[HN Gopher] Ideas and Creativity (2019)
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       Ideas and Creativity (2019)
        
       Author : Pseudomanifold
       Score  : 84 points
       Date   : 2024-05-17 12:59 UTC (10 hours ago)
        
 (HTM) web link (bastian.rieck.me)
 (TXT) w3m dump (bastian.rieck.me)
        
       | james-bcn wrote:
       | Link to Michael Michalko website is broken.
        
         | maroonblazer wrote:
         | Googling his name turns up this site, which appears to have
         | some potentially useful resources.
         | https://thinkjarcollective.com/members/michael-michalko
        
         | Pseudomanifold wrote:
         | Author here: Fixed, thanks a lot!
        
       | maroonblazer wrote:
       | He mentions the connection between creativity and 'play', which I
       | think is spot on. We do this effortlessly as children and then it
       | sort of gets 'bred out of us' as we get older and start
       | developing more traditionally 'rational' skill sets and ways of
       | thinking about the world.
       | 
       | This sense of play hit home for me when I was a late teen and
       | bought a 4-track multitrack recorder in the mid-80's. I had no
       | preconceived notion of a song I wanted to write/record. I simply
       | plugged in my guitar and hit 'record' and laid down an idea. I
       | may have had a few false starts but didn't sweat it. By itself it
       | wasn't very interesting. I added a second track with the only
       | goal of "it should work with the first track" and was surprised
       | at how easy it was to achieve that goal. Suddenly, with the two
       | tracks an idea began to emerge that wasn't present in the first
       | track by itself. Rinse and repeat with the remaining 2 tracks and
       | I had a musical idea that I never could've imagined I would have
       | created.
       | 
       | I still use that same method to generate ideas today, and summon
       | that same sense of 'play'. Of course the real work, much harder
       | than creating, imo, is editing.
        
         | rpastuszak wrote:
         | I think you might enjoy reading Ralph Ammer's work:
         | 
         | - https://ralphammer.com/how-to-get-started/
         | 
         | - https://ralphammer.com/the-creative-switch/
         | 
         | I wrote about a related subject here:
         | https://sonnet.io/posts/hummingbirds/
         | 
         | Also, the difference between children and adults when it comes
         | to creativity is a bit deeper. I agree that it's bread out of
         | us. Two semi-random examples:
         | 
         | - shaming kids for making mistakes or just _doing things
         | differently_ , but also
         | 
         | - just the mere fact that they're starting to learn how the
         | world around them operates and responds to their actions,.
         | 
         | At the same time it's likely that children achieve it through
         | different internal processes, without a strict split between
         | divergent and convergent thinking demonstrated by CT scans.
         | 
         | https://www.hubermanlab.com/episode/the-science-of-creativit...
         | 
         | (I can't find a better source atm, so posting YT video, sorry!
         | also, check his sources)
        
       | roenxi wrote:
       | > watch toddlers playing with toys--their imaginations are
       | boundless and they are able to imbue even the most mundane
       | objects with a sense of wonder and magic.
       | 
       | This example just annoys me. I can still out-create a toddler,
       | that isn't hard. The issue with creativity is that toddler-level
       | creativity isn't useful. The important part of creativity is
       | being able to apply it while achieving adult-level goals.
       | 
       | The article doesn't ignore that as such, but this is like saying
       | babies can handle the concept of abstract variables so we can all
       | be programmers. True enough, but not at all a useful observation
       | and it'll just depress the group of people who, for whatever
       | reason, struggle hard and yet _never_ become programmers. There
       | are minimum standards that toddlers do not reach.
        
         | lostemptations5 wrote:
         | Logical deduction is not at all creativity. Toddlers create
         | interesting and unexpected things because they remove the
         | rules-- in fact have no rules to begin with.
         | 
         | Using a bunch of deductive logic to come up with a good
         | solution is quite different, and don't worry a sign of good
         | intelligence.
        
         | RACEWAR wrote:
         | It sounds like you take your assessment very seriously, but
         | 
         | > There are minimum standards that toddlers do not reach.
         | 
         | this is very funny taken out of context.
         | 
         | Good points, though.
        
