[HN Gopher] Kino: Pro Video Camera
       ___________________________________________________________________
        
       Kino: Pro Video Camera
        
       Author : louis-paul
       Score  : 816 points
       Date   : 2024-05-29 17:06 UTC (1 days ago)
        
 (HTM) web link (www.lux.camera)
 (TXT) w3m dump (www.lux.camera)
        
       | ChrisMarshallNY wrote:
       | Looks pretty good.
       | 
       | We'll have to see where it goes, from here.
        
       | phren0logy wrote:
       | I didn't see it mentioned here, but is there any support for
       | timecode?
        
         | sandofsky wrote:
         | Not at launch, but it's on the roadmap.
        
           | phren0logy wrote:
           | Thanks - that seems like a must-have for anyone anyone
           | working with this level of tools. Glad to hear it's on the
           | way. I would love to be able to use this with both external
           | mics and storage, but I'm not sure how well the iPhone would
           | handle both of those through a hub.
        
           | OKThatWillDo wrote:
           | Are you going to integrate the Atomos/TCS wireless system?
           | Apogee does for audio in their apps, for example. And Zoom
           | recorders support it. Would be nice to go with the emerging
           | wireless standard for timecode.
        
       | masto wrote:
       | For a video recording app, it's an interesting marketing decision
       | that there's only one video on the page. And at least on my
       | computer, it doesn't play, I only hear the audio.
       | 
       | These folks have a stellar reputation, and I'll be buying this
       | app on that (and the I-was-expecting-more-digits price) alone,
       | but I would have enjoyed seeing some kind of short film "shot on
       | Kino". If only to see some professional work.
        
         | tshaddox wrote:
         | > but I would have enjoyed seeing some kind of short film "shot
         | on Kino".
         | 
         | Funny enough, the website for the app is
         | https://www.shotwithkino.com/, but it also doesn't have feature
         | any videos shot with Kino.
        
         | dylan604 wrote:
         | > These folks have a stellar reputation
         | 
         | The name they've chosen for the app, Kino, is a bit weird to
         | me. When I hear the word Kino, I immediately start to think
         | about lighting as that's how people refer to lights from
         | Kinoflo which gained popularity from their fluorescent lights
         | in the years before LEDs took over.
        
           | stnmtn wrote:
           | I think of the internet "meme" of calling movies you like
           | "Kinography", or saying that a movie you watched was "kino".
           | 
           | Example: Movie XYZ is pure kino
        
             | dylan604 wrote:
             | I get the use of Kino, and that's why I caveated the
             | statement with "weird to me" immediately followed by the
             | specific reasons it is weird to me. I did not say that it
             | is weird because it has nothing to do with anything. It's
             | just when someone that's been in the production world and
             | familiar with equipment names and brands, Kino definitely
             | has a specific meaning on first hearing it.
        
           | janfoeh wrote:
           | Kino is German for "cinema" -- maybe that is the origin of
           | the name?
        
             | aldanor wrote:
             | German, and Russian, and a few other languages...
        
           | keiferski wrote:
           | Kino is directly or extremely similar to the word for
           | _cinema_ in many languages, including German, Polish, Slovak,
           | Czech, Danish, Croatian, and Finnish, to name a few. The word
           | _cinema_ itself is ultimately from the hard-K Greek kinema:
           | 
           |  _Borrowed from French cinema, clipping of cinematographe
           | (term coined by the Lumiere brothers in the 1890s), from
           | Ancient Greek kinema (kinema, "movement") + grapho (grapho,
           | "write, record"). Compare German Kino ("cinema"), ultimately
           | from the same Greek source._
           | 
           | https://en.wiktionary.org/wiki/cinema#English
        
         | sandofsky wrote:
         | We definitely had more video examples planned, but production
         | fell through at the 11th hour, and we decided it was important
         | to ship before WWDC. So it goes.
         | 
         | However, the advertisement in the blog post made by Sandwich
         | Video was entirely shot on Kino.
        
           | dylan604 wrote:
           | Making the decisions like that for getting exposure from an
           | event with a pre-release version is always a scary thing.
           | Luckily, WWDC attendees will be much more understanding of
           | early versions vs the public. Good luck!
        
       | kulor wrote:
       | Complete sidenote but I'm an accidental fan of Sandwich (video
       | production company) and the promo video in this did not
       | disappoint.
        
       | Trung0246 wrote:
       | Unfortunately iOS only.
        
         | luuurker wrote:
         | For RAW recording at least there's MotionCam Pro:
         | https://play.google.com/store/apps/details?id=com.motioncam....
        
       | croes wrote:
       | Kino is also the german word for cinema
        
         | andreygrehov wrote:
         | It's the same meaning in German, Polish, Russian, and Slavic
         | languages.
        
       | amerine wrote:
       | Great app so far. Only taken a couple test shots, but it's great
       | to use. Highly recommend an iPhone 15+ for ProRes support.
        
       | dagmx wrote:
       | I'm glad the page does a call out to the Invisible CG series.
       | 
       | I know it's a quick aside but it's important for people in the
       | trade to stand by each other.
       | 
       | On a different note, I am curious though how the page manages to
       | use so much copyright content though. I always think that's a
       | risky move.
        
         | dylan604 wrote:
         | > use so much copyright content though
         | 
         | It's called fair use. They are static shots and not even close
         | to the magical "8 seconds" rule. They are providing dramatic
         | examples that many people are familiar with. Showing the
         | before/after of something your mom shot means nothing to
         | people. Showing extremely famous examples immediately lets
         | people know what is possible and to what extent.
         | 
         | I see nothing wrong with any of what was used or how it was
         | used but especially why it was used.
        
           | dagmx wrote:
           | Fair use gets tricky when you intermix it like this. Though I
           | must first call out that there's no actual 8 second rule.
           | 
           | Even with fair use, it's still good form to attribute it. But
           | more importantly , those images are intermixed among product
           | clips/videos which can fall on the other side of fair use
           | because it may give the impression that they are associated
           | with the product.
           | 
           | That can be a tight line to walk and so it's again usually
           | best to specifically call out that they are there for
           | illustrative purposes.
        
             | dylan604 wrote:
             | Notice the quotes around the "8 seconds" rule. It's not a
             | rule, but that's what it is known as. I mainly know it from
             | the audio world, but it was a common theme/trope/meme in
             | radio shows about using music without royalties.
             | 
             | Whether or not it's described in the text of copyright law,
             | it is a common concept people are familiar.
        
               | dagmx wrote:
               | Nitpickiest of nits: given your intended description, the
               | quotes should be around "rule" not "8 second". When
               | around "rule", that implies it's not really a rule. When
               | around "8 second" it implies that it's not 8 seconds
               | exactly or it's what it's colloquially called, but it
               | would still be a rule.
               | 
               | Regardless, the fair use laws are very loose and tend to
               | vary depending on the medium type and association with
               | product.
               | 
               | Anyway , I get what you're saying but given it's part of
               | a product page, it should at the very least, call out
               | that they're illustrative and not actually associated.
        
               | dylan604 wrote:
               | Do you really think that this company is implying that
               | they made The Matrix or Dune? It is clearly just an
               | example used to aid in the discussion of the surrounding
               | text. There is no claim of "we used this software to make
               | Dune". If they had, you can assume they would have put
               | that out in some sort of call out in their marketing.
               | 
               | If you were confused by the image as them trying to take
               | credit, then boy, I don't know.
        
               | dagmx wrote:
               | I don't know why you default to being hostile.
               | 
               | I'm just stating that they're intermixing it and that can
               | play into whether it is fair use. I'm not saying that I
               | personally am confused. I'm just saying that intermixing
               | it may give people the wrong assumption if they're not
               | familiar with these films. Remember, the matrix came out
               | 25 years ago. There's many people who will likely never
               | see it but will be working in film/cinema etc and use
               | this.
               | 
               | I'm not ascribing malice either, just that it's good form
               | in the industry to delineate clearly.
               | 
               | Maybe take it down a few notches or step away from the
               | keyboard.
        
               | dylan604 wrote:
               | You are reading way more into these comments than is
               | actually there. Just because someone challenges something
               | you've written does not mean you are being attacked.
               | There's no notches to take it down from.
        
         | sandofsky wrote:
         | On copyright, we go out of our way to generate original
         | graphics for our posts, but if we do use an excerpt of other
         | people's content, we keep it brief and link back to source for
         | the full details.
         | 
         | Are you referring to the shots from the Matrix and Blade
         | Runner? In this case, I think we're commenting on the source
         | material, which falls under fair use. I think the imagery is
         | iconic enough that it feels a bit silly to say "this is from
         | The Matrix," but I could be convinced otherwise.
        
           | dagmx wrote:
           | The matrix, blade runner and the Nicolas cage shot that I
           | can't identify personally. I think it would still be
           | reasonable to have attribution and/or also say that the
           | projects in question weren't shot with Kino.
           | 
           | Of course it's obvious that the Matrix isn't shot with Kino ,
           | but I think it's still good form to caveat that it's there
           | for illustrative purposes.
        
             | artimaeis wrote:
             | You're not asking, but in case anyone is curious - the
             | Nicolas Cage shot is from Con Air.
        
               | dagmx wrote:
               | Ah, thank you. I haven't seen that film in a couple
               | decades now.
        
       | spdustin wrote:
       | Wonder if Kino is an homage to Stargate: Universe
        
         | kgeist wrote:
         | Kino means "cinema" or "movie" in many European languages
        
       | lelo_tp wrote:
       | I don't know much about the company and never used their
       | products, but this article is such a delicious read:
       | https://www.lux.camera/orion-from-idea-to-launch-in-45-days/
       | 
       | Really tells how much they care about their craft
        
         | Yenrabbit wrote:
         | Delicious is the right word, everything (post included) is
         | crafted with care.
        
         | tomw1808 wrote:
         | Oh man, I wish the app was available on the iphone 15 pro too.
         | I keep holding off buying that external HDMI monitor for the
         | A7SIII, and that might be just the solution to keep the camera
         | bag small...
        
       | dylan604 wrote:
       | "Now, it's not always possible for Kino to pick cinematic
       | settings, such as when shooting in bright daylight."
       | 
       | Since the phone's cameras are fixed aperture, you lose one leg of
       | the exposure triangle. Instead, they lean heavily on the shutter
       | speed as ISO is also a function of the chip. Increasing the
       | shutter speed also increase the jello effect from the rolling
       | shutter. Using an ND filter helps. If you find yourself without
       | an ND filter but you have your sun glasses, shoot your camera
       | through a lens on your sunglasses. It'll be awkward but it will
       | help. Bonus points if your sunglasses are polarized. You can
       | rotate your sunglasses to "dial" in the effect similar to a
       | circular polarizer. I'd assume at this point that there are a
       | plethora of lens filters available for cheap.
        
         | SamBam wrote:
         | > Bonus points if your sunglasses are polarized. You can rotate
         | your sunglasses to "dial" in the effect similar to a circular
         | polarizer.
         | 
         | Surely that would only affect polarized light, like glare from
         | reflections, no?
         | 
         | Possibly that's all you're saying (I understand the general
         | purpose of polarized lenses) but it sounded like you were
         | suggesting you could make the whole scene darker -- and thus
         | improve the motion blur effect -- by rotating the lens.
        
           | dylan604 wrote:
           | > but it sounded like you were suggesting you could make the
           | whole scene darker
           | 
           | Did you read over this "Bonus points if your sunglasses are
           | polarized."? I'm not talking about regular polarized lenses
           | in your glasses. I specifically said the world sunglasses
           | multiple times. The entire point of sunglasses is to make the
           | whole scene darker. I really don't know how to describe this
           | any more plainly.
        
             | SamBam wrote:
             | Huh? I'm talking about being able to "dial in the effect."
             | I read that as "dialing in the darkness" (as it relates to
             | motion blur). That's what I'm talking about.
             | 
             | Obviously the sunglasses alone make the scene darker.
             | You're the one who brought up dialing it in with polarized
             | lenses.
        
           | Terretta wrote:
           | > _it sounded like you were suggesting you could make the
           | whole scene darker -- and thus improve the motion blur effect
           | -- by rotating the lens._
           | 
           | That would be true if the iPhone's lens also has
           | polarization...
           | 
           | https://www.seattleu.edu/scieng/physics/physics-
           | demos/optics...
           | 
           | https://www.youtube.com/watch?v=5SIxEiL8ujA
        
           | AuryGlenz wrote:
           | It's been a while since I used a CPL but I recall using them
           | to darken the sky, so that would probably affect your overall
           | exposure somewhat.
        
       | th0ma5 wrote:
       | On Android there is https://www.motioncamapp.com/ which has been
       | doing raw video for years.
        
         | flakiness wrote:
         | I wasn't aware of this. Thanks for the call out!
        
         | liminalsunset wrote:
         | In typical Android fashion, this app is essentially the
         | mathematical inverse of the iPhone version.
         | 
         | The UI on the iOS Kino app is beautiful, crafted, and elegant.
         | The UI on MotionCam (even after the update) is functional,
         | brutalist, and purely an engineering driven, unstyled Android
         | 4.4 UI elements style.
         | 
         | But MotionCam Pro gives full control, and even a RAW mode which
         | wouldn't be possible on iPhone. You can even do ProRes (but it
         | doesn't work very well for long unless you have a new phone
         | with good cooling).
         | 
         | For the purpose I use it for (magnifying glass/telescope, using
         | S23 Ultra), it's wonderful. But I always wished that the two
         | worlds of Android and iOS development styles would collide for
         | a moment....
        
           | IshKebab wrote:
           | I've never done any iOS dev but I always assumed it was
           | partly because the Android GUI toolkit (views, fragments
           | etc.) is just _SO_ awful that it just isn 't feasible to make
           | nice UIs. Certainly in the apps I've made there's absolutely
           | no way I would invest time into animations, custom widgets,
           | etc.
           | 
           | Hopefully Flutter will fix that because the difference in
           | usability is night and day. It's just a shame the Dart
           | ecosystem is so dead.
        
