[HN Gopher] Windows 10 wallpaper was physically built and photog...
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       Windows 10 wallpaper was physically built and photographed (2015)
        
       Author : onhacker
       Score  : 722 points
       Date   : 2024-05-22 10:59 UTC (1 days ago)
        
 (HTM) web link (gmunk.com)
 (TXT) w3m dump (gmunk.com)
        
       | all2 wrote:
       | This is one of my favorite examples of practical effects. I hate
       | windows as an OS, but I still admire this every time I log in at
       | work.
        
         | thaumasiotes wrote:
         | Why wouldn't you set a better background image?
        
           | sanderjd wrote:
           | I think this is actually an interesting question. I think
           | I've been leaving on the default desktop on any computer I
           | use, for over a decade now. It's not just that, it's every
           | kind of setting. I just don't futz around with things that
           | don't actively get in the way of my work anymore. I used to
           | love to tweak everything, to try to pour my personality into
           | a sweet computer setup, but after using computers for fifteen
           | years or so, I just lost interest in that.
        
       | disillusioned wrote:
       | Despite having seen this image thousands of times, I never
       | considered it might have originated from practical effects, even
       | if it was composited. Very cool.
       | 
       | The composite sounds like no picnic, either:
       | 
       | >With over 3,000 photos captured from the shoot, the initial
       | stage of the composite was an exercise in patience as Munko
       | diligently went through all of the assets and picked the best
       | ones suited for the final image. He then dusted off his old 40
       | year-old designer fingers and brought them into Photoshop where
       | he tirelessly combined exposures at a blistering 9k resolution.
       | 
       | He first build up the base image, which was obviously the
       | foundation for the hero still, flushing out the core logo design
       | with a variety of laser-infused illuminations.. These core layers
       | were varied, ranging from minimal rim-lighting to a multitude of
       | laser lines fanning through the central portions of the logo,
       | lighting up the volumetric haze in a variety of artful ways.
       | Compositing all these layers together was an extremely iterative
       | process and was done in collaboration with Daddy Bear Art
       | Director Ryan Vulk and Creative Director Christopher Ashworth,
       | the two senior Directors on the Windows Brand Team.
       | 
       | Once the lovelies at the Windows team and up the ladder at
       | Microsoft were happy with the aesthetics of the logo foundation,
       | Munko then composited in the environmental passes, which
       | consisted of separately shot layers of smoke and haze to create a
       | very moody palette and accentuated the qualities of the practical
       | approach.
       | 
       | The final touches were the lens flares, which were again shot as
       | separate passes but were flaring the lens with a light source
       | positioned in the same place as the laser projector, so the
       | flares lined up perfectly with all the other passes. The final
       | grade was applied to bring everything into the signature
       | 'Microsoft Blue' palette, but still leaving a tonal range that
       | kept everyone happy. The final 9k file was then sent to the
       | magicians at XYZ Creative Production Agency, who specialize in
       | high-end photo retouching and did the final optimizations on the
       | hero image.
        
         | ghusbands wrote:
         | This comment is just a copy/paste of a quarter of the article.
        
           | eganist wrote:
           | It looks like it was just a mis-quote. All the paragraphs
           | below the quoted one are included as part of the quote but
           | don't begin with the leading >
        
           | speedgoose wrote:
           | It's perhaps an effective strategy to force us to read the
           | articles.
        
             | bmacho wrote:
             | I skip long comments the same way I skip the article (I
             | opened this one tho, for the picture)
        
         | MarioMan wrote:
         | This is basically how product photography works if you're on a
         | budget. You keep the camera fixed in place but adjust the
         | lighting between shots. Then, in post, choose your favorite
         | components of each image and composite them together in
         | Photoshop. I like watching a YouTube channel called "workphlo"
         | that does this. The core process is the same for all of the
         | items, but it's quite enjoyable to see him vary the techniques.
         | 
         | https://youtube.com/@workphlo
        
           | ecjhdnc2025 wrote:
           | Compositing like this is a nearly inevitable part of _almost
           | all_ product photography, I think? Anything that has motion
           | will lean towards compositing for all the surrounding
           | elements. Except those incredible people who built motion
           | rigs for burger drop ads.
           | 
           | Capture One (the kinda sorta still industry standard
           | tethering/photography capture software in the marketing
           | industry, for all the high-end kit) has a really nice tool to
           | help with previsualising compositing live.
        
             | MarioMan wrote:
             | Agreed. My thought on this enabling a "budget" option is
             | that you can get the look of an expensive, multi-light
             | studio with just a single speedlight and a lot of
             | compositing.
        
       | puttycat wrote:
       | The technical ingenuity is impressive.
       | 
       | I personally find this visual quite cold and soulless, compared
       | to previous Windows wallpapers, mostly XP's of course. For me
       | this also coincided with Windows becoming completely useless and
       | my moving to a Mac.
        
         | vsnf wrote:
         | There was definitely a kind of warm, optimistic vibe that came
         | with the Windows XP wallpaper. The whole UI language of the OS
         | was similar too, with bubbly blues and greens everywhere. I
         | suppose it captured a kind of positive cultural attitude
         | towards computing.
        
           | tavavex wrote:
           | I think it was aimed at making the OS look less threatening
           | and complicated to a new user. Then again, people did
           | complain about it being a "Fisher-Price UI", so maybe this
           | overwhelmingly positive perception is a result of people
           | spending so much time with the OS and getting used to the way
           | things were.
        
             | vsnf wrote:
             | I do recall the Fisher-Price complaints. As I recall it
             | mostly came from the Linux (or Linux-inclined) crowd. I
             | never really understood the complaints, though it was
             | common enough that I must have just been missing something.
             | But really, I don't get whats wrong with a functional UI
             | that's also friendly and inviting.
        
               | amatecha wrote:
               | Just today I was thinking about XP and the phrase
               | "Fisher-Price" came to mind. I liked XP's UI, even as
               | whimsical and toy-like (and easy to make fun of) as it
               | was. I'd prefer if computers and OSes retained the whimsy
               | and character of that late-90's-early-2000's era of Win
               | XP and the colourful iMacs, etc.
        
           | userbinator wrote:
           | _I suppose it captured a kind of positive cultural attitude
           | towards computing._
           | 
           | It was a time when MS was about giving users tools to do
           | whatever they want, and not trying to coerce them down a path
           | to be milked for $$$.
           | 
           | https://news.ycombinator.com/item?id=34021851
        
             | sureIy wrote:
             | Yes but also it was the same exact time when MS dominated
             | and stagnated. IE6 shipped with Windows XP
        
         | thefz wrote:
         | Really? W10 is the best just after W7.
        
           | qiqitori wrote:
           | Yes, especially if you like ads in your start menu.
        
             | ruszki wrote:
             | I had no Windows edition since 98, which I didn't need to
             | alter right after a fresh installation because of Microsoft
             | bullshits. At least, it doesn't take a full day anymore to
             | install and configure a fresh Windows.
        
             | scotty79 wrote:
             | Start menu in W10 is terrible. Especially since they had
             | wonderful menu in developer builds which I was using as my
             | daily driver. But in the end they replaced it with this
             | monstrosity.
        
             | thefz wrote:
             | I don't have any.
        
           | gizajob wrote:
           | Windows 2000 was the platonic ideal Windows. Has been
           | downhill since then.
        
         | tivert wrote:
         | > I personally find this visual quite cold and soulless,
         | compared to previous Windows wallpapers, mostly XP's of course.
         | For me this also coincided with Windows becoming completely
         | useless and my moving to a Mac.
         | 
         | Honestly, I kind of feel that's the contemporary style. My
         | employer recently moved to a new office building, and feel
         | exactly that way every time I have to go there.
         | 
         | It doesn't help that it's 100% hoteled seating, so there's no
         | "lived in" vibe to counter the sterility.
        
         | epolanski wrote:
         | I feel the other way around.
         | 
         | Windows 10 with WSL, Power Toys and many other things sold me
         | on windows for development.
         | 
         | I still use a MacBook on the move, but if I work from home I
         | would never swap to OSX.
         | 
         | Way too many things annoy me: the filesystem, the file
         | explorer, poor windows and multi monitor handling (to this date
         | OSX sucks with 3 monitors and switches the output randomly when
         | coming back from sleep/rebooting), the consistent issues with
         | unlocking cameras/microphones, somewhat questionable support of
         | non-Apple accessories (Bluetooth headset is an example), Docker
         | support and there's some more.
         | 
         | Win11 with Ubuntu22 on WSL2 is all I need.
        
           | Rinzler89 wrote:
           | Same feeling from me. Windows 11 could be the perfect OS if
           | they dropped the anti-user features and pestering, and make
           | new features like Copilot and AI stuff opt-in instead of
           | being forced down your throat by major updates.
           | 
           | Basically have Windows behave like Linux, where you get the
           | bare minimum and the letting you choose what to add on top.
        
