[HN Gopher] Riven
       ___________________________________________________________________
        
       Riven
        
       Author : doppp
       Score  : 452 points
       Date   : 2024-05-19 03:34 UTC (19 hours ago)
        
 (HTM) web link (www.filfre.net)
 (TXT) w3m dump (www.filfre.net)
        
       | nikodunk wrote:
       | Incredible game and atmosphere to this day. I would love to see
       | the original models and maybe even try to render them in real
       | time on today's technology. Or maybe that would ruin the magic.
        
         | RangerScience wrote:
         | My understanding is that it would, to some level - I remember
         | reading about how they put effort into every pixel, which
         | child-me took to mean that after the rendering, they went in
         | and modified it to exactly match what they wanted. That can
         | only work with a fixed perspective, which I think was proven
         | out in the later full 3D Myst games.
         | 
         | PS - Ever read the books? :)
        
           | VohuMana wrote:
           | I remember the books existed as a kid but never ended up
           | reading them. Are they worth the read? I'm in between books
           | at the moment
        
             | paul_funyun wrote:
             | I only read the Book of Atrus and it's worth a read. Can't
             | vouch for any others tho
        
             | ajmurmann wrote:
             | I loved reading then when I was a teenager. I remember
             | enjoying how the books were used as portals to be worlds.
             | The world building in general was great and I remember the
             | story as quite clever. However, this just have been 25
             | years ago at least. So it might have been terrible lol
        
             | Nevermark wrote:
             | Been a while, but I loved them
             | 
             | The author is David Wingrove, whose incredible world
             | building is on display in his Chung Kuo series. Also highly
             | recommended: a future where China has dominated all the
             | continents. Originally 8 books, now 20 due to books splits
             | and additional writing.
             | 
             | Only complaint is he could have used an editor. Sometimes
             | his writing could have used some corrections or better
             | wording.
             | 
             | But the stories are great.
        
             | lll-o-lll wrote:
             | There were three books in total, and I loved the first two.
             | Particularly if you can get hold of the hard-covers, as
             | they are beautiful.
             | 
             | As for the stories themselves, the world building and
             | atmosphere are fantastic. As a teenager/young adult, they
             | captivated me in a way that very few books could. I
             | continued to read them about once a year up into my early
             | thirties. And I never played the game!
             | 
             | Worth a read in my opinion.
        
               | saratogacx wrote:
               | The paperback also had a texture to them as well. It was
               | hard to find them a decade ago and I don't regret the
               | hunt. I'd agree that the first two books are great, the
               | third is nice in rounding out the world but the story
               | doesn't captivate as much.
        
               | beretguy wrote:
               | > And I never played the game!
               | 
               | I keep seeing comments like this on this thread: people
               | who like the game or what it produced (it whatever)
               | without even playing. It's like me liking all things
               | Alice in Wonderland without ever reading the books. Even
               | though I have them in hot pink hardcover.
        
             | Dove wrote:
             | I thought the books matched the atmosphere and quality of
             | the games very well. They didn't read to me at all like
             | merchandising, but rather as an expression of the same
             | artistic vision in another medium. I remember reading one
             | as a teenager, and was deeply taken with the message that
             | as an artist and an engineer (and those are deeply
             | related), a commitment to beauty and proper function,
             | indeed the integrity of honoring what you are and what your
             | creations properly ought to be, demands doing things right,
             | which in turn demands deep study and doing the homework. It
             | is a philosophy that was formative for me, and which still
             | heavily influences me today. I hadn't thought about that in
             | years...!
        
           | amatecha wrote:
           | I've got all three books but only got the hardcover of the
           | Book of Atrus (and a recent anniversary edition reprint of
           | it, just for fun). Wish I got hardcovers of Ti'ana and D'ni!
        
         | cammikebrown wrote:
         | There's a remake coming. Looks gorgeous.
         | https://store.steampowered.com/app/1712350/Riven/
        
           | MenhirMike wrote:
           | And if the 2020 remake* is anything to go by, this should be
           | amazing. If you want to play Myst, get the 2020 version.
           | 
           | *not to be confused with the 2000 Masterpiece Edition, the
           | 2000 remake RealMyst or the 2014 remake realMyst: Masterpiece
           | Edition.
        
             | beretguy wrote:
             | Or 2018 Super realMyst: Masterpiece Deluxe Premium++
             | Edition.
        
           | callahad wrote:
           | Spurred on, in no small part, by a community remake effort
           | that lasted nearly 15 years: https://starryexpanse.com/
        
         | parpfish wrote:
         | I believe that the versus for sale on steam now allows for a
         | modern 3d first person mode and a VR mode
        
           | teraflop wrote:
           | I think you're confusing Riven with the original Myst. There
           | have been full 3D versions of Myst since way back in 2000,
           | but a real-time 3D remake of Riven has been a long-awaited
           | pipe dream.
           | 
           | There was a long-running fan project called "Starry Expanse",
           | aiming to recreate Riven in 3D. They got acquired(?) by Cyan
           | a couple years back and their work got incorporated into the
           | official Riven remake, which is supposed to come out sometime
           | later this year.
        
             | prerok wrote:
             | They didn't get acquired but did hire one member of the
             | team as per this post:
             | 
             | https://cyan.com/2022/10/31/olttfor/
        
               | teraflop wrote:
               | Sorry, yeah, they didn't "acquire" the whole team in a
               | business or employment sense, but my understanding is
               | they got access to all the code and art assets they had
               | created over the years.
        
             | parpfish wrote:
             | you're right, I got confused between the two.
             | 
             | Side note: I played obduction a while back and it looked
             | great, but the PlayStation fans were going nonstop
        
       | legitster wrote:
       | My dad adored the Myst games. We would plug a computer into a big
       | screen (eventually projector) and try to solve the games as a
       | family over a Christmas break
       | 
       | Not enough can be said about the quality of the writing and
       | worldbuilding in the universe. It's as pity that the format died
       | around the game.
        
         | ido wrote:
         | Cyan are still around and still making games[0]!
         | 
         | https://en.wikipedia.org/wiki/Cyan_Worlds#Games_developed
        
         | tdeck wrote:
         | I remember doing this with my dad as well. I was maybe 9 or 10
         | years old and we were both equally clueless about what to do
         | most of the time :).
        
         | keyle wrote:
         | Cyan hasn't stopped. Although without the same critical
         | acclaim.
        
           | kQq9oHeAz6wLLS wrote:
           | > Although without the same critical acclaim.
           | 
           | I feel they're still putting out stuff that's just as good,
           | it's just the market has moved on.
        