             | kernal wrote:
             | Your concept of Android development looks to be stuck in
             | the 4.4 days. Jetpack Compose and its declarative UI is how
             | modern Android apps are developed.
             | 
             | https://github.com/android/compose-samples
             | 
             | >Hopefully Flutter will fix that because the difference in
             | usability is night and day. It's just a shame the Dart
             | ecosystem is so dead.
             | 
             | I don't see how the difference is night and day when they
             | both use declarative UI's. Whether you use Jetpack
             | Compose/Kotlin or Flutter/Dart is really up to your
             | objectives. As for your claim that the Dart ecosystem is
             | dead - I really don't get that, since Flutter/Dart is the
             | #1 cross-platform development environment.
        
               | IshKebab wrote:
               | > Jetpack Compose and its declarative UI is how modern
               | Android apps are developed.
               | 
               | [citation needed]. I looked into Jetpack Compose a year
               | or two ago and it was way too immature then to use in
               | production. I guess maybe that's improved a bit but we're
               | talking about existing apps here. They don't magically
               | move to Jetpack Compose. Someone has to update them. How
               | much would you bet that MotionCam Pro uses Jetpack
               | Compose?
        
           | kernal wrote:
           | I download a lot of iOS apps using AppRaven and I can tell
           | you that 95% of them are extremely poorly designed from a UI
           | perspective - I'd even call them ugly. A lot of them don't
           | even follow Apple's UI guidelines.
        
         | LeifCarrotson wrote:
         | Is there an equivalent to Halide or Spectre (for raw still
         | photos/long-exposure photos) for Android?
         | 
         | My Thinkphone has a pretty awesome camera and native camera app
         | with integrated RAW output, but these apps do often provide
         | some features and polish beyond what's available in that tool.
         | For example, I was just trying to take a long-exposure photo of
         | the aurora (visible a couple weeks ago here in Michgan) and the
         | limits on even the manual controls had ranges that limited what
         | I could do. Spectre (or its equivalent) would have been awesome
         | to have.
        
       | sneak wrote:
       | Insta-buy as soon as I saw the "Data not collected" privacy
       | label.
       | 
       | Thanks for not bundling spyware like everyone does in apps these
       | days. I'm happy to support anyone who isn't spying on users.
       | 
       | I don't use Halide specifically because it _does_ phone home (and
       | is IAP subscriptionware cancer).
       | 
       | Even though I shoot log and use Resolve, this might be fun for
       | quick stuff without a round trip through the desktop computer.
        
         | lynndotpy wrote:
         | Just a heads up, the "privacy label" does not necessarily match
         | the actual privacy policy. It's not required to match, and
         | there is no accountability mechanism when it doesn't.
         | 
         | What you want is the Privacy Policy, which links to
         | https://halide.com/privacy/, which is a 404 page.
        
           | sandofsky wrote:
           | Sorry about the broken link. We're fixing it. To give a
           | summary of our philosophy in the mean time: we don't want
           | your data.
        
         | sandofsky wrote:
         | Hope you enjoy Kino! To clear up a few things about Halide...
         | 
         | The only time Halide communicates with a server is when we do a
         | controlled rollout of a feature, and anonymized reporting when
         | a capture fails. I'd prefer we didn't need either but 1) the
         | App Store model doesn't accommodate safe rollouts and 2) iPhone
         | capture and photo library frameworks regularly break, and
         | sometimes the only way to get a fix escalated is to have
         | numbers in hand.
         | 
         | If you don't want to subscribe to Halide, though, there is a
         | one time purchase option in app.
        
           | sneak wrote:
           | The Halide one time purchase is $60, and I carry a full frame
           | mirrorless (rx1) with me at all times. Also, while I
           | understand your QA issue, I won't spend money on apps that
           | phone home against my will, on basis of principle.
        
             | vile_wretch wrote:
             | So then it objectively isn't "IAP subscriptionware
             | cancer"..
        
               | sneak wrote:
               | Halide is $3 for a month, $12 for a year, or $60 for
               | perpetual. $25-30 for perpetual would be reasonable.
               | 
               | Kino costs $10 for perpetual, for reference.
        
               | vile_wretch wrote:
               | Yes I'm aware of the prices. You not liking the price of
               | an app doesn't make it "cancer". Personally I think the
               | fact that they have found a model that works and that
               | doesn't require releasing entire new versions of the app,
               | keeps legacy users' versions up-to-date and bug-free
               | while continuing to deliver new features and improvements
               | should be celebrated. Especially from an independent
               | developer team who clearly loves the craft.
        
       | z5h wrote:
       | As a long time amateur photographer (using physical cameras and
       | lenses), I have Halide (by the same company) on my iOS home
       | screen for when I need to take a real phono on my iPhone. I use
       | it all the time without issue. And would recommend it to any
       | photographer.
       | 
       | So I paid for Kino without hesitation. Just fired it up, set BNW
       | grade, pressed record, and it immediately crashed. Tried again
       | and it crashed again. Tried AGAIN and it worked... (iPhone 13
       | mini, iOS 17.4.1).
       | 
       | I have faith this will be worked out soon.
        
         | sandofsky wrote:
         | Sorry you ran into that. I distinctly remember testing the 13
         | mini, due to notch layout issues, so this is unexpected. As
         | soon as the crash reports come in, we'll dig into that.
         | 
         | Unfortunately, while we had a QA person on this, and nearly 100
         | beta testers, the iPhone camera APIs are a mine field. We'll
         | get a fix out as soon as we have details.
        
           | danielskogly wrote:
           | Same issue on my iPhone 13 mini 17.5.1, tried with Sando.
           | Crashed immediately after beginning filming
        
           | ungamedplayer wrote:
           | I heard that the iPhone landscape was not fragmented though.
        
             | zamadatix wrote:
             | Definitely fragmented, even within the same generation and
             | software version there are clearly meaningful hardware
             | differences, but more like "dry mud" cracked apart than
             | "grand canyon" cracked apart in comparison to other
             | options. Still something you have to deal with though, no
             | getting around that.
        
             | sandofsky wrote:
             | If you stick to the high level "Hey, take a photo for me"
             | APIs, it isn't a problem. If you want to take advantage of
             | hardware specific features, the iPhone camera system varies
             | from generation to generation, and sometimes within a
             | single generation. On top of this, the AV frameworks have a
             | mountain of undefined behavior which easily breaks with iOS
             | updates. There are tons of iOS and model specific code
             | branches that have cropped up in Halide over the years.
             | 
             | That said, it doesn't hold a candle to Android
             | fragmentation. It's a major reason we will not touch the
             | platform.
        
           | infinitedata wrote:
           | This looks really promising, hope all goes great! My only
           | concern is reading that you do collect crash reports despite
           | being privacy-focused. How much information is there to
           | identify the picture/video taken or the device/person?
        
             | js2 wrote:
             | There's two possibilities.
             | 
             | 1. They're using the crash reports provided through App
             | Store Connect. These are stack traces with no personally
             | identifying information. You can enable/disable these under
             | Settings > Privacy & Security > Share With App Developers.
             | 
             | 2. They're using a third-party crash reporter. Under the
             | covers these are often based on PLCrashReporter or KSCrash.
             | A few such as Firebase (previously Crashlytics) implement
             | their own exception handlers/stack unwinders. These are
             | typically anonymized, but at this point it's the app (or
             | the crash reporting SDK it includes) to decide exactly what
             | to report. Most apps will try hard to avoid PII because
             | that's easier than dealing with GDPR, CCPA, ATT
             | disclosures, etc.
             | 
             | > As soon as the crash reports come in
             | 
             | This leads me to believe it's (1) since third-party crash
             | reporters usually send in the crash reports as soon as the
             | app has restarted, while Apple delays crash reports in App
             | Store Connect. In which case the app itself isn't
             | collecting anything: it's iOS and you choose to opt-in when
             | you first setup the device.
        
               | wahnfrieden wrote:
               | Their privacy manifest shows that they do not collect any
               | data. So they are either not using Firebase or similar
               | for crash analytics, or their privacy manifest is
               | inaccurate and should be reported.
               | 
               | We must specify that we're collecting diagnostics (apart
               | from the ones Apple collects on our behalf for opt-in
               | users) even if they aren't attached to PII or user
               | identifiers. So if they're doing this honestly, it
               | indicates they are relying on Apple's opt-in crash
               | analytics exclusively.
               | 
               | In my experience at least 80-90% of users are NOT opted
               | in to sharing usage analytics with Apple, so they won't
               | receive most crash reports unless they're collecting them
               | through an undisclosed backdoor.
        
               | sandofsky wrote:
               | Yup. We just use Apple's crash reporting system.
        
         | col_rad wrote:
         | Same issue with iPhone 12 mini, iOS 17.4.1
        
         | shrew wrote:
         | Same phone and same OS version down to the patch number. I've
         | noticed UI hangs and stutter when changing the grades, and BNW
         | in particular seems to cause the biggest issues. Not yet
         | experienced a crash even if I flick between grades in quick
         | succession.
         | 
         | I did also find manual focus produced odd green visual
         | artefacts in the live view as you move the focus control.
         | 
         | With that said, it's a nice UI, hopefully the bugs can be
         | ironed out!
        
           | sandofsky wrote:
           | The green is focus peaking. In a future update, we plan to
           | make that opt-in in the UI.
        
             | shrew wrote:
             | Ah, my lack of knowledge rather than a bug then, my bad!
             | Thanks for explanation!
        
         | KennyBlanken wrote:
         | I paid for Halide and almost immediately afterward, they
         | announced a policy of locking new features made after whatever
         | version you had bought unless you bought it a second time.
         | 
         | It's the only app I've ever bought whose developer has done
         | that bullshit.
         | 
         | I won't make that mistake again.
        
           | fragmede wrote:
           | why would buying an old version entitle you to a new version?
        
             | zamadatix wrote:
             | For every couple year major versions (with decently
             | advanced notice it's coming and/or a recency allowance) I
             | think it's fair to charge anew but for minor improvements
             | over the lifecycle of a major version I think it's fair to
             | want to buy everything that will come in the major version
             | up front if you're making a one time purchase. Tons of
             | software is this way from Sublime to Windows to ZBrush to
             | an absolute crapload of games. In this model a one time
             | purchase is seen more as an alternative to holding a
             | subscription over the lifetime rather than the intent to
             | forego any future features or enhancements out of interest
             | of the exact current feature set being all you'll ever
             | want. There is also the "in-between model" e.g. IntelliJ
             | where you get the current version + a period of updates and
             | you can either stay with where it ends at that period or
             | pay a smaller amount for more updates.
             | 
             | I'm not sure which group the Halide changes mentioned above
             | fell into but just on the general topic I think it's a fair
             | expectation.
        
               | augustohp wrote:
               | They do something which is "common" in Apple-land (Dash
               | for MacOS does this, a Twitter client did this as well,
               | over and over): They get the same app, add some features,
               | call it v2, launch as a _new_ app and _remove_ v1 from
               | the store.
               | 
               | They don't "give" you the new version. They take away the
               | app you paid "once", and provide you with a version with
               | an expire date. So you have no choice. You either pay
               | them, again, or lose access to the v2 (subscription
               | based) app.
               | 
               | I don't mind paying for good software, I even think
               | Hallide is worth $60. But I won't make the same mistake
               | again. So best of luck Lux! I really wish you all the
               | success. If you treat your customers right this time.
        
             | Clamchop wrote:
             | "Entitled" seems like an inappropriate word here. OP isn't
             | entitled to the software, and the publisher isn't entitled
             | to repeat customers or the perception of being a good
             | value.
        
               | fragmede wrote:
               | What word seems more appropriate to you? "Entitled" is an
               | unfortunately loaded word, but it seems to be the verb
               | most appropriate to me.
        
               | _carbyau_ wrote:
               | I dunno. I understand "entitle" has connotations - like
               | the word "privilege" these days - but I thought this was
               | used in the straight sense of the word.
        
           | sandofsky wrote:
           | It sounds like you bought Halide 1. At the time, we had
           | supported Halide 1 for three years of huge feature updates
           | when we launched Halide Mark II. Rather than just drop Halide
           | 1, we gave everyone Mark II and a year of additional updates.
           | 
           | The alternative would have been to just release a separate
           | app called Halide 2 and stop updating Halide 1. In that case,
           | version 1 would probably fall apart pretty quickly due to OS
           | and camera changes year to year.
           | 
           | I'm genuinely curious if you'd have preferred we stopped
           | updating Halide 1, because we're always trying to find the
           | best way to support users while keeping the light on.
        
             | 2muchcoffeeman wrote:
             | How do you guys manage new versions?
             | 
             | Updates have always been a PITA on iOS. There's no way to
             | charge for them.
        
               | agos wrote:
               | they really don't. the last feature they released was
               | support for the action button on the new iPhones, seven
               | months ago
        
               | sandofsky wrote:
               | Following the action button release, we added deferred
               | processing support. It involved rewriting a bit of the
               | capture pipeline, but significantly speeds up 48MP
               | captures.
               | 
               | Following that, we had a series of bug fix updates while
               | we worked out the next major update. It's maybe 2/3 done,
               | but we had to shelf it until after the Kino launch for
               | external reasons.
        
           | aidenn0 wrote:
           | That's how literally every application I ever purchased prior
           | to 2008 worked...
        
             | yard2010 wrote:
             | Can you please give an example please as I never heard of
             | this bs in my whole life
        
               | liamwire wrote:
               | Without any malice or snide intent, I assume you must be
               | under 25? Quickest example that comes to mind is every OS
               | update to both Apple and Microsoft platforms until the
               | former went free. Hell, iPhone OS 2 was a paid upgrade
               | for iPod touch users.
        
