressive than
         | pitfall.
        
       | hifikuno wrote:
       | The idea of being more creative by being limited reminds me of
       | the journaling style solo TTRPG's.
       | 
       | I like to dabble in fiction writing, but give me a blank piece of
       | paper and I freeze. With the journaling solo TTRPG's you are
       | essentially given a list of prompts which are quite often set in
       | a predefined world. Somehow by being forced to write a story with
       | these prompts I can write so much more and far quicker then I
       | could by staring at my own piece of paper.
        
       | akira2501 wrote:
       | I've always felt that engineering can best be described as "the
       | art of compromise." The more you understand and embody this the
       | more success your engineering projects will have.
       | 
       | This is very easy to achieve in "physical" engineering
       | disciplines. It's remained an elusive idea in software
       | engineering for whatever reasons.
        
       | diffxx wrote:
       | Reasonable general advice. It's important though to evaluate the
       | quality of the constraints we submit to. There is both incredible
       | freedom and oppression in constraint. Hopefully the constraints
       | you choose push in the former direction.
        
       | htk wrote:
       | Small gossip - Eric Normand is Mark Normand's brother (stand-up
       | comedian).
        
       | throwanem wrote:
       | "The system gets the software it deserves" is a true statement,
       | in a beautifully concise formulation.
        
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