[HN Gopher] My Sony HB-F1XV
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       My Sony HB-F1XV
        
       Author : ingve
       Score  : 73 points
       Date   : 2024-05-16 06:03 UTC (16 hours ago)
        
 (HTM) web link (thefoggiest.dev)
 (TXT) w3m dump (thefoggiest.dev)
        
       | anonzzzies wrote:
       | It is a great machine: I have multiple of them and they are my
       | favorites.
        
       | DrNosferatu wrote:
       | It seems MSX doesn't exactly have Atari joystick ports but
       | instead PC-Engine compatible.
       | 
       | (of course, this platform came later)
        
       | whywhywhywhy wrote:
       | So disappointing not being able to click the images through to
       | high res versions
        
         | detritus wrote:
         | What did you expect? It's an 8-bit machine.
         | 
         | - ed: Turns out this one's a 16-bit machine? Anyway.
        
           | mrandish wrote:
           | No, the CPU is still an 8-bit Z80. It does have an upgraded
           | graphics card in an expansion slot with a Yamaha v9990 - the
           | next version of the v9958 graphics chip built into all MSX2+
           | machines. Both chips have some clever display modes which can
           | generate "16-bit type" graphics (really 15-bit + overlay (if
           | supported in hardware)). Those modes work by using YUV-like
           | encoding and are similar in concept to the Amiga's HAM mode.
           | Remarkably advanced stuff for an 80s 8-bit home computer!
        
       | forinti wrote:
       | It's a bit disappointing that Sony made the beautiful HB-101 and
       | then decided to make this model look so industrial.
        
       | totetsu wrote:
       | I walked past a shop in Yokohama selling things like this in
       | their new boxes once. Then never saw it open again. It was like a
       | time slip.
        
       | samdung wrote:
       | The beauty about this is it was made in 1989 and it still works.
       | Planned obsolescence was not discovered then.
        
         | gambiting wrote:
         | And 99% of these are in landfills somewhere, you are seeing one
         | preserved example. It's a survivorship bias in its full glory.
        
           | RetroTechie wrote:
           | Sure some of these ended up in landfills. But way, way less
           | than 99%.
           | 
           | ~10y after release, such old computers had use-value. Broken?
           | Repair or use for spare parts.
           | 
           | As they get older, owners understand they have collector's
           | value. And they do - see eg. eBay prices. Even a lowly ZX
           | Spectrum _easily_ fetches  >$50 these days.
           | 
           | On top of that: the machine discussed never was a cheap one.
           | Not when new, not now. Not that many MSX2+'s were built.
           | 
           | Never mind that most old home computers are Robust. It's
           | usually mechanics like connectors (easy to fix), keyboards
           | (not so easy) or power supplies (many options there).
        
             | The_Colonel wrote:
             | > Sure some of these ended up in landfills. But way, way
             | less than 99%.
             | 
             | It's a guess as good as anyone's, but I'd say the 99% is
             | pretty close to the truth - either in landfill or forgotten
             | in the attic, unused for many years/decades. Only a small
             | number of enthusiasts would continue using them.
        
             | gambiting wrote:
             | >> Even a lowly ZX Spectrum easily fetches >$50 these days.
             | 
             |  _Because_ there are fewer and fewer of them left. Look at
             | something like Pokemon Yellow GBC carts - huge collector
             | item, yet still selling for very cheap on ebay. Why?
             | Because Nintendo made 500 billion of these things and they
             | generally don 't break down. Old computers however do, and
             | while it's usually something "simple"(if you know how to
             | use a soldering iron) like a burst capacitor, most people
             | wouldn't even bother.
        
       | raymond_goo wrote:
       | Please make a Video about it!
        
       | xgkickt wrote:
       | I'd like to see Microsoft turn the xbox into a new MSX. Define a
       | min spec, provide the OS and infrastructure, and let others build
       | them.
        
         | Narishma wrote:
         | What would they get out of it?
        
           | xgkickt wrote:
           | I don't know, get out of retail hardware and potentially
           | increase market share by allowing manufacturers to tailor
           | devices to their respective markets? I'd just like to see
           | more variety tbh (look at the plethora of handheld PCs),
           | brought with a heavy dose of nostalgia for the home computer
           | days.
        
             | Narishma wrote:
             | See my reply to the other post.
        