               | aidenn0 wrote:
               | https://en.wikipedia.org/wiki/Adobe_Photoshop#Version_his
               | tor...
               | 
               | New version every 2-3 years which required a purchase. It
               | was a few hundred dollars every time you wanted to
               | upgrade (people may not remember this, but PS was the
               | "value" product when it launched; professional software
               | was often low 4 figures).
        
               | RowanH wrote:
               | 30+ years in the software industry. Everyone did this
               | back in the day - then it changed for 3 reasons (1)
               | completely unsustainable (2) people didn't upgrade, or
               | being forced to upgrade and pay large prices got grumpy
               | about it. (3) the money people figured out subscriptions
               | were more profitable.
               | 
               | There's tonnes of companies that have legacy 'pay
               | upfront' models, that hit the wall as they'd saturated
               | their markets, then their revenue stream dropped off and
               | all of a sudden saw the wall of transitioning to
               | web/mobile needing to happen and didn't have the funds to
               | pull it off.
               | 
               | I'd almost completely forgotten about it until I was
               | challenged by a prospect in a meeting monday 'is this one
               | of these new lease software systems, I want to own it!"
               | had to educate him on the way the world worked now...
        
         | ein0p wrote:
         | One time fee + good software = instant purchase from me as
         | well. Subscription usually means no deal. I don't lease my
         | tools.
        
         | firecall wrote:
         | FWIW, no issues on first run on my iPhone 13 Pro Max :-)
         | 
         | Could be related to the 13 mini cameras specifically.
        
         | parkersweb wrote:
         | Just to add - same issue iPhone 12 - iOS 17.4.1
        
         | totetsu wrote:
         | Crashed on an SE
        
       | pseudosavant wrote:
       | I'm interested in the benefits of this app for anyone who doesn't
       | have an iPhone 15 Pro that takes video in Apple Log. The post
       | made it seem it seem to me like an iPhone 15 Pro was required.
        
         | icelancer wrote:
         | Yeah, I am quite interested in the app but I would need this
         | cleared up as I have an iPhone 13 Pro.
        
           | dylan604 wrote:
           | The ability to record in log is very important. Without log,
           | you're never going to get the results as advertised on the
           | box. You can attempt to grade any footage from any camera
           | with any color grade software, but with a huge amount of
           | limitations. When recording in a format that is not "log",
           | you will have already trashed the majority of data an app
           | like this needs to make those subtle adjustments. In log, the
           | highlights tend to be preserved better as well as details in
           | shadows have not be crushed into oblivion. If your non-log
           | footage is brought in, the same knobs/buttons will be
           | available, but the data it is needing has been lost and it
           | just will not have the same effect. You will not be satisfied
           | with "its abilities" as you are now in the "you're doing it
           | wrong" with your workflow
        
             | icelancer wrote:
             | Unfortunately that's what I figured was likely to be the
             | case.
        
       | frankus wrote:
       | Kind of a tangent but I'm worried that "Kodiak" is not going to
       | pass the "a moron in a hurry" test
       | (https://en.wikipedia.org/wiki/A_moron_in_a_hurry) and could get
       | them in trouble. I for one read it as "Kodak" the first few
       | times. Hopefully they cleared it with the owner of the trademark.
        
         | hatthew wrote:
         | The design of the Kodiak card (logo? icon? not sure if there's
         | a better word) also seems like it's intentionally mildly
         | reminiscent of the Kodak logo, without being close enough that
         | it's obvious at first glance.
        
       | lxhrstn wrote:
       | Looks very cool - but will be curious to see how the results from
       | this end up comparing to Blackmagic's excellent (and free) pro
       | iOS video app
       | (https://www.blackmagicdesign.com/products/blackmagiccamera)
        
         | dylan604 wrote:
         | I don't see a way to grade the footage from within the BMD app.
         | Their app seems more designed to take advantage of the
         | ProRes/log captures intended to be used in Resolve Studio. This
         | app allows you to do the grading on your device. So that's a
         | pretty obvious difference. If you're someone using Resolve,
         | you'll probably be enticed by the BMD app as it fits your
         | existing workflow. If you're someone looking to stay on device
         | or just don't have a computer, this gets you to a similar
         | ability right there
        
           | fassssst wrote:
           | You can apply a LUT to the capture. They also have a good
           | Davinci Resolve iPad app; maybe they'll make an iPhone
           | version in the future.
        
             | dylan604 wrote:
             | Applying a LUT is not the same thing as color grading. It's
             | simply applying a LUT. The app that was specifically linked
             | to is not Resolve. It is an app tapping into the new
             | features introduced with the newest model device. If you
             | use the linked app to acquire footage with your phone, you
             | would still need to make that data available to the iPad
             | version of Resolve. Again, this app does not require that
             | at all.
        
               | caseyy wrote:
               | How is color grading applied if not with LUTs? You know
               | that when you do color grading with apps like Resolve, it
               | is stored in memory as a LUT, right?
        
               | dylan604 wrote:
               | > How is color grading applied if not with LUTs?
               | 
               | No absolutely not. In Resolve specifically, you have
               | nodes that you apply to the video where each node allows
               | for specific settings to be applied as part of the grade.
               | In a true grading session, you dial in the settings for
               | black levels, white levels, contrast, saturation as
               | primaries. Then there's secondaries which start
               | finessing. You can then draw windows/mattes to isolate a
               | specific area or specific color range (think color image
               | where everything is B&W except the red rose/red car/red
               | dress style) to apply the grading. There's also tracking
               | of those windows. There's so much more going into color
               | grading than "apply LUT here". Just look at the control
               | surfaces for Resolve and the number of
               | knobs/buttons/rollers. Would something that just applied
               | LUTs need all of that?
               | 
               | > You know that when you do color grading with apps like
               | Resolve, it is stored in memory as a LUT, right?
               | 
               | Source? That's a very gross oversimplification of what a
               | color session is like. LUTs don't do tracking. LUTs don't
               | do keys. LUTs don't do mattes.
               | 
               | You are doing colorists a disservice if you think grading
               | is just LUTs.
        
               | lukevp wrote:
               | I also thought grading was just LUTs. Does kino let you
               | do all of the things you mentioned directly in the app?
        
               | dylan604 wrote:
               | Might I ask why this is all you thought a grading session
               | involved? Clearly, this is a touchy subject for me as I
               | spent a few years as an assistant to a very talented
               | colorist. The plethora of YouTube videos saying color
               | correct using my amazing LUTs available when you join my
               | Patreon blah blah nonsense is really sad.
               | 
               | There are some truly amazing colorists, and then there
               | are people that claim they are colorists when they just
               | applied a LUT. I would be embarassed to call myself a
               | colorist that way. With my experience, I still do not
               | call myself a colorist. I also don't go around calling
               | myself a DP because I own a camera and make pretty
               | pictures, yet people go around with no real training
               | calling themselves that because it's cool.
        
               | lomase wrote:
               | You are on a tech forum. People are going to talk about
               | the technologies that make possible color grading.
               | 
               | Without LUTs, Look Up Tables, a computer would not be
               | able to do color grading.
        
               | th0ma5 wrote:
               | This is all I ever hear though. It isn't (just) LUTs, a
               | bunch of posturing, and then "but it is magic that I
               | can't share or you wouldn't understand."
        
               | dylan604 wrote:
               | Not understanding might not be far from the fact, but it
               | is probably just posturing. I doubt most of the Tubers
               | understand it themselves which is the real reason they
               | can't share. They saw it on some other YT video, and then
               | made it like it was their own idea.
               | 
               | I've tried to explain how to use waveforms/vectorscopes
               | and why they are important. Those things are rarely used
               | any more, and people just don't realize how much more
               | difficult they make it on themselves by not using them.
               | Just because you can push that knob to an 11 doesn't mean
               | you should. Pushing that knob while looking at the scopes
               | will tell you when to stop. This was life or death when
               | making content for broadcast.
               | 
               | Also, I've seen all sorts of weird things that blindly
               | applying a LUT wouldn't solve. There was a specific Red
               | camera in town that had a very strange issue where the
               | green color channel was not recording correctly. One
               | shoot we had footage on was of an ice cream type place
               | that had lots of whipped cream on the desserts. However,
               | as you pushed the levels up, the green lagged behind so
               | as the red and blue channels were maxing out the color on
               | the screen went magenta. Applying a LUT would have looked
               | terrible, but the colorist was able to go in to adjust
               | the levels of the green channel separately so that the
               | cream went back to white. It saved the shoot because a
               | camera was not working properly.
               | 
               | There's also interesting tricks to do like when shooting
               | through windows of a high rise will give a green tint to
               | things. So lowering just the green channel will bring
               | things back which could be a specific LUT, but the thing
               | with LUTs is they tend to get used for the wrong reasons.
               | Shooting underwater without a filter can also be dialed
               | back, but it's specific to camera/depth type of
               | situations.
               | 
               | Another common ask was to "open up the eyes". Well lit
               | faces are notoriously hard as the sunken eye sockets just
               | naturally shadow. So you add a window to the eyes and
               | push the exposure up to achieve the effect that no LUT
               | will ever achieve. If the camera moves for a tracking
               | shot, the windows can track along with it. No LUT will
               | ever accomplish that either. The eye is naturally
               | attracted to the brightest area of the screen, so there's
               | ways of grading something so that it suddenly receives
               | some attention that a LUT would not get there, again
               | using windows. Some of the internationalization of
               | releases have small forensic tells in them to indicate
               | which locale it might have been leaked from. One specific
               | example was a stack of towels in the background of
               | various colors. Through color correction, they changed
               | the colors of the towels to be different for each region.
               | 
               | So so so many things that well graded footage can have
               | done to it that "you wouldn't understand" but would never
               | come close to achieving with a LUT. Wouldn't understand
               | is very harsh though, and is a total cop out from someone
               | that sounds very pompous. I would say "wouldn't consider"
               | as something that could be done let alone needed to be
               | done.
        
               | th0ma5 wrote:
               | Tracking eyes and reducing shadows within a mask is ...
               | Beyond what I would call grading. It all feels like some
               | serious gatekeeping. Thanks for your reply heh but there
               | sure is a lot of FUD out there in the mastering and
               | grading world.
        
               | dylan604 wrote:
               | Beyond color grading? Gate keeping? (whatever in the
               | world you mean by that).
               | 
               | Might I ask how much experience you have with the world
               | of professional color sessions? I have been in film/video
               | post pretty much since graduating high school, so I have
               | been a part of prepping content/materials for a color
               | session for decades, but have also spent several years
               | working at a post house that only did color correction.
               | I'm guessing that it is you that has the incorrect
               | understanding of what goes on in a color grading session.
               | If you want to go around thinking that applying a LUT is
               | all that happens in a grading session, then you might as
               | well think that anyone that uses Wix or Squarespace is a
               | web designer, or anyone that assembles Ikea furniture is
               | a craftsman. Your definition would be very skewed.
        
               | th0ma5 wrote:
               | Lol back to "it's not just luts lamer" heh ... In the
               | computer world in my experience people who just like to
               | say people are wrong never go anywhere, but it sure does
               | feel a requirement of the entertainment industry.
               | 
               | Just to be clear, I don't believe that it's just look up
               | tables ... But I'm starting to believe that that's all
               | you know to gripe about.
        
               | dylan604 wrote:
               | Wow, that's just so far off basis, it's flabbergasting.
               | 
               | I've gone into so much detail on what goes on during a
               | color grading session, yet you keep coming back to "but
               | it's all LUTs" in the end. You're totally ignoring all of
               | the work and effort that went into generating those LUTS.
               | You're coming across like you could just download a LUT
               | called TheMatrix.lut and any footage it is applied to
               | will look just like The Matrix. That's not going to
               | happen.
               | 
               | Somebody else came at me that they build AAA video games
               | and that's their background with grading with LUTS.
               | That's not even the same realm of grading camera
               | originated footage. Being unable to recognize and admit
               | that is just not worth arguing and that's where I left
               | that one. Clearly, you are absolutely right in your mind
               | and unwilling to acknowledge anything other than what you
               | hold true.
        
               | th0ma5 wrote:
               | I know it's not just lookup tables. I'm waiting for you
               | to talk about something other than that lol
               | 
               | I think the real reason why everyone including all of
               | your cohorts behave like this is because when you press
               | people they realize that they don't have a good way to
               | explain it. It's a very fickle and varied thing per
               | project and if you dig into any one example, it seems
               | really silly and that brings out artists insecurities
               | about how everything that they do is actually pretty
               | silly. Whereas you know, say an experienced computer
               | professional knows that everything is BS and they don't
               | get so hung up on feeling called out by dumb things.
               | 
               | So yeah, I guess I'm used to the computer world where
               | information sharing and how you share that information is
               | so descriptive about where you're coming from. I guess
               | I'm trying to figure out where you're coming from and it
               | seems to be mostly that you have to deal with a bunch of
               | idiots.
               | 
               | I do believe that there is a whole world of people out
               | there that just think it's a lookup table. I'm sorry that
               | that's all you deal with and that you can't explain it
               | more than just to complain about those kind of people.
        
               | dylan604 wrote:
               | What more could you possibly need me to explain? I've
               | provided much more detail than a lot of the YT tutorials
               | of saying download my LUT. I've described recognizing
               | that as the signal was pushed to the max the color
               | changed from white to magenta and the actual cause coming
               | from a bad sensor in a camera not delivering enough data
               | in the green channel which required using the grading
               | software to isolate and push the green channel harder so
               | that it went back to the desired white. I've briefly
               | talked about the basics of primary and secondary grading.
               | I've talked about using the scopes to see how the
               | adjustments you are making are actually affecting the
               | signal. I have provided much detail on how a grading
               | session is not just applying a LUT. I have never in a
               | serious conversation said that's proprietary knowledge
               | and you're not worthy. I have openly shared. You have not
               | actually asked any direct question other that taking
               | offense and my offense.
               | 
               | I really don't know how you think me and my cohorts are
               | behaving. Is it that we (extrapolated from conversations
               | I've heard) get offended because someone calls themself a
               | colorist because they can apply a LUT? You think this is
               | pompous that we do not agree that the ability to apply a
               | LUT is the same thing as running a full color session? At
               | this point, I'm really not sure what high horse you are
               | on or that you think I am on.
        