         | sirshmooey wrote:
         | There are some terrific point & click games on iOS (preferably
         | iPadOS). The Room series, The House of Da Vinci series (superb
         | Room knockoff), and The Eyes of Ara (personal fav) just to name
         | a few.
        
           | m_mueller wrote:
           | Machinarium.
        
         | beretguy wrote:
         | > It's as pity that the format died around the game.
         | 
         | It never died. It just got buried under the rubble of "AAA"
         | games.
        
         | kQq9oHeAz6wLLS wrote:
         | Highly recommend Obduction, also from Cyan. As a guy who had
         | Myst when it dropped for PC (and spent 32 hours straight with
         | two friends, chugging Coke, to solve it) I feel like it's a
         | worthy addition to the genre.
        
       | kelseyfrog wrote:
       | Both Myst and Riven kicked started my interest in graphics and
       | programming that eventually led to my career in tech.
       | 
       | I still remember swapping out those CDs every time I switched
       | islands. The entire experience was utterly captivating as an
       | 13yearold.
        
         | JKCalhoun wrote:
         | > I still remember swapping out those CDs...
         | 
         | You reminded me that when the CD drive kicked out the disc for
         | the first time and asked for the next, you knew that you had
         | broken through and that some new shit was about to land.
        
         | Brendinooo wrote:
         | 5 CDs, of course. How perfect for the lore.
         | 
         | This game kickstarted my interest in computer graphics. Got a
         | "making of" book and was fascinated by how they did the
         | textures.
        
         | chiph wrote:
         | Riven is why I got a CD drive (Plextor) that used caddys rather
         | than a tray. I knew that I was going to be swapping discs
         | fairly often and the caddy gave them more protection. Every
         | time I went to a new island, it was a furious sorting of caddys
         | to find the right one, then slam it into the drive to avoid
         | wasting time out of the game.
        
       | why_at wrote:
       | Favorite piece of Riven trivia: If you've played the game you
       | might remember the one spot where there's a giant sword sticking
       | out of the ground. Since this place also appears in one of the
       | game's FMV cutscenes they had to use a real giant sword prop for
       | filming. The person that made the giant sword prop was Adam
       | Savage from Mythbusters.
       | 
       | https://youtu.be/gcDCZ2TmTck?si=8J8A4ja1vRGDC9c6&t=150
        
         | LeoPanthera wrote:
         | Cyan, by the time they got Adam's dagger prop, figured out they
         | could do the whole thing in CG and so did not use the prop.
         | They still thought it was cool as hell and hung it up on the
         | wall. It was only after MythBusters started airing that they
         | found out it was Adam's work, because he mentioned it in an
         | interview. As shown, it now has a place of honor today in
         | Cyan's lobby.
        
           | stavros wrote:
           | In the video, Savage says the falling of the sword was not
           | CG.
        
             | tobr wrote:
             | He's wrong! He made the prop but he was not there when they
             | filmed the scene. It was never used in the game.
        
               | kevml wrote:
               | Mythbusted?
        
       | xyse53 wrote:
       | Fun read. I loved these games as a pre-teen/teen.
       | 
       | Since I'm a cynic in general:
       | 
       | > Cyan was likewise disinterested in pursuing other solutions
       | that would have been even easier to implement than panning
       | rotation, but that could have made their game less awkward to
       | play...
       | 
       | I disagree with this paragraph.
       | 
       | I think back then, I thought this was intentionally helpful.
       | Thinking on it now, I also think it was part of the character of
       | Myst that would be too risky to lose for Riven.
        
         | Brendinooo wrote:
         | Yeah, I agree: I think there are a bunch of little details that
         | would have been VERY hard to find in a truly open world
         | navigation setup. I do remember being bailed out by clicking
         | around to find paths at least once.
        
       | tempodox wrote:
       | > As of this writing, Cyan is preparing a remake of Riven.
       | 
       | As someone who regularly despaired over the original, I'm very
       | interested and curious.
        
         | chaostheory wrote:
         | https://store.steampowered.com/app/1712350/Riven/
         | 
         | It has VR support
        
         | ChrisMarshallNY wrote:
         | Looking forward to it.
         | 
         | I know that there was the Starry Expanse project, but I think
         | it was too piecemeal, and disjointed. I think Cyan had to do
         | it.
        
       | rkachowski wrote:
       | > Your reaction to Riven when approached in "gamer" mode will
       | depend on whether you think this kind of intensive intellectual
       | challenge is fun or not, as well as whether you have the excess
       | intellectual and temporal bandwidth in your current life to go
       | all-in on such a major undertaking.
       | 
       | There's a period of time between the nineties and mid 2000s when
       | ubiquitous and fast internet access wasn't easily accessible, and
       | so games like Myst and Riven had the space and time to be
       | digested and savoured. Now it seems this just isn't feasible
       | anymore. There are of course games in the same category, e.g.
       | Outer Wilds and The Witness, but these have much more concessions
       | to the internet age
        
         | Hugsun wrote:
         | I never played myst or riven. I loved The Witness and the Talos
         | Principle. What concessions were made to the internet age?
        
           | bowsamic wrote:
           | I haven't played the latter, but The Witness avoids, as one
           | example, a common problem in games like Riven or many other
           | old adventure games. That is, The Witness understands that
           | huge challenge is completely fine, so long as it's isolated
           | to a specific virtual space, such as a given panel and room.
           | Instead many old games give a strong sense that a solution
           | may be found anywhere in the game so far, or anywhere on any
           | random bitmapped area from a set of 10+ screens. I think the
           | "concession" The Witness makes is to focus itself in order to
           | ask the player to focus. I don't think it's possible to ask
           | the player, like Riven does, to be comfortable living in the
           | world for extended periods. Riven does so by unfocussing and
           | spreading itself out over everything: anything might be
           | interactable, anything might be a clue and important.
           | 
           | Today, people want progress, and if they are stuck, they want
           | to know exactly where. The sense of anxiety created by
           | totally open confusion is not acceptable. For me, personally,
           | that's the moment I open a walkthrough: for example, the
           | moment I feel like I missed something important and I have no
           | idea where.
        
             | voganmother42 wrote:
             | Totally open confusion is how I would describe Outer Wilds,
             | long periods where I was lost and making no progress, and
             | it was absolutely one of the most amazing games I've ever
             | played.
        
