[HN Gopher] I organized a 20-acre game of Capture the Flag
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       I organized a 20-acre game of Capture the Flag
        
       Author : ntnbr
       Score  : 220 points
       Date   : 2024-05-18 16:21 UTC (6 hours ago)
        
 (HTM) web link (www.ntnbr.com)
 (TXT) w3m dump (www.ntnbr.com)
        
       | pavel_lishin wrote:
       | There used to be a group that organized Capture the Flag games in
       | FiDi, in lower Manhattan. It was a ton of fun, even though I was
       | always worried that some overzealous guy with a flag patch and a
       | machine gun would get antsy about a bunch of people running
       | around.
        
         | ertian wrote:
         | During orientation week at University of Alberta, way back in
         | the late 90s, there was a huge campus-wide game of capture the
         | flag. All the buildings were fair game, which made it a great
         | way to both meet people (while hiding in a nook or running
         | through the quad) and also explore the campus. It was great.
        
       | canadiantim wrote:
       | If anyone wants to play a supremely addictive online capture the
       | flag game, there's a completely underrated browser game called
       | tagpro: https://koalabeast.com/ (no idea why the url is that, but
       | I been playing it for a decade, to give an indication lol)
       | 
       | Tagpro is legitimately what I think the model of the ideal game
       | is, which is you don't level up characters and grind, instead you
       | depend on building up your own skill manipulating the physics of
       | the game. It depends on how well you can judge momentum, people's
       | intentions, and it's all about "juking" people. Such a simple
       | game, but because of its physics it's exceptionally skill-based.
       | I'd love an mmorpg that had similar physics that PEOPLE master,
       | so anyone can jump in and play without having to grind. Levelling
       | up your reflexes instead of in-game character stats.
        
         | nvy wrote:
         | My brother plays rollyball^W tagpro and it's amazing how much
         | people get into it.
         | 
         | I'm terrible at it.
        
         | zoky wrote:
         | Weird, I remember that game was all over Reddit about 7-8 years
         | ago, then when I remembered it and looked it up a couple years
         | back it was completely dead. No active players in any games,
         | couldn't seem to find much discussion about it, even the
         | subreddit seemed like a ghost town. Has it come back from the
         | dead?
        
         | aaronax wrote:
         | Same vibes for
         | https://en.m.wikipedia.org/wiki/SubSpace_(video_game) I reckon.
        
           | NikkiA wrote:
           | SubSpace was always just a lousy rip-off of XPilot anyway.
        
       | glenneroo wrote:
       | We used to do something similar here in Vienna at
       | Turkenschanzpark, one of the biggest (and my favorite) parks in
       | Vienna at night with 20-40 people. It was always so intense,
       | especially not easily knowing who was on your team.
        
       | alwaysbeconsing wrote:
       | If you have time, people, resources for such you might also
       | interest in more elaborate variation, my favorite
       | https://killerqueenarcade.com/fieldgame Three different win
       | condition, and one player have special role as "queen bee".
       | Myself have only played arcade version unfortunately.
        
         | germinalphrase wrote:
         | The arcade version is great. I've had a lot of fun playing
         | local co-op on the Nintendo Switch version as well.
        
       | rossdavidh wrote:
       | I live in Austin, and I find out that this happened via HN!
       | Still, cool effort. I'm wondering what the demographics of the
       | players was, for example age range.
        
         | ramesh31 wrote:
         | I can't possibly imagine a more Austin thing than this
        
           | ProllyInfamous wrote:
           | Early 2000's, we'd regularly play organized games of CtF upon
           | the capitol grounds -- it was incredibly entertaining, even
           | if you weren't actually playing very much (became sort of a
           | HS social / mixer). Typically only a few dozen serious
           | players, but often 100+ participants.
        
         | ntnbr wrote:
         | I (the author) am a senior in high school. It was mostly high
         | school kids. Average age probably 16-17.
        