               | caseyy wrote:
               | You seem to misunderstand the role of LUTs in color
               | grading. LUTs (Look-Up Tables -- a simple multi-
               | dimensional array data structure) describe how one color
               | is transformed into another, and they are used for
               | efficient color transformations. In Resolve, the tools
               | you described help build a LUT in memory, which is then
               | applied to each pixel in each frame, often using SIMD
               | instructions for efficiency. This avoids the need to
               | procedurally apply each setting to each pixel
               | individually, which is way slow.
               | 
               | Drawing windows, mattes, tracking, and other masking
               | tools determine where and how the LUT is applied within
               | the rendering pipeline.
               | 
               | > Source? That's a very gross oversimplification of what
               | a color session is like. LUTs don't do tracking. LUTs
               | don't do keys. LUTs don't do mattes.
               | 
               | I work in AAA games and have written code for tonemapping
               | and color grading. We often use a gbuffer (graphics
               | buffer that could be seen as a 2D screen-shaped image
               | that is never shown) to mask different objects in the
               | scene and apply different LUTs accordingly. So, it is not
               | only LUTs that are applied in a similar screen-space way,
               | but also masking is similar.
               | 
               | > There's so much more going into color grading than
               | "apply LUT here". Just look at the control surfaces for
               | Resolve and the number of knobs/buttons/rollers. Would
               | something that just applied LUTs need all of that?
               | 
               | On a low level, it essentially is about applying LUTs.
               | How you create these LUTs and how you mask their
               | application are crucial aspects of the process. But
               | ultimately, a LUT is applied to pixels. You are talking
               | about the artistry techniques involved in making a LUT
               | and masking where it is applied, which is not debated.
               | 
               | LUTs are not just files you can import and export to
               | grade the whole image or frame. They are a fundamental
               | compact data structure that makes SIMD operations easy,
               | which is why they are used in grading. If you set up a
               | color grading pipeline with nodes in Resolve, it is very
               | likely compiled into one or more LUTs, which are then
               | applied to the frames.
        
               | dylan604 wrote:
               | My contention isn't how a LUT works in the background
               | technically, but the fact that people consider applying a
               | LUT all of what a colorist does. If you want to simplify
               | it to that level, then it's really not even a
               | conversation worth having as that's not the answer to the
               | question.
        
               | caseyy wrote:
               | > If you want to simplify it to that level, then it's
               | really not even a conversation worth having
               | 
               | Hehe, you are not wrong.
        
               | janekm wrote:
               | The Kino introductory blog post makes quite clear that
               | all they do is apply one of a set of LUTs that ship with
               | their app. Personally I'd be interested in one that tried
               | to apply colouring more "intelligently", e.g. detecting
               | faces etc and applying appropriate settings.
        
         | lxhrstn wrote:
         | The app is obviously targeting a different audience, but having
         | bought it and recorded some test footage on it now, it has
         | considerably fewer features than Blackmagic Cam for
         | videography/cinematography pros - no zebras, focus peaking,
         | stabilisation settings, anamorphic de-squeeze, etc - even
         | commonly-expected framerates like 23.98fps / 29.97fps and
         | settable aspect-ratios like 2.39:1 aren't available as far as I
         | can see.
         | 
         | Would hope to see them address these missing features in future
         | updates, but at the moment there's nothing here to make me move
         | away from Blackmagic for "serious" iPhone videography.
        
           | burntwater wrote:
           | I for one would love to see us drop the fractional frame
           | rates (29.97, etc). They're an archaic technical relic that
           | cause trouble when working with timecode. At Sphere we
           | debated standardizing on 30/60/120fps but ultimately decided
           | it was a battle we didn't want to fight in an already
           | complicated building.
        
             | voltaireodactyl wrote:
             | FWIW, I truly hope 24fps never goes away entirely.
             | Something about it is the key to making movie stars look
             | like legends and regular people look like a stars, imo.
        
               | qingcharles wrote:
               | Yeah, agree on 24fps, and I don't think poster above you
               | meant to remove 24, just those annoying NTSC/PAL rates
               | that are close to integers, but aren't and are stupid as
               | hell in an all-digital 2024.
        
               | yard2010 wrote:
               | NTSC and PAL used as actual region locks back in the
               | ps1-2 days.
        
               | burntwater wrote:
               | Yeah, what qingcharles says. I personally can't say I've
               | seen what's special about 24fps artistically, but it
               | doesn't bother me from a technical perspective (as much).
        
               | voltaireodactyl wrote:
               | As someone who lives more on the artistic side than the
               | technical, but appreciates both, that's honestly
               | reassuring to hear.
               | 
               | And for what it's worth: I think 24fps is partially why
               | people of frankly similar talent and beauty look
               | untouchable on film, but just like some dude on social
               | media. My personal back-filled theory is that it's
               | something to do with the fact that 24fps creates more
               | gaps for your imagination to fill in with whatever burns
               | inside your personal subconscious -- those "missing"
               | frames let you "see" in Russell Crowe or whomever just a
               | little bit more of yourself than is possible in gapless,
               | real-time reality. Sort of like how old photos with lower
               | resolution feel comforting and organic, because they're
               | cloudy like dreams, unlike the stark reality that can be
               | achieved by modern lenses.
               | 
               | It would also somewhat explain why high FPS works better
               | for things like sports (where most of the awe is that
               | you're watching real people do these amazing things) and
               | video games (where the awe comes from actually embodying
               | the figure on screen and existing in their full framerate
               | surroundings).
        
               | mrandish wrote:
               | I too have a similar subjective sense from being in and
               | around film and video production over the last couple
               | decades about that "cinematic something" look we
               | associate with film. However, I'm not sure we're being
               | accurate in thinking it's entirely the frame rate.
               | Certainly that's part of it but I think it's entirely
               | possible we'd view 30fps as every bit as good - _if_ all
               | other things were equal.
               | 
               | I think very few people (including myself) have ever seen
               | a true side-by-side test where _everything_ other than
               | 24fps vs 30fps is perfectly identical. This is because
               | correctly engineering such a head-to-head test is
               | surprisingly difficult. In addition to having identical
               | (or nearly identical) content shot in cinematic style,
               | there are several other variables which each have to be
               | technically correct. These include having the same signal
               | chain from camera shutter speed, capture, compression,
               | edit and grading to distribution format, playback device
               | and display.
               | 
               | One thing that's especially tricky is whether the 24fps
               | content ever goes through a 3:2 pulldown conversion (or
               | similar). A significant amount of high-quality big-
               | screen-film-sourced content originally made in 24fps goes
               | through this sort of pulldown when viewed at home - even
               | when the source is 24fps (whether Blu-ray, Netflix,
               | Amazon or Apple). This pulldown process definitely
               | imparts a look many associate with being "cinematic". Yet
               | what we see in an actual theater is native 24fps so
               | that's what we need to match for an accurate comparison.
               | 
               | Having recently upgraded my dedicated high-end home
               | theater I was surprised that every device from playback
               | source (streaming box or Blu-ray), AVR and 4k HDR
               | projector - while being native 24f capable - defaulted to
               | having the native 24f turned off in settings (thus
               | silently applying a real-time 3:2 pulldown to the native
               | 24f source). This was only discovered during detailed
               | calibration using test signals. This means many people's
               | impressions of 24fps may actually have been formed
               | watching 24fps content automatically converted to 30fps
               | with 3:2 pulldown by their source, AVR or display.
               | 
               | I suspect associating my subjective sense about
               | "cinematic" with the label "24fps" may not only be
               | erroneous but unfair to 30fps. Technically, 30fps has
               | advantages in reducing motion judder on fast-moving
               | objects and camera pans. A good example of this is the
               | Hollywood-produced pre-digital 24fps Oliver Stone
               | football movie "Any Given Sunday" which was shot entirely
               | on film. They did the best they could with 24fps but some
               | of the fast, ball-tracking camera pans are extremely
               | distracting - something 30fps would have definitely
               | helped if it had been an option back then. Nowadays, for
               | the first time, the industry has some freedom to choose
               | frame rates and I wonder if, done properly, 30fps might
               | be a better option in which us film-look purists would
               | lose nothing of what we love but gain in reducing some
               | unavoidable artifacts from 24 frame's limitations.
        
       | beezlebroxxxxxx wrote:
       | > With AutoMotion, Kino automatically _choses_ the best exposure
       | settings for cinematic motion blur.
       | 
       | The part I've italicized above should be "chooses".
       | 
       | Great looking app though!
        
         | jihadjihad wrote:
         | It's not the only typo, either (not a big deal, but I noticed
         | it too)
         | 
         | > For one, there are artists who _sculpts_ the contrast and
         | color
         | 
         | emphasis mine
        
       | ValentineC wrote:
       | As a former happy Halide user, I bought their previous new app
       | Spectre on launch, but sadly haven't found a good chance to use
       | it.
       | 
       | (Why "former"? I switched over to Apple's Camera app for the bulk
       | of my casual photography when Apple introduced Live Photos, since
       | I really like the added vividness of having a video moment
       | attached.)
       | 
       | I don't do many videos, and the Camera app (along with their
       | Action Mode software video stabilisation) seems to do everything
       | I need it to, so I'm not sure if I would be able to use any of
       | the "pro" features here at all.
        
       | atan2 wrote:
       | "one simple principle: make good products and charge money for
       | them."
       | 
       | Thank you for the one-time purchase option. It's a win already on
       | today's software world.
        
         | ertgbnm wrote:
         | I give it 2 years before they have regressed to a subscription
         | model.
        
           | ashton314 wrote:
           | Their other apps are much older than 2 years and still have a
           | buy-once model. This company has a good track record. (There
           | is a subscription for some long-running services if I'm not
           | mistaken.)
        
           | dghlsakjg wrote:
           | They have been around successfully selling apps with this
           | business model for a lot longer than 2 years, why do you
           | think they plan on changing it?
        
             | Kerrick wrote:
             | FiLMiC Pro, another pro camera app for iPhone, also existed
             | for years [0] and sold with the one-time-purchase business
             | model. They're now a subscription [1] and owned by Bending
             | Spoons / Evernote. (Plus, more bad news [2]...)
             | 
             | [0]: http://web.archive.org/web/20111130073123/http://www.f
             | ilmicp...
             | 
             | [1]: https://www.cined.com/filmic-pro-is-joining-forces-
             | with-bend...
             | 
             | [2]: https://www.theverge.com/2023/12/3/23986187/filmic-
             | staff-lai...
        
               | dghlsakjg wrote:
               | That kind of proves that one time sales can be a
               | successful business model, doesn't it?
               | 
               | They were a successful business employing 23 people after
               | more than a decade on the one time sales model!
        
               | bowsamic wrote:
               | No one said it's not possible to be successful with it
        
             | colechristensen wrote:
             | What happens is you run out of new people to sell your
             | niche app to (or hit a long rather thin tail) while
             | continuing to provide updates for your existing userbase.
             | So you either have to release arbitrary new versions from
             | time to time leaving the old ones neglected and eventually
             | unsupported (or with the overhead of supporting several
             | versions) or you switch to a subscription model.
             | 
             | It's happened with so many businesses.
             | 
             | Maybe the solution here is to stop supporting _new_ phones
             | with old versions. So your app works forever but if you
             | upgrade your phone you have to buy the software again. It
             | 's hard to find what feels fair.
        
               | volleygman180 wrote:
               | Subscription fatigue is very real today, but to your
               | point, as a business you can't provide eternal updates
               | (work) for free.
               | 
               | In the old days, you'd buy a new version of Mac or
               | Windows or any software that you run on it (Office,
               | Parallels, etc.) when you wanted the new features each
               | year.
               | 
               | I think Apple's App Store has a lot to do with why
               | everything is now subscription-based. They used to offer
               | developers a smaller Apple-commission (15%) for
               | subscription sales instead of the typical 30% for in-app
               | purchase sales and paid-apps.
               | 
               | This was great for businesses, but in my opinion, only
               | service businesses should be subscriptions - this
               | transition would help reduce subscription fatigue. Normal
               | software should mostly go back to just issuing new
               | versions each year (or whatever frequency), so that
               | consumers re-frame the purchase cycle to something that
               | feels more reasonable again.
               | 
               | In order for this to occur, however, Apple may need to
               | adjust the App Store algorithms. If you were to launch a
               | new app (ex. "Kino v6"), you'd start all over again from
               | day 1 with 0 app ratings and reviews, and not rank well
               | on any keywords nor in the top apps charts.
               | 
               | Some apps simply rename their app with each new version,
               | but that introduces similar complexities, especially for
               | users who already paid & downloaded the previous
               | "version". So in a big way, the App Store de-incentivizes
               | any kind of transition away from a subscription-based
               | business model.
               | 
               | The "new versions" business model vs. subscription may be
               | similar cost to consumer (it wouldn't support monthly
               | users), but it would allow consumers to only update when
               | their _ready_ and could continue using an old app version
               | (especially on older devices) as long as they 'd like. If
               | a customer really likes the software, they'd likely buy
               | the new version to access new features & device support
               | before too long anyhow
        
               | sunnybeetroot wrote:
               | What do you mean used to take 15% commission, that has
               | never stopped since the small business plan became
               | available.
        
               | volleygman180 wrote:
               | I mean that initially the 15% commission was only for
               | subscription sales. Then more recently, Apple added the
               | small business program which gave 15% commission for
               | _any_ sales (not only subscriptions), at least for
               | smaller companies
        
               | RajT88 wrote:
               | > Normal software should mostly go back to just issuing
               | new versions each year (or whatever frequency), so that
               | consumers re-frame the purchase cycle to something that
               | feels more reasonable again.
               | 
               | One way which feels fair that I have seen companies do is
               | provide "Maintenance".
               | 
               | Premium paid support offerings which also includes
               | upgrades to any versions released during your contract
               | duration. It's enterprisey, and maybe weird for a camera
               | app (how much support could you possibly really need?).
        
