[HN Gopher] A floppy disk MIDI boombox: The Yamaha MDP-10
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       A floppy disk MIDI boombox: The Yamaha MDP-10
        
       Author : zdw
       Score  : 123 points
       Date   : 2024-05-19 16:13 UTC (1 days ago)
        
 (HTM) web link (nicole.express)
 (TXT) w3m dump (nicole.express)
        
       | sublinear wrote:
       | > In this, the year 2025, minijack MIDI is now fairly common, but
       | in the 90's it was all DIN, all the time
        
         | infotainment wrote:
         | I'm guessing this was meant to be a joke about how everyone is
         | still using the DIN connector for midi? Kind of confusing.
        
           | bzzzt wrote:
           | Lots of smaller or portable synthesizers use a 3,5mm TRS
           | connector for MIDI. It's badly standardised though: there are
           | different wirings depending on the manufacturer.
        
           | mkesper wrote:
           | DIN MIDI connectors have the advantage to use mandatory
           | optocuplers so no ground loops etc.
        
       | petesoper wrote:
       | If you're in 2025 we have a few questions for you.
        
       | NikkiA wrote:
       | In 1996 Yamaha was all about TwinVQ (which was far better than
       | mp3 at low bitrates) anyway, so it'd have been that rather than
       | mp3, had they gone that route.
        
       | squarefoot wrote:
       | When General MIDI standard sounds became widespread in early-mid
       | 90s I already wet my feet with synthesizers, samplers and the
       | Amiga .MOD scene, so I was eager to try this new format and its
       | standard library of sounds, but was surprised how absolutely
       | awful they sounded compared to pretty much everything I used,
       | cheap keyboards included. No way I would swap any of my cheap
       | synthesizers with a MT32 or any similar expander. I may have a
       | very unpopular opinion, but hated those sounds since day one, and
       | still hate them. The demos linked sound just terrible to my ears;
       | you can't make a general purpose sound and expect it to fit any
       | song in any genre as much as you can't have a single type of
       | cheese and expect it to be good in all meals. I completely
       | understand the reason why they existed, but no, I don't feel any
       | nostalgia.
        
         | ElectricBoogie wrote:
         | It's a common misconception that GM has to sound bad. Consumer
         | GM units used the smallest sound ROMs they could get away with,
         | lower quality DACs, etc. But you could fire up GM on your
         | Kurzweil K2000, your Quadrasynth, your Roland, or Yamaha
         | professional level synthesizers and workstations and the same
         | GM programs would sound amazing.
         | 
         | For less than a higher end Sound Canvas, you can get a real
         | professional synth with a much bigger and better sound ROM,
         | better DACs, better effects, etc.
        
           | brudgers wrote:
           | Right.
           | 
           | General Midi specified a set of instruments and standard
           | program values to select them. For example 0 (or one
           | depending on where you start counting) is will be a piano.
           | Just as pianos vary in timbre, so can the instruments among
           | various GM devices.
        
           | jasomill wrote:
           | Not just "could"; e.g., Yamaha's latest workstations, with
           | gigabytes of samples, still support General MIDI[1].
           | 
           | [1] https://usa.yamaha.com/files/download/other_assets/7/2172
           | 427...
        
           | bzzzt wrote:
           | The problem you get replacing the instrument sounds with
           | those from a better synth is they will sound different and
           | often out of balance (certain instruments too quiet or loud
           | or the timbre not fitting in). I believe there were a few
           | projects trying to create a "sound font" to give optimal MIDI
           | sound to early 90s DOS games.
        
             | klodolph wrote:
             | Yes, that's a problem. Working from the other direction...
             | one of the big things about General MIDI is that if you
             | want to write a song, you know which sounds are available
             | so you can compose a GM track and then take it to some
             | nicer gear and fine-tune it there. Maybe you write your
             | track on a MT-32 or SC-88 at home, and then bring the MIDI
             | file into a studio where they've got a JV-1080. Your music
             | won't be balanced, but it will at least be intelligible,
             | with the correct instruments playing in the correct octave.
        
             | ElectricBoogie wrote:
             | Game composers usually composed their music on a MIDI
             | workstation keyboard, sometimes only preparing a final mix
             | on a Sound Canvas (or GUS etc). So it may be that using a
             | higher end synthesizer is closer to the way the developer
             | intended the music to be.
             | 
             | I don't think this is a huge problem though, waveforms on
             | sound ROMs are normalized so their peak loudness is as loud
             | as she goes, no matter what the synthesizer. Even Sound
             | Canvas models have different sound ROMs over time, and
             | Gravis (and later, Creative et al) shipped enhanced GM
             | sound fonts as well. I just like instruments to sound more
             | authentic. I understand though if people want that Roland
             | Sound Canvas sound too, or MT32 even. MT32 still can't be
             | properly emulated. I own the real deal and it sounds much
             | better than MUNT. Hats off to the MUNT team but like most
             | (all?) software emulations of hardware synthesizers,
             | something is missing.
        