       | dukeofdoom wrote:
       | Feel like things like this should be something City Park
       | Departments should do. Fun group activities for adults in their
       | parks. Yoga or maybe star watching, and so on. Kind of like
       | libraries do to stimulate the mind.
       | 
       | Capitalism is great, but it kind of sucks that poor people have
       | very few free things to do as soon as they step away from the
       | screen.
        
         | geraldwhen wrote:
         | City parks do do this. And anyone can take their friends and go
         | outside to a public park whenever.
        
         | creer wrote:
         | What's wrong with city neighborhood - if anything a "downtown"
         | business area that has places open and people around? A common
         | solution around here.
        
       | tazjin wrote:
       | > If you don't believe me, ask anyone over the age of 30 this
       | question: "What are your best memories from your youth?"
       | 
       | Wait, but I _am_ in my youth!
        
       | StevenXC wrote:
       | the kids are alright. Reminds me of when I organized a real life
       | version of Pac-Man on the quad in 2006, inspired by this game ran
       | on the streets of Manhattan in 2004.
       | https://www.pacmanhattan.com/
        
         | ntnbr wrote:
         | Dude that is actually so cool. I love the creativity!
        
       | Hayvok wrote:
       | We did night CTF (~9 pm) at our local grade school campus. Easily
       | 40-50 kids. We just rode our bikes to the gathering. Similar
       | rules to what this article had, except no out of bounds. We had
       | kids making huge circuits around a nearby corn field to evade
       | detection.
       | 
       | It was indeed someone of my best childhood memories.
       | 
       | Unfortunately it was all brought to an end because people kept
       | calling the cops. They'd see kids after dark at the school and
       | just assume we were up to no good. No property was ever damaged,
       | the principal knew what we were up to, etc. Wholesome fun.
       | 
       | After the fifth time of coming home with a "the cops showed up"
       | story, our well-meaning parents asked us to please find another
       | game to play.
        
         | LtWorf wrote:
         | And that's when you started to do armed robbery for fun
         | instead? :D
        
         | emptyfile wrote:
         | >hey'd see kids after dark at the school and just assume we
         | were up to no good.
         | 
         | That sounds totally crazy to me, did these people get into any
         | trouble or fined for just calling the police like that? I
         | assume you're american, in my eastern european country they
         | would NOT be happy about getting called 5 times for this...
        
           | creer wrote:
           | It's not entirely impossible to get fined or arrested for
           | calling the police in the US but you have to go extremely far
           | out of bounds. Calling the police because there are kids near
           | the school (hehe) is completely acceptable.
           | 
           | If anything it's the opposite: if you do anything slightly
           | out of the usual - all the way to walking through a
           | neighborhood that doesn't know you - there is a good chance
           | someone will call the police. And that some patrol car will
           | check it out just for breaking the dullness of the day.
           | 
           | Some of the cops who respond (because they might ALL head
           | there, if it sounds fun enough), some will be smiling and
           | relaxed and civil, while others will be very much looking for
           | trouble and aggressive from the start. Such that for example,
           | using plastic pistols in dark or day in public is a serious
           | bad idea in the US.
        
             | __MatrixMan__ wrote:
             | Can confirm. As a high schooler, I used to meet up with
             | friends in the middle of the night at an elementary school
             | playground. Mostly we would just swing on the swings and
             | chat. Occasionally we'd share a 6-pack of beer, shame on
             | us.
             | 
             | One night, somebody called the cops, who called school
             | district security. When they drove up we left without
             | saying hi because we get it, we're not wanted here.
             | 
             | Well they called the cops back, who chased us down (we ran,
             | 'cause we were stupid). I was apprehended and from the back
             | of the cop car I counted six other cop cars and a
             | helicopter all looking for my friends for the crime of
             | being near a school at night (the cops never mentioned the
             | beer).
        