               | KoftaBob wrote:
               | What about releasing new features as in-app purchases?
               | This way you can make money from existing users too.
        
           | tonetegeatinst wrote:
           | Personally, even if I don't personally purchase this, I hope
           | your wrong because I am strongly against subscriptions in
           | most cases.
           | 
           | I see cases where it makes sense...but I also see the need
           | for development to get paid their salery, and once you have
           | reached all the users you can....their is no new user
           | growth....and if your just selling based off a one time fee
           | then that means you got very little income except the random
           | guy who might donate, but a company shouldn't rely on
           | donations to keep products alive.
           | 
           | If the thing needs updates or changes regularly say once very
           | 6 months....due to changes in standard or just keeping things
           | updated....this stuff costs money to keep developers paid.
           | 
           | My crude C program I wrote that converts an input between
           | celcius or Fahrenheit is not really going to change. Unless I
           | want to also support data inputs other than floating point
           | numbers, I don't need to update or modify anything. But other
           | stuff is more complex and might change due to standards,
           | advancements, and the needs of the users.
        
             | earthnail wrote:
             | The real problem is that people are afraid of paying high
             | one time prices. Subscriptions allow you to lower your
             | prices, which lowers the barrier of entry.
             | 
             | On iOS, it gets even worse as there never were high prices
             | to begin with. Which means that the OTP model was never
             | very sustainable.
        
               | mewpmewp2 wrote:
               | I don't understand what people have against
               | subscriptions.
               | 
               | To me that's the fairest. First, it incentives them to
               | make a good product, and keep developing it as opposed to
               | just throwing it out there and then not updating.
               | 
               | And secondly it's also fair for the customer. If I don't
               | find something useful I might stop using it after a week,
               | but I paid the full price, same as if I found it useful
               | for years.
        
             | abdullahkhalids wrote:
             | What do, say, furniture stores do when they "run out of
             | users"?
             | 
             | > If the thing needs updates or changes regularly say once
             | very 6 months....due to changes in standard or just keeping
             | things updated....this stuff costs money to keep developers
             | paid.
             | 
             | The problem is of course, that the industry has settled
             | into a nash equilibrium of constantly changing things, so
             | regular people have to continuously update software, as a
             | way to charge rents, on top of whatever productive
             | improvements they provide.
        
               | zuminator wrote:
               | Sofas don't need constant bug fixes; they don't
               | inexplicably stop working when someone upgrades their
               | apartment with a new TV. Also, the up-front cost of a
               | piece of furniture is a couple of orders magnitude higher
               | than most apps, which help keeps the retailer in the
               | black until it's time for the customer to buy another,
               | similarly high priced item.
        
         | tekeous wrote:
         | That's what I said about Halide, before they moved it to a
         | subscription model.
        
           | ezfe wrote:
           | Only for new features right?
        
             | wilsonnb3 wrote:
             | Yeah and you can still buy it for a one time $60 purchase
             | if you want.
        
           | Jeremy0 wrote:
           | You must be confusing Halide with Filmic Pro.
        
             | prawn wrote:
             | I think they're talking about this, from Halide's page in
             | the App Store:
             | 
             | In-App Purchases Yearly $11.99 Monthly $2.99 One Time
             | Purchase $59.99
        
         | klysm wrote:
         | It's so much harder to sustain the business though. Obviously
         | it's better for the consumer, but way harder to run
        
         | baby wrote:
         | I just looked at two pomodoro apps on the app store, one had a
         | one-time purchase fee, the other had a subscription only model.
         | It's a freaking pomodoro app! I can't believe I have to pay for
         | that in the first place (why doesn't the countdown app of Apple
         | not have a widget =.=) but a subscription? People are greedy
         | af.
        
           | rahimnathwani wrote:
           | If you don't mind a PWA, I like this:
           | 
           | https://qoomon.github.io/time-timer-webapp/
        
           | runeb wrote:
           | iOS and macOS ships with Pomodoro. Open Shortcuts and you
           | should see it.
        
           | yumraj wrote:
           | > People are greedy af.
           | 
           | Personally, for smaller developers, I attribute this more to
           | ignorance than malice (greed). Pricing is hard so they just
           | look around and pick what they see happening around them
           | without taking a moment even to think, forget about doing
           | actual research.
        
             | hiatus wrote:
             | These smaller developers go through the trouble of building
             | an app and getting verified for distribution on the App
             | Store but don't give even a moment's thought to pricing?
             | Surely the easiest option is free compared to some
             | arbitrary monthly price and having to set up payments, etc.
        
               | mewpmewp2 wrote:
               | But why should people do apps for free?
        
               | Zambyte wrote:
               | People should be paid to do something, rather than be
               | paid for something they did.
        
               | mewpmewp2 wrote:
               | What? I create something, and I shouldn't be able to sell
               | it? What?
        
               | Zambyte wrote:
               | Software isn't a "thing" so there is nothing to sell. The
               | only way to monetize software is to monetize the labor of
               | writing it directly. When you "sell" "licenses" to
               | software, you're just double, triple, N dipping on
               | monetizing labor that already happened.
               | 
               | The alternative is charging to write software, which is
               | actually how most _people_ (employees) make money writing
               | software. Corporations take advantage of the difference
               | between paying people to write software, and charging
               | people over and over again to use the same software that
               | has already been written.
        
               | hiatus wrote:
               | I never said "they should do apps for free". I was
               | rebutting the idea that small app developers don't give
               | any thought to pricing and just use a monthly
               | subscription, which sounds like more work than just
               | giving it away for free. If they landed on a subscription
               | model they must have given it _some_ thought.
        
               | yumraj wrote:
               | Obviously they want to be paid.
        
               | fragmede wrote:
               | "having to set up payments, etc"
               | 
               | people (including me) complain about apple taking a 30%
               | cut from developers, but for that money, they do make
               | that part easy.
        
           | runako wrote:
           | > People are greedy af.
           | 
           | Putting on my Older Person hat for a moment, software from
           | indie publishers used to cost in the ballpark of $40 in the
           | late 1980s (that's ~$100 in 2024 dollars after adjusting for
           | inflation). $100 for a single version of a single app. When
           | the next point release comes out, the publisher might give
           | you a discount of 50%, so it might only cost you $50. A major
           | release was often required for compatibility with a new OS
           | version.
           | 
           | All the software we used back in the day? We spent
           | significant money on it.
           | 
           | Do you think apps like these pomodoro apps would sell in
           | sustainable quantities if it were $100 for major releases and
           | $50 for point releases? What if it were $100 to get the
           | current version every time iOS did a major version upgrade?
           | 
           | Or is it more likely that these apps would simply not exist?
           | 
           | People say they want one-time purchases, but the small $
           | subscriptions are more consumer-friendly than is immediately
           | apparent. And they support a vastly more comprehensive
           | software ecosystem.
        
             | cooper_ganglia wrote:
             | You could almost use this argument to convince me for a
             | complex software like the Adobe products that is constantly
             | getting new, major updates, but for a Pomodoro app?
             | Honestly, $1 seems reasonable.
        
               | runako wrote:
               | I should have been clearer. Apps from big publishers were
               | more expensive than the indies in the 1980s. And indie
               | shops that were charging ~$40 ($100 in 2024 dollars) for
               | their titles. This is a direct comparison to the type of
               | pomodoro app mentioned in the upthread comment.
               | 
               | The thing is, all software constantly needs new updates.
               | If not platform-driven, then security, bug fixes, etc.
               | 
               | The more niche (like a pomodoro app), the fewer users
               | over which to amortize the dev costs. A lifetime fee of
               | $1, sold to a huge audience of 100k paid users, will pay
               | for ~1 year of a single dev in the US, perhaps 2-3 years
               | of a developer in a low-cost country. And then where does
               | the money come from for updates in year 4 and beyond?
               | 
               | Subscription payments recognize the realities that a)
               | development never ends for most apps that are in use and
               | b) developers are not going to be free in the future just
               | because the publisher only charged once.
        
               | FireBeyond wrote:
               | > A lifetime fee of $1, sold to a huge audience of 100k
               | paid users, will pay for ~1 year of a single dev in the
               | US, perhaps 2-3 years of a developer in a low-cost
               | country. And then where does the money come from for
               | updates in year 4 and beyond?
               | 
               | I challenge you to demonstrate the Pomodoro app that has
               | a full time dev effort for a year, and then requires
               | anything more than piecemeal bug fixes or maybe a
               | recompile in that four years of support...
        
               | eropple wrote:
               | That application is also probably not selling 100,000
               | units, so adjust your expectations downward accordingly.
        
               | rexf wrote:
               | Apple Watch app, widgets, Live Activities, new phone
               | sizes... there are always things Apple wants you to add
               | over time. Do you want meaningful updates or abandoned
               | software? It doesn't take a full time job, but it's
               | significantly more than $1 per install
        
               | runako wrote:
               | Let me put it a different way.
               | 
               | You have already been paid everything you will ever get
               | paid for work you did in 2021. Next year, I want you to
               | do an unpredictable amount of work to support the 2025
               | iOS. How much will you charge me? Where will I get the
               | money to pay you? Why would I spend it on this instead of
               | something else where I might see a return?
        
               | CodeWriter23 wrote:
               | Adobe was $600 per update. Per app.
        
             | rchaud wrote:
             | > software from indie publishers used to cost in the
             | ballpark of $40 in the late 1980s
             | 
             | Why go that far back? The average computer back then cost
             | thousands of dollars, much more than what an iPhone costs
             | now in inflation-adjusted terms. The App Store is not a new
             | invention, it's been around since 2008, and for year apps
             | were sold for a flat one-time fee.
             | 
             | The reason everything is a subscription now is because
             | accountants decided that recurring revenue was how every
             | startup should be valued, and every vendor adjusted their
             | pricing structure accordingly.
        
               | chipotle_coyote wrote:
               | This is happening with a lot of companies that don't
               | really have to care about "startup value"; they're tiny
               | (sometimes even one-person) shops that aren't likely to
               | ever go public, be bought for millions, or so on. I think
               | you've got the cause and effect reversed for a lot of
               | these -- the App Store pricing model has driven the price
               | people expect to pay for apps down substantially, which
               | made the "buy outright and then buy a new version in a
               | couple years, at a discount, if it appeals to you" model
               | much harder to sustain. I don't love subscriptions for
               | apps that don't have a server-side component, but I get
               | it.
               | 
               | (The example of the Pomodoro app with the subscription is
               | pretty dubious, though.)
        
               | runako wrote:
               | > Why go that far back?
               | 
               | Because this is the era before really any major software
               | was sold by subscription. Even 2008 was a hybrid era
               | where some Web software was already subscription-based.
               | Consumer behavior had already started to shift by 2008.
               | 
               | > for year apps were sold for a flat one-time fee.
               | 
               | This model also makes a lot of assumptions about where
               | user data is stored and who is paying for that storage.
               | Many apps have non-trivial backend requirements to
               | support very normal use cases like "I also would like to
               | access this from a Web browser sometimes." Those
               | requirements cost money on an ongoing basis. One-time
               | purchases are not a good fit for this either. We do not
               | see many one-time purchases of Web software; many mobile
               | apps are essentially parts of a larger whole that
               | includes other modes of access to underlying services.
        
           | 1123581321 wrote:
           | That doesn't seem odd to me. Pomodoro/focus apps are a
           | category where people start casual, but end up developing
           | very specific desires that narrow their options. Someone
           | catering to that can charge a bit.
           | 
           | Whether it's ethical for developers to cater to that kind of
           | helpless behavior is another question.
        
           | gdubs wrote:
           | People are so used to the zero interest rate period of tech
           | that everyone expects the pricing model of VC backed startups
           | that can burn money forever and maybe figure out a business
           | model at some point.
           | 
           | Software costs time and money. People complain that they
           | don't want the same uninspired corporate created junk - and
           | then they balk at paying indie developers a reasonable amount
           | for apps.
           | 
           | So much work goes into this stuff! It's so tempting for indie
           | devs to just take the high paying job, and then congrats - no
           | more unique and interesting apps like this.
        
             | ricardobeat wrote:
             | I'm not sure what your point was. Is this in defense or
             | against IaP?
             | 
             | Most people don't balk at paying fair prices for an app,
             | but the definition has drifted so far that EUR7/month
             | (EUR84/year) is described as "fair" for a simple timer, and
             | that is plain absurd.
             | 
             | Halide goes for EUR69 one-time purchase, or EUR12,50/year.
             | For professional software that is really well designed and
             | is actually kept up to date. This should be the benchmark.
        
             | sitkack wrote:
             | What to ZIRPs have to do with Pomodoro subscriptions?
        
           | spiderice wrote:
           | > I can't believe I have to pay for that in the first place
           | 
           | > People are greedy af
           | 
           | I hope the irony of these two statements isn't lost on you
        
             | patrickcorrigan wrote:
             | I know right! I run a freemium B2C app and I get users
             | telling me this all the time. It's so ridiculous. No one is
             | forcing anyone to use the software. Go write your own
             | version and give it away for free.
        
           | ErigmolCt wrote:
           | Agree, it's frustrating to see simple apps like this
           | requiring a subscription model.
        
       | MaximilianEmel wrote:
       | What's the font they're using for the UI?
        
         | sandofsky wrote:
         | Halide Router, a custom typeface we commissioned.
        
       | Uehreka wrote:
       | > Speaking of accidental taps, when gripping the side of your
       | phone to keep things stable, we found it too easy to accidentally
       | tap buttons.
       | 
       | I have this problem CONSTANTLY with the iPhone 15 Pro Max, not
       | when filming, but when doing everyday tasks. Something about the
       | edge of the phone is such that a bit of my palm goes over just
       | enough of the screen to trigger gestures, and now the YouTube
       | video I'm watching is double speed or something I'm reading
       | scrolls to the top for no reason.
       | 
       | I'm generally good about not dropping my phone (knock on wood) so
       | I'd rather not get a case just to fix this weird touch
       | sensitivity issue. As far as I recall this wasn't an issue with
       | my iPhone 12 Pro Max.
        