           | an-unknown wrote:
           | If you need some real world examples, here is a recording of
           | "One Stop" from a few different professional synthesizers
           | (Roland JV-1080, XV-5080, INTEGRA-7, and KORG X5DR) to get an
           | idea: https://www.youtube.com/watch?v=d7wRCvWLm2o
        
           | aidenn0 wrote:
           | My sister's a musician and when I bought the adapter to hook
           | her keyboard-synth to my Sound Blaster and fired up Wing
           | Commander II, I was blown away by the sound track. It didn't
           | hurt that the speakers on the keyboard were far better than
           | the 5W speakers that I originally got with my Sound Blaster
           | 2.0
        
         | Max-q wrote:
         | I totally agree with you. I hated them from day one. Sounds to
         | clean and polished.
        
         | jader201 wrote:
         | I think things changed a bit with MIDI with the introduction of
         | Soundfonts, and even more with dedicated MIDI sound cards.
         | 
         | I bought a Roland SCC-1 [1], and fell in love with MIDI. It was
         | basically a CM-300 in a PCI card. I could program music that
         | sounded like it was coming from a Roland keyboard. Such good
         | memories.
         | 
         | But like you, I also was not a fan of FM produced MIDI, and
         | that was only exacerbated by the SCC-1.
         | 
         | Soundfonts made it possible for games like FF7 to sound
         | identical to the PS1, which was miles ahead of FM MIDI.
         | 
         | [1] https://en.wikipedia.org/wiki/Roland_SC-55
        
           | emchammer wrote:
           | FM synthesis on consumer MIDI sound cards only sounded dull
           | because it had fewer operators than a professional
           | synthesizer.
        
           | alisonatwork wrote:
           | From my perspective it was exactly the opposite. FM synths
           | were great because they sounded like synths. Some of the most
           | memorable game soundtracks of the era were that precisely
           | because they had such a characteristic sound to them. When
           | high-quality sampled sounds became the norm, there was
           | nothing unique about game music any more, it just sounded
           | like any other soundtrack. Might as well just play a CD at
           | that point.
           | 
           | The MT-32, from what I understand, was based on the D-50
           | series, which means in theory it should have had access to
           | unique patches like DigitalNativeDance. The problem with
           | General MIDI is that it limited patches to the lowest common
           | denominator, so even if a ROMpler had the potential to make
           | interesting sounds, composers would stick to the generic ones
           | for compatibility. I think it's no surprise the Sound Blaster
           | (with CD-ROM interface) won over General MIDI in the end,
           | because that way composers could record on professional
           | equipment and everyone would hear it the same. It's too bad
           | that it also ushered in the era of "game music" just being
           | orchestral scores, pop music etc.
        
             | bzzzt wrote:
             | I think the move to 'plain' digital audio has been
             | liberating. It still is possible to create a game
             | soundtrack on an FM synthesizer, so there's nothing lost
             | except the headaches of incompatible sound card
             | implementations.
             | 
             | If a game really needs to have a 'true' synthesizer it's
             | easy enough to make use of a good software emulation now.
        
             | jader201 wrote:
             | I see what you're saying, and partially agree.
             | 
             | However, FM synth on PC sound cards, IMO, sounded pretty
             | awful. I would prefer 8-bit NES synth over that of PC
             | synth. E.g. while I do have some nostalgia from the
             | Canon.mid file, I still thought it sounded relatively bad,
             | compared to NES or SNES voices.
             | 
             | I felt the same about the Genesis, which I think used
             | similar synth to older PC FM synth. I always felt that the
             | SNES voices (or even NES 8-bit) sounded far better compared
             | to the Genesis.
             | 
             | But ack this is subjective.
        