           | fuzzfactor wrote:
           | I played with manual typewriters and mechanical calculators,
           | back then electronic versions were virtually unheard of.
           | 
           | But I was already intrigued by electronics and figured it
           | would take over in the future. Vacuum tubes were still the
           | only option almost universally. Didn't touch them as a
           | preschooler, high voltage and all that.
           | 
           | With the typewriter, the possibilities were endless, but for
           | the calculator there was only so much you could do to make
           | the right numbers show up in the little squares.
           | 
           | Which led directly to number theory, something that can be
           | learned without being taught.
           | 
           | > There are minimum standards that toddlers do not reach.
           | 
           | I guess there's a grain of truth there, never did get much
           | further ;)
        
         | gumby wrote:
         | > > watch toddlers playing with toys--their imaginations are
         | boundless and they are able to imbue even the most mundane
         | objects with a sense of wonder and magic.
         | 
         | Also a lot of that "play" is "merely" epistemic and
         | phenomenological research, i.e. hard work. There is a lot of
         | creativity in designing and selecting experiments that work
         | with what is at hand. And of course discovery _is_ fun -- that
         | same  "wonder and magic" is still experienced in adulthood when
         | you validate something you've believed for a while or just
         | realized.
         | 
         | Piaget discusses this extensively, though not in the vocabulary
         | I used. And for the mandatory AI/CS linkage: Piaget was
         | Papert's thesis advisor, so every RNN user or practitioner
         | implicitly depends on Piaget's insight.
        
         | wcarss wrote:
         | > The important part of creativity is being able to apply it
         | while achieving adult-level goals.
         | 
         | That may be the important part for you, but for others, the
         | important part is to _not_ make that the important part.
        
           | 082349872349872 wrote:
           | This is the distinction between working and hacking:
           | _working_ is what one does while achieving adult-level goals;
           | _hacking_ is what one does while either not goal-directed at
           | all, or while pursuing anti-adult-level goals.
           | 
           | > _Your tiercel's too long at hack, Sir. He's no eyass but a
           | passage-hawk that footed ere we caught him, Dangerously free
           | o' the air._ --JRK
        
       | RACEWAR wrote:
       | This is thorough contemplation. Time and time again we are
       | reminded that no idea is wholly original in and of itself, down
       | to the most minute aspect of its thought all the way through to
       | its physical manifestation...Yet hubris, for many, prevails over
       | these evidences. Ah.
        
       | AlbertCory wrote:
       | I like this article. Yes, and:
       | 
       | "It gets bred out of us"
       | 
       | No one seems to go beyond that statement. Yet the common
       | "everyone can be creative" ignores what people and their
       | colleagues _do with_ a real creative idea.
       | 
       | If you censor yourself too relentlessly, you won't be "creative."
       | 
       | And especially: if you're in a conformist environment (most
       | businesses and schools) where "you're so weird!" is the worst
       | insult imaginable, then you won't be "creative."
       | 
       | It's only a few places where the audience is willing to play with
       | the idea, and it's only a few people who don't mind being called
       | "weird" that really nurture creativity.
        
       | lizard wrote:
       | I've been involved in a product review at my work. The tool hits
       | a sweet spot of identifying a real problem and demoing
       | impressively. I have little doubt we will purchase this tool
       | unless the beancounters simply reject the expense.
       | 
       | But I find myself against it. This is somewhat ideological; the
       | tool is, at its core, a telemetry tool, and I don't believe we
       | have the maturity to manage and leverage that data effectively.
       | And the data and features to product enables? We already know
       | where the problems are and have other tools to address them. It's
       | just that everyone is always "too busy" to actually listen to the
       | customers and do anything about it.
       | 
       | Pondering how to express this then, I ended up labeling the
       | product (at first a "luxury", but realizing people want those and
       | doesn't help my argument) a "toy," like a jewel-encrusted hammer:
       | It's pretty, but if a plain hammer isn't solving your problem
       | this isn't going to either. Worse, the extra time and care needed
       | to maintain this tool, in an organization that's already "too
       | busy", is likely going to be even less effective if not a net
       | loss.
       | 
       | However, it occurred to me, knowing one of the people trying to
       | push this tool, calling it a "toy" would only be an opportunity:
       | 
       | Toys can be incredibly powerful in the hands of a good
       | imagination.
       | 
       | And, I agree.
       | 
       | And this is where I struggle. Collectively, we don't have a "good
       | imagination." We're all too busy being busy to do anything
       | creative and solve the problems we have. But individually there
       | is a lot a creativity that just lacks the means to express
       | itself. And enabling these people is why _I_ do software.
       | 
       | I'm still not sure this tool is the right way about it, but that
       | fact we're even here is testament that the current technologies
       | aren't inspiring anyone.
        