               | bowsamic wrote:
               | Well first I think that Outer Wilds still does a great
               | job at nudging the player in a direction and making them
               | feel like they are doing important stuff, though
               | sometimes this fails. Ironically I saw how much Jon Blow
               | got lost and hated Outer Wilds. I think an aspect of
               | making the player feel like they're doing something
               | important and not just wasting their time is that for
               | Outer Wilds the game world itself is so interesting and
               | unique that it feels fine to be lost in it.
               | 
               | Riven is a series of paintings, Outer Wilds is a
               | beautiful and serene real time fully simulated solar
               | system. I think that is a concession the poster was
               | referring to: Outer Wilds has to have a wow factor in
               | order to make it okay to be lost and confused. If Outer
               | Wilds was a series of static images, people would not
               | persevere.
        
               | tialaramex wrote:
               | One huge benefit Outer Wilds has is that its fans are
               | like "No! Don't watch this spoiler - Play the game" which
               | is definitely the correct advice. If you're not sure,
               | play the game.
               | 
               | I actually only played a few hours of Outer Wilds and
               | decided to watch others (and particularly Thor) finish it
               | instead because I'm bad at flying the ship and I found it
               | too frustrating to die unsure whether I was bad at it or
               | what I was attempting is impossible.
               | 
               | But I know I'm weird, I think the Penn & Teller things
               | where they explain the trick are the best, clearly Penn
               | himself doesn't agree because you won't see too much of
               | that in their newer work. My favourite bit of Portal 2
               | was playing with commentary on just before "The Part
               | Where He Kills You" where there's a frantic portal fling
               | and in testing they realised it's _not fun_ if the player
               | accidentally flings the wrong portal. Like, sure, if you
               | actually did that you die, but so what? So - if you hit
               | the wrong button you get the correct portal anyway, as a
               | special exception to the game 's rules. So yeah, I'm
               | weird, I like to understand how it works.
               | 
               | Outer Wilds (less so the DLC) has a lot of opportunity
               | for you to completely misunderstand and I think it's
               | actually overall _nice_ that the game doesn 't finish by
               | insisting on correcting you. You can keep believing
               | whatever it is, and maybe you eventually realise you were
               | wrong or maybe not. Life's like that.
               | 
               |  _SPOILERS - Stop reading if you haven 't played Outer
               | Wilds and think you might_
               | 
               | It's very possible to "win" Outer Wilds not understanding
               | why the visitors died. Maybe you never visit the
               | asteroid, maybe you don't understand what's happening
               | there and never go inside, maybe you see what happened
               | but never understand it. This is especially likely if you
               | haven't noticed that they're clearly right in the middle
               | of everything, they actually have just discovered the Sun
               | Station doesn't work at the time!
               | 
               | If you understood why they died, it's _even more_
               | possible to not see why Hearthians were spared. Video
               | game protagonists are used to miracles that save them,
               | but your whole species is here and yet other species were
               | annihilated in seconds. Was it so long ago? Well, yes and
               | no. It was a long time ago, but your ancestors were
               | amphibians and like radiation the death is abated by
               | water 's density so that's why you're here.
               | 
               | It's also really possible to not "get" how the "Quantum"
               | rules work. To "win" you don't need to actually go meet
               | the last "living" alien although ideally you will, and so
               | you don't need to grok the rules well enough to go there.
               | So you can get to the "end" of the game without ever
               | really knowing why the weird rocks move or that there's a
               | coherent explanation for how and why they do that.
               | 
               | Ooh, edited to add the biggest I forgot - it's easy to
               | not realise this game takes place at the End Of The
               | Universe. The stars are dying! Unrealistically quickly,
               | but that's what's happening. You aren't seeing more
               | supernovas just as a hint (although it is a hint) or
               | because of where this happens, but because _everywhere_
               | the stars are dying.
        
             | simondotau wrote:
             | To be fair to The Witness, I think it does spread itself
             | out across its traversable space in a similar way. In both
             | games, there's often a locked device or closed door or
             | puzzle which you try to solve, but cannot. You explore
             | other places on the island to discover the mechanism which
             | allows you go back to that puzzle and complete it.
             | 
             | Riven manifests these discoveries as changes to world state
             | stored in computer memory, whereas The Witness manifests
             | them as an acquired skill residing in the player's brain.
        
             | hhshhhhjjjd wrote:
             | > The Witness understands that huge challenge is completely
             | fine, so long as it's isolated to a specific virtual space,
             | such as a given panel and room
             | 
             | What about all of the puzzles that use the environment?
             | There are all sorts of challenges that use the
             | island/features. Really enjoyed that game. Good sense of
             | progression and learning without teaching.
        
               | bowsamic wrote:
               | As I said in another comment, those are not necessary and
               | really for people who feel compelled by them. I
               | personally ignored them. You can't ignore them in Riven
        
             | marginalia_nu wrote:
             | I don't know if that's a concession so much as an evolved
             | understanding of what is fun in an adventure game.
             | 
             | Pixel hunting and moon logic puzzles where you're more or
             | less expected to brute force the puzzle and groan at the
             | answer (e.g. the infamous monkey wrench); that shit was
             | never fun. It ended up in games because the genre was still
             | immature and game designers didn't know better.
             | 
             | Modern adventure games are much better at ensuring that the
             | key is never far from the lock... for the simple reason
             | that softlocking because you didn't pick up a single pixel
             | that was an important rock 4 hours ago isn't fun, and
             | neither is backtracking across the entire game to talk to
             | the pigeon you missed because it only briefly flies past in
             | the background once every 4 minutes.
        
           | mattlondon wrote:
           | Talos Principle! What a gem - loved the setting and story.
           | Still think of it from time to time. Amazing - play it if you
           | have not already.
        
           | moomin wrote:
           | A really obviously one in The Talos Principle: nearly all the
           | puzzles have names. That makes them readily googleable.
        
         | VladimirGolovin wrote:
         | To me, both Outer Wilds and The Witness were absolutlely
         | savourable, and I made a point of never looking up anything on
         | the Internet while playing these games. That would rob me of
         | the feelings these games were designed to impart.
        
           | tantalor wrote:
           | You might like Animal Well
        
             | Minor49er wrote:
             | Seconding this. It's a very satisfying puzzle-based
             | Metroidvania. You might not like ostriches when you're done
             | with it though
        
             | gaudystead wrote:
             | The hidden puzzles go DEEP on Animal Well.
        
             | graynk wrote:
             | and Tunic!
        