               | belthesar wrote:
               | Ironically, the SNES's SPC unit was essentially a very
               | resource constrained ROMpler. While it was capable of
               | synthesis like the NES (in fact, many early third party
               | SNES titles used this, as devs migrating to the platform
               | were more familiar with making music in this style), the
               | ability to load samples and play them back is why so many
               | folks hail it as the console with superior sound of its
               | generation. The YM-2612 in the Genesis did indeed enable
               | composers to create some legendary soundtracks of their
               | own (Anyone who doesn't know Yuzo Koshiro's work for
               | example might enjoy Charles Cornell's dive into the OST
               | of Streets of Rage [1]), the best OSTs for the console
               | were in styles that lent themselves to embrace the sound
               | of the chip, where the SNES, leveraging the ROMpler
               | model, allowed it to make rich music across many more
               | genres.
               | 
               | Speaking of ROMplers and the SNES, these inexpensive
               | ROMplers from Roland and Korg were what much of the music
               | of these consoles were made on, with many of the SNES
               | soundfonts bing made up of highly truncated versions of
               | the ROMpler's samples. The sound of second, third, and
               | fourth generation Final Fantasy games as composed by
               | Nobuo Uematsu heavily used the Roland SoundCanvas SC-55,
               | with the final title he was lead composer on, Final
               | Fantasy 10, essentially using fully rendered tracks using
               | the platform, with then-modern arrangement and production
               | techniques instead of the soundfont + tracker-style music
               | programming used on the SNES and PS1 titles (the PS1's
               | SPU is essentially a souped up SPC700, hearkening back to
               | its roots as the SNES CD, allowing developers to make
               | music in much the same way, albeit with higher resolution
               | samples, more channels, and more effects).
               | 
               | To your point though, the the Genesis' YM-2612, in
               | Yamaha's OPN family was a similar chip to the Yamaha OPL-
               | family chips used by the SoundBlaster platform, albeit it
               | featured complex FM operators that wouldn't be seen on
               | SoundBlaster cards until the versions with "OPL 3" chips
               | became prevalent, which was inconsistent on the SB16
               | family.
               | 
               | [1] https://www.youtube.com/watch?v=2cx73EOaGWU
        
             | radiowave wrote:
             | There's a lot from the D-50 that's missing on an MT-32,
             | like 50% of the ROM capacity, and all of the filters and
             | effects.
             | 
             | And on top of that, DigitalNativeDance is an outlier. It
             | was (for its day) such a profligate use of ROM that it's
             | not even representative of what a _D-50_ could do, in
             | general.
             | 
             | Not that this contradicts your main point about GM
             | constraining the choice of sounds.
        
         | yellowapple wrote:
         | > as much as you can't have a single type of cheese and expect
         | it to be good in all meals
         | 
         | You clearly haven't tried Kerrygold's Dubliner cheese, then ;)
        
           | lproven wrote:
           | That's what I thought!
           | 
           | Compared to how many people, in many countries, use cheese,
           | this sounds like an audiophile complaint.
           | 
           | Sure, yes, for tens or hundreds of millions of people, cheese
           | is just cheese and a medium cheddar type cheese is
           | interchangeable with any other in any recipe.
           | 
           | Similarly massive world-famous tracks, and entire music
           | genres, have been built upon the built-in preprogrammed
           | rhythm tracks of a few cheap 1970s Japanese home keyboards.
           | Whole types of music where nobody involved can read notation,
           | or play a chord, or possibly play an instrument at all.
           | 
           | In the light of this, I found this comment elitist and snooty
           | and patronising in the extreme, TBH.
           | 
           | Of _course_ you can make good music around super limited
           | basic sound samples. To deny this is to deny arguably a
           | double-digit percentage of all popular music since the 1960s
           | or  '70s.
        
         | noizejoy wrote:
         | Agreed, the MT32 sounded very bad, but it inspired a scene of
         | MIDI enthusiasts and companies making countless MIDI song files
         | for popular and classical music that travelled via floppy discs
         | and bulletin board systems. And the MT32 was kind of GM before
         | GM - and its drum note assignments can still be found in the
         | bones of some of the most recent and ambitious beat making
         | plugins.
         | 
         | So I value the MT32 as an historic technology culture enabler,
         | rather than as a sonic treasure.
         | 
         | That being said, I should run mine through my guitar pedalboard
         | and see if it can be made to sound cool. :-)
        
         | bambax wrote:
         | I don't feel any nostalgia either but I do remember you could
         | find specific soundfonts for specific sounds, and some of those
         | sounded very good.
        
       | nedrylandJP wrote:
       | Even more useful once your MIDI files are organized.[0]
       | 
       | [0] https://www.youtube.com/watch?v=puVYtkh-LO4
        
         | k12sosse wrote:
         | SON, YOU KNOW THOSE MIDI FILES AREN'T SORTED!
         | 
         | Was glad to see this already here. Never before - or since -
         | has the Tulley Toggle found a more appropriate use.
        
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       (page generated 2024-05-20 23:01 UTC)