[HN Gopher] FILE_ID.DIZ Description (1994)
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       FILE_ID.DIZ Description (1994)
        
       Author : Lammy
       Score  : 240 points
       Date   : 2024-05-26 20:04 UTC (1 days ago)
        
 (HTM) web link (pcmicro.com)
 (TXT) w3m dump (pcmicro.com)
        
       | quercusa wrote:
       | It has been many years since I've seen a Compuserve ID.
        
       | Joker_vD wrote:
       | > (The extension of "DIZ" actually stands for "Description In
       | Zip")
       | 
       | Ah, finally, another puzzlement from my childhood explained.
        
         | fullstop wrote:
         | As a kid, I always assumed that it was "description" but in
         | some other language which I was unfamiliar with.
        
           | spitfire wrote:
           | Leetspeak. As a kid, you should have known leetspeak.
        
             | bytearray wrote:
             | Um, I think you mean 1337
        
               | Scotrix wrote:
               | not to be mistaken with 31337 ;-)
        
               | 31337Logic wrote:
               | Oh, hi there! ;^)
        
             | dylan604 wrote:
             | Yes, but which color book was this term first used? Then
             | we'll establish how l337 you are or are not
        
               | fragmede wrote:
               | https://www.youtube.com/watch?v=4U9MI0u2VIE
               | 
               | https://retrocomputing.stackexchange.com/questions/10997/
               | wer...
               | 
               | great scene.
        
               | herodoturtle wrote:
               | I'm the biggest fan of Hackers but that scene has always
               | irked me.
               | 
               | They're all so impressed with Dade's knowledge yet he
               | simply appears to be reading the cover title of each book
               | as it gets passed.
               | 
               | Someone please give me a meta explanation that justifies
               | this so that my inner fanboy can sleep better at night.
               | I've probably watched Hackers 100s of times. Best love
               | story ever.
        
               | doublerabbit wrote:
               | The nicknames given to each book is what he's being
               | tested on.
               | 
               | "The dragoon book", "That ugly red book that wont sit on
               | the shelf" and so on.
        
               | fragmede wrote:
               | physical books weren't just given away to anyone who
               | asked back then, so getting a copy of one is an
               | achievement in the first place so the assumption is if
               | you got it, you read it and by reading the title out loud
               | he's saying I know what's in those books, like the
               | anarchist cookbook
        
             | xtracto wrote:
             | I think .diz preceeded leetspeak by a couple of years.
        
             | euroderf wrote:
             | FWIW, leetspeak is just a calligraphic flourish away from
             | feetspeak.
        
           | lloeki wrote:
           | I assumed it was short for "distribution", stylised.
        
           | ahartmetz wrote:
           | I thought it was leetspeak for "this", so FILE_ID.DIZ was
           | "file to identify this"
        
         | BennyH26 wrote:
         | Same here. This is the first thing I looked up when I saw the
         | article.
        
         | drbig wrote:
         | Indeed!
        
         | cdchn wrote:
         | I was under the impression the DIZ was because it first
         | appeared on a BBS called DiZZYboard iirc
        
         | foresto wrote:
         | I assumed it was because "diz" was "zip" rotated 180deg.
         | 
         | "Description In Zip" seems like it could be a backronym.
        
           | lloeki wrote:
           | I remember those as far back as filesystems were 8.3 all
           | caps, so D would not rotate to P though.
        
             | foresto wrote:
             | I think the way it was conceived is orthogonal to the way
             | it is encoded or displayed.
        
           | b3lvedere wrote:
           | I have seen thousands and thousands of those files and until
           | now it never clicked that you could kinda rotate 180deg that.
           | Thank you!
        
           | wengo314 wrote:
           | i just thought it was "this" shortened to DOS standards.
        
             | weinzierl wrote:
             | Same, and still makes the most sense to me.
             | 
             |  _" Description In Zip"_ has the typical clunkiness of a
             | backronym and the 180deg theory suffers from the fact that
             | filenames (as _lloeki_ rightfully pointed out) were usually
             | presented in all uppercase (even when lowercase was
             | available) in that era.
             | 
             | Phonetically shortening stuff on the other hand was almost
             | a requirement in the scene, even if you had the space.
             | 
             | EDIT: Thinking about it _" identify this"_ is well in line
             | with _" read me"_.
        
             | xnx wrote:
             | Singular of "deez"
        
         | ale42 wrote:
         | Lol, when I was seeing them around as a teenager I was thinking
         | to DIZ as "dizionario" in Italian (dictionary)... of course,
         | had I thought a bit more, I could have figured out that it was
         | probably not Italian.
        
       | dave84 wrote:
       | Still actively used for releases in the demoscene.
        