         | MillionOClock wrote:
         | I frequently have exactly the same double speed issue on
         | YouTube, nice to know I'm not the only one
        
           | Uehreka wrote:
           | I will say I love this feature on my iPad (touch the screen
           | and hold without moving, the video will be 2x until you let
           | go) but I wish it could be turned on on a per-device basis.
        
       | tamimio wrote:
       | But blackmagicCam is free..
        
       | alin23 wrote:
       | This is great! Just yesterday I was looking for a way to get a
       | daylight 5500k white balance on videos the same way I do in
       | Halide but it seems there's no way to do that in the built in
       | camera app.
       | 
       | I know you can "lock white balance" but it is still nudging it
       | towards neutral before locking.
       | 
       | Unfortunately there's no white balance option in Kino, but I
       | already love its Auto Motion and manual focus. Maybe you'd be
       | open to adding a white balance control too?
       | 
       | I also think it would make sense to have an option to persist the
       | chosen white balance even after the app is quit. Same on Halide.
       | I prefer "daylight" on all my shots [1], but I have to switch
       | from AWB every time.
       | 
       | Sorry for the premature feature request, Kino is awesome anyway,
       | the UI is so so good! and thank you for launching it with 50%
       | off!
       | 
       | [1] https://m.youtube.com/watch?v=eQPPa_8Z13o
        
         | Chilko wrote:
         | On the linked page they mention that manual WB is on the
         | roadmap.
        
         | tehnub wrote:
         | You can do that with the (free) Blackmagic Camera app https://w
         | ww.blackmagicdesign.com/products/blackmagiccamera#:....
        
       | localfirst wrote:
       | is there something like this but for DJI action 4/pocket 3
       | camera? doesn't seem like this app will run on iphone se
        
       | TheJoeMan wrote:
       | "Opening a LUT file directly from an app will give you an option
       | to open in Kino...even works in Messages!" - Anyone able to test
       | how tapping on a .cube in iMessages opens in Kino? Last time I
       | tried to code something like this, Messages is the holdout in not
       | working properly. This StackOverflow I found requires a QuickLook
       | extension: https://stackoverflow.com/questions/22826978/custom-
       | extensio... So does Kino open directly or is there 2 taps to open
       | from iMessage?
        
         | SuurRae wrote:
         | It's sort of a PITA. Click on the name of the person who sent
         | you the LUT in iMessage and scroll down to "Documents". Tap on
         | the LUT file. Use the Share button in the lower left corner and
         | then, where it lists the apps, tap "More". You'll see Kino
         | listed. If you tap it, it will automatically import it.
         | 
         | Again, PITA, but given the iOS infrastructure, I'm surprised it
         | works at all.
        
       | tonetegeatinst wrote:
       | On graphene is so I'm unsure how well this could work...but I
       | might recommend this to my family members that only buy iphones.
       | 
       | Question I do have though: is the purchase done through the app
       | store or your website, and if its done via the app store or
       | website, can I use it on as many of my own devices attached to
       | the account? Or is it more of a 1 liscense per device?
       | 
       | Second: the presents you have sound nice and you mention that "Of
       | course you can turn off Instant Grade to save the original Apple
       | Log footage, allowing you the flexibility to change your look in
       | our video reviewer. " does this support saving the original apple
       | log footage, then opening that footage in the app and being able
       | to preview how the different effects would look? And can I export
       | the effected footage as a copy of the original that way I can
       | have both the original and graded footage without overwriting the
       | original data?
        
         | ihuman wrote:
         | It's a paid-up-front app, so you buy it through the App Store,
         | which means you can use it with any device you have that's
         | signed into the same App Store account. I don't see any in-app
         | purchases.
        
           | Tempest1981 wrote:
           | On the App Store it says: "Up to six family members can use
           | this app with Family Sharing enabled."
        
             | aprilnya wrote:
             | That's for family sharing with _other Apple IDs_ , but for
             | your own Apple ID there isnt a limit like that
        
       | al_borland wrote:
       | I'm tempted to buy this while it's discounted, but if I'm a
       | realist, I've taken 7 videos this year for a total of 2 minutes
       | 47 seconds. I'm probably not the target market, but I'm glad to
       | know options like this exist.
        
         | malshe wrote:
         | I am with you on this one. I looked through my photo library
         | and realized that the last video I took was from the New Year's
         | Eve :)
        
       | littlestymaar wrote:
       | The editorialized title should probably be changed. I get that
       | the original one ("Introducing Kino") is not descriptive enough,
       | but at the same time "Kino: Pro Video Camera" is misleading since
       | it's not a camera (let alone a professional one) but a camera app
       | for iPhone.
        
       | nerdjon wrote:
       | Is it just me or does the marketing seem to disagree with itself
       | a bit?
       | 
       | On the one hand it is talking about how until the iPhone 15 Pro
       | one of the issues is that you were stuck with whatever version of
       | the video your iPhone decided to record, but then it is talking
       | about how this recording app is not just recording straight log
       | and doing its own magic? What am I missing here, arn't they doing
       | the exact thing that they were saying was bad in the first place?
       | 
       | Related to that, they seem to talk about LUT's but if with this
       | we are saying that we can use these prebaked LUT's what exactly
       | does that get me over using prebaked LUT's in my video editor?
       | 
       | I am curious how this compares to BlackMagic Camera.
       | 
       | Also curious how this will standup when Final Cut Pro Camera
       | launches later this year (but that is obviously only valuable if
       | you use FCP).
       | 
       | For $10, I may download it and give it a shot. But I am not fully
       | sure I am seeing the value proposition here and I feel like there
       | has to be something I am really missing here. If it isnt
       | targeting the pro market as some commenters are saying, then what
       | is the point of this over the built in camera app?
       | 
       | For context, I do my recording on an iPhone 15 pro max so maybe
       | this isnt targeted at me?
        
       | janandonly wrote:
       | I did some quick testing. On my iPhone 15 pro it did not crash as
       | some reported.
       | 
       | But the app did create a video file that has audio backed in at
       | 2x the speed. So halfway true the video the audio stops already.
       | 
       | I guess this is an interesting app to keep eyes on after a few
       | updates.
        
       | vorprokuror wrote:
       | Hi, I've just bought the app, congratulations on your release!
       | Wishing for real time de-squeeze for anamorphic lenses users. And
       | one more thing. If there's any way to make it compatible with
       | various gimbals and I mean like actually compatible with
       | zoom/focus controls etc, it'd be a killer feature.
        
       | kentf wrote:
       | Take my money.
        
       | blehn wrote:
       | Does it disable (or allow for disabling) iPhone's dreadful
       | dynamic tone mapping? (It makes exposure-locked footage look like
       | auto-exposure is on)
        
       | bigdict wrote:
       | > let's walk through a few of the tent-pole features
       | 
       | Hehe nice job on the Apple lingo signaling
        
         | tptacek wrote:
         | Standard marketing language, used especially in the features
         | and series film industry. The Avengers is MCU tentpole IP.
        
           | bigdict wrote:
           | Never heard it in any context in tech other than Apple.
        
             | tptacek wrote:
             | https://en.wikipedia.org/wiki/Tent-pole_(entertainment)
        
               | bigdict wrote:
               | https://www.nytimes.com/2024/05/10/business/apple-siri-
               | ai-ch...:
               | 
               | > a tent pole project -- the company's special, internal
               | label that it uses to organize employees around once-in-
               | a-decade initiatives
               | 
               | https://news.ycombinator.com/item?id=13305285
        
               | tptacek wrote:
               | Pretty sure they lifted that from the features industry.
        
               | bigdict wrote:
               | sure, I'm just saying it's not "standard marketing
               | language"
        
       | drewbeck wrote:
       | This looks cool but the line about "show don't tell" is followed
       | by a LOT of telling.
        
         | ape4 wrote:
         | You're also not supposed to say "show don't tell"
        
         | OKThatWillDo wrote:
         | ...and accompanied by an image that shows a camera oriented the
         | wrong way for video
        
         | l33tbro wrote:
         | The copy is atrocious.
        
       | OKThatWillDo wrote:
       | A "filmmaking" app prominently features a camera turned the wrong
       | way (for video) on its homepage.
        
       | 999900000999 wrote:
       | Cries in Android.
       | 
       | Realistically I don't blame em, but it sucks to see IOS get all
       | the cool apps. With emulators coming to iOS I know my next phone
       | will probably be an iPhone
        
         | xster wrote:
         | A bunch of Android OEMs already baked into the OS's default
         | camera. The Honor Magic6 Pro for instance just lets you shoot
         | log or preview (or bake in) any number of lut while capturing.
         | I think they had it for 4 product cycles already.
        
         | zer0zzz wrote:
         | There's MotionCam Pro for android:
         | https://play.google.com/store/apps/details?id=com.motioncam
         | 
         | I myself feel the same, with emus on iOS the only missing class
         | of software at this point is like... Blink+V8 instead of
         | WebKit+JSC as a browser choice.
        
       | sonium wrote:
       | Literally every color grading example shows log footage as the
       | "before". Of course this lacks contrast and vibrancy because it's
       | not meant to be watched "as is". Please show me regular footage
       | as a baseline so it's a fair comparison.
        
         | tiptup300 wrote:
         | I didn't read this as a comparison against normal iPhone output
         | 
         | normal iPhone output is great looking just not "the look"
         | 
         | I prefer without a comparison of iPhones version.
        
           | IshKebab wrote:
           | It's a meaningless comparison. They're showing a "before and
           | after" but the "before" is something that nobody uses.
        
         | IshKebab wrote:
         | Yeah talk about disingenuous.
        
       | bambax wrote:
       | I like the still from Con Air (sporting Cyrus 'The Virus'), but
       | do people actually use a phone to shoot 'serious' movies? Even
       | amateur, super low-budget ones? When so many cameras that can be
       | bought used for dirt cheap, shoot D-Log, and many have
       | interchangeable lenses, and an actual shutter button, and
       | removable SD cards, etc.
       | 
       | Taking pictures with a phone is unpleasant enough, but shooting
       | movies is another world of pain.
        
         | tshaddox wrote:
         | I don't think the overall goal here is to increase the
         | frequency at which you choose an iPhone when you're carefully
         | considering which camera to use from a large selection of
         | available cameras.
         | 
         | Instead, I think the overall goal is to increase the video
         | quality for times when you _don't_ have the chance to carefully
         | consider which camera to use from a large selection of
         | available cameras. Your iPhone is already in your pocket.
        
       | justinator wrote:
       | I wish they just said, "color grading made easy on the iPhone 15"
       | in their copy. And then if they wanna dive in a explain it, fine.
        
         | sandofsky wrote:
         | The submitter linked to the announcement on our blog, which
         | goes into greater detail than our marketing.
         | 
         | https://www.shotwithkino.com
        
         | mewpmewp2 wrote:
         | Yeah, I may be stupid, but I initially thought it's a camera
         | that I can buy, kind of like GoPro, but for cinematic effects,
         | and I was trying to understand what the price is.
        
           | localfirst wrote:
           | same thought this was a smartphone based camera
        
       | uxcolumbo wrote:
       | It's refreshing to see you kept the website simple. No stupid
       | scroll jacking or fancy (read distracting) transitions or scroll
       | effects.
       | 
       | I like supporting independent software studios like yours who try
       | not to sell out, so bought it without hesitation, even though I
       | don't shoot a lot of video with my iPhone. This will probably
       | make me experiment more with video.
        
         | wilg wrote:
         | This is a blog post about the app, not the website. The actual
         | website has the fun you are complaining about:
         | https://www.shotwithkino.com/
        
           | uxcolumbo wrote:
           | Ha ok, didn't realize that.
           | 
           | The main site doesn't use scroll-jacking, i.e. scrolling
           | feels like walking through a muddy swamp.
           | 
           | The other effects are subtle enough that they don't make me
           | want to leave the site, i.e. make my laptop fan spin more
           | violently.
        
       | willseth wrote:
       | When I upgrade my iPhone I will buy this immediately.
       | 
       | It's unclear if you already support this, but I would love an
       | option to automatically bake graded footage back down to HEVC. I
       | will never edit most of the video I take, I just want to dial in
       | the look I want.
        
       | qwertox wrote:
       | That animation with the comparison swipes below "What if you
       | could use all that powerful extra color data and get a cinematic
       | look with one tap?" looks highly misleading. I've never seen
       | original videos as bad as the ones used in the "before"-state. Am
       | I wrong? I'm not into filming, so I might be.
        
         | zamadatix wrote:
         | As mentioned immediately prior to the comparison/line:
         | 
         | > Out of the box, Apple Log footage looks really flat. It's not
         | meant to look good. It's meant to be edited later.
         | 
         | The before/after is about how you can apply each of those
         | different prebuilt LUTs immediately with a tap, not about
         | comparing how much better edited log looks than unedited log.
        
         | CaptainOfCoit wrote:
         | > Am I wrong? I'm not into filming, so I might be.
         | 
         | Yes, it's because you haven't seen raw log video before. It'll
         | look very washed out when filming in log (and typically when
         | previewing recent shots) but then in post-processing you'll
         | actually tune the colors (called "color grading", in case you
         | wanna seek out more about it).
        