               | creer wrote:
               | Some cop noticed the beer, most likely - and they were
               | one of the good guys.
               | 
               | Another one might have taken this opportunity to start an
               | in-depth "investigation" (read "bullying spree") to
               | figure out who sold the beer and who bought it and passed
               | it on (if anyone in that bunch might plausibly have been
               | underage.)
        
               | __MatrixMan__ wrote:
               | Seems likely. It's still weird to me that it was worth
               | all of that taxpayer money to keep the helicopter in the
               | sky while they searched for my friends (most of whom took
               | to the storm sewer and were not caught).
        
               | bongodongobob wrote:
               | They need to justify having it in the first place, that's
               | why it'll get dispatched for less than needed situations.
               | Use it or lose it.
        
               | creer wrote:
               | Once when it happened to me and the whole gang responded,
               | the "lead responder" was clear that he considered that
               | this was a bullshit call and that WE totally had the
               | right to do what we were doing and HE was sorting out a
               | nuisance call to the police. He may also have been
               | playing "good cop" - it's not like I was trusting him.
               | While one of his buddies had parting words for me: "Do
               | you realize what it looked like <insert saucer eyes>?"
               | and "It could have been XXXXX, so of course police has to
               | respond."
               | 
               | About a helicopter, the problem is compounded because
               | that whole outfit needs some quota of flying hours to
               | remain certified. It might be a boring area, and any
               | opportunity to take it out and fly then counts as
               | training, if nothing else can be written up for that
               | flight. That there is a helicopter guarantees that it
               | will be used. And same for SWAT and such.
        
               | Atotalnoob wrote:
               | Large cities usually have helicopters in the sky 24/7.
               | It's better (meaning get overhead faster) than trying to
               | scramble when actually needed.
               | 
               | The helicopter will go and respond to random calls if
               | it's not needed for anything in particular.
               | 
               | Not defending the practice, just explaining why a
               | helicopter might respond to something that's overkill
        
               | __MatrixMan__ wrote:
               | Yeah that makes sense. We weren't large enough to justify
               | it though. They cancelled the program a few years later
               | (2010ish). I haven't seen a police helicopter over this
               | town since.
        
           | pineaux wrote:
           | Yeah. I cringe that this mentality is also exported from the
           | US to other countries. I firmly believe that breaking a leg,
           | getting lost in the woods for an hour, being able to play
           | somewhere without any adult supervision, really made me a
           | stronger, more capable, stress-resistant adult.
        
           | psychlops wrote:
           | The more calls the police get, the more money they are able
           | to justify by pointing to the amount of calls received.
           | 
           | And, I think, generally it would be a much more enjoyable
           | call to go talk to some parents about a few kids, than to
           | respond to more demanding complaints.
        
           | whimsicalism wrote:
           | oh definitely american.
           | 
           | i've had the cops called on me frequently for stuff like
           | breaking into my own house?? they're also really on edge,
           | i've had them shout at me to take my hands out of my pockets
           | which... fair i guess?
           | 
           | not to stereotype, but America just has lots of SAHM busybody
           | types
        
         | IncreasePosts wrote:
         | We just told the cops we would be out there on certain nights
         | and they were cool with it.
        
         | sircastor wrote:
         | One time in Highschool at a party we played a game of
         | "Fugitive" across a few miles of neighborhood. I don't think
         | anyone crossed any private property, but the police showed up
         | and told us "You're scaring the heck out of some people". We'd
         | basically finished up anyway.
         | 
         | It's tragic that this kind of fun gets quashed. Arguably
         | avoidable with a little community communication. I generally
         | think it's a product of fear-mongering. People being told that
         | their neighborhoods are under attack from nebulous "others" who
         | don't look or sound like them. A ghost story.
        
           | ryandrake wrote:
           | It's super sad how much childhood joy and fun is being sucked
           | out if the world purely due to nosy busybodies. And the fact
           | that police even respond to these (when they won't even show
           | up if you're actually robbed) is also ridiculous. Mind your
           | own business, people.
        