       | bluedino wrote:
       | Was there a standard filename for the little ANSI art file?
       | 
       | Remember reading this text file so long ago
        
         | colejohnson66 wrote:
         | .NFO[0] files?
         | 
         | [0]: https://en.wikipedia.org/wiki/.nfo
        
           | bluedino wrote:
           | That is what I was thinking of
        
           | arglebargle123 wrote:
           | ANSI art was usually separate IIRC, nfos had ASCII art
           | headers but I don't remember ever seeing color in them
        
         | cdchn wrote:
         | A lot of these had ASCII art in them.
        
         | caseyf wrote:
         | Sometimes there'd be a bunch because BBSes the zip passed
         | through would add an nfo or .bbs
        
       | AdamH12113 wrote:
       | Pedantic note: This appears to be a text file that was improperly
       | converted to HTML. The body contains text in angle brackets that
       | is not visible when viewing in a web browser, mainly the <ASP>
       | mark for the Association of Shareware Professionals. You can
       | properly see the original text by viewing the page source.
        
         | rav wrote:
         | Perhaps the eminently useful <PLAINTEXT> tag hadn't been
         | invented in 1994 :-)
        
           | unwind wrote:
           | The file self-describes (in the first line) as being HTML, so
           | not using characters that don't work in HTML seems like a
           | sensible requirement. Strange that nobody noticed and fixed
           | it, earlier.
           | 
           | Perhaps browsers of yore (heh, I was there so that sounds
           | strange) did render the elements in question since they were
           | less strict?
        
             | deaddodo wrote:
             | HTML1.1, HTML2, etc weren't less strict, if anything they
             | were more. They only consumed tags that could be rendered,
             | since there wasn't a concept of a DOM tree or anything like
             | that. They just worked forward rendering as they went. CSS
             | and JavaScript introduced the need for a DOM tree and
             | mutable state, in which case HTML renderers treated HTML
             | docs more like XML descriptor files than SGML.
        
       | csense wrote:
       | I saw plenty of FILE_ID.DIZ's back in the day. Interesting bit of
       | history to find out more! (Even decades after it's become
       | irrelevant)
        
       | asveikau wrote:
       | I completely forgot this was a thing, but its existence was
       | etched in my brain. I wasn't aware that anybody read those files.
       | The name would fly by when extracting a zip, but that's it.
        
         | Agingcoder wrote:
         | I did. Before the internet, I read just about everything I
         | could find - there might valuable information in it !
        
         | Sharlin wrote:
         | Well, their whole point was to be read and displayed by BBS
         | software (and later by some early download websites I guess) to
         | help users decide what to download in the first place, so they
         | were indeed not expected to be opened by the user _after_
         | downloading.
        
       | LVB wrote:
       | I also recall DESCRIPT.ION files back in the day.
        
         | b3lvedere wrote:
         | I thought only 4DOS/DR-DOS used that?
        
           | LVB wrote:
           | It also was a zip description for a short while, at least
           | among a few large midwest BBS's, until FILE_ID.DIZ won out.
        
           | badsectoracula wrote:
           | Some file managers (e.g. Volkov Commander) used that too.
           | Actually still do: Total Commander[0] can use to show a short
           | description for each file.
           | 
           | I used it in a game i wrote for an MSDOS game jam a few years
           | ago[1][2] to add some era relevant flavor (and also dirinfo
           | for Norton Commander and clones).
           | 
           | [0] https://www.ghisler.com/
           | 
           | [1] https://bad-sector.itch.io/post-apocalyptic-petra
           | 
           | [2] https://codeberg.org/badsector/PetraEngine/src/commit/bc6
           | 531...
        
             | layer8 wrote:
             | I still involuntarily expect GitHub to show a description
             | of each file instead of the last commit message.
        
           | jzzskijj wrote:
           | I had a tool, which extracted all FILE_ID.DIZ files from the
           | archives (zip, rar, arj, lha, ...) in the directory and
           | created DESCRIPT.ION files from those DIZ contents for those
           | archives. Using 4DOS was joy when going through archives.
        
       | dataf3l wrote:
       | if you go look in the source code of the html you can see some
       | <ASP> tags probably not rendered by the browser so in order to
       | READ this document you have to view-source (it doesn't look that
       | different, but it makes more sense).
        
       | kemitchell wrote:
       | The whole history of shareware was badly neglected along my path
       | into the industry, as if all those people set sail sometime in
       | the 1990s and were never heard from again. In fact they continued
       | in parallel, and still show very obvious influence in many niches
       | of software. I think that was just hard to see while I was at
       | uni.
       | 
       | I can strongly recommend Richard Moss' Shareware Heroes book for
       | those interested in remedial reading, and not just for those
       | devoted to games.
       | 
       | If there are any computer history grad students lurking, an
       | integrative history of early software distribution models and
       | industry orgs is still a big, gaping hole in the lit, as far as I
       | know.
        