           | krackers wrote:
           | > washed out when filming in log
           | 
           | That's only because it's not viewed in the right color space?
           | (I'm using color space in the ICC sense to also include the
           | transfer function).
           | 
           | For some reason video folks seem really intent on creating
           | their own terms for everything that photographers already
           | standardized with ICC. And to make things worse they decided
           | to make the EOTF and OETF not be inverses of each other.
           | 
           | Of course things will look off if you display a log-encoded
           | image on a display that uses a power-gamma. You have to
           | linearize the input (invert the log-encoding) then
           | delinearize (inverse power) before sending it to the display.
           | With ICC-aware tools (that most photographer uses) this
           | conversion is done automatically for you (e.g. colorsync on
           | mac).
           | 
           | But for some reason video workflows are not icc color
           | managed. As I understand the oetf is basically unused
           | entirely: since edits are made under bt1886 conditions,
           | effectively baking in this bt1886 assumption on the viewer
           | side as well. This seems to be the exact opposite of how ICC
           | workflows work, where regardless of the monitor color profile
           | the editor uses, all edits are transferred to the underlying
           | source color profile of the image.
           | 
           | The only page I've ever seen which actually acknowledges that
           | "log encoding" is just an alternative to gamma encoding is ht
           | tps://imatest.atlassian.net/wiki/spaces/KB/pages/114161421...
           | , as I discussed in an earlier rant
           | https://news.ycombinator.com/item?id=37877599
        
             | CaptainOfCoit wrote:
             | > That's only because it's not viewed in the right color
             | space?
             | 
             | It's like that because it's the log encoding is not in a
             | display-ready color space. Many modern cameras can apply
             | LUT directly in the viewfinder though, so it's less of a
             | nuisance today. In reality, it isn't an issue, just
             | beginners get surprised when they see it the first time.
             | 
             | > For some reason video folks seem really intent on
             | creating their own terms for everything
             | 
             | Which to me makes sense. If I'm looking for terms that can
             | apply to many areas, it becomes harder to find the right
             | thing. I much prefer separated terms than the approach than
             | one term being used in many areas, so it gets easier to
             | search and talk about.
             | 
             | > actually acknowledges that "log encoding" is just an
             | alternative to gamma encoding
             | 
             | Not sure they are 100% alternatives though, but I'm much
             | more familiar with log encoding than gamma encoding. As far
             | as I understand, log encoding uses a logarithmic curve to
             | capture a wide dynamic range, preserving detail in shadows
             | and highlights for extensive post-production grading. In
             | contrast, gamma encoding applies a non-linear curve that
             | approximates human vision, producing footage with natural
             | contrast and color suitable for immediate viewing and
             | minimal post-processing.
             | 
             | But, I could also misunderstand the differences, and would
             | be happy to be told otherwise :)
        
               | krackers wrote:
               | >gamma encoding applies a non-linear curve that
               | approximates human vision
               | 
               | IIUC it's a similar bit optimization scheme to allocate
               | bits fairly across the entire dynamic range. The only
               | difference is the curve used (log vs gamma). You are
               | right in that "log" is probably more uniform from a
               | physics perspective (something about each f-stop getting
               | same # of bits) while "gamma" is supposedly more uniform
               | from a perceptual perspective (something about steven's
               | power rule). Note that even storing things in floating
               | point is also effectively a form of log encoding since
               | density of floating point numbers halves when you double
               | the range.
               | 
               | To me they feel more similar than they are different,
               | which is why it's annoying that there's this completely
               | parallel set of terminology used for photography vs
               | video-editing and I haven't been able to find a rosetta
               | stone to translate between the two (part of this is
               | undoubtedly because icc color management requires digital
               | computers, while film making existed as a field long
               | before that)
               | 
               | * log-encoding :: gamma encoding
               | 
               | * EOTF/OETF :: Gamma/transfer function (n.b. eotf not
               | necessary inverse of oetf, unlike gamma)
               | 
               | * LUT application :: ICC color space conversion
               | 
               | * Video-workflow (make edits directly in target color
               | space) :: Photo workflow (transfer edits to source color
               | space)
               | 
               | * NCLC tag :: ICC color profile
        
       | GaryNumanVevo wrote:
       | The original Matrix wasn't color graded like that! They only
       | pushed the green levels in the subsequent home video release!
        
         | joecool1029 wrote:
         | The original bluray release really went overboard to a jarring
         | amount with that green. The original had some green but nothing
         | to that level. Apparently the newer UHD release backed it down
         | closer to the original.
        
           | GaryNumanVevo wrote:
           | Yeah, I recently watched a 4k scan of the Matrix taken from
           | the original 35mm reels, it's a great time.
        
       | KennyBlanken wrote:
       | If you want to say "lets you do color grading", then fine. But
       | claiming/implying this can make "pro video" or stuff that looks
       | like it came out of a cinema camera is _absurd_. I know they don
       | 't say that outright, but it is heavily implied that the only, or
       | major, difference is just color space and grading. And the name
       | is just...laughable.
       | 
       | > On a technical level, why does video shot on an iPhone look
       | different than one shot on a big Hollywood camera?
       | 
       | ...and then they launch into color grading and whatnot.
       | 
       | The real answer:
       | 
       | Because the pixel pitch on a cinema digital camera is _four
       | times_ the area of the pixels on an iPhone which allows for much
       | greater light gathering which means lower noise, and the sensor
       | is far less limited by diffraction.
       | 
       | Because the iPhone lens, being so tiny, has almost zero depth of
       | field and that looks like shit.
       | 
       | Because the people operating the camera are very good at
       | cinematography.
       | 
       | ...not because of some software.
        
         | jdcola wrote:
         | And most importantly, the artificial lighting.
        
       | Exuma wrote:
       | I love this landing page, excellent work. Steps me through lots
       | of examples with clean and efficient writing. Nice work!
       | 
       | Edit: i just bought it
        
       | zamadatix wrote:
       | I really appreciate that the app is just an up front price! I
       | probably don't really need it but at that price and
       | straightforwardness it's not really a big loss if I don't use it
       | much so I grabbed it. I looked at the other apps and realized
       | they had made Halide as well which I tried out for a bit, for
       | some reason thought it was subscription only & decided I didn't
       | want it that much while clearing out subscriptions, and just
       | (re)noticed they say you can buy it outright too. Initially I
       | probably saw a high price tag and wanted to see how long I'd
       | really like it for but going back into the app I can't seem to
       | find the straightforward purchase option (perhaps because my
       | initial year subscription hasn't expired?) which means I can't
       | find how much it is without searching the net.
       | 
       | Perhaps I'm just uneducated and there is a place to still see it
       | in the app with an active subscription or see the IAP price on
       | the app store but even if there were it'd all just be a pain
       | compared to "It's $9.99, wanna buy?" in your face at the app
       | store and anywhere you read about it.
       | 
       | The only other (very minor) thing that gave me a startle was the
       | onboarding process asks if you want to go "starter" or some other
       | more advanced category. I thought I missed that it would try to
       | upsell you until I reread and saw it meant I could select either
       | layout type out of the box. Not sure that's really the apps fault
       | as much as my paranoia after having just checked through all the
       | above and being left thinking I missed something.
        
         | selectodude wrote:
         | Halide has a lifetime IAP for $60 in there.
        
           | stefandesu wrote:
           | Which was an about 10x increase from the original price.
           | Sure, it was definitely underpriced back then, but it was
           | still a... let's say bold move.
        
             | gregoriol wrote:
             | I think I've read that the current price for Kino is
             | "launch price" and will be higher in a few days
        
             | altairprime wrote:
             | $70 is incredibly cheap for photography software. It's
             | cheaper than Capture NX was twenty years ago, _without_
             | accounting for inflation. I 'm sad that they undervalued it
             | at first, but at least they corrected course later on.
        
         | yreg wrote:
         | Unfortunately the freemium + subscription model usually works
         | so much better money-wise that it's difficult to justify
         | publishing a simple paid app with upfront cost.
        
           | ClassyJacket wrote:
           | I'm totally fine with subscription apps, but the price has to
           | be reasonable.
           | 
           | I'm not a video editor so I can't speak to that but here's
           | one example:
           | 
           | Most calorie counting apps want ~16AUD a month from me.
           | That's what Disney+ costs and they spend billions of dollars
           | making content. It's 3$ more than Spotify charges and they
           | have almost every song ever made. It doesn't have to be free,
           | or even a one-off cost, but it has to be reasonable. I'd pay
           | 4$ for calorie counting features. 16? No.
        
             | sundvor wrote:
             | Yeah, thanks for reminding me - cancelling MyFitnessPal
             | trial - it's 130 AUD for a year, way more on a monthly
             | basis.
             | 
             | There are some apps in this genre that are absolutely
             | insane - $300 or so for an AI image analyser, which you
             | have no way to try unless you sign up for a trial where you
             | are committed to that amount unless you remember to cancel.
        
               | yreg wrote:
               | I have an app and I'm trying to figure out the pricing.
               | 
               | I'm offering a one-time in app purchase of life-time
               | subscription. Currently it costs 6x the monthly
               | subscription cost.
               | 
               | I'm worried that makes it too expensive for a simple app,
               | at the same time lowering it would make the monthly
               | subscription less sensible.
               | 
               | I'm curious if anyone has indie experience and thoughts
               | regarding this.
        
             | throw0101d wrote:
             | > _I 'm totally fine with subscription apps, but the price
             | has to be reasonable._
             | 
             | I'm fine with it if includes some monthly re-occurring
             | service, like cloud storage/sync.
             | 
             | I purchased YNAB4 and I ran it just fine on my desktop. But
             | YNAB5 went to subscription, and it included things like
             | syncing multiple devices (which of course needs servers,
             | which cost), but I have no need for that, and so I did not
             | move to it. I'd much prefer I pay some one-time fee, and if
             | I want syncing I can subscribe to just that.
             | 
             | I also understand that if I pay $x for Version Y, then if I
             | want Version Z there may be an upgrade fee.
        
               | ryandrake wrote:
               | > I'm fine with it if includes some monthly re-occurring
               | service, like cloud storage/sync.
               | 
               | What sucks is when the developer _adds_ some recurring
               | service to their software that I don 't want, purely as
               | an excuse to justify moving to subscription, and then no
               | longer offers the software without the "service" for a
               | one-time price.
               | 
               | For most of the software I use, I specifically _don 't_
               | want to be tethered to some kind of online service, have
               | to have a network connection to run it, and so on. And
               | I'll actively look for the competing software that's a
               | one-time cost and isn't Cloud-ified.
        
               | domador wrote:
               | This is a widespread and recurring problem when a
               | software tool that should be a product gets artificially
               | turned into a service.
        
             | joshspankit wrote:
             | One of my most-used apps is $2/yr and I'm very happy about
             | it
        
               | ErigmolCt wrote:
               | One of mine is for $10/yr and is not too much but
               | still... And do not have another choice
        
             | ErigmolCt wrote:
             | And price is often do not come up with this criteria
        
             | jessesbye wrote:
             | I recently discovered Lose It. The pricing is much more
             | reasonable compared to other calorie counting apps -
             | $10USD/year. There's also an option for lifetime purchase
             | but I haven't used it long enough to justify locking in for
             | that much time.
             | 
             | The only annoying thing is you have to get the free app,
             | wait a day or two and then it will offer you the discounted
             | premium subscription.
        
           | FpUser wrote:
           | I use way too many applications. IF I was subscribing it
           | would be nightmare for me. So I only buy from companies that
           | offer perpetual licenses and upgrade whenever I feel the
           | need.
        
           | ThinkBeat wrote:
           | It does not work as well anymore as it once did, and it will
           | continue to flatten out.
           | 
           | People can only afford a limited number of subscriptions at a
           | time, and with an ever-increasing number of companies putting
           | their hand into that pocket, there is less to go around.
        
         | augustohp wrote:
         | They did the same thing with Hallide.
         | 
         | Give enough time (1-2y) and they will charge a subscription
         | from you and lock you away from the app you've purchased.
        
           | rlt wrote:
           | That's a rather cynical take. Halide has been around for 7
           | years and they haven't gone to subscriptions.
        
             | NikxDa wrote:
             | Halide is 2.99 a month, or 12.49 a year, and has been a
             | subscription model since 2020. Sure, you have a one-time
             | purchase option, but it is $70. I believe people who bought
             | before the subscription got one year free, but things like
             | widgets aren't supported. So unfortunately, that is likely
             | the same fate for Kino.
             | 
             | This post introduces the subscriptions:
             | https://medium.com/halide/introducing-halide-
             | mkii-30f9f2bcea...
        
               | zamadatix wrote:
               | I'm fine if I can get a reasonable number of years out of
               | it. I'm not expecting infinite updates forever for $9.99.
               | 1-2y for this would be disappointing but not even a bad
               | deal. On Halide it seems the problem is more "pricing in
               | general" - a 1 year subscription costs more than the one
               | time purchase in this app so naturally expecting get and
               | keep the app plus years of updates is a bit eyewatering
               | for a camera app (but not necessarily because of the
               | pricing model/that it switches major versions in long
               | cycles).
        
               | gcr wrote:
               | There's "I expect to get three years of value for $9.99",
               | and then there's the "Halide isn't a subscription
               | product, what are you talking about" people in this
               | thread.
               | 
               | The unpredictability of the pricing model itself is an
               | important point.
        