           | s1artibartfast wrote:
           | I'm certainly glad to have grown up when I did. Lots of fun
           | memories of fugitive when we weren't cooking up fireworks or
           | something from the Anarchist Cookbook. Most of we thought was
           | fun would probably be in jail time these days.
           | 
           | There was a lot of risky Behavior, but it was all non-violent
           | so if anyone got hurt, it was us, or sometimes our parents
           | property. I don't know how kids these days are supposed to
           | learn you need to cook up white phosphorus Outdoors and not
           | in your friend's kitchen
        
         | tw04 wrote:
         | We did this at boyscout camp until one year my buddy shattered
         | his ankle hitting a hole running in the dark. One ambulance
         | ride, several surgeries, major issues with morphine withdrawal,
         | and that was the end of that.
        
         | beardedetim wrote:
         | We played tag or hide and seek at a school one time after dark.
         | We were probably 16 or 17 since at least some of us could drive
         | by then. Cops called all of our parents and said we'd go to
         | jail if it happened again.
         | 
         | The funniest thing to me was my parents just straight yelling
         | at me about it as my only rule at that time was "don't get in
         | trouble with the cops". I tried explaining it was just tag, the
         | cops were over reacting. They didn't buy it. I told them "I was
         | with Friend A and Friend B. I'm telling you the cops were being
         | ass holes". They immediately changed their tone to "oh, if A
         | and B were there, those cops were ass holes"
        
       | assimpleaspossi wrote:
       | Back in 2001 or so, I organized a 127 acre airsoft game called
       | "The Art of War" with over 100 players from all over the midwest.
       | 
       | Actually, we probably only used 80 acres of it but still....some
       | called it the best game ever.
        
         | bhickey wrote:
         | This would've been 2014, I played in a 100 v 100 paintball game
         | in Western Massachusetts. It was February, so the snow was
         | pretty deep. At one point I stepped through some ice up to my
         | knee.
         | 
         | Rather than run straight up elimination, teams accrued points
         | by holding positions at certain times. You've got the bunker at
         | noon? That's a point. 12:05? Nothing. This led to us
         | desperately defending objectives against 6-to-1 odds waiting
         | for the ref to announce that we'd scored the point.
        
           | koutsie wrote:
           | Thats sounds like the type of fun I'd be at! Long term
           | objectives in a short term game
        
       | RyanOD wrote:
       | When I was a kid, a couple of us had original Splatmaster
       | "marking pistols" and I desperately wanted to do this but as a
       | massive paintball game. Living in the midwest, there were plenty
       | of moderate sized woods one could utilize.
       | 
       | While that never happened, we did have a couple games on a large
       | abandoned farm. Stalking each other within the darkness of the
       | huge barns or climbing up to the top of an old grain silo to
       | snipe was damn fun.
        
       | karmanyaahm wrote:
       | So cool to see another person going to UT on HN! I'd love to
       | organize a Jet Lag style game in Austin sometime.
        
         | ntnbr wrote:
         | Not at UT yet, but going to UT in the fall to study applied
         | math! I'm definitely looking to organize more fun stuff like
         | this in Austin.
        
       | ledauphin wrote:
       | a friend of mine organized 40+ player games of CTF at night on
       | campus back in the day. The nighttime element was really key to
       | how much fun it was.
       | 
       | I don't think we had many, if any, disputes about whether anyone
       | had been tagged, even without the belt flags.
       | 
       | I love the "ball flag" idea.
        
         | ntnbr wrote:
         | Thanks! The "flags" (balls) really make it more fun, because
         | you can pass to other people.
        
       | tpurves wrote:
       | Around 2003 a gf of mine organized a large CTF game at midnight
       | across 9 blocks of the financial district of Toronto. Hell of a
       | fun night, but we only got away with doing it once.
        