           | Shacklz wrote:
           | > OSX sucks with 3 monitors and switches the output randomly
           | when coming back from sleep/rebooting
           | 
           | This drives me nuts with my Mac at my workplace. It's mostly
           | an awesome workhorse, but when I switched to Mac I was
           | flabbergasted that this can be an issue.
           | 
           | The window-management I find also rather awful. When I asked
           | the Mac-nerds I knew they all had their custom setup that
           | includes some third-party-tooling, the built-in mission-
           | control or whatever they call it didn't exactly receive
           | favorable remarks...
        
         | resource_waste wrote:
         | Try Linux/Fedora intead.
         | 
         | Windows is really awful, and Macs are super limited in
         | hardware. (It might work if you only do web dev)
         | 
         | Fedora is literally better than both. People are just so used
         | to repeating the linux prayer of 'debian/ubuntu/mint', that
         | most people don't know: Debian is an outdated/old distro with
         | limited features and lots of bugs.
         | 
         | Fedora is up-to-date, loaded with codecs and drivers, works
         | with Nvidia, and has a 10/10 pro-consumer experience.
         | 
         | No ads, no harassment, smooth, fast, everything just works.
        
           | suby wrote:
           | Fedora favors shifting the technological overton window over
           | shipping working software. I first tried Fedora out on the
           | initial release which switched on Wayland by default -- this
           | was in like 2017, or around there. I installed it, booted to
           | the login screen, and then logging in went to a black screen
           | which booted me back to login. I was on an Nvidia card which
           | was unsupported and I had no idea what Wayland was, so I
           | ended up uninstalling it in favor of Linux Mint.
           | 
           | It's not like they weren't aware this wouldn't work for the
           | majority of the desktop marketshare. They didn't try to
           | mitigate this by detecting your card and defaulting to x11.
           | They did not apparently care. Evidently causing friction and
           | getting the ecosystem to switch was more important to them
           | then my machine working with their software.
           | 
           | I'm sure Fedora is great, but I think it's poor form to
           | recommend it to people new to Linux.
        
             | resource_waste wrote:
             | The irony is that last year, Mint didn't have a recent
             | kernel, so you couldn't use NVIDIA on Mint.
             | 
             | Not sure what to recommend then.
        
       | behnamoh wrote:
       | I remember the good old days when I would spend so much time
       | choosing the right wallpapers for my PC and phone. Nowadays, the
       | wallpaper is completely hidden from me because I am constantly
       | switching between apps on macOS thanks to my Raycast custom
       | keyboard shortcuts and I never see whatever picture I set...
       | 
       | It's a weird feeling. Kinda like letting go of the desktop-
       | oriented computer in favor of window-manager-oriented. There's
       | beauty in the former, and simplicity and elegance in the latter.
        
         | esafak wrote:
         | I use the Unsplash MacOS app to rotate it.
         | https://unsplash.com/apps
        
         | HenryBemis wrote:
         | I used (like many many many) to do this. And one day I thought
         | to myself.. hey.. that greenish background color of Win NT was
         | cool (R0, G128, B128), wasn't it? And then the Windows 2000
         | blue.. oh how beautiful.. (R60, G110, B166).
         | 
         | And later in life i switched to total black with dark mode for
         | all my devices (and my eyes thanked me for it :)
        
       | hulitu wrote:
       | > Windows 10 wallpaper was physically built and photographed
       | 
       | And then photoshopped. /s
       | 
       | You always need 2 programs in Windows to do a thing right. /s
        
       | msoad wrote:
       | I don't want to be a fanboy but the wallpaper is so soulless and
       | industrial. I like how Apple always tries to bring nature to
       | computing with wallpapers and screensavers.
       | 
       | For example
       | 
       | https://iso.500px.com/iphone-6-milky-way-wallpaper-interview...
       | 
       | Also the Ariel videos of nature and cities for Apple TV and Mac
       | is another example.
       | 
       | Windows feels so corporate and boring tbh
        
         | ggm wrote:
         | "The apple wallpaper was physically built (by nature) and
         | photographed."
        
         | gizajob wrote:
         | Yeah I do kind of love the current dynamic "different every
         | time" Mac OS wallpaper / splash screen. It's corporate Apple
         | but still great, and infinitely better than MS's Borg-like
         | contentless flatness.
        
           | oefrha wrote:
           | The Windows login screen has been showing dynamic landscape
           | photos for a loooong time. Of course, the part where you
           | accidentally click on one of the search labels (?) and it
           | opens Bing in Edge (previously IE), which is one of the three
           | hundred ways you can accidentally open Edge/Bing in Windows,
           | is not cool at all.
        
           | npteljes wrote:
           | Windows can have Bing Wallpaper, which changes the wallpaper
           | every day. It's not installed by default, but it's a fun
           | offering from Microsoft.
        
         | amatecha wrote:
         | Nice, so many good photos in that post! Thanks for sharing :D
        
         | TeMPOraL wrote:
         | > _I don't want to be a fanboy but the wallpaper is so soulless
         | and industrial. I like how Apple always tries to bring nature
         | to computing with wallpapers and screensavers._
         | 
         | To each their own. I personally have more than enough nature
         | around me; I prefer it to not also invade my computer.
        
         | resource_waste wrote:
         | The emotions you used are classic of Apple's Victims.
         | 
         | At least you are aware you are a fanboy. Its the first step to
         | freedom.
        
         | dogleash wrote:
         | Apple has sterile attempts to pretend they're not sterile.
         | 
         | And that's fine. That's all it has to be. Something
         | aesthetically appealing and universally brandsafe. But it's not
         | not-soulless.
         | 
         | Have you ever read a F500 companies press release about a
         | (re)branding or new logo or something? Where they retell the
         | story the branding consultants told the executive suite about
         | what the new image means and the vibe it embodies? But the end
         | result is just bland nothingness that doesn't standout from the
         | pack at all?
         | 
         | That's the energy in every Apple attempt to show personality.
         | Hypercalculated and ultimately meaningless.
        
       | Kwpolska wrote:
       | The _original_ Windows 10 wallpaper. In a later release, it was
       | replaced by a brighter and cleaner version that was drawn on a
       | computer. I personally prefer the later revision.
        
         | noname120 wrote:
         | > replaced by a brighter and cleaner version that was drawn on
         | a computer
         | 
         | Can you source this statement?
        
           | leoedin wrote:
           | I went looking - and there's a wiki dedicated to just this
           | topic.
           | 
           | https://windowswallpaper.miraheze.org/wiki/Windows_10
           | 
           | It does seem that the original was replaced in May 2019 by a
           | brighter version, although whether it was drawn on a computer
           | or not is anyone's guess.
        
             | jerbear4328 wrote:
             | According to the wiki, it was not drawn on a computer, but
             | created again in the same way as the first. I personally
             | prefer the darker original, but most Windows users use
             | light mode. It's cool that it has 25 people listed in the
             | credits for what seems like a such a simple image.
             | 
             | > GMUNK was also involved in this version, and stated that
             | it was created under the same methodology as the previous
             | version.
             | 
             | https://windowswallpaper.miraheze.org/wiki/Hero#Later_versi
             | o...
        
       | meisenhus wrote:
       | As impressive as this looks (and is), the effort strikes me as
       | monumentally oversized. This particular picture, with its
       | straight lines and everything artificial, could have just as well
       | come out of a renderer. For substantially less cost, the result
       | would have been the same.
       | 
       | Doesn't mean you don't need to have the creative vision first.
       | But executing it with a camera and a light/laser/fog set and all
       | the effort that went into it, seriously, just take a talented vfx
       | artist and you get the same result.
       | 
       | It's different with nature photography and especially with
       | humans. But there was nothing natural with this image.
        
         | guitarlimeo wrote:
         | But that's exactly what's interesting with this! Everything
         | can't just be viewed through the lens of costs, the effort to
         | make something unnatural like this in real life is part of the
         | art itself.
         | 
         | If you're just looking at the end result, yeah, same result
         | could've been achieved with VFX with a lot less costs, but it
         | also wouldn't have as much value.
        
         | dag11 wrote:
         | That's like saying why should anyone at all make music, art,
         | hire actors, etc., when A.I. will be able to do all of these
         | tasks identically over the next couple years (partially
         | already).
         | 
         | The human element is important. Because we're humans.
        
           | aniviacat wrote:
           | Once AI is capable of delivering similar quality, many
           | musicians and actors will indeed be replaced.
           | 
           | But until this technology exists, musicians and actors will
           | continue being employed.
        
         | hulitu wrote:
         | > As impressive as this looks (and is), the effort strikes me
         | as monumentally oversized
         | 
         | Like a lot of things in Windows (Taskbar, Settings): Measure
         | with a micrometer, draw with a pencil, cut with an axe. /s
        
         | kuro_neko wrote:
         | I'm reminded of the recent Steam Deck OLED video. It's
         | obviously something that could be done with VFX, but I thought
         | it was really cool.
         | 
         | I think this is similar. Just like in movies, there are
         | directors who don't use VFX as much as they could...
        