         | ghaff wrote:
         | Essentially it was a parallel track in the BBS world. And it
         | ended up dying/morphing into the sort of trial-ware etc. that
         | the "true" shareware movement was largely against. The whole
         | thing just sort of fizzled out as open source was becoming more
         | prominent but, even as someone who was a part of it, it's not
         | totally clear to me how that transition came about.
         | 
         | With a few exceptions like Jason Scott's BBS documentary, the
         | non-Unix/Internet history of early personal computing is not
         | very well-covered at all.
        
       | PostOnce wrote:
       | lots and LOTS of these and more can be enjoyed at
       | https://defacto2.net/home
       | 
       | along with much more retro underground history.
        
         | PostOnce wrote:
         | On second thought and too late to edit, a direct link to a
         | relevant search
         | https://defacto2.net/search/result?search=all&query=file_id....
         | 
         | There are also zip files with collections of .diz files, etc
        
       | jolmg wrote:
       | > A user file (such as README.1ST), which should explain how to
       | use the install utility, what the user should expect during the
       | installation, and any preparation that the user should make prior
       | to the installation. This file might also contain a brief
       | description of your program
       | 
       | > might
       | 
       | There's times where I find a random codebase and the README talks
       | about how to install it without first giving some idea on what it
       | is. I guess that's not new.
        
       | bananaboy wrote:
       | Pcmicro was a noted RemoteAccess BBS support site back in the BBS
       | heyday http://pcmicro.com/ra/
        
       | jzzskijj wrote:
       | This made me chuckle:
       | 
       | > Please don't be tempted to use fancy graphic or ANSI sequences
       | in the FILE_ID.DIZ file, as most BBS software will not allow
       | this, and will render your FILE_ID.DIZ file useless.
       | 
       | Everyone was doing exactly that and even I did something like
       | +hundred artsy file_id.diz headers for the scene groups or my own
       | groups. When "releases" started to be from 5 to 15 disks
       | (packages), many sysops started to clearing the art away from the
       | file lists and just leaving an oneliner of the title visible,
       | like:                  The Name of The Release       Disk:
       | [03/12]
       | 
       | Interesting too that as niche as they are today, they are still
       | being made. The last ones I did was in 2015.
        
         | jasonfarnon wrote:
         | When "releases" started to be from 5 to 15 disks
         | 
         | I can remember this, scrolling through page after page of the
         | same release since only 3 or 4 big "PWA" or "FLT" logos could
         | fit on a page. I remember more or less the same visual style as
         | graffiti from the era. I had no idea this stuff was still
         | happening in 2015.
        
           | jzzskijj wrote:
           | This stuff is still happening even today :-)
           | 
           | http://janeway.exotica.org.uk/release.php?id=107478 for
           | example this 2024 release, if you scroll to the end of the
           | page.
        
         | blackhaz wrote:
         | Hehe. Here's a cool FILE_ID.DIZ collection:
         | http://www.roysac.com/fileid_col.html
        
           | nuancebydefault wrote:
           | Real nice ascii art collection!
        
         | alkonaut wrote:
         | I was adult years old when I realized all those big walls of
         | gibberish I saw in my youth was intended to be elaborate
         | graphics, but my computer had the wrong charset to show them.
        
           | jzzskijj wrote:
           | Huh! Which system you were using? Notepad in Windows or
           | Linux?
        
             | cesarb wrote:
             | I would guess MS-DOS. Back then, there was no UTF-8, and
             | the character encoding depended on your language. People
             | using English normally were using CP437
             | (https://en.wikipedia.org/wiki/CP437), while people using
             | other languages would be using something like CP850
             | (https://en.wikipedia.org/wiki/CP850). Take a look at the
             | encoding tables in these two articles, and notice that
             | CP437 has lots of line and box drawing characters in the
             | high half, while CP850 replaces many of them with accented
             | letters.
             | 
             | If the file was written on a system using CP437, and used
             | these line/box drawing characters, then someone on a system
             | using CP850 would see random letters where the author
             | intended fancy boxes around their text.
             | 
             | (This was due to a limitation of the text modes used to run
             | MS-DOS: each character on the 80x25 fixed-size grid shown
             | on the screen was described in memory by a single byte
             | which was a index into the font table, plus another byte
             | for attributes like color and intensity. That means there
             | could be at most 256 distinct characters, and no way to
             | combine separate characters into one. To add all the
             | accented letters necessary for many languages, something
             | had to be removed; and what was removed were the less
             | important line and box drawing characters. That is very
             | different from the graphical modes common nowadays, which
             | store the color of each pixel separately in memory, and
             | allow infinite variation on the character shapes.)
        