           | glimshe wrote:
           | The "OS and infrastructure", alongside whatever certification
           | program to call it a "XSX", would require the use of
           | Microsoft's XBOX game store. Microsoft would make a cut on
           | any sales plus their own first party titles.
        
             | Narishma wrote:
             | So basically the Steam Machines or the 3DO concepts. We
             | know they don't work for the manufacturers because they
             | can't be priced competitively against regular consoles that
             | can subsidize hardware with game sales.
        
               | toast0 wrote:
               | Maybe it could work if you're a registered XSX
               | manufacturer, you get a cut of game sales. Since it'd
               | probably be a digital only system, it's possible to
               | administer in a way that the 3DO couldn't. AFAIK, Valve
               | didn't do this for Steam Machines.
        
         | internet101010 wrote:
         | If anything they will build a competitor to Steam Deck and
         | Switch.
        
         | nebula8804 wrote:
         | That was the original business plan but no one wanted to do it
         | at the time:https://youtu.be/yT_i6hXf9WU&t=275
        
       | dtagames wrote:
       | What a beautiful piece of kit. I lived in Spain as an exchange
       | student in the 80's and these high-end MSX machines were always
       | in my dreams.
        
       | mrandish wrote:
       | Very nice! As a collector of classic all-in-one 80s home
       | computers, I think the MSX2+ platform was the ultimate evolution
       | of the 8-bit computer. I own a dozen or so MSX machines including
       | a couple MSX2+ (including the Yamaha with music keyboard
       | peripheral!). It's truly a shame the MSX3 platform never shipped
       | as it would have been fascinating.
       | 
       | I think your expansion choices do get you very close to MSX3.
       | Sadly, there's virtually no software that uses the enhanced
       | capabilities of the v9990 graphics chip or the OPL4 audio chip. I
       | don't use my MSX machines much as I also don't understand
       | Japanese. I wish the MSX platform had shipped in the US so the OS
       | was localized and more English software created. I'm sure MSFT
       | must have built full English ROM versions in parallel with the
       | Japanese ROMs - but there was no machine to ship them in.
       | 
       | In the realm of alternate-reality machines which _could_ have
       | existed but never did, my pick for  "Ultimate 8-bit" would be a
       | machine very much like you've assembled: v9990 for graphics, OPL4
       | for audio but instead of a Z80 for CPU, it'd have a Hitachi 6309
       | at 3.58 MHz (a compatible but enhanced version of Motorola's
       | fantastic 6809 with an expanded instruction set (DIV!), higher
       | clock and faster IPC). The 6809 is clearly the legendary Motorola
       | 68000's immediate 8-bit ancestor, so it had a similarly elegant
       | architecture with a highly orthogonal instruction set, powerful
       | indirect addressing modes, excellent interrupt architecture as
       | well as separate user and system stacks. This made it ideal for
       | position-independent, re-entrant, multitasking code. It had much
       | of the same DNA that led to the 68000 later being revered as "the
       | most fun to program 16-bit CPU". I think it's pretty inarguably
       | the best of the 8-bit generation - and the 6309 was the best
       | version of it. Apple even initially planned for the Mac to be a
       | 6809 machine, writing early versions of the Mac OS and apps on
       | it. Unfortunately, none of the 6809 consumer machines that
       | actually shipped (Radio Shack, Dragon, Thompson, etc) paired the
       | CPU with anywhere near then-current state-of-the-art graphics or
       | sound chips.
       | 
       | That would have been some machine if it had shipped in 1988 -
       | basically an inexpensive 8-bit Amiga Jr. I imagine the demo scene
       | would _still_ be having a field day with it.
        
         | Keyframe wrote:
         | I own quite a few, what's now called retro, machines and a lot
         | of games. However, I still "need" to get two - msx(2) and x68k.
         | If you could have one MSX2+, like the ultimate MSX, which one
         | you'd get? I was eyeing hitbit XV and pimp it out. as for x68k
         | it'd be a XVI machine (not compact of course).
        