           | dag11 wrote:
           | I work with the folks who built that! It truly was months of
           | giddy passion on their part[1]. And it was such a joy to see
           | in person.
           | 
           | Disclosure: I might not have worked on The Orb but I do work
           | on Steam Deck and other projects at Valve.
           | 
           | [1] https://store.steampowered.com/news/app/593110/view/41180
           | 511...
        
         | pompino wrote:
         | The final image is shaped by a variety of people observing live
         | changes to the scene and giving inputs. You can't iterate as
         | quickly when you're interrupted constantly by the artist having
         | to modify the scene and then render it. I'm sure you would have
         | made a nice looking image using a digital scene, but I don't
         | think you can duplicate the experience. It would not have been
         | the same creative atmosphere.
        
           | autoexec wrote:
           | I'm pretty sure it'd be far faster for a team of people to
           | view various options on a screen while an artist moved
           | virtual lights around and played with colors and lens flair
           | effects in a computer than it would be to wait around while
           | people set up and move around various lasers and projectors
           | and smoke machines between attempts and then looked at a
           | screen to see how the camera picked it up.
        
             | pompino wrote:
             | No, it certainly isn't. Creating renders and scene
             | modelling is definitely not real-time. Teams do markups and
             | sketches for brainstorming.
        
       | asimovfan wrote:
       | Although this is great somehow in my opinion this was the best
       | windoze wallpaper
       | 
       | It somehow captures my soul, perhaps because i was very young
       | when i saw it
       | 
       | https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd....
        
         | sdeyerle wrote:
         | If I'm not mistaken, wasn't this actually the installer
         | background screen that got repurposed as an option for a
         | wallpaper?
        
           | MrJagil wrote:
           | The linked post is titled "Background image from the windows
           | 95 setup window"
           | 
           | https://www.reddit.com/r/wallpapers/comments/bicyok/backgrou.
           | ..
        
         | magic_hamster wrote:
         | As already mentioned it was the install setup, and it's my
         | favorite Windows background to date as well. It's actually a 2
         | bit image with all blue and black, with dithering. It's very
         | comforting in my opinion.
        
         | paulmooreparks wrote:
         | That Microsoft Natural Elite on the left side of the image is
         | still the only keyboard I use, or will use. I have a stack of
         | four backups in the closet.
        
         | edvards wrote:
         | Is there a name for this visual style?
        
           | reddalo wrote:
           | I also wonder this. It's a recurring style from '90s
           | software.
        
           | isametry wrote:
           | I don't have an exact answer either, but based on this
           | particular image, "duotone effect" is definitely a keyword.
        
           | nom wrote:
           | If you refer to the color and not the composition, it's
           | called halftone. Unlike analog halftones, you calculate where
           | to place the dots in a way that minimizes visual error,
           | called dithering.
        
           | lewiscollard wrote:
           | (Disclaimer: no special insights into what Microsoft was
           | doing at the time; I merely lived in the same era.)
           | 
           | I'd call it an artifact of only having 16 colours to work
           | with when SETUP boots. Obviously, most machines at the time
           | had more to work with than that, but VGA - which is to say,
           | 16 colors at 640x480 - was the baseline. And remember that
           | Windows 95 could be installed from _floppies_; looking fancy
           | is good, but you don't want to gratuitously use disk space.
           | No multiple versions of the same image for you!
           | 
           | Let's take this fancy "Mac with some other random shit on a
           | desk" image from Unsplash:
           | 
           | https://unsplash.com/photos/black-and-white-self-
           | balancing-b...
           | 
           | Here's what it looks like with various ways of reducing it to
           | 16 colours:
           | 
           | https://imgz.org/iC7KufjC.jpg
           | 
           | (I know, the images are small on a modern display! Each
           | square is full-size, because we're VGA.)
           | 
           | Top left is the original, obviously. Top right is what
           | happens if you just reduce it to 16 colours; it looks like
           | nothing in particular, and it weighs in at 153K (exported in
           | a modern graphics editor), or more than a tenth of a 3.5"
           | floppy disk. Bottom left is what happens if you do it with
           | dithering; you can make it look like you have more colours
           | than you actually do, but it also weighs 153K.
           | 
           | And bottom right is SETUP.BMP. It only uses _two_ colours
           | from the palette ("0, 0, 255" blue and black). That's 1-bit
           | colour which means my SETUP.BMP when exported to an actual
           | BMP only takes up 38.5 kilobytes.
           | 
           | So the answer to your question, I suppose, is "use as few
           | colours as possible and don't waste disk space" or
           | "dithering" or "the 90s", but often the technical limitations
           | of a period plus time become an aesthetic.
        
       | huygens6363 wrote:
       | I hate myself for saying it, but this feels like an artistic
       | variation on "we spent 500 hours manually perfecting React button
       | animations" or "I built a Lisp so we can have more interesting
       | configuration files for our ... todo list app".
       | 
       | I guess I'm jaded.
       | 
       | > Creative Director: GMUNK
       | 
       | > Managing Director, Live Action: Oliver Fuselier
       | 
       | > Managing Partner, Digital: Dustin Callif
       | 
       | > Executive Producer: Robert Helphand
       | 
       | > Head of Production: Amy DeLossa
       | 
       | > Producer: Mary Church
       | 
       | > Associate Producer: John Stern
       | 
       | > Production Supervisor: Liz Welonek
       | 
       | > etc ...
       | 
       | I mean, _come on_.
        
         | cl3misch wrote:
         | You're not wrong, but the production team might be more
         | justified when you account for the huge number of users seeing
         | this image.
         | 
         | Would a synthetic image sufficed? Yes. Can it be worth it to
         | invest in artists creating something nice if millions of people
         | see it? Yes.
        
           | huygens6363 wrote:
           | Bah. You're right. I'm being obtuse and need more coffee.
           | Nerding out on things is fun, my whole life is based on it. I
           | guess I feel some rivalry with the artistic world. Maybe it's
           | jealousy.
        
           | autoexec wrote:
           | It's kind of sad how often the best way for artists to get
           | paid and have their work seen is by creating corporate
           | advertising. At least in this case it's just a pretty logo
           | and not a direct lie or manipulation.
        
         | danieldk wrote:
         | I don't know. I think a nice wallpaper can cheer up the day and
         | make a system more lovely. Seems relevant when it reaches so
         | many people.
         | 
         | However, I have never really liked this wallpaper (the few
         | times I have seen it as a non-Windows user). The random
         | desertscapes and dynamic wallpapers in macOS are really much
         | more appealing.
        
         | omnimus wrote:
         | Two main reasons to make it this way is to also generate movies
         | for possible ads etc. And creative process - you get a lot more
         | happy accidents and variety doing it this way over "draw
         | anything" in photoshop which can be pretty daunting.
        
       | rossant wrote:
       | (2015)
        
         | dang wrote:
         | Added above. Thanks!
        
       | ninetyninenine wrote:
       | Why do this when you can get an identical picture from photoshop?
        
         | JumpCrisscross wrote:
         | > _Why do this when you can get an identical picture from
         | photoshop?_
         | 
         | It gives it character and helps ensure you'll get good artists
         | to work on it. Though now I wish they'd made that clear by
         | making the intermediate shots desktop defaults.
        
         | fsloth wrote:
         | If you can get kick-ass smoke and particles like that in
         | Photoshop out-of-the-box please do tell me how.
        
       | kookamamie wrote:
       | To me as a photographer and as computer vision expert, this
       | sounds wayyyyyy over-engineered and -produced. I get that there's
       | a big vision (and budget) involved, but c'mon!
        
         | UberFly wrote:
         | Yea, I appreciate their dedication but the end-product doesn't
         | equal the effort when Jane in XBox 3d effects department
         | probably could have done this during her lunch break.
        
           | omnimus wrote:
           | For one still sure but they have made lots of movies from
           | that set that were used for promotion. At some point this is
           | a lot easier to get so much much material and quick
           | variations.
        
         | rjzzleep wrote:
         | If only they had the same dedication to keep ads out of the
         | core OS.
        
         | cranium wrote:
         | You have to take into consideration that the default wallpaper
         | is arguably the most seen picture in the entire world.
        
           | rob74 wrote:
           | Yup... but, if everyone thinks it's a rendering, and you
           | could have saved tons of money by actually rendering it
           | instead of doing what these guys did, it's still a waste of
           | money if you ask me...
        
             | manuelmoreale wrote:
             | That can be said for many other artistic creations. But if
             | you ask me, the fact that it was so elaborate adds
             | something to it. The end result might be the same but the
             | intentions and the process to get there matter.
             | 
             | Also, waste of money. We're talking Microsoft. It's not
             | like those money we're going to be spent on charity. They
             | paid some creative people to do creative work. We should
             | appreciate that.
        
               | kefabean wrote:
               | But it has the air of the banal. For something supposedly
               | so creative it seems to totally lack....creativity. I
               | suppose 100% in keeping with a tech company's vision for
               | what a computer desktop should look like.
        