       | ChrisMarshallNY wrote:
       | Define "creative."
       | 
       | Creativity can be expressed as impressionistic art, super
       | realistic art, punk rock, baroque quartet, skyscraper design, or
       | even homeless temporary shelter (anyone who has ever seen the
       | homeless shelters at Shinjuku Station, knows what I mean). Lots
       | of subjective opinions.
       | 
       | I have seen really great code, done by very repressed folks, with
       | limited verbal skills, but unique thinking. I have seen
       | absolutely awful, bland, crud code, written by folks that affect
       | a really creative vibe.
       | 
       | I have found, for myself, that I'm most creative, later in the
       | day, but most productive, earlier.
        
       | picometer wrote:
       | There are multiple senses of the word "creativity", and this post
       | focuses on one of them: divergent thinking. The other sense is
       | that of constructive, goal-oriented creation, which ideas alone
       | cannot achieve. It's too bad we don't have have more commonly
       | used terms to make this distinction. I see a lot of comments here
       | focusing on that distinction rather than the post's central
       | thesis.
       | 
       | I do have a comment on the thesis, which is:
       | 
       | > The purpose of this article is to challenge this assumption
       | [that creativity is binary] and discuss aspects of ideation, i.e.
       | the process of coming up with ideas.
       | 
       | I support/agree with this challenge and all of the article's
       | ideas. "And yet", right?? "And yet" some people are perceived to
       | "have something" which others do not.
       | 
       | Honestly, the explanation is rather simple, or at least, simply
       | stated. It's neurodivergence. I'd further claim that cognitive
       | styles gravitate to certain "attractor points". (That's
       | scientific lingo for: certain patterns which fit well within the
       | environment and which reinforce themselves. Like the pattern of
       | wheel-ruts which attract wheels, which makes them stronger. The
       | "environment" in this case is all sorts of things, including both
       | the brain's biological details, and the body's physical+social
       | environment.)
       | 
       | The strongest of these attractor points, we give labels: ADHD,
       | various species of autism, etc. And of course the "normal person"
       | attractor - not a point, but a broad area with its little micro-
       | attractors and, sometimes, niche wormholes leading to more
       | divergent areas.
       | 
       | People tend to clump around the strongest attractor points, and
       | sometimes get pulled into other more smaller ones. This easily
       | explains the perception of binary other-ness, especially when you
       | consider that deviation from the norm - in any of the many
       | directions - is, itself, a strong, influential force in this
       | dynamic. To the extent that we try to build society to work well
       | enough for the majority, anyone who deviates will have different
       | and novel experiences of those systems.
       | 
       | But look, people are complicated and dynamic. We sometimes work
       | to push away from these pattern-ruts, and other times we let
       | ourselves be pulled into them.
       | 
       | This article is saying: YES. You can do things that make you
       | ideate more divergently. You can also do the work to explore your
       | own cognitive-behavioral niche, and which pushes your idea output
       | into more novel, "creative" realms. Play is a certain type of
       | work, when you need to push yourself to do it.
       | 
       | The article also addresses this:
       | 
       | > Good ideas do not have to be completely novel
       | 
       | > A hallmark of creativity is the knowledge or intuition of
       | picking ideas that make suitable combinations. [more worthwhile
       | to pursue]
       | 
       | ...which brings us back to the other sense of creativity: not
       | just divergence, but convergence; pursuit of a vision or goal or
       | "gut feeling" intuition. I think this is the better, fuller
       | meaning of the word. The author describes interaction between
       | convergence and divergence very well. In the best examples of
       | "creative genius", both of these forces are at play. (No pun
       | intended but perhaps that's revealing.) Fluid, progressive
       | creativity is at the edge of these two forces, and a "creative"
       | person steers the ship, aware of both convergent goals and
       | overarching visions that can only be reached by leaving those
       | same goals behind.
       | 
       | The general skill of steering is quite meta-learnable by,
       | probably, nearly everyone with any ounce of cognitive control. It
       | takes time and support. It's easier in more specific contexts,
       | more well-suited to one's situation.
       | 
       | For what it's worth, toddlers absolutely do exhibit this full
       | version of creativity, when you consider that they are pursuing
       | the instinctive, hard-wired goal of learning and adapting to the
       | world.
        
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