[HN Gopher] Retrospex: Convert images to fit Commodore 64 graphi...
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Retrospex: Convert images to fit Commodore 64 graphic modes
Author : todsacerdoti
Score : 38 points
Date : 2024-05-18 06:08 UTC (1 days ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| malux85 wrote:
| Open Source creators: If your utility is a graphics tool,
| visualization library or anything related to images : for the
| love of science and all things holy, put screenshots on your
| repo.
| mdp2021 wrote:
| Could be one here:
|
| https://csdb.dk/release/?id=242711
| deaddodo wrote:
| I was literally thinking the same thing. The README here is
| useless, I'm trying to actually _see_ the effects of this tool.
| malux85 wrote:
| I know right?! I was super psyched to see some killer retro
| graphics
| jdougan wrote:
| I wonder if there is equivalent software for other 80s computers.
| I'd expecially like to see one that output Apple ][ graphics.
| qiqitori wrote:
| MSX: https://nazo.main.jp/prog/retropc/gcmsx.html
| 65c02 wrote:
| https://github.com/KrisKennaway/ii-pix/ converts to Apple II
| Hi-Res, Double Hi-Res, and 320x200 Super Hi-Res (disclaimer:
| I'm the author)
| kmoser wrote:
| I went the opposite direction: convert C-64 files from "Doodle"
| format to IBM EGA format
| https://www.kmoser.com/sourcecode/VIEWC64.MOD
| jen_h wrote:
| Check out Dithertron, it's got Apple ][ (and >30 other
| platforms): https://8bitworkshop.com/dithertron/
| ruk_booze wrote:
| The CSDb release page comes with a screenshot
|
| https://csdb.dk/release/?id=242711
| SillyUsername wrote:
| I did something similar for the ZX Spectrum a few years ago,
| command line usage was on the cards but never done
| https://github.com/KodeMunkie/imagetozxspec
| SillyUsername wrote:
| Out of date notes and old build links but has a screenshot:
| https://silentdevelopment.blogspot.com/2019/01/image-to-zx-s...
| zimpenfish wrote:
| > the ZX Spectrum
|
| Is that for the 128k+ with screen swapping? Definitely doesn't
| look like I'd expect from 48k Spectrums with the chunky
| attributes but I've not kept up with the shenanigans people
| have managed to coerce the machine into...
| SillyUsername wrote:
| It's 128k double buffer for the 102 colour mode. For 48k it's
| standard palette dithering. "video" players are available as
| loaders for 48k and 128k.
| sayagain wrote:
| It would be nice to train a neural network to adapt images in a
| similar way to how ZX artists did it - fitting objects to the
| boundaries of characters, avoiding attribute clashing and
| getting pure colors.
| slig wrote:
| Somewhat related: I printed some "Pencil Puzzles" [1][2][3] for
| my MIL, and she loved them. Any suggestions on how to create more
| of these, possibly using AI? So far, my idea is to find a good
| set of icons and just pixelate them, but it will obviously not be
| as good as properly drawn black-and-white pixel art.
|
| [1]:
| https://web.archive.org/web/20120409104318/http://www.tipstr...
|
| [2]: https://www.retromags.com/forums/topic/11207-tips-tricks-
| pen...
|
| [3]: https://www.worksheetworks.com/puzzles/pixel-pictures.html
|
| edit: just figured out the keyword I was looking for is: 1-bit
| pixel art.
| pimlottc wrote:
| NB a few other common terms for these sorts of puzzles are
| "paint-by-numbers", "picross" or "nonograms"
| DeathArrow wrote:
| Now what C64 needs is a web browser. :)
| dloss wrote:
| I think Contiki had one.
| https://en.m.wikipedia.org/wiki/Contiki
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(page generated 2024-05-19 23:02 UTC)