[HN Gopher] Retrospex: Convert images to fit Commodore 64 graphi...
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       Retrospex: Convert images to fit Commodore 64 graphic modes
        
       Author : todsacerdoti
       Score  : 38 points
       Date   : 2024-05-18 06:08 UTC (1 days ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | malux85 wrote:
       | Open Source creators: If your utility is a graphics tool,
       | visualization library or anything related to images : for the
       | love of science and all things holy, put screenshots on your
       | repo.
        
         | mdp2021 wrote:
         | Could be one here:
         | 
         | https://csdb.dk/release/?id=242711
        
         | deaddodo wrote:
         | I was literally thinking the same thing. The README here is
         | useless, I'm trying to actually _see_ the effects of this tool.
        
           | malux85 wrote:
           | I know right?! I was super psyched to see some killer retro
           | graphics
        
       | jdougan wrote:
       | I wonder if there is equivalent software for other 80s computers.
       | I'd expecially like to see one that output Apple ][ graphics.
        
         | qiqitori wrote:
         | MSX: https://nazo.main.jp/prog/retropc/gcmsx.html
        
         | 65c02 wrote:
         | https://github.com/KrisKennaway/ii-pix/ converts to Apple II
         | Hi-Res, Double Hi-Res, and 320x200 Super Hi-Res (disclaimer:
         | I'm the author)
        
         | kmoser wrote:
         | I went the opposite direction: convert C-64 files from "Doodle"
         | format to IBM EGA format
         | https://www.kmoser.com/sourcecode/VIEWC64.MOD
        
         | jen_h wrote:
         | Check out Dithertron, it's got Apple ][ (and >30 other
         | platforms): https://8bitworkshop.com/dithertron/
        
       | ruk_booze wrote:
       | The CSDb release page comes with a screenshot
       | 
       | https://csdb.dk/release/?id=242711
        
       | SillyUsername wrote:
       | I did something similar for the ZX Spectrum a few years ago,
       | command line usage was on the cards but never done
       | https://github.com/KodeMunkie/imagetozxspec
        
         | SillyUsername wrote:
         | Out of date notes and old build links but has a screenshot:
         | https://silentdevelopment.blogspot.com/2019/01/image-to-zx-s...
        
         | zimpenfish wrote:
         | > the ZX Spectrum
         | 
         | Is that for the 128k+ with screen swapping? Definitely doesn't
         | look like I'd expect from 48k Spectrums with the chunky
         | attributes but I've not kept up with the shenanigans people
         | have managed to coerce the machine into...
        
           | SillyUsername wrote:
           | It's 128k double buffer for the 102 colour mode. For 48k it's
           | standard palette dithering. "video" players are available as
           | loaders for 48k and 128k.
        
         | sayagain wrote:
         | It would be nice to train a neural network to adapt images in a
         | similar way to how ZX artists did it - fitting objects to the
         | boundaries of characters, avoiding attribute clashing and
         | getting pure colors.
        
       | slig wrote:
       | Somewhat related: I printed some "Pencil Puzzles" [1][2][3] for
       | my MIL, and she loved them. Any suggestions on how to create more
       | of these, possibly using AI? So far, my idea is to find a good
       | set of icons and just pixelate them, but it will obviously not be
       | as good as properly drawn black-and-white pixel art.
       | 
       | [1]:
       | https://web.archive.org/web/20120409104318/http://www.tipstr...
       | 
       | [2]: https://www.retromags.com/forums/topic/11207-tips-tricks-
       | pen...
       | 
       | [3]: https://www.worksheetworks.com/puzzles/pixel-pictures.html
       | 
       | edit: just figured out the keyword I was looking for is: 1-bit
       | pixel art.
        
         | pimlottc wrote:
         | NB a few other common terms for these sorts of puzzles are
         | "paint-by-numbers", "picross" or "nonograms"
        
       | DeathArrow wrote:
       | Now what C64 needs is a web browser. :)
        
         | dloss wrote:
         | I think Contiki had one.
         | https://en.m.wikipedia.org/wiki/Contiki
        
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       (page generated 2024-05-19 23:02 UTC)