               | domador wrote:
               | Speaking of infinite updates forever, I am frustrated
               | that software publishers and users have come to expect
               | that all software should either be free, subscription-
               | based, or a one-time purchase with permanently free
               | updates. Each of these models can make sense for
               | different kinds of software-based products and services,
               | but they are problematic in the case of standalone tools
               | (such as cameras, multimedia editors, productivity
               | software, etc.) Some of the problems:
               | 
               | a) Free: Due to lack of revenue, the company that makes
               | your favorite tool may stop developing new features, add
               | intrusive ads, sell your personal data, and/or sell
               | itself to a nasty buyer that will end up killing your
               | tool's future in one of various ways.
               | 
               | b) Subscription-based: Many software tools are naturally
               | products, not services, yet this model can artificially
               | and unnecessarily turn them into services. Users may end
               | up paying too much over the long run, the software
               | publisher is not necessarily motivated to keep improving
               | the tool, and if the company or a future owner decides to
               | kill off the product, you won't be able to keep using it
               | (regardless of how much more you'd be willing to pay to
               | do so.)
               | 
               | c) One-time purchase with permanently free updates:
               | Though it provides the software publisher with revenue
               | and users may appreciate the ability to keep using the
               | tool they bought forever, the product may experience
               | market saturation at some point, and the publisher may
               | stop receiving revenue from new users. The publisher will
               | not be motivated and/or financially able to improve the
               | program and may be tempted to switch to the subscription-
               | based model.
               | 
               | I really wish more companies would go back to the old-
               | style model where users can buy the current version of a
               | software tool but would need to pay a discounted price to
               | upgrade to a newer version of that tool (a major-version
               | upgrade.) Along with this, customers would get free
               | upgrades for a limited time (such as year) or all minor
               | upgrades during the current major version. I believe this
               | model creates a healthy incentive for a software
               | publisher to keep improving its products while receiving
               | revenue from both new and existing customers (reducing
               | the market-saturation problem.) Unfortunately, both
               | publishers and especially users may have grown
               | unaccustomed to this model and may not appreciate its
               | benefits.
        
               | itsoktocry wrote:
               | > _I 'm fine if I can get a reasonable number of years
               | out of it. I'm not expecting infinite updates forever for
               | $9.99._
               | 
               | "Reasonable number" implies that you're fine with it. But
               | where is that threshold? I bet it's different for
               | everyone.
               | 
               | Companies need to be up front with what they are charging
               | for. "Let's say $9.99 because we're not even sure if
               | we'll be around in 5 years" is not a good model.
        
               | zymhan wrote:
               | > you have a one-time purchase option, but it is $70
               | 
               | That is a perfectly reasonable amount of money for
               | consumer software to cost.
        
           | sandofsky wrote:
           | We have never, ever locked away Halide from people who
           | already purchased it. If you bought Halide 1.0 in 2017, you
           | can still use it today, with all the features you bought,
           | without paying another penny.
        
             | jsjohnst wrote:
             | Personally, for the tiny amount I paid back in 2017 for the
             | app, $59.99 one time now is cheap to me. That's under
             | $1/month over that time which is well worth it to me. If I
             | got "locked out" if I stopped paying, then I'd feel
             | different, but that isn't the case so keep up the good
             | work!
        
           | jsjohnst wrote:
           | I've been a Halide customer since the first week it was
           | released. I've gotten numerous updates since and not been
           | locked out of anything available when I purchased (and
           | including many new things since too) without having to pay
           | another dime. In fact, the app has never even mentioned the
           | option to subscribe, I only learned of that option via this
           | thread and found it buried deep in settings. I value their
           | work, so I'll now pay as I heavily use the app (among other
           | of their products), but to say I've been forced to and/or
           | "locked out" is dare I say grossly inaccurate at best.
        
       | frognumber wrote:
       | At the $9.99 price point, I'd buy an Android version in an
       | instant.
       | 
       | At a subscription or a significantly higher price point, I
       | wouldn't.
       | 
       | Plural of anecdote isn't data, but anecdote is better than
       | nothing, so there you have it.
        
       | blackhaj7 wrote:
       | Beautiful app. At $9.99 it was an instant purchase.
       | 
       | Seems nice upon first use but either way it's worth the $10 as a
       | lesson in beautiful UIs
        
       | motoxpro wrote:
       | Unboxing experience in an app is super cool.
        
       | mike50 wrote:
       | Unimpressed. It's just an adobe filter ported to a phone. Just
       | found the equivalent of people who buy vinyl.
        
       | nvader wrote:
       | Somewhat unrelated, but it is my dream to one day build a product
       | for this segment of the market: passionate users in an
       | interesting niche who are using my product in pursuit of what
       | they love.
        
       | Poiesis wrote:
       | Just so you know: this app does not support zooming, it only
       | switches between lenses. (This was a little surprising to me, but
       | I'm not a video professional.)
        
         | zeckalpha wrote:
         | That's the hardware. You can crop in post!
        
         | CodeWriter23 wrote:
         | Seems like what I'd expect from a movie making app. Why digital
         | zoom your 4K camera 4x and pixelate your result down to 1080p?
        
           | wilg wrote:
           | If you're not shooting ProRes I'd imagine you'd get fewer
           | compression artifacts by zooming before encoding.
        
       | hijklmnopq wrote:
       | Why does it say it's 4 years old? Is that just when you initially
       | put it in there during development?
        
         | qzervaas wrote:
         | Content rating. Ages 4 and older.
        
         | k8sToGo wrote:
         | Don't worry. For a long time, like you, I thought it refers to
         | the age of the app. But it's really the content rating (meant
         | for people older than 4 years old).
        
           | hijklmnopq wrote:
           | lol I see. Just switched to iPhone recently so still learning
           | new things.
        
       | cwillu wrote:
       | ...app. Pro Video Camera App.
       | 
       | It's not in the title, but it really should be.
        
       | wraptile wrote:
       | I wish titles on HN would clarify the platform for limited
       | releases like this. This is iOS exclusive.
        
         | wilg wrote:
         | Hell hath no fury like an Android user spurned.
        
           | wraptile wrote:
           | Nah all software should be multi platform if possible.
           | Locking programs in to some specific brand is just silly and
           | you don't even need to be a open software extremist to
           | acknowledge that.
           | 
           | Also not mentioning the platform anywhere in the title or
           | even article body itself is inheritly deceiving.
        
             | wilg wrote:
             | I think its okay for people not to do twice the work to
             | support a type of phone they don't care about or use. Who
             | is this deceiving? You figured it out, clearly. I think
             | you're more mad than reasonable here.
        
               | wraptile wrote:
               | I figured it out after reading the half of their ad and
               | navigating around their website where the platform isn't
               | mentioned anywhere explicitly. Of course I'm mad for
               | having my time wasted. This opaque obscurity feels almost
               | like a dark pattern for farming more engagement and SEO.
               | 
               | Also transparency in a discussions forum is objectively a
               | good thing so extending the title would clearly be
               | beneficial to everyone involved.
        
               | drittich wrote:
               | While your original comment might be taken as funny, this
               | one quickly devolved into a strawman argument ending in a
               | personal attack. Was that your intention?
        
               | wilg wrote:
               | It's not a strawman but it is an attack on what this
               | person said. I don't think they are being reasonable.
        
               | hbn wrote:
               | From what I've heard about camera APIs, making an app
               | like this for Android would be much MUCH more than twice
               | the work, and also probably would become 98% of your
               | support tickets because X feature doesn't work on the
               | Samsung Galaxy J5 Skyrocket Plus LTE when running a
               | custom ROM from XDA Developers.
               | 
               | Someone from the company said in another thread it's
               | already enough of a hassle dealing with all the possible
               | camera configurations across different iPhone models, and
               | iOS updates breaking things. I think there's a reason you
               | don't see apps like this on Android.
        
           | alexdns wrote:
           | Globally android has a 70% market share.
        
             | tristor wrote:
             | Only due to cost, the majority of that share is not devices
             | that are capable of doing what would be required for an app
             | like Kino to work with these features. The share of
             | flagship Android devices worldwide is lower than flagship
             | iOS devices.
        
         | moffkalast wrote:
         | I'm not sure if most Android manufacturers support recording in
         | raw which would be the closest analogue to this proprietary log
         | format, so it's not like they could even make it if they wanted
         | to.
        
         | mrandish wrote:
         | Similar apps on Android offering direct RAW format recording
         | include MotionCam Pro and Mcpro24fps. While compatibility
         | depends on the phone, most recent (~ 4 yrs) models from
         | Samsung, Google, Sony and several others are compatible. I
         | think this covers >90% of Android phones.
        
       | dukeofdoom wrote:
       | Just a future suggestion. Can you make the record button go on
       | for a set time at set intervals. Would be useful when filming
       | action or yourself but you just want to capture a variety of
       | clips as you're progressing at doing something. Eg. 15 seconds
       | every 5 minutes as you're painting a room.
        
       | jeswin wrote:
       | Thanks for the honest pricing, and letting people own your
       | software. I have an iPhone 11 with which I probably can't make
       | the best use of Kino, but I bought anyway just to support you
       | guys.
        
       | keithalewis wrote:
       | Does it come with a gold plated audiophile quality cable i can
       | use to tap my reticule? i don't know what any of that means, but
       | i really, really want to feel like a big shot movie director.
       | Where do i send my money? Is it okay if i tell people i work for
       | HBO or Netflix while sticking an iPhony in their face, or should
       | i tell them i am an influencer.
        
       | lencastre wrote:
       | I've used FilmicPro for years until bendyspoons acquired it and
       | made a mess out of it. From there I jumped to BlackMagicCam from
       | the DavinciResolve team and never looked back.
       | 
       | I already had VideoLUT and LumaFX so any kind of grading can be
       | done afterwards.
       | 
       | I never had Halide.
       | 
       | Just saying, I'm trying to understand how Kino improves on this?
        
       | seper8 wrote:
       | ctrl-f android: 0 words. Really? Interesting choice not to even
       | mention it.
        
       | yard2010 wrote:
       | Remember when Apple banned camera apps that used the volume
       | button to take photos?
        
       | petercooper wrote:
       | Gotta love Apple's App Store. Search for "kino" and get a
       | competing app as an ad, but then numerous other apps that aren't
       | Kino including a variety of _keno_ games. Search for  "kino pro
       | video camera", same situation, but finally find it in position #5
       | despite being an exact title match. Bravo App Store search team.
       | (The same happened when Threads launched.)
        
         | petargyurov wrote:
         | Same thing happens on Android. Even for recognised apps/brands,
         | the top search result is an ad for a competitor.
         | 
         | Just this morning I searched for "Strava" and the top result
         | was some random hiking app.
        
         | lauriswtf wrote:
         | Well they just launched today so I'd assume that is the main
         | reason behind low rankings. It will get up there soon.
        
           | rtkwe wrote:
           | Low ranking even on an exact title match though is pretty
           | bad.
        
             | hbn wrote:
             | It's a 4 letter word, commonly used in internet slang to
             | refer to a good film.
             | 
             | I saw the announcement pretty early on and when I started
             | typing in "kino" into the App Store search, the first
             | autocomplete suggestion was the rest of the app's title in
             | the listing "- pro video camera", and if I clicked that one
             | it showed the app first (well, first result after an ad)
        
               | WhyNotHugo wrote:
               | It also literally means "Cinema" in [at least] two other
               | languages.
        
               | rtkwe wrote:
               | It's improved as people download it, the root comment by
               | petercooper though found it at position 5. It's also not
               | just a 4 letter word search it was the full app name
               | which is where I was saying it was particularly bad.
               | That's 17 letters not counting spaces and an exact match,
               | that should be a really strong signal even with a brand
               | new app that the person is looking for that app.
               | 
               | > commonly used in internet slang to refer to a good
               | film.
               | 
               | I've never heard Kino used that way personally.
        
       | infinitedata wrote:
       | Can we change the microphone source with Kino, to a specific
       | iPhone mic or if we are using any bluetooth device, like airpods?
        
       | spikey_sanju wrote:
       | I bought the app right away when I saw it. I wanted it for its
       | color editing feature. The app is nice and easy to use, and I
       | didn't have any problems with it.
       | 
       | But when I started recording, the app crashed. It crashed again.
       | It crashed again. It crashes while I'm still recording. This was
       | very frustrating for me.
       | 
       | P.S -- I use iPhone 13
        
       | temporallobe wrote:
       | I purchased the app! I love the MF, and the grades look great.
       | Can I make a feature request? One thing I have never seen on a
       | camera app is a "record pause" button, like we used to have on
       | old school video cameras (on pressing, it pauses the recording
       | then continues when you press again, making seamless cuts in a
       | single scene). IMO that would make this a killer app.
        
       | magic_hamster wrote:
       | Please enlighten me, how are the color "grades" different from
       | just a bunch of filters? Granted they have sleek marketing. But
       | why is this app supposedly worth $10 (or $20 when not on sale)?
       | Don't all free camera apps support filters for hdr videos?
        
         | moffkalast wrote:
         | It's the difference between someone going mad with lipstick,
         | and a theatre makeup department.
        
       | remix2000 wrote:
       | Long time ago, I bought Halide from them, then they stopped
       | supporting my preferred iOS version. Good riddance, I'm currently
       | daily driving an Xperia and compared to it, that iOS app kinda
       | looks like a Fisher Price toy now... ^^"
        
       | slmjkdbtl wrote:
       | A breath of fresh air when there's no "AI" mentioned in a product
       | launch
        
       | ldayley wrote:
       | I'm surprised that nobody has mentioned that this appears to be a
       | (very polished) "Hipstamatic for video" yet. I feel like
       | Hipstamatic has been a zombie app for years now, but was once
       | beloved and at one point in 2011-2012 people spoke about it
       | alongside Instagram...
       | 
       | Obviously video is harder, but the "analog film" UI looks mighty
       | familiar... ;)
        
         | frutiger wrote:
         | That's because it's a Halide for video.
        
       | rpastuszak wrote:
       | Has anyone used both Kino and Blackmagic? I have the latter so
       | I'm wondering if there's a reason for me to buy Kino. I'm on
       | iPhone 12 Pro, so can't use log iirc
        
       | Nexxxeh wrote:
       | Not sure if it's my setup or me or what, but the AutoMotion video
       | makes me feel queasy when it switches to AutoMotion on. Feels
       | like VR sickness.
       | 
       | (Stock old Lenovo laptop with Intel iGPU and stock base-model
       | X250 panel.)
        
       | kkukshtel wrote:
       | I just downloaded this and ran it on my iPhone 15 Pro Max and the
       | video quality is incredible. I had missed that Apple even added
       | LOG support in the past, and the quality of color coming out of
       | this thing is incredible. This is the first time I've seen video
       | (even just a small test) from a phone camera truly look properly
       | "cinematic" without taking footage into Resolve to grade it
       | manually, etc. Bravo.
        
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