         | bowsamic wrote:
         | I totally agree. The thing about Myst and Riven is that they
         | really are full of the kinds of things that players will
         | naturally try to circumvent by looking up solutions: non-
         | obvious interactable objects, branching paths, easy to
         | accidentally backtrack. Basically, full of ways to feel like
         | you are wasting your time. The concessions that Outer Wilds and
         | The Witness make are naturally related to this. Particularly
         | with the latter, Jon Blow stated how much they changed the game
         | to make it clear that the panels were the only thing that
         | needed to be interacted with, and the game makes it very clear
         | from the beginning that each panel can be approached
         | independently. It's only with the game's environmental puzzles
         | that this starts to devolve, but they are not necessary by any
         | means. Outer Wilds also does a great job of making you feel
         | like you are getting something significant from each time loop.
         | 
         | But I must agree with you, the ship has sailed with this kind
         | of game. You can of course go back and enjoy it but you do so
         | with the knowledge that you can be doing other things that feel
         | as meaningful but without the feeling of frustration.
         | 
         | Another similar example are MMOs. When I was a kid, my dad and
         | I were really into Star Wars Galaxies. Well, people made
         | emulation projects to go back and play it, but it's just not
         | the same for various reasons. I feel the same way with World of
         | Warcraft. It is almost more stark than Riven, because you not
         | only miss the word of mouth and lack of easy "cheating"
         | aspects, but you also feel the distinct lack of open
         | socialising in modern online gameplay.
         | 
         | A good example of the opposite would be old Nintendo games.
         | Super Mario Bros 3 is still one of the best 2D Mario games of
         | all time, and in no sense when playing it do you feel compelled
         | towards a modern experience.
        
           | doctorhandshake wrote:
           | I had a similar experience when I bought an iOS remake of
           | legend of Zelda three... Within an hour I found myself
           | circling the border of the accessible area of the game
           | looking for the door or NPC interaction I was missing.
           | Absolutely Not fun. I chalked it up to gameplay of a bygone
           | era and gave the rest a miss.
        
         | the__alchemist wrote:
         | Excellent comparison. I would consider those both Riven-Tier
         | games in terms of awe and wonder. There are a few factors
         | affecting emotional appeal, including phase in life, age, how
         | much you're used to games, and your main point but...
         | 
         | I will say I had nearly as much of a good time with those two
         | games as with Riven. For all three, I had this sinking feeling
         | while playing "I will rarely find works as lovely as these in
         | my life".
        
           | Brendinooo wrote:
           | Has anyone here played Quern? That was the first time I felt
           | I was playing something Riven-like...well, since playing
           | Riven.
        
             | pferde wrote:
             | I've never played Riven nor Myst, because I just can't find
             | a version or remake that wouldn't suck technically, but I
             | just loved Quern, and one or two similar games I found
             | since.
             | 
             | One that stood out to me is "Odyssey - The Story of
             | Science", which is a Myst-like with focus on teaching
             | basics of math and physics through its puzzles.
        
               | Matumio wrote:
               | I've played Quern for several hours but couldn't bring
               | myself to care as much about the puzzles or, more
               | importantly, walking around the world.
               | 
               | It was not too bad, but my memory of Riven is so much
               | stronger. Maybe I should replay it instead, just to walk
               | through this beautiful world again, even without solving
               | all the puzzles (the puzzles are IMO not why you play
               | it). Riven evoked this constant feeling of wonder with
               | the sounds and short cut-scenes adding a lot to the
               | atmosphere.
               | 
               | There was this place where you walk down towards the
               | water with a beast sitting there in the sun, and that
               | scene almost has a smell to it. Or maybe my memory is
               | colouring it all rosy now.
        
               | weaksauce wrote:
               | > because I just can't find a version or remake that
               | wouldn't suck technically
               | 
               | the recent myst remake is probably the pinnacle of
               | them... that said the original is well worth playing
               | still and i've played it through a few times now.
        
           | quitit wrote:
           | I recall the graphics of titles such as Myst and Donkey Kong
           | Country were in itself newsworthy.
           | 
           | There was definitely something appealing in these lower-
           | resolution rendered graphics for the way they hid the
           | imperfections of computer graphics and conveyed more detail
           | than was actually present. In a way our minds filled the
           | gaps.
           | 
           | A good example of this are the trees in Myst in this image
           | (https://i.ytimg.com/vi/E9ZtXtFXE84/maxresdefault.jpg).
           | They're just textured cones with a central cylinder, but as
           | composed they look far more richly detailed.
        
             | causality0 wrote:
             | The limitations created style. It's why most modern games
             | seem to all look the same,because they have few limits.
        
         | dartos wrote:
         | Have you heard of stardew valley? It's a very slow burn game
         | and is extremely popular.
         | 
         | I'd say that dragons dogma is in the same vein as Riven and
         | does fairly well.
        
         | marginalia_nu wrote:
         | There's definitely games in this category and I do still think
         | they work even in a digital age. It's a relatively niche
         | microgenre though, and I think in a sense that is why it works.
         | 
         | Immortality and The Signifier are both solid games where most
         | of the enjoyment is interpreting the world.
         | 
         | They aren't hypercard-esque puzzle games like Myst and Riven,
         | but what they share in common is that the enjoyment of the game
         | is figuring out the somewhat ambiguous world major beats occur
         | in the negative space of what you are explicitly shown and
         | told.
         | 
         | The former has sort of Lynchian undertones that slowly emerge
         | over the course of the game, and the latter benefits from at
         | least a cursory understanding of Freud and/or semiotics.
        
         | spaceribs wrote:
         | Any Daniel Mullins game, Noita and Animal Well are excellent
         | high depth and intellectually stimulating puzzle games. I
         | highly suggest them all if you're looking for a puzzle box to
         | rip apart.
        
         | andrepd wrote:
         | There's another thing about hyper-prevalent internet: there are
         | wikis and guides documenting every detail, every nook and
         | cranny, detailing every optimally min-maxed strategy.
         | Exploration is dead.
        
           | treflop wrote:
           | Exploration was dead back then too. You could just pick up a
           | book about the game that told you everything.
        
         | Waterluvian wrote:
         | I played Outer Wilds one week at my cottage when we had no
         | internet and it did nothing but rain. It was an incredible
         | experience.
         | 
         | Not having Internet really makes my experience better with
         | games. I wish I had the discipline to just not reach for a
         | Wiki.
        