             | kuro_neko wrote:
             | I think it's a little bit comfortable to think of a tech
             | company as putting money into the arts.
        
             | javawizard wrote:
             | You must not be a fan of
             | https://youtu.be/_ve4M4UsJQo?si=99yLl7V2hisVp0zT then.
             | 
             | (That commercial literally had Honda execs complimenting
             | the team on the quality of their CGI when they first saw
             | it. Needless to say they were blown away when they found
             | out it was real.)
        
               | alias_neo wrote:
               | I knew what this was going to be before clicking it.
               | 
               | We had an Accord at one point when I was a kid, and Honda
               | sent us (my dad) a DVD of this with some behind the
               | scenes when it released.
               | 
               | I watched that DVD a hundred times, maybe more.
        
               | sanderjd wrote:
               | That awesome! The funniest part is the end though, where
               | the car is revealed and it's boring and kind of ugly. The
               | commercial is way too good for that car :)
        
         | blackoil wrote:
         | Am neither a photographer nor any vision expert. But, what's
         | the point of having billions if to not spend on whimsies.
        
         | jimbob45 wrote:
         | Sometimes these things land and sometimes they don't. XP's
         | grassy hill seems to have been universally loved but could
         | easily have been seen as lazy.
         | 
         | Granted, MS used to actually take theming seriously. XP had an
         | excellent marketing campaign that tied in with the visual
         | scheme of the product. Even the OS sounds tied in with the
         | choice of music for their commercials, "Ray of Light" by
         | Madonna.
         | 
         | Now we just get the wallpaper and there's no concerted effort
         | to make a theme of joy or accessibility or creativity or
         | anything.
        
           | prmoustache wrote:
           | It was lazy in the sense that photo had not been taken
           | specifically for XP. It was a pro photographer seeing a nice
           | thing to take a picture of with not specific project in mind,
           | snapping it, then having it sold through a stock photo
           | agency.
        
         | et-al wrote:
         | Gmunk was working on visual graphics for the web back in late
         | 90s / early 2000s with Vir2L.
         | 
         | If they wanted to, they could have easily banged out half a
         | dozen wallpapers in an afternoon using Maya or whatever, but
         | they chose the physical route.
        
           | vitaflo wrote:
           | This is the hilarious part about the comments. Nobody knows
           | who GMUNK is and it shows. Dudes been knocking it out of the
           | park for decades.
        
             | JusticeJuice wrote:
             | He's my all time fav digital artist, his infrared
             | photography work is fantastic.
        
         | bch wrote:
         | May well be, but I'm reminded of Columbus' Egg[0].
         | 
         | https://en.wikipedia.org/wiki/Egg_of_Columbus
        
       | jmprspret wrote:
       | Gmunk is awesome
        
       | diego_sandoval wrote:
       | Whenever I have to use Windows, I feel dirty, like Microsoft's
       | filth is slowly contaminating my spirit through my interaction
       | with the computer.
       | 
       | So, the last thing that I would want to set as a wallpaper would
       | be a reminder of that fact that I'm using Windows.
        
         | Zecc wrote:
         | I don't know about you, but more often than not I have
         | maximized windows covering the background image. The thing
         | which reminds me I'm using Windows is the start button. Not to
         | mention.. everything else.
        
       | sschueller wrote:
       | Very cool but I would prefer spending all that time and money on
       | building a better product and what they delivered.
       | 
       | This is like a startup spending hours upon hours on logo and name
       | instead of actually building something.
        
         | column wrote:
         | This is such an ignorant take. The default wallpaper is seen by
         | millions if not billions of people. Many never change it. It's
         | an important part of the branding. The total cost of the shoot,
         | including equipment, salaries, the studio, etc. is NOTHING to
         | Microsoft and its marketing budget. It's not like they had to
         | prioritize this over anything else, they are printing money
         | left and right, they are a trillion dollar company and the
         | default wallpaper is a key aspect of how people see their core
         | product, Windows. It would be disastrous of them to ship with a
         | sub-par wallpaper and in what world would the money "saved"
         | would make a difference to "build a better product"?
        
           | sschueller wrote:
           | Have you used the Office365 Suite lately?
        
             | Scharkenberg wrote:
             | Yes, it's still the best office suite in the market.
        
           | UweSchmidt wrote:
           | Does Microsoft have plenty of money to do anything? Sure.
           | Does the trillion dollar company spend an appropriate effort
           | on the product itself? Certainly not!
           | 
           | The issue is this: From Windows 10 and up, almost every
           | interaction with the UI is a little bit broken, and I could
           | fill pages just describing things that used to work just
           | right in Windows 7 and earlier. It appears the Windows UI is
           | now designed and approved by the visuals only. And now we
           | learn about a disproportionate effort to create a visual.
           | 
           | So it's easy to see how a comment that points out this
           | discrepancy, resonates with everyone who is halfway through
           | their thousand daily cuts of UI punishment.
        
           | paradox460 wrote:
           | And yet the best wallpaper they ever used was a lucky fluke
           | by the photographer, who was driving through Sonoma after a
           | rainstorm, in a year where they had to burn the vines off a
           | hillside due to blight infection.
        
       | nallerooth wrote:
       | I think the wallpaper is minimalistic, elegant.. and boring,
       | which is why I usually end up using a wallpaper from KDE Plasma.
       | 
       | https://store.kde.org/browse?cat=299&ord=latest
        
         | superasn wrote:
         | These are nice wallpapers. I hope this works with the Variety
         | wallpaper manager.
        
       | xzjis wrote:
       | They made a video showing off how it was made:
       | https://youtu.be/ewmXizBqjl0
        
         | kennyadam wrote:
         | Yes, they did, it's embedded in the article you're ostensibly
         | commenting on.
        
       | giljabeab wrote:
       | Shame they went a little overboard with the smoke and post fx
       | really. A cleaner sharper image would have been nice
        
         | Krisando wrote:
         | > Shame they went a little overboard with the smoke and post fx
         | really. A cleaner sharper image would have been nice
         | 
         | Microsoft replaced it in 2019 with this one:
         | 
         | https://static.miraheze.org/windowswallpaperwiki/9/99/Img0_%...
         | 
         | I personally think the original is more interesting.
        
       | schmidt_fifty wrote:
       | I hope someone will one day talk about me the way corporate
       | america talks about its logos.
        
         | sanderjd wrote:
         | Yeah when I read things like this, I always sit in awed wonder
         | for a moment, trying to figure out where these people are
         | totally full of crap, or whether they really think about things
         | this way, and are just very different than me.
        
           | sanderjd wrote:
           | Too late to edit, but I meant to say *whether they are
           | totally full of crap, ...
        
         | ErigmolCt wrote:
         | Brand identity is a big thing
        
       | esjeon wrote:
       | I've been spending a lot of time on photography (though mostly w/
       | film cameras) during recent years, and only recently realized
       | this is actually photographed. (It took long because I'm a long-
       | time Linux user, so I barely seen the image.)
       | 
       | Many people say this would've been easier with VFX, but I
       | disagree. The image has highly _convincing_ details that would
       | take a long time even for highly talented VFX artists to nail.
       | Instead, with a camera, you can let the world do the work for
       | you. The studio setup is also very simple (cardboard + acrylic
       | panel + projector + fog) and easy to experiment with. I 'm pretty
       | sure photography was the right tool for the project.
        
         | actionfromafar wrote:
         | Also pretty sure it was the fun tool for the project.
        
         | kqr wrote:
         | Which details are you thinking of? I was under the impression
         | that with ray tracing, physically based materials, and fluid
         | dynamics our computers wouldn't be hard-pressed to
         | realistically render a static scene with light (of varying
         | coherence and other properties) going through a piece of
         | plastic and hitting swirling fog.
         | 
         | The parameters of the scene need to be set up, yes, but then it
         | would be just as easy to generate a few thousand frames from
         | it. Also it's easier to version control for experimentation.
        
           | kthartic wrote:
           | In 2015 (almost 10 years ago now) the tech probably wasn't as
           | convincing as it is today. But I agree you could probably get
           | like 90% there
        
             | xattt wrote:
             | The Stranger Things intro scene is CGI. Artists were
             | consulted who originally created similar titles in the 80s
             | with practical effects to see how they could do it too. The
             | old-school artists said to just do it in CGI because that's
             | what they would have done.
        
               | bombcar wrote:
               | People don't hate CGI - they hate bad CGI. It's hard to
               | explain, but you know it when you see it.
               | 
               | Bad practical effects do exist, but even when bad they
               | don't look "unnatural".
        
               | jcl wrote:
               | I recall Amazon's Lord of the Rings title sequence [1]
               | received some criticism for looking fake, even though
               | they filmed it practically [2]. I'd guess it was due to
               | folks assuming title sequences are CGI, combined with the
               | fact that few people really know what poured liquid metal
               | is supposed to look like.
               | 
               | [1] https://www.youtube.com/watch?v=HV-dDyYgwkc
               | 
               | [2] https://www.youtube.com/watch?v=sZEpWvQFXqQ
        
               | bombcar wrote:
               | There's a similar problem with gunshots and explosions -
               | we want what movies have given us which is _not_ what
               | they actually act /sound like - so much so that live
               | recordings of actual gunfire/explosions is often deemed
               | "fake".
        