       | abeppu wrote:
       | I think a giant gap in this is that the list of rules doesn't
       | account for non-players in the game area. This planned over a
       | large public park which presumably other people use. Do you play
       | around people? Do you avoid them with a minimum radius out of
       | respect, or do you weave by them if it helps prevent someone from
       | getting your flag? Participants loved the game, but how did non-
       | participants in the park at the same time feel about it? Did they
       | feel uncomfortable using the park with the game on all sides?
       | 
       | If you and your friends play soccer in an open area of the park,
       | probably all agree that other people should avoid setting up
       | their picnic in the area of play. Parents and dog-owners should
       | keep their kids and pets from entering. If you and your friends
       | declare the whole park to be the area of play, including the
       | playground, children's garden, bathroom, splash pad and parking
       | lot as shown in the finished map, I think this ceases to be a
       | reasonable expectation, but what the norms should be is
       | ambiguous.
        
         | MatthiasPortzel wrote:
         | This is why stuff like this doesn't happen more often.
         | 
         | I played a 10-day game of tag in college. (Called Humans vs
         | Zombie, "humans" were able to tagged by zombies any time that
         | they were outside. We would start with ~150 humans, at the
         | beginning, and by the end of the game only ~30 were not
         | zombies.)
         | 
         | The amount of work that the core-team put in to run the game
         | was insane: reserving space on campus, marketing it to
         | students, defining and refining rules, communicating with
         | campus security, negotiating with campus administration,
         | dealing with rule violations, and more.
         | 
         | I think it's a shame that it's so much work to put together and
         | play what is ultimately a very simple game with very little
         | potential to harm anyone. But there are a lot of people who are
         | scared and uncomfortable when other people start running
         | around.
        
           | giantrobot wrote:
           | > But there are a lot of people who are scared and
           | uncomfortable when other people start running around.
           | 
           | Gosh, and for no reason whatsoever at all! /s
        
         | ntnbr wrote:
         | True. I got lucky: when we played, there were maybe 20-25 non-
         | players in the entire playing area, so avoiding them was no
         | problem. I didn't hear any complaints about our game. It could
         | have definitely been a bigger problem; thankfully, it wasn't.
        
       | pineaux wrote:
       | There are many variants played by scouts all over the world. The
       | different versions: 1) all players get a wool thread around their
       | arm. If the thread is pulled loose from the arm, you are "dead"
       | and need to go back to a "spawn point". This is quite a physical
       | version with some nice wrestling and wolfpack elements. I prefer
       | this version because its visceral. 2) A version where every
       | member gets a certain "rank" from a spawn point. When a player
       | tags another, the ranks must be revealed. This can be a rock
       | paper scissors system or with some wildcards like "mines" that
       | arent allowed to tag, but are deadly for all players except the
       | sapper. You need a card system for this. Many card systems work.
       | 3) a version with paintballs or laser tag. Also fun but you need
       | a lot of gear to do it with a lot of people.
       | 
       | Overall these games are best on long stretches of terrain. There
       | is an optimal terrain width for a nice game. It is biased towards
       | a narrow and long playing field with a lot of good cover
       | interspaced with larger open areas that dont expose the whole
       | width of the field.
       | 
       | Chokepoints can be nice but can also make the game a bit boring.
       | So there is definitely a strong dropoff on the narrower fields.
        
       | baron816 wrote:
       | Would anyone want to help me organize this in SF?
        
         | haburka wrote:
         | Clearly GGP is great since it's just a large rectangle
        
         | tangled wrote:
         | Yes! Email in profile.
        
         | ntnbr wrote:
         | A bit of advice if you end up organizing it: make sure there's
         | interesting terrain on both sides. Flat, open parks tend to be
         | less fun to play in. Good luck, though!!
        
       | arpinum wrote:
       | great memories as a kid playing 48 hour CTP in 100 acres of
       | woodland. Camo, tackling, building prison cells, escaping from
       | prison, getting lost for hours. Built character.
        