         | nimbius wrote:
         | Riven, and its predecessor, Myst, are nearly unremarkable
         | garbage developed by neckbeards to torture the sane. because HN
         | is run by and for hipsters and techbros, we cherish these
         | games. I do not know why.
         | 
         | The CD had some truly banger soundscape tracks, but after 4
         | days trying to solve any of these puzzles, the atmospherics
         | became water torture interrupted with the occasional groan of
         | your CD-ROM as it churned out yet more technically magnificent
         | but at this point truly aggravating artscapes for you to pound
         | your frustration into. People on the BBS (pre-internet where
         | you went to ask people the answers to stuff) would craft whole
         | threads of absolute disgust for Myst and the fact that it
         | abandoned meaningful gameplay and level design for what
         | amounted to an art students senior multimedia project.
         | 
         | every part of the level was a new pattern of switches and
         | buttons and wheels to decypher and it had all the intuitiveness
         | of a rotted-out missile command bunker in some cases. It was
         | like encountering a gearshift from a piece of heavy equipment
         | that had all the legends stripped off. the booklet didnt help.
         | this thing was a glorified screen saver for Ph.D's.
         | 
         | if you gave up on these titles as pointless arcane bullshit you
         | definitely werent alone. go load up commander keene or duke
         | nukem or blake stone and blast away for a few hours and
         | actually have fun for a fraction of what myst cost when it hit
         | store shelves because Riven and Myst will make you abandon
         | gaming entirely.
         | 
         | i never managed to solve the myst/riven puzzles or the stories
         | and i personally hope the west coast trash from their vegan
         | granola and rainsong studio step on the sharpest legos.
        
           | egypturnash wrote:
           | And yet they sold a bazillion copies. Presumably there was
           | _something_ in these games that appealed to people who were
           | not for you.
           | 
           | I know it can be hard to understand, but there's a lot of
           | people in the world, and they like a lot of different kinds
           | of things!
        
           | toddmorey wrote:
           | It was one of the first PC titles ever to enjoy that sort of
           | traction with non-gamers. I know a couple of people who
           | actually bought a home PC just to play it on.
           | 
           | Whatever your opinions of the game, it definitely played an
           | important role in opening up gaming to a wider audience. Myst
           | is an important artifact in the history of gaming.
           | 
           | Now... were I not more restrained, I'd hope here that you
           | step on the sourest of your grapes.
        
             | insane_dreamer wrote:
             | Counterpoint : I don't have a neckbeard and Myst and Riven
             | are the best games I've ever played. Period.
        
           | insane_dreamer wrote:
           | Counterpoint: I don't have a neckbeard and Myst and Riven are
           | the best single player games I've ever played. Period.
        
       | SheepSlapper wrote:
       | My hometown is also home to Cyan, who made Myst/Riven. I've been
       | to their offices a few times, just to nerd out with some of the
       | devs and play random open source FPS games (the name escapes me).
       | Their offices are really cool, they've got a lot of physical
       | stuff from the games in various display cases around the
       | entrance.
       | 
       | It's... weird to visit, though, because they're like the high
       | school quarterbacks we all know. They had some great years when
       | they were younger, but they're continuously trying to relive
       | those glory days while yelling from the bar stool about that one
       | time they threw the game winning pass. Most of their cash comes
       | from remakes or ports of Myst/Riven, and half the time they
       | aren't even the ones making the damn ports (third parties have
       | paid them for the rights to do it, if you buy Myst on GoG then
       | you got a version that was ported by GoG themselves).
       | 
       | They recently put out Obduction, which on paper seems to be a
       | commercial failure (though I haven't sold seven figures worth of
       | games so who am I to say), raking in like $5M total. Saving the
       | fact that there are just a handful of dudes left at the studio...
       | I don't know, it feels like the oft referenced online version of
       | Cyan (which again, is 30 years old now) and their current reality
       | are completely divergent.
       | 
       | I have some nostalgia for getting trapped in a book in Myst and
       | feeling that fury, but I also struggle to see how they're
       | relevant in today's gaming landscape. It feels like if Super
       | Mario Bros was a one hit wonder, would we still be getting this
       | pumped about crushing turtles three decades later?
        
         | ido wrote:
         | The sad truth is that capturing lightning in a bottle is
         | exceedingly rare, let alone twice or more. Cyan made at least 2
         | massive hits, which is 2 more than almost all game studios
         | manage. Even their contemporaries Id Software didn't make that
         | many more hits (Quake 3 was their last outright hit, releasing
         | only 2 years after Riven).
         | 
         | There are almost no Bethesdas/Blizzards/etc that continue
         | releasing hits for decades at a time.
        
           | SheepSlapper wrote:
           | Fair point, and I sort of understand the nostalgia that's
           | involved. A large part of my disappointment probably comes
           | from the fact that the endless remakes never quite live up to
           | the hype.
           | 
           | I was a big Diablo 2 fiend, it was one of my formative online
           | games. So a few years ago there are rumblings about D2
           | Remastered, and I'm obviously pumped. Come launch day,
           | Blizzard has my money and I'm deep into the thing I used to
           | love, but it's just... meh. There was a time and place that
           | made the original D2 fantastic, but it turns out that's not
           | here and now. I feel the same thing for Myst/Riven, they were
           | SO GOOD but who actually gives a shit about doing the same
           | thing again with better graphics?
           | 
           | I can't write off the fact that those dudes made a few great
           | games, and that's a crazy accomplishment. I think Myst is the
           | first "real" PC game my family ever bought, and I still
           | remember my mom staying up late at night to click around the
           | world and figure out what the hell was happening. She wrote
           | notes on those yellow legal pads, reminding her of lore and
           | other important shit. But the lightning in a bottle thing
           | works both ways, and that lightning is basically static
           | electricity in todays world :P To borrow your example, id
           | software didn't release the same version of DOOM 30 years
           | later, we got DOOM Eternal. It's not a reskin of their (by
           | today's standards) shitty game, it's a whole new experience
           | that's a damned (hah) blast to play. That's not what's
           | happening with Myst/Riven, unfortunately, but I'd love to see
           | that level of innovation come out of the studio that was once
           | great.
        
             | ido wrote:
             | They did make new games tho, most recently Obduction and
             | Firmament (the latter released in 2023). I think their
             | style of games just fell off the zeitgeist.
             | 
             | Anyway I do empathise - my favorite games are fallout and
             | fallout 2 and I was looking forward to Bethesda's sequels
             | but I never manage to stick to any of them for more than a
             | couple hours, it just doesn't feel like fallout to me - and
             | I think a big part of it is because I'm not longer 14 years
             | old playing a new game (with very little other commitments
             | on my time and attention).
        