               | ska wrote:
               | This is also the American/bald eagle problem. When people
               | hear their actual cries, they're often confused.
        
               | bombcar wrote:
               | https://www.youtube.com/watch?v=PQ2uMauyBow vs
               | https://www.youtube.com/watch?v=z8SdqOT_no0
        
               | ramses0 wrote:
               | Speaking of "Bad CGI", the making of the HBO Intro:
               | https://www.youtube.com/watch?v=agS6ZXBrcng
        
             | dahart wrote:
             | That's a reasonable guess if you don't follow graphics
             | developments, but the tech for producing realism hasn't
             | changed that much in the last 10 years, most of the realism
             | developments have been incremental. The main thing that's
             | happened in CG in the last 10 years is speed and scale
             | improvements. There were great fake-or-real CG photo
             | contests in 2015 and earlier where some of the CG was
             | photoreal enough to trick most people. The Windows
             | wallpaper definitely could have been 100% there 10 years
             | ago, for a skilled CG artist who knew what they wanted. The
             | reasons for doing it practical don't necessarily hinge on
             | whether it was possible to do it in CG, there are good
             | reasons to do it physically anyway.
        
           | magicalhippo wrote:
           | Specular reflections and diffuse media (fog) makes for
           | massive render times though, in my experience.
           | 
           | I did something similarish with water a long time ago, using
           | a spectral renderer, finding spectral data for ocean water
           | absorption and reflection, realistic spectral sun/sky model,
           | and a physically-based ocean wave simulator to create the
           | surface.
           | 
           | The underwater "caustic god rays" looked very nice and
           | realistic, and setting it all up was easy once I had found
           | the data. But it took ages to get rid of the noise.
        
           | ecjhdnc2025 wrote:
           | Yes. But why would you do all these computer-ish things to
           | provide a backdrop for a computer? Where is the creativity in
           | that? Where is the attitude, the whimsy, the irony, the
           | juxtaposition?
           | 
           | Considering how much of current technology stems from geeks
           | just proving that their crazy idea could work and looking for
           | money for it afterwards, the disrespect here for another
           | geek's craft and intuitions is wild.
        
         | noname120 wrote:
         | Nah that's post hoc rationalization. The amount of busy-work
         | that went into it is ridiculous. Just because a colossal amount
         | of effort was poured in this wallpaper doesn't mean that they
         | used the right tool for the job or that the output was better
         | because of it.
        
           | sph wrote:
           | You're thinking like an engineer, and speak as if there is a
           | right amount of time to spend on artistic endeavours; if you
           | cross this threshold for you it is a "ridiculous and colossal
           | amount of effort".
           | 
           | Budget aside, art isn't constrained or criticized by how much
           | effort the artist put in.
           | 
           | All that matters is the result. A wallpaper or any other
           | artistic creation isn't less beautiful or evocative because
           | the artist spent thousands of hours on it.
        
             | surgicalcolor wrote:
             | No, he's just being realistic.
             | 
             | Even without getting into semantics about "what is art",
             | the reality is that this is promotional material for
             | advertising. This wasn't commissioned by a rich patron to
             | put up on exhibition for MoMA.
             | 
             | This isn't to take away from the artists skill, effort,
             | creativity etc. but the context of this is inherently a
             | business and economic decision. There's no artistic
             | impetus, no political/social/cultural message.
             | 
             | It's a computer wallpaper that monopolistic megacorp funded
             | to show off how wealthy it is. It's a very typical "look at
             | how much money we spent" exercise to showcase success or
             | whatever.
        
               | dspillett wrote:
               | _> Even without getting into semantics about  "what is
               | art"_
               | 
               | They say, before making comments about what they think is
               | art :-)
               | 
               |  _> There 's no artistic impetus, no
               | political/social/cultural message._
               | 
               | There is, as you state in your next couple of sentences:
               | 
               |  _> ... monopolistic megacorp funded to show off ...
               | typical  "look at how much money we spent" exercise to
               | showcase_
               | 
               | You can, probably rightly, call it a crappy impetus. But
               | that _was_ impetus for the exercise and could be called
               | the artistic impetus. Even if you disagree strongly on
               | that particular point, it is _definitely_ a message.
               | 
               | To be slightly more fair, that wallpaper is a major part
               | of the initial impression people have of the OS version,
               | much like XP's Telly Tubby Hill did. The XP image was
               | trying to convey "friendly, welcoming", the Win10 one
               | tries to convey something more like "dynamic, technically
               | competent, flashy". While it may not be an expression of
               | someone's inner feelings or a societal property or
               | anything like that, some art is more about directing your
               | impression of something than it is about expressing
               | someone else's and that is what this image was for and
               | what it does.
        
               | ecjhdnc2025 wrote:
               | > Even without getting into semantics about "what is
               | art", the reality is that this is promotional material
               | for advertising. This wasn't commissioned by a rich
               | patron to put up on exhibition for MoMA.
               | 
               | 99.9999% of all art is not commissioned by a rich patron
               | to put up on exhibition for MoMa. It's just something
               | that artists do.
               | 
               | IT geeks are all for imposing their own creative
               | restrictions on their work -- using Haskell when the
               | competition is using PHP, developing their own
               | distributed network persistence layer on top of SQLite
               | when there are products out there that already exist but
               | they just don't like for pseudospiritual reasons.
               | 
               | But artists who _just make pictures_ are expected to be
               | cost-effective and not to put any value on their
               | artisanship?
        
               | sph wrote:
               | You know, it's art even if it has no ambitions to be
               | exhibited at the MoMA.
               | 
               | > It's a computer wallpaper that monopolistic megacorp
               | funded to show off how wealthy it is.
               | 
               | Groan. It's not possible to have a serious discussions
               | with someone starting from such a cynical position. After
               | all, what is even the point of creating anything? We're
               | all going to turn to dust and be forgotten forevermore.
        
             | ecjhdnc2025 wrote:
             | There's a right amount of time for artistic endeavours and
             | it has all been used up by our niche metaprogramming
             | project.
        
             | dev1ycan wrote:
             | "All that matters is the result. A wallpaper or any other
             | artistic creation isn't less beautiful or evocative because
             | the artist spent thousands of hours on it."
             | 
             | Disagree, HEAVILY, a ton of the biggest marvels in the
             | world are so because of how much work was put into them.
        
           | ErigmolCt wrote:
           | I think the process of creation is the thing
        
         | NayamAmarshe wrote:
         | Here's someone recreating the same wallpaper on Blender in 13
         | minutes: https://youtu.be/EIfrP365iTQ
        
           | rad_gruchalski wrote:
           | The time lapse is 13 minutes long.
        
           | nar001 wrote:
           | Copying is a lot easier than creating though, the Windows
           | team had to start from scratch
        
             | skrebbel wrote:
             | Your comment made me laugh because out of context, it
             | suggests "the Windows team" is averse to copying things.
        
           | dspillett wrote:
           | Not that I'm saying the video doesn't show some skill, but
           | creating a fresh image from scratch is quite a different task
           | from recreating an existing one directly from a reference.
        
           | dessimus wrote:
           | The video is 13 minutes, but its a time lapse so it could
           | have been hours or days of work.
        
           | hu3 wrote:
           | Looks good but rather too foggy and not as crisp as the
           | original which is much more detailed. Video artifacts
           | notwithstanding.
           | 
           | blender: https://i.imgur.com/0BjMWi3.jpeg
           | 
           | original: https://i.imgur.com/GGwVibG.jpeg
        
             | josefresco wrote:
             | IMHO it's not even close.
        
               | DrewADesign wrote:
               | Agreed. As a tech artist, I'm 100% positive I could get a
               | bang-on reproduction using Arnold or some other really
               | solid photorealistic rendering engine, but it would
               | probably take longer than using real cameras, practical
               | props, and doing a bit of massaging in post. The
               | modeling, color, camera angle/focus length/etc. are all
               | really easy. Tweaking the subtleties in the light, glass
               | shaders, fog, etc to get them good would take quite some
               | time. It would only make sense if it needed to be
               | animated or you needed a bunch of versions with
               | modifications. Definitely a 'use the right tool for the
               | job' kind of thing.
        
             | FootballMuse wrote:
             | TBF, the blender version you reference was from an
             | animation, not the first single still render.
             | 
             | blender (frame 0): https://i.imgur.com/XIV8Hma.png
             | 
             | original: https://i.imgur.com/GGwVibG.jpeg
             | 
             | Also, it includes a caveat:
             | 
             | > Unfortunately, due to the nature of volumetric rendering,
             | I was unable to economically render the final animation at
             | a high resolution with enough samples. So I had to resort
             | to denoising, which sadly degraded the image quality and
             | made it a bit flickery.
             | 
             | > Perhaps, with enough computing power, I'll be able to
             | return to this project in the future and provide a cleaner
             | final render.
        