       | theodpHN wrote:
       | Nice. Brings back memories of playing Capture the Flag at night
       | at Warren Dunes State Park long ago as a Boy Scout. A quick
       | Google search shows kids are still doing that!
       | 
       | https://en.wikipedia.org/wiki/Warren_Dunes_State_Park
       | https://www.glencoescouting.org/wp-content/uploads/2019/05/W...
        
       | Kaotique wrote:
       | In my scouts group we used to organize a father and son police,
       | robber and fence game in the woods at night. Robbers had to
       | transport logs to the fence to gain points. Every player had a
       | string round their arm and you could wrestle the players from the
       | other teams to get it. It was very cool to see the boys battle
       | each other and see dads wrestling other dads, older brothers and
       | scout leaders. Or sneaking in the dark with their dad carrying
       | the logs. It was a real father and son bonding experience. Great
       | memories.
        
       | kej wrote:
       | I had tons of fun playing this in Boy Scouts, and when I worked
       | at summer camp we would have a weekly game with around 50 campers
       | on each side.
       | 
       | My dad and I also had a bunch of fun with this shareware version
       | for DOS, so much that a few years ago I finally called Mr. Carr
       | and paid for three copies so we could play the full version:
       | 
       | https://archive.org/details/capflag4_zip
        
       | sequoia wrote:
       | We played to play campus-wide capture the flag at the camp I went
       | to as a kid a couple times and I will never forget the
       | experience. The camp spanned an enormous area with all kinds of
       | varied terrain and we had ~170 campers and counsellors playing. I
       | vividly remember patrolling in an out-of-the-way part of our area
       | by myself amongst the rhododendrons and detecting some movement;
       | a counsellor from the other team was hiding amongst leaves. A
       | frenzy chase ensued.
       | 
       | One twist to this game on the enormous area was that neither team
       | knew where either flag was, so you had to send groups to scout
       | your own side to figure out where your flag was. I get why the
       | person who posted this article chose not to have jail, but the
       | jail was another fun dynamic. It gave the opportunity to break
       | people out of jail, which was another goal besides the flag.
       | 
       | The author is completely correct that these are lifelong
       | memories.
        
         | ntnbr wrote:
         | Thanks! Was definitely considering implementing "jail", but I
         | wasn't sure where to put it for both teams, so I decided
         | against it.
        
       | patchorang wrote:
       | @ntnbr, the state capitol is also a very good spot for large
       | capture the flag. We played there a few times in college. I
       | remember it being more or less symmetric too.
        
         | ntnbr wrote:
         | Wow! I would be slightly worried about getting in trouble
         | there, but yeah: it's pretty symmetric and has some interesting
         | terrain. Thanks for the suggestion!
        
       | polishdude20 wrote:
       | Anyone wanna help me organize this in Vancouver, BC?
        
       | puddingvlaai wrote:
       | We played infinite variations of this game when I was a member or
       | leader at our youth movement in Belgium. (I don't think such a
       | thing exists in the US?)
       | 
       | Some examples:
       | 
       | A battleship variant: each team first their his ships in a
       | battleship field. Then, when a player can reach the other team's
       | camp without getting tagged, they can shoot one shot into the
       | field of the other team.
       | 
       | A Stratego variant: every team gets his own stack of cards which
       | represent the different players of Stratego, the board game.
       | Players take a card before leaving their camp. If they are
       | tagged, or tag someone, they show their card to the other person.
       | The winner according to the Stratego rules wins the card of the
       | other person, and the loser must go back to their camp for
       | another card.
       | 
       | Some more games with paint, animal cards, ...
       | 
       | Lot of good memories from that time.
        
       | tern wrote:
       | There's an intensive wilderness school in Washington, and their
       | capstone activity is IIRC a _2 week long_ game of capture the
       | flag in an even larger area of dense woods.
        
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       (page generated 2024-05-18 23:00 UTC)