               | SheepSlapper wrote:
               | I know they made newer games, I played Obduction in
               | person in their offices before it was released :)
               | 
               | But you're on the same page as me, there was a time and
               | place for these FANTASTIC games, but that's in the past.
               | And it feels kind of silly to watch them push the same
               | games onto new platforms in a futile attempt to stay
               | relevant (and cash the nostalgia checks, even when
               | players end up NOT feeling the same things as the OG
               | release).
               | 
               | Part of why I didn't like D2 again is exactly what you
               | said, I'm not a teenager with endless time to spend
               | online gaming. But another huge part is that I've been
               | there and done that, and a nicer, newer version of that
               | fun just doesn't hold a candle to the fun I had years ago
               | when it was fresh. I'm saying the same holds true for
               | Myst/Riven, release it on my smart fridge for all I care,
               | it's not the same :D
        
               | ido wrote:
               | Yeah I agree we actually agree! Another complicating
               | factor is that there's a significant subjective component
               | to it - I have an acquaintance that works at Cyan (after
               | growing up with Myst and Riven) and is extremely happy
               | working on their newer games.
               | 
               | Ultimately they're getting money from players (not
               | investors), so the test of "is there a reason to remake
               | the old games" is ultimately if people are buying them
               | (and I wonder how many of them haven't played the
               | originals? Considering they came out almost 30 years
               | ago).
        
               | pavlov wrote:
               | I had the same experience with the Fallouts. These were
               | the last PC games I played obsessively. (In my late teens
               | I decided I wanted to be an artist, while gaming was
               | moving in the opposite direction with always more guns
               | and 3D and less story and less art. So for a long time I
               | never played another game after Fallout 2.)
               | 
               | In 2016 I was very impressed by the advances in VR, and
               | so I spent thousands on a gaming PC and HTC Vive and the
               | VR edition of Fallout 4. But one hour into the game it
               | was clear that the magic just wasn't there. I had this
               | expensive setup to put me directly inside the world I
               | enjoyed as a teen, but it was totally "uncanny valley."
               | The overwrought game design had lost the mystery, and the
               | 3D VR rendering just made everything look cheap and fake.
               | Engaging the player's imagination is a delicate balance.
        
               | Sharlin wrote:
               | It's not just you. Bethesda's Fallouts are like cargo
               | cult versions of the classics. Oblivion set in a
               | retrofuturistic postapocalyptic world just isn't the same
               | thing.
        
         | pavlov wrote:
         | To me, it sounds similar to a once popular band who still make
         | records together.
         | 
         | Maybe their style is progressive rock and they had one hit that
         | still plays enough to keep the royalties flowing [1]. Decades
         | later, audiences have mostly forgotten about prog rock, but
         | does that mean the band should abandon what they know and
         | enjoy, just to maybe try making a Rihanna-inspired album
         | instead? Nobody wants that either.
         | 
         | It sounds like a chill lifestyle to be honest, doing what you
         | love on your own pace, sometimes delivering something new to a
         | dwindling but dedicated audience. Degrowth is anathema to
         | start-up culture but it might be good for the aging human mind.
         | 
         | - -
         | 
         | [1] A lot of people who have never actively listened to prog
         | rock could hum "Eye in the Sky..."
        
           | SheepSlapper wrote:
           | You're completely right, and if the shoe was on the other
           | foot I'd probably do the same. I'd be happy to be a one hit
           | wonder if it paid the bills and let me keep on rocking in the
           | free world.
           | 
           | But at the same time, Norman Greenbaum doesn't release a new
           | version of Spirit in the Sky every few years expecting to get
           | a pat on the head. In fact, that'd be an insane choice to
           | make. Cyan is making their new albums, but they're also
           | releasing Myst[club-remix].mp3 and Riven[feat-shiny-bs].mp3
           | on a regular schedule, and part of you has to wonder when
           | it's ok to embrace the one hit and maybe quit beating the
           | dead horse (apparently there's money in the horse, instead of
           | organs and horse meat, so they CAN beat it but why?)
        
             | pavlov wrote:
             | Old artists certainly do that kind of thing.
             | 
             | Let's take somebody I actually really respect, the Pet Shop
             | Boys. (They're practically a one-hit wonder in America but
             | had numerous hit records in Europe.)
             | 
             | Within the past month, PSB has released a new album
             | "Nonetheless" to favorable reviews, but they also released
             | an EP called "Furthermore" with completely new recordings
             | of some of their best-known hits. Recently they also
             | collaborated with British post-punk group Sleaford Mods on
             | a cover and remix of "West End Girls."
             | 
             | There's an audience who enjoys all this. Why shouldn't they
             | both put out new material and work with others to
             | rejuvenate the old? For someone who never liked their brand
             | of melancholy synthpop, it's beating a dead horse. For the
             | fans, it's keeping alive something that deserves it.
        
               | defrost wrote:
               | > Old artists certainly do that kind of thing.
               | 
               | But _should_ they??
               | https://www.youtube.com/watch?v=a3MTlJF2qqM
               | 
               | ( _FWiW I 'm all for grandparents making kids
               | uncomfortable_ )
        
               | SheepSlapper wrote:
               | I mean, do whatever the hell you want. I'll call you out
               | as a hack for doing it, but if someone out there enjoys
               | it then more power to them.
               | 
               | Personally I think that if Nintendo eschewed new games,
               | and kept releasing the original Super Mario Brothers (a
               | beloved game from almost four decades ago) bit-for-bit on
               | other devices, maybe with better graphics, they'd be
               | irrelevant idiots today. Sure, there's SOME market for
               | that, but what's much cooler is making new stuff that
               | holds up in the current year. Nostalgia is a powerful
               | tool, but porting code from 30 years ago to my smart
               | fridge with upgraded graphics is a poor use of it (this
               | is barely hyperbole for the franchise, which says a lot).
               | 
               | That all being said, I know the Cyan offices haven't
               | collapsed into rubble so they're still doing OK (though
               | their workforce is TINY now, compared to 'back when').
               | And if that's what floats their boat, great. I'd rather
               | suck start my shotgun than release the same software for
               | 30 years (same as in verbatim, no less, someone else is
               | porting it to modern stacks) but to each their own...
        
               | pavlov wrote:
               | But Cyan does release new games with no connection to the
               | Myst IP. And Nintendo has re-released the original Super
               | Mario Bros on different platforms over the years.
        
               | anthk wrote:
               | Super Mario All Stars it's a remake of the classic Mario
               | Bros games for the NES but with SNES' Super Mario World
               | graphics, they stil hold up really well today.
        
               | mynameisvlad wrote:
               | > kept releasing the original Super Mario Brothers (a
               | beloved game from almost four decades ago) bit-for-bit on
               | other devices, maybe with better graphics, they'd be
               | irrelevant idiots today
               | 
               | But they do that all the time. New Super Mario Bros had
               | like 5 different releases across multiple platforms with
               | little to no changes. Hell, the entire SMB lineup is
               | basically the same game with a new gimmick and fresh
               | graphics tacked on every release.
        