           | JKCalhoun wrote:
           | Regardless, the photographers may well encounter those
           | amazing "happy accidents" (something that so rarely happens
           | when I use software).
        
           | PKop wrote:
           | Looks terrible and not all that similar.
        
           | doikor wrote:
           | It doesn't look as good and Blender/3d modeling software in
           | general have come a long way in the last 9 years or so
           | (Windows 10 came out in 2015)
           | 
           | Sure it could can/could be done but it would take a lot of
           | time to get as good a result. Probably easier to just
           | photograph it for real and photoshop a little bit.
        
         | linsomniac wrote:
         | >you can let the world do the work for you.
         | 
         | Reminds me of the Spaghetti Sorting algorithm.
         | https://en.wikipedia.org/wiki/Spaghetti_sort
        
           | bravetraveler wrote:
           | That's how some 'trick' card decks work, for anyone
           | unfamiliar
        
           | marhee wrote:
           | Interesting but I am not sure I understand this:
           | 
           | >> contact-and-removal operation takes constant time, the
           | worst-case time complexity of the algorithm is O(n).
           | 
           | How is the contact-and-removal operation constant time? How
           | can that assumption ever be true? If you use a parallel
           | processor like human vision or human feel (ie. which pressure
           | nerve activates on the hand) it may appear constant, but if
           | you use a computer it would be n right (as you would need to
           | check n slots). Wouldn't either defy O(n)?
        
             | thfuran wrote:
             | You're talking about some other kind of sort.
        
             | dahart wrote:
             | The analog algorithm described is not described for digital
             | computer. It's an amusing theoretical thought experiment
             | and not a recipe for actual fast sorting. It's O(n) when
             | you use your hand for contact and removal. I don't know if
             | it's possible to implement spaghetti sort on a computer,
             | maybe not, but I guess if it were possible, it would
             | probably at least require n processors to sort n elements.
             | Maybe the nearest analogy on digital computers is radix
             | sort.
        
               | Izkata wrote:
               | Radix sort is probably the closest usable one, but a more
               | direct translation would probably be sleep sort.
        
               | dahart wrote:
               | Oh yeah I forgot about sleep sort, that is similar and
               | also more in the same spirit as spaghetti sort. ;)
        
             | sdwr wrote:
             | You can simplify the "human hand" to a rigid metal sheet
             | that comes down from the top and stops on the highest
             | object. Still constant time, but no "parallel processing"
             | needed.
             | 
             | The point is that reality itself is highly parallel
        
               | lambdaxyzw wrote:
               | I wonder if the removal operation is not actually
               | O(sqrt(n)). Depending on the way we structure thought
               | experiment of course. But as the pile of spaghetti gets
               | bigger, the act of picking the largest one is constrained
               | by:
               | 
               | 1. how fast your hand can reach for the next spaghetti
               | piece - on average proportional to the radius of the pile
               | of spaghetti, which is proportional to sqrt(n).
               | 
               | 2. to actually notice the biggest piece, you need to
               | again wait for a time proportional to sqrt(n) - light
               | propagation is not instant.
               | 
               | So if we start thinking about this algorithm more like a
               | computer scientist would (how fast it is as n grows to
               | the infinity) it doesn't seem to be O(n) IMO.
        
             | posix86 wrote:
             | Depends on the mathematical framework you're working
             | with.... there's a genre in theoretical compsci that deals
             | with parallel algorithms, and as a toy example, I remember
             | an O(1) sorting algo (given O(n^2) processors). This
             | example is more fun than anything, but ofc in general
             | you're free what constraints you subject your statements
             | to.
        
           | JKCalhoun wrote:
           | Spaghetti Sorting is just one of the _Analog Gadgets_ called
           | out in Dewdney 's "The Armchair Universe" (originally in his
           | _Computer Recreations_ column in  "Scientific American").
           | There are many other cool ones (beginning on page 28):
           | 
           | https://archive.org/details/armchairuniverse0000dewd_x2e7/
        
           | tshaddox wrote:
           | Of course, _all_ computation is just setting up some physical
           | stuff in such a way that, after the laws of physics play
           | themselves out for a while, that physical stuff will be in a
           | new state, and you 'll be able to interpret your desired
           | result from that new state.
        
         | starstripe wrote:
         | I would have used VFX for this as I'm pretty sure it would have
         | been more cost effective to achieve a similar result. Most
         | people, like me, probably just assumed this was VFX anyway. But
         | I'm glad Microsoft didn't though, as this is a fascinating
         | story and case study.
        
           | mateus1 wrote:
           | Microsoft surely wasn't too worried about the cost.
        
             | dr-detroit wrote:
             | the ironic thing is they have all those photos of real life
             | places they use for wallpaper those are all photshopped to
             | an insane degree to remove the ugly trees and clouds and
             | other natural formations and make the colors extremely
             | different
        
           | theeandthy wrote:
           | Honestly it's way more satisfying to work analog.
           | Experiencing the colors in "real life" spatially. Also,
           | collaborating with others and being able to share the process
           | in a studio rather than on a screen is an amazing experience.
           | 
           | Another thing is the fog rising up to create diffusion on the
           | light. Even the best VFX in the world will only ever be an
           | approximation to the real thing.
        
         | amelius wrote:
         | > with a camera, you can let the world do the work for you
         | 
         | How do you let the "world" remove your greasy fingerprints from
         | the glass?
        
         | brontosaurusrex wrote:
         | Absolutely, there is no happy accidents in VFX.
        
         | snowwrestler wrote:
         | I think if you handed this image to a VFX artist and said "make
         | this," they could do it. They probably could have done it back
         | in 2015, too.
         | 
         | But the team making this image didn't have it in advance. They
         | just had some ideas they wanted to try out.
         | 
         | The story of how it was made is not just the story of the
         | techniques they used, but also how they applied and adjusted
         | those techniques to try things and see how it looked.
         | 
         | This image was "made" in that people built the stuff that was
         | photographed, but it was also kind of "discovered" in that they
         | tried a bunch of things until they discovered what they liked.
         | 
         | That's possible in VFX too, but the process is different and
         | too many iterations can quickly erase any cost advantage. This
         | is one reason animated movies are disciplined about locking the
         | script early in production. You can't cost-effectively improv
         | your way through an animated movie the way a director and
         | actors can with a camera and a set.
        
           | ecjhdnc2025 wrote:
           | I agree with all of this -- particularly the exploration and
           | discovery aspects.
           | 
           | But a side note on this:
           | 
           | > You can't cost-effectively improv your way through an
           | animated movie the way a director and actors can with a
           | camera and a set.
           | 
           | The Jim Henson Company is working on exactly the technology
           | that supports this, actually -- the business of live puppetry
           | capture as distinct from, say, motion capture.
           | 
           | https://www.youtube.com/watch?v=gzbBdRHqGcQ
           | 
           | https://www.youtube.com/watch?v=uDIlylZwLJE
           | 
           | This kit is expensive/bespoke but I don't know that it's
           | _that_ expensive, set against how much money goes into making
           | movies with large-scale bluescreen work these days. And it's
           | wholly amenable to improv.
        
             | egypturnash wrote:
             | They've been experimenting with this since at least 1989.
             | https://muppet.fandom.com/wiki/Waldo_C._Graphic
             | 
             | People have done simpler realtime rigs with off-the-shelf
             | hardware and software in the past decade: see "The Dog Of
             | Wisdom", https://www.youtube.com/watch?v=D-UmfqFjpl0 which
             | was made with Blender and a Leap Motion:
             | https://www.youtube.com/watch?v=0a_M9VsZ6Lk
             | 
             | And now we are completely drowning in VTubers, who use
             | software like Live2d that analyzes a webcam image and uses
             | it to control the motions of a pre-made 2D character. I've
             | only ever seen it done to spice up the video of people
             | streaming video games but I'm sure there's someone doing
             | no-budget cartoons with it. There's also Adobe Character
             | Animator, which has been used for various TV stuff like a
             | live performance of Homer Simpson or a few low-budget
             | shows.
             | 
             | And then there's VRChat; a few thousand dollars of head-
             | mounted display/facial capture/body trackers and you can
             | get realtime full-body tracking. There's probably someone
             | fucking around with making movies this way too.
             | 
             | At this point I'm pretty sure that you could get most of
             | the functionality of that hand-tooled puppetry gizmo by
             | just taking a sock and gluing a couple of ping-pong balls
             | onto it and tweaking some tracking software.
        
         | pavon wrote:
         | I always assumed it was CG because there are aspects that look
         | unrealistic to me, in particular the bloom along the edges is
         | too bright compared to the illumination of the rest of the
         | panes and the light beams coming from the on the corners looked
         | artificial. Turns out it looks this way because they projected
         | brighter light on the edges and corners. Neat.
         | 
         | When I saw this headline I mixed up windows versions and
         | thought it was going to be about the Windows 11 Bloom
         | backgrounds, which I always assumed were made with physical
         | materials, but it seems like I am wrong about that one too,
         | hah!
        