             | alkonaut wrote:
             | Dos and later Windows. Unsure which code pages were used
             | but this was in Sweden.
        
               | jzzskijj wrote:
               | > Unsure which code pages were used but this was in
               | Sweden.
               | 
               | Interesting. Every PC I ever used in Finland (home,
               | school, friend's, etc.) were always using
               | https://en.wikipedia.org/wiki/Code_page_437 and I would
               | have assumed every PC in Sweden did too. Maybe your did
               | have cp850 or something uncommon.
        
       | DeathArrow wrote:
       | In a world where we increasingly don't own software but we rent
       | it, is hard to imagine that shareware even existed.
       | 
       | As a kid I remember playing only first level of Doom, because it
       | was distributed as a shareware and didn't have money to buy the
       | game.
       | 
       | I remember saving money and buying computer magazines and then
       | installing all the shareware they had on floppy disks, out of
       | curiosity. For me the discovery process was fascinating.
        
         | thesnide wrote:
         | Bah.. we just don't call it shareware anymore, but freemium.
         | 
         | And mission disks are called DLC.
         | 
         | Which also work with DRM free content. DRM and renting feels
         | like short term gain to me.
        
           | immibis wrote:
           | I've bought one mobile app in my life. It was a tower defense
           | game. The first few levels were completely free. After that,
           | the game sends monsters that are too tough to destroy with
           | the towers in the free content of the game. You could pay
           | $2.50 for more towers, $2.50 for more more towers, $2.50 for
           | more levels, $2.50 for something I don't remember, as in-app
           | transactions.
           | 
           | I thought two things: "this game is fun enough to be worth
           | $10," and "this is a really stupid way to do shareware."
        
         | rob74 wrote:
         | Then you must be misremembering... the shareware version was
         | the first _episode_ , which was around a quarter of the final
         | game. This practice was started by Apogee (who published,
         | amongst others, Wolfenstein 3D) and then continued by id
         | software for Doom and Quake.
        
           | nuancebydefault wrote:
           | What I remember is a title ascii screen (yellow letters
           | against a red background or something the like) stating 'if
           | you copy Doom, you will go to hell'. I'm pretty sure I got a
           | copy of the complete game. I guess a lot of people will be
           | going to hell.
        
             | jzzskijj wrote:
             | If you played Doom, you were already in Hell.
        
       | sph wrote:
       | The original .DS_Store
        
       | einpoklum wrote:
       | > MULTIPLE DISK INFO
       | 
       | Wow, that brings back memories. Always worrying that one of the
       | many floppies will have a read error, and there goes the whole
       | application :-(
        
       | bni wrote:
       | Didn't know these had Shareware origin, always thought it was a
       | Warez thing.
       | 
       | These were a hassle when unzipping and you always got the
       | question if you wanted to overwrite or not.
        
       | amias wrote:
       | i love the textured background , just needs some work-in-
       | progress.gif
        
       | jinglemansweep wrote:
       | I think some of my old Amos MaxsBBS Doors are still on Aminet
       | archives. Used to love the ASCII art and the cRAZY cASING used in
       | DIZ files.
        
       | Sembiance wrote:
       | Here is a collection of 1.1 MILLION FILE_ID.DIZ files from back
       | in the day:
       | https://discmaster.textfiles.com/search?q=FILE_ID.DIZ&qfield...
        
       | ruslan wrote:
       | I totally like their example, let me cite it here:
       | -------       MY PROGRAM v1.23  - A program which will       do
       | anything for anybody. Will run in only 2k       of memory. Can be
       | run from the command line,       or installed as a TSR.
       | Completely menu-       driven. Version 1.23 reduces the previous
       | 4k       memory requirements, and adds an enhanced
       | graphical user interface. Also, MY PROGRAM        now contains
       | Windows and DESQview support.        Coming soon - an OS/2
       | version.       From Do-It-All Software, Inc. $15.00
       | 
       | Just $15.00 for such a software gem with 2k mem requirements. I
       | would surely pay for an OS/2 version. :)
        
         | Clubber wrote:
         | > A program which will do anything for anybody...$15.00
         | 
         | Such a bargain!
        
         | Lammy wrote:
         | I love the burn about OS/2's lack of software, where a
         | fictional developer has done all of those things including
         | Desqview support of all things but still hasn't supported OS/2.
        
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       (page generated 2024-05-27 23:01 UTC)