               | MrBuddyCasino wrote:
               | Interesting how the ,,up to date", or should I say
               | ,,generic" production of Furthermore robs them of their
               | charm. They had an instantly recognizable sound.
        
               | pavlov wrote:
               | I agree! These versions are trivial curiosities compared
               | to the originals.
        
             | skrebbel wrote:
             | > part of you has to wonder when it's ok to embrace the one
             | hit and maybe quit beating the dead horse
             | 
             | Lots and lots of musicians play all their 20yo hit records
             | every concert. It's expected, not "beating the dead horse".
             | I don't see how this is all that different.
        
         | amatecha wrote:
         | open source FPS, maybe sauerbraten or openarena? or perhaps
         | nexuiz... those three are the ones I've encountered the most -
         | all fun!
        
           | SheepSlapper wrote:
           | I looked it up: Xonotic was the answer!
           | 
           | It was actually quite fun, even though I had to compile from
           | source to play on an outdated office server :)
           | 
           | https://xonotic.org/
        
         | Minor49er wrote:
         | On the contrary, Obduction is probably their best game. The
         | puzzles are well thought-out, hints are signalled in clever
         | ways, the environments are detailed and gorgeous, and the
         | storyline is pretty interesting
         | 
         | They recently released Firmament which was successfully backed
         | on Kickstarter. (I'm eyeing my boxed copy on my shelf right
         | now.) I'm partway into it, so I can't yet say if it's better
         | than Obduction, but it has been an excellent experience so far
         | 
         | I don't think it's fair to slam Cyan for being so proud of Myst
         | and talking about it all the time. It was one of the most
         | influential and successful video games. It got kids into
         | technology, puzzles, and sci-fi. Myst is not merely remembered.
         | It is still an ongoing franchise with an active fanbase. Why do
         | they need "hits" when they are still a successful company?
        
       | chaostheory wrote:
       | > My wife and I are inveterate hikers these days, planning most
       | of our holidays around where we can get out and walk. Riven made
       | me want to climb through the screen and roam its landscapes for
       | myself.
       | 
       | I believe Myst, Riven, and Obduction all have VR versions now.
       | Myst works standalone on Quest.
        
         | duskwuff wrote:
         | Riven doesn't have a VR version quite yet, but it's set for
         | release later this year.
         | 
         | https://store.steampowered.com/app/1712350/Riven/
        
         | TiredOfLife wrote:
         | Riven will also be on Quest
        
       | idk1 wrote:
       | My intelligence level at the age of 14 was that I could finish
       | Myst and loved it, but not Riven and had to buy a guide to help
       | me with it. I think it might be the only game I bought a guide
       | for. Never got over that.
       | 
       | Actually, I did phone the super mario 64 help hotline as I was
       | missing level 10. 60p a minute!
        
         | s3krit wrote:
         | > Actually, I did phone the super mario 64 help hotline as I
         | was missing level 10
         | 
         | Aha, snowman's land! Jump through the wall that has the snowman
         | portrait reflected in the mirror. Blew my mind as a 10 year old
        
         | dudul wrote:
         | Same. Riven was such a massive step up in difficulty from Myst.
         | 
         | Of all the 4 games (yes 4, I refuse to acknowledge the last
         | entry) it is definitely the most difficult. I had to wait for
         | it to come out on GoG and replay it as an adult to finish it.
        
       | kingkawn wrote:
       | To my young self Myst felt utterly brilliant, and when it finally
       | arrived Riven self-indulgent, a cautionary tale that even the
       | artist does not always grasp what made their work good.
        
         | parpfish wrote:
         | I remember Myst being eerie and kind of scary due to the vague
         | story and sense of isolation. It had a nightmare-like quality
         | to it.
         | 
         | Riven added a lot more world building and that lore took away
         | the mystery and isolation that gave the original its ambiance.
        
           | kingkawn wrote:
           | It felt like they didn't get that it was the unbridled
           | creativity combined with no resources that forced them to
           | make the experience itself good, rather than infinite
           | resources indulging their misconceptions about where the
           | value was
        
       | jimjimjim wrote:
       | Rivan was an insta-buy for me and at that point I hadn't even
       | played Myst. The scenes, the music, the environment, the feeling
       | of exploration were amazing. and there were no walkthrough videos
       | to help back then.
        
       | red_admiral wrote:
       | That was an amazing game (along with the rest of the series,
       | there's 5 canonical games in total).
       | 
       | When they did try something more "normal" - the multiplayer
       | online URU, a kind of Myst meets second life meets early social
       | network, it wasn't a commercial success.
        
         | kQq9oHeAz6wLLS wrote:
         | Fun fact, Uru aka Myst Online is still alive. They have added
         | new ages to it, even quite recently.
         | 
         | https://mystonline.com/en/
        
       | SirMaster wrote:
       | I played Myst as a kid and loved it.
       | 
       | I never got around to playing Riven, but I plan to as an adult
       | and have been waiting for a proper remake with updated graphics
       | and such and it seems we are finally close to that reality.
        
         | the__alchemist wrote:
         | Riven, and all the Myst games beyond the original have aged
         | well. It is playable now. (And the original gets a remake every
         | few years!)
        
         | gnutrino wrote:
         | The iOS version for ipad is a great way to play it.
        
           | kQq9oHeAz6wLLS wrote:
           | Also on Android if you're not an Apple
        
       | briandear wrote:
       | Maybe I'm the only one but I thought Myst was pretty but boring.
        
         | acheron wrote:
         | That was a very widely-held opinion at the time.
        
       | JKCalhoun wrote:
       | "Myst" coming out on a CD at the time struck me as a very risky
       | move as so few people had optical drives on their PCs. What I
       | failed to appreciate (and why I must suck at marketing) is that
       | everyone _with_ a CD-ROM drive bought the game. You almost had to
       | either to justify the device or perhaps to lord it over those who
       | did not have one.
        
         | philistine wrote:
         | For my friends, they lorded their CD-ROM drive with the
         | purchase of Phantasmagoria. No time for those wimpy Myst games.
         | My friends needed hardcore dramatic depictions of sexual
         | violence.
        
         | TillE wrote:
         | Myst's 1994 Windows release is pretty far into the CD-ROM era.
         | I was playing Monkey Island with its great CD soundtrack in 92,
         | and the talkie versions of Fate of Atlantis and King's Quest 6
         | in 93, for example.
        