           | mrandish wrote:
           | Since MSX was a standard licensed platform, the machine's
           | internal hardware (CPU, VDP, Sound, RAM) were the same
           | because they needed to all run the same software. This is
           | aside from any expansions or peripherals the manufacturer may
           | have chosen to bundle in the box. In general, such add-ons
           | can usually be added via external cartridge anyway. The other
           | thing would be retrofitting any video mods such as S-Video or
           | component out. As with most 80s machines, that's mostly
           | handled by modern kits you buy online, so you'll just want to
           | check that your chosen machine is compatible with any add-on
           | kit you want to hack into it.
           | 
           | Otherwise the key difference is down to which external form
           | factor, design, colors and keyboard ergonomics you prefer. As
           | for x68k, that's not an all-in-one so it doesn't fit my
           | collecting profile. So, I know little about it (though I'd
           | certainly love to have one anyway). It's a pity I was
           | selective in my profile because I acquired my collection in
           | the late 90s when most of these machines were free or near-
           | free. :-) As it is, I managed to get clean, complete, working
           | examples of every Commodore, Atari, Sinclair, Amstrad,
           | Dragon, Thompson, Radio Shack, etc that were all-in-one - as
           | well as most of the MSX machines and many clones and one-
           | offs. Well over a hundred unique models and I never paid more
           | than $20 + shipping for any of them. In fact, I haven't
           | acquired any retro computers in the last 20 years since my
           | collection was already complete by then. :-)
        
             | Keyframe wrote:
             | Almost the same story. I mostly stashed away computers I
             | had like comodores, amigas, spectrums etc or exchanged with
             | fellows in same hobby. I also had luck that I worked with
             | SGI machines, even though I love my amigas (3d work at the
             | time). My primary interest are consoles, of which I managed
             | to get a full set of few (snes, n64) in time. I think "I'm
             | done" though, except these two. Maybe Sam Coupe as the
             | ultimate in Spectrum story, don't know. When you say every
             | Commodore.. surely not the 65 too?
        
               | mrandish wrote:
               | The Sam Coupe is cool. IIRC, I have two, one of which is
               | some kind of special red one they sold. I'd have to go
               | dig it out to know for sure but I do remember being fond
               | of the Sam Coupe's funky looks (especially since I never
               | used, or even saw one, back when they were on the
               | market). I have all the Spectrums and, yes, a C65 (I was
               | deep in the Amiga space and still stay in touch with some
               | of the OG devs, so my Amigas are now signed on the bottom
               | :-)). No Apple 1 but it wasn't sold in a case anyway. But
               | I do have all the Apple 2 and 3 flavors.
               | 
               | Of course I never imagined these machines would actually
               | become valuable collectors items someday. They were just
               | worthless trash that I was 'weird' for wanting to keep.
               | According to my daughter, who looked up selling prices of
               | some of the machines, the value of the collection is
               | easily in the hundreds of thousands of dollars. Oddly,
               | this news didn't make me happy. Instead, it feels weird
               | and somehow makes what started as a quirky nerd hobby a
               | lot less fun. Now people act like I'm some kind of savvy
               | investor who was secretly acquiring under-priced assets
               | ahead of "the market". I liked it better when this was
               | all junk no one wanted, and I was just eccentric for
               | loving the stuff.
        
         | YawHawHawn wrote:
         | The thing does seem awesome, except I don't see any mention of:
         | 
         | 1. Hardware sprites (except in Wikipedia in regard to one TI
         | chipset)
         | 
         | 2. Redefinable character sets
         | 
         | 3. Fine scrolling
         | 
         | 4. Mixed graphics modes
         | 
         | These are what made the Atari 8-bits so powerful. Did the MSXs
         | have some of those (or similar) features? Given all the other
         | cool things mentioned, it would be odd for them not to.
        
           | mrandish wrote:
           | Yes, it's a little confusing because these Yamaha VDPs were a
           | mostly backward compatible product line which evolved over
           | time, starting with the v9918 in the TI 99/4. The MSX2+
           | featured the v9958 which did have 8 sprites (with rotation),
           | tilemaps plus line, row and column scroll.
           | https://en.wikipedia.org/wiki/Yamaha_V9958. It didn't have
           | specific hardware for per-scanline mode switches (ala Amiga's
           | Copper chip) but you could still accomplish such effects by
           | old-school "baby-sitting the beam". Technically, the 6309 was
           | specced running at up to 3.5 MHz, so we'd be overclocking it
           | by .08 MHz to get it at the NTSC color burst frequency, but
           | we already know it'll easily run at that.
           | 
           | The confusing part is that, while the v9990 was the last,
           | most advanced chip in the line - it ended up being
           | artificially compromised because it was _supposed_ to ship as
           | the backward-compatible v9978 chip that MSX3 was going to be
           | based on. But that chip ended