       | DonHopkins wrote:
       | I love the way the smoke evokes Windows making your computer
       | overheat, melt down, and burn up.
       | 
       | I can almost smell it immolating.
        
         | hhlh wrote:
         | Your comment does not make any sense. Windows is not known for
         | making people's computers overheat and melt.
        
       | gonzo41 wrote:
       | Unpopular opinion, the windows logo peaked at 3.1.
       | 
       | My only other though is that I'm surprised this many people were
       | needed to take that photo.
        
         | toast0 wrote:
         | I never saw it in the wild, but the windows < 3 logo is pretty
         | neat. But the typography is serif heavy which lots of people
         | don't like.
        
       | trojanalert wrote:
       | This is so over-engineered, it tells you that when you have
       | billions, you do the most whacky things. A 5-minute VFX job will
       | yield the same results. But no, there's so much f*k you money,
       | they had to do this.
        
         | Pawka wrote:
         | That was my first impression too. Curious what is the cost of
         | wallpaper.
        
         | taejavu wrote:
         | I would love to see the results of your 5 minute VFX job.
        
         | mabster wrote:
         | My favourite is a production team spending millions on
         | something trying to make it look like a home movie, etc.
        
         | blowski wrote:
         | Traditionally, one of Microsoft's weaknesses was how crappy it
         | looked against Apple. Maybe they are trying to say "we care a
         | lot about making this look good".
        
         | high_na_euv wrote:
         | On the other hand this will be shown to bilions of people
         | almost everyday as a front screen of Windows
        
         | JusticeJuice wrote:
         | The cost of this shoot would pale in comparison to the
         | marketing budget.
        
       | jonplackett wrote:
       | Shame MS don't spend this much time on effort on... every other
       | part of their design for everything.
        
         | pompino wrote:
         | They don't need to because you can't argue with success. They
         | continue to have the dominant product in the space for several
         | decades.
        
           | isametry wrote:
           | Successful product != well-designed product.
           | 
           | Microsoft got Windows where it is by having no sense of self-
           | respect and willing to play the B2B race to the bottom. And
           | it remains dominant thanks to decades' worth of legacy
           | software that needs to continue running.
           | 
           | So that's cheapness and momentum.
           | 
           | If Windows was _ever_ a beautiful product, it certainly isn
           | 't now. It would never become popular today in its current
           | shape and principles.
        
             | pompino wrote:
             | >Successful product != well-designed product.
             | 
             | Anyone can say that about any product. That doesn't make it
             | true. Windows is a successful product that satisfies a need
             | that people and businesses have. You can't fake dollar
             | bills.
             | 
             | >Microsoft got Windows where it is by having no sense of
             | self-respect and willing to play the B2B race to the
             | bottom. And it remains dominant thanks to decades' worth of
             | legacy software that needs to continue running.
             | 
             | >So that's cheapness and momentum.
             | 
             | >If Windows was ever a beautiful product, it certainly
             | isn't now. It would never become popular today in its
             | current shape and principles.
             | 
             | I'd rather sell a hundred million copies than convince some
             | randos on the internet that my software is "beautiful".
        
         | simmerup wrote:
         | They do, that's why they have like 5 competing design languages
        
         | ZuLuuuuuu wrote:
         | Imagine if they spent the same time for fixing/improving the
         | search bar on Windows instead of the recently announced Recall
         | feature.
        
           | blitzar wrote:
           | Microsoft aggressively filters out this type of substandard
           | employee in their interview process.
        
       | rambambram wrote:
       | Recently I came across this minimal Linux logo:
       | https://commons.wikimedia.org/wiki/File:Gnu-linux_minimalist...
       | 
       | Although I like the 'amateuristic' style of the old Tux, I must
       | say this new minimal penguin looks really good.
        
         | Clamchop wrote:
         | Appears to be apeing the circular emblems of recent versions of
         | macOS.
        
       | w4rh4wk5 wrote:
       | Something I find deeply funny about this is the amount of work
       | invested here just to have the default background quality setting
       | in Windows 10 still be < 100%.
       | 
       | That's the Microsoft I am used to ^^
        
         | rjmunro wrote:
         | What is the "default background quality setting"? (I'm not a
         | windows user)
        
           | benjaminpv wrote:
           | In Windows when you set a wallpaper it (sometimes) silently
           | transcodes the one you selected into a new, smaller version.
           | It doesn't always, there's a heuristic, but it's assumed it
           | happens to prevent people from selecting a 1TB terapixel
           | photo and have it destroy the machine.
           | 
           | Anyway, since it transcodes the WP into a JPEG, it has the
           | ability to select a compression ratio. That ratio is pretty
           | famously < 100% and as a result there's some degenerate cases
           | where a wallpaper that looks good when viewed in the
           | filesystem looks terrible when set to the background.
           | 
           | https://superuser.com/questions/1377883/how-to-prevent-
           | wallp...
        
             | Scharkenberg wrote:
             | The size threshold is now at 25 MB, I think.
        
             | Dalewyn wrote:
             | By far the most appropriate use of the word "degenerate" in
             | the derogatory sense.
        
             | justsomehnguy wrote:
             | I've seen machines which needed to _swap_ to show the
             | desktop, because the wallpaper was a high /true-colour BMP
             | and it was like half the memory the machine had!
        
         | drewzero1 wrote:
         | Right, I feel like between that and seeing it a lot over remote
         | desktop I've never really appreciated the quality of the
         | original. I always liked the wallpaper set from the windows 9x
         | era because they were designed to look good in low quality
         | 256-color modes.
        
       | NietTim wrote:
       | Never knew, always assumed it was just a render. Very cool!
        
         | ErigmolCt wrote:
         | Same here. And I think it was the purpose to make peopel assume
         | that
        
       | flobosg wrote:
       | A bit more information about the default Windows 10 wallpapers:
       | https://www.raykovich.com/project/windows-imagery
        
       | cynicalsecurity wrote:
       | This rather speaks against Microsoft than for them. There was
       | zero sense in creating a physical installation to capture it. The
       | result feels digital and should have been digital. This speaks of
       | Microsoft's poor planning and bad execution of plans and ideas.
        
       | sneak wrote:
       | The guy who did this also did some of the incredible work on Tron
       | 2. I'm a big fan.
        
         | LoganDark wrote:
         | Tron: Ares, the upcoming sequel to Tron: Legacy? Or a different
         | Tron 2?
        
           | sneak wrote:
           | No, I meant Tron: Legacy. The second Tron film. I didn't know
           | they were doing a third one.
        
             | LoganDark wrote:
             | I've never seen someone call Tron: Legacy "Tron 2". TIL.
        
       | lordgrenville wrote:
       | When I saw the headline I confused it with the one from XP [0],
       | and was imagining a team constructing that hill, laying the
       | grass, etc.
       | 
       | [0] https://en.wikipedia.org/wiki/Bliss_(image)
        
         | fredley wrote:
         | See also: The search for Autumn
         | 
         | https://www.vanityfair.com/news/2007/02/autumn200702
        
           | devsatish wrote:
           | That's a cool read! Followed the VF article and eventually
           | landed on this Reddit post where they shared the full res. ht
           | tps://www.reddit.com/r/windowsxp/comments/s2i9ta/finally_w...
        
             | another2another wrote:
             | An interesting read, which led me to lookup Kilbride in CA,
             | and found it's even highlighted on Google maps:
             | 
             | https://www.google.com/maps/place//@43.4246699,-79.9457692,
             | 1...
        
         | duckmysick wrote:
         | More details about the Bliss wallpaper:
         | https://windowswallpaper.miraheze.org/wiki/Bliss
         | 
         | > With Bliss, Microsoft went a step further than merely
         | licensing it: they bought the full rights to the image meaning
         | no company would ever be able to license the photo from Corbis
         | again, as the image was often used as part of XP's marketing
         | and the Luna theme is modelled around its color scheme. It was
         | purchased for an undisclosed amount of money in the low six
         | figures; O'Rear cannot reveal the exact amount without
         | violating a non disclosure agreement. He did not receive the
         | full cost as Corbis handled the sale. As a result of its
         | Microsoft acquisition, it was permanently removed from Corbis'
         | website and has never been available on Getty Images or other
         | sites that Corbis cross-licensed photos to. The vertical shot
         | was also included in the acquisition, as O'Rear cannot release
         | it due to his agreement with Microsoft.
        
           | SamBam wrote:
           | I mean, that's not surprising at all that they would want to
           | own the image. It would be ridiculous if that was also being
           | used to advertise vaping or Bitcoin or something.
        
         | drewzero1 wrote:
         | For a moment I confused it with the one from W11 and wondered
         | how they got all the folds so smooth and uniformly spaced.
        