       | trimethylpurine wrote:
       | You might consider formatting your site for better readability on
       | smaller screens or for use with accessibility options.
        
       | golyi wrote:
       | What a game, the main puzzle which tied all the islands you've
       | visited throughout the story is one of the best in terms of game
       | design, hard as nails too!
        
       | smitty1e wrote:
       | > Even in the late 1990s, there was the palpable sense that Riven
       | represented the end of an era, that even Cyan would not be able
       | to catch lightning in a bottle a third time with yet another
       | cerebral, contemplative, zeitgeist-stamping single-player puzzle
       | game. Both Richard Vander Wende and Robyn Miller quit the company
       | as soon as the obligatory rounds of promotional interviews had
       | been completed
       | 
       | I was an ultra-tourist. I just bought the game and a cheat book
       | and blew through it with my mom in the fashion of watching a
       | movie.
       | 
       | Because that is about as much time as I want to sink into any
       | escapist stuff.
       | 
       | The other point is that I truly admire anyone ejecting at the top
       | of their game, rather than and endless stream of weaker
       | derivatives.
        
       | the__alchemist wrote:
       | What a story, and what a game. I remember being thrilled
       | receiving this as a gift. Thankfully, my parents already had our
       | PC upgraded to accept CD-roms; a technician had come to our home
       | to replace the Floppy B drive with a CD-drive. I was confused
       | about how the CDs would fit and mechanically operate in such a
       | slot, but it all worked out. Let us play The Lost Mind of Dr
       | Brain, which talked!
       | 
       | Regrettably, Riven still wouldn't run, as it required display
       | hardware that could display thousands-of-colors. Bummer.
       | 
       | With a new PC many years later, I finally played it. It was one
       | of those experiences where I wish I could forget it, so I could
       | play it again. I tried again decades later, (after having played
       | and loved all the other Myst games; IV was my favorite;
       | outstanding atmosphere and scope; especially the starting and
       | starry worlds). Regrettably, I still remembered how to solve
       | almost every puzzle, and remembered the map layouts in detail.
       | However, I remembered absolutely none of the plot of dialog!
       | 
       | (The latest Myst re-releases are worth a play through too, as is
       | Obduction. My favorites are still Riven and Myst IV though!)
        
         | crhulls wrote:
         | I wonder if your memory is an outlier? If I play a game, read a
         | book, or watch a movie within a year or two I remember the
         | edges and themes but I'll forget the details of the plot.
         | 
         | Myst is an exception which is probably a testament to how
         | impactful it was to 11 year old me, but I've played Riven twice
         | and I could barely tell you what it is about. If I play it
         | again, I'll start getting my memory jogged and it won't
         | completely be like starting from scratch but pretty close to
         | it.
         | 
         | Dementia runs in my family so I am always paranoid about lapses
         | in my memory (I'm 40). When I talk to others I don't seem to be
         | alone.
         | 
         | Which one of us is the norm?
        
       | petermcneeley wrote:
       | The CGI in riven is fantastic and still rivals most of what you
       | see in a modern game engine.
       | 
       | https://darkcephas.blogspot.com/2018/03/twenty-years-later-o...
        
         | Inityx wrote:
         | I'm not sure that holds anymore, since that article is 6 years
         | old now and Obduction is coming up on 8... Better to compare it
         | to the upcoming Riven remake:
         | https://store.steampowered.com/app/1712350/Riven/
        
       | daneel_w wrote:
       | Thanks for the amazing childhood memories.
        
       | damontal wrote:
       | The novels based on these games were really good. I think they
       | are out of print unfortunately.
        
         | kQq9oHeAz6wLLS wrote:
         | Agreed, worth a trip to Thriftbooks or your favorite used
         | bookstore.
        
         | mynameisvlad wrote:
         | I got the first of the three in a high school book dump, and
         | liked it so much I bought the trilogy. Still one of my favorite
         | reads.
        
         | quantisan wrote:
         | https://en.wikipedia.org/wiki/The_Myst_Reader
        
       | olivierestsage wrote:
       | Does anyone have a recommendation for the best way to get the
       | "original experience" playing Myst (i.e. without
       | updated/remastered graphics, etc.)?
        
         | bshep wrote:
         | infinite mac and load the myst cd from their UI
         | 
         | http://infinitemac.org
        
           | tomxor wrote:
           | Is there some kind of trick to getting the CDs to load? I've
           | tried Firefox and Chromium, nothing seems to happen on either
           | when clicking on the CDs, no console errors.
        
       | l72 wrote:
       | Scummvm plays both myst and riven. It's perfect if you still have
       | your original cds!
       | 
       | https://www.scummvm.org/compatibility/DEV/mohawk:riven/
        
       | Waterluvian wrote:
       | Anyone know of any Let's Play of Riven that's ideally done by
       | someone who hasn't played before, but is exceptionally bright as
       | to make the LP move forward at a reasonable pace?
       | 
       | Maybe this is an odd request. I find that LP's of games like this
       | that I never finished as a kid work better than some expert
       | playing it for the 12th time.
        
         | phillco wrote:
         | Day9 / Mostly Walking's is pretty good:
         | https://www.youtube.com/watch?v=8_TqymY5fCU
         | 
         | I agree it's tricky to find the balance of a truly blind
         | playthrough, sans hints, and one that's also enjoyable to watch
         | because the inferences are made reasonably quickly.
        
           | Waterluvian wrote:
           | Appreciate the suggestion!
        
       | hyperion2010 wrote:
       | Fascinating to compare the take on storytelling/worldbuilding
       | articulated at the end of the article to a game at the complete
       | opposite end of the spectrum, Dwarf Fortress which has the
       | explicit aim of being a story-generating tool, but creates worlds
       | sort of as an accidental byproduct. What would it take to be able
       | to generate a puzzle game with the kind of depth seen in Riven
       | using a generative tool like Dwarf Fortress? A deeper question
       | might be, is there any generative process that would produce the
       | complexity of Riven without an explicit desire or demand to
       | create such complexity. The complaints by the author in a sense
       | echo the utter impracticality of creating such complex puzzles.
       | Most of the time the practical solution is just to have a key,
       | but that leads to boring bog standard gameplay. Maybe a virtual
       | civilization that only allows initiates that demonstrate a
       | certain persistence and curiosity, but how do you weed out those
       | that simply follow the instructions that others have given? Well,
       | if you have the ability to generate a whole new set of equally
       | challenging puzzles that can't be rote memorized and copied,
       | maybe that is sufficient.
        
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