       | usrbinbash wrote:
       | That's a lot of effort for something god knows how many people
       | change as pretty much the first thing after they first login to a
       | new system.
        
       | d--b wrote:
       | Oh, how I wish my cloud workstation was just a HD cam pointed at
       | boxes somewhere in Pennsylvania, and people just changing things
       | very quickly.
        
       | LoganDark wrote:
       | The alternative versions of this wallpaper are extremely pretty.
       | I think it's awesome that they've been made available like this,
       | I just wish they were available at a higher resolution. Would
       | love to use one of the red or purple ones on my 4K display.
        
       | djeastm wrote:
       | I certainly can appreciate the artistry in building it and also
       | I'm happy that the artists found joy in making it, but I can't
       | help but wonder why MS bothered.
        
       | snowwrestler wrote:
       | Also interesting: Brian Eno on his work composing one of the
       | Windows startup sounds:
       | 
       | > Q: How did you come to compose "The Microsoft Sound"?
       | 
       | > A: The idea came up at the time when I was completely bereft of
       | ideas. I'd been working on my own music for a while and was quite
       | lost, actually. And I really appreciated someone coming along and
       | saying, "Here's a specific problem -- solve it."
       | 
       | https://www.sfgate.com/music/popquiz/article/q-and-a-with-br...
        
         | Lutzb wrote:
         | Slowing down the Windows 95 startup sound 23 times makes it
         | sound even more Brian Eno.
         | 
         | https://www.youtube.com/watch?v=fNIfbdi41ho
        
       | JKCalhoun wrote:
       | I also built a wall (with literal wallpaper even!) in order to
       | create the cover for a genealogy book that I created.
       | 
       | I knew what a wanted -- an old fashioned looking wall with old-
       | timey pictures of my relatives hanging on the wall. I also wanted
       | a mantel with more photos standing on it that would run along
       | near the bottom of the book cover.
       | 
       | I tried initially creating the cover in a paint program --
       | layering elements together (wallpaper, photo frames, photos),
       | adding drop shadows, but it wasn't coming together.
       | 
       | So I went to Lowe's and bought a 4' x 8' sheet of 2" insulating
       | foam or some such, bought what looked like the oldest-fashioned
       | wall paper, a gallon of paint, etc. In the end I messed up the
       | lighting, but I suppose that is something I am still learning in
       | photography. But I still liked the result.
       | 
       | https://imgur.com/a/12VN4sI
        
         | bonki wrote:
         | The lightning might indeed not be the best but I really like
         | it, well done!
        
         | ecjhdnc2025 wrote:
         | Awesome!
         | 
         | My home studio doesn't have plain, unobstructed walls for some
         | simple shots, and while a paper roll backdrop is a good
         | substitute, sometimes you want a wall, or a corner, or you just
         | want to use wallpaper.
         | 
         | So I built a massive construction with doubled-up cardboard
         | sheet, girders made with pallet corners, these gigantic split
         | pin things and hot glue, and then I spray-mounted wallpaper on
         | it.
         | 
         | I also did it at the wrong time of year, when the air was still
         | too damp and the heating needed to be on, so it didn't last an
         | enormously long time before things rippled, because it turns
         | out cardboard has some quite organic behaviours in moist air.
         | 
         | So it was almost a failure. But I'd absolutely do it again,
         | replacing the cardboard with foamcore or thicker insulating
         | board.
         | 
         | It was a really fascinating, liberating process to take that
         | much control over the process, and I've been doing similar
         | since, assembling my own photographic tools to a level that
         | looks a bit like obsession.
         | 
         | I think maybe many software developers here don't understand
         | the parallels between doing this sort of thing and assembling
         | your "stack" for a few applications.
         | 
         | A true photographer's "tools" barely even start with the
         | camera. There's a whole array of tools beyond that, beyond
         | peripherals, that extend into the scene or into methodology.
        
         | ErigmolCt wrote:
         | The result is amazing! It reads the direction of the book on
         | the cover.
        
       | sandworm101 wrote:
       | We must not forget the legal side of this. Microsoft knows
       | everything about intellectual property rights. If I were going to
       | design a logo to be displayed literally billions of times across
       | every screen running the windows OS I would make very sure it was
       | beyond any conceivable infringement allegation. A generated smoke
       | image might be up for some allegation of copying, that the
       | generated smoke or some other aspect was "created" by the
       | software. A physical photo shoot means zero possibility of any
       | outsider having any contribution in the final image.
        
       | layer8 wrote:
       | I always found that wallpaper a weird choice, being dark-
       | depressing and uninviting to the average user.
        
         | fckgw wrote:
         | I believe Windows 10 was the first with a dark mode built in.
         | Maybe to compliment that?
        
           | layer8 wrote:
           | There are ways to make a dark background that looks inviting,
           | but this is not it. And it has enough bright highlights to
           | make it uncomfortable when you actually like to have a dark
           | screen in a dark environment, so it's also not a particularly
           | good dark-mode background.
        
       | crawsome wrote:
       | It's a really cool project, but the video presentation was just
       | horrible to watch. All I really wanted was to see the fixture in
       | plain form, but they tease you the whole time.
       | 
       | * Blasting loud music * Saturated with bragging, useless
       | testimonials * Blurring-in was more common than actually seeing
       | the work * Cutting away from the work to a human too quickly
       | 
       | Maybe I'm coming off as miserable, but this video was totally
       | unsatisfying to watch.
        
       | entropie wrote:
       | I have an vertical monitor (1080x1920) I use mainly for browsing
       | and the site is basicially not readable:
       | https://i.imgur.com/5Klt2Ls.png
       | 
       | I scrolled to the bottom for contact information but it keeps
       | loading stuff so I never reach it.
        
         | criddell wrote:
         | A useful keyboard shortcut is ctrl-end. You might have to hit
         | it a couple of times, but it will get you to the bottom.
         | 
         | I'm on Windows, but I'm guessing macOS and many Linux DEs have
         | something similar.
        
       | partdavid wrote:
       | If you have a chance and are interested in the subject, I highly
       | recommend the Musee Cinema & Miniature in Lyon, France:
       | <https://www.museeminiatureetcinema.fr/>.
       | 
       | A lot of the promotional material highlights the sets, costumes
       | and props from films on display, and they are certainly
       | interesting, but far more interesting to me are the two floors of
       | cinematic miniatures--diorama after diorama of physically-built
       | miniature sets used as "virtual backgrounds" before they were
       | mostly generated using CGI art (which I do appreciate). They are
       | remarkable and remarkably interesting as pieces of art as well as
       | cinema history. This story reminded me of this--sometimes the
       | effect you want needs a tactile realism that is hard to replicate
       | digitally, and is rarely as neat and toy-like.
        
       | 1-6 wrote:
       | This wallpaper is definitely less appealing without the story to
       | go with it behind the scenes.
        
       | larodi wrote:
       | So much for generative art in product design.
        
       | tdeck wrote:
       | This reminds me of the famous photo from filming the Star Wars
       | intro text:
       | 
       | https://www.metaflix.com/behind-the-scenes-of-star-wars-open...
        
       | dantondwa wrote:
       | Note that the latest version of this wallpaper is CGI. [1]
       | 
       | [1] https://mspoweruser.com/new-default-windows-10-light-
       | theme-w...
        
       | 725686 wrote:
       | The very first thing I did when installing Windows 10 was
       | changing the desktop image. It amazes me how many resources
       | companies put into stuff that users don't give a peanut.
        
       | metaxy2 wrote:
       | I don't know if there's a name for this genre of photography
       | (it's not exactly "abstract" since clearly things are being
       | represented), but another example is the cover of Modest Mouse's
       | Good News for People Who Love Bad News [0], which looks like a
       | digital drawing or composite but was physically built and
       | photographed by bandleader Isaac Brock.
       | 
       | [0]
       | https://en.wikipedia.org/wiki/Good_News_for_People_Who_Love_...
        
       | JeremyNT wrote:
       | Previous discussion on HN (2019):
       | https://news.ycombinator.com/item?id=21854161
        
       | geon wrote:
       | I saw a photographer who mimicked the style of early 90s
       | raytracing. Chrome spheres on checkerboards and such.
        
       | dhosek wrote:
       | Reminds me of someone once asking me how I got the hand-drawn
       | pencil look to the type on an article in the typography magazine
       | I published about the T-26 type foundry.
       | 
       | I drew it by hand with a pencil and scanned it.
       | 
       | I had another article headline where I commissioned an artist to
       | carve the headline in stone and had it photographed for the
       | printer.
        
       | ErigmolCt wrote:
       | It's remarkable to know the process behind this work of art
       | truely
        
       | i2shar wrote:
       | Brilliant! Just today, I was listening to a panel of world class
       | artists being asked (now trite) questions on AI taking over their
       | jobs and they concluded something like:
       | 
       | "For mediocrity, turn to AI. If you want masters, call us".
        
       | kra34 wrote:
       | should somebody tell them about ML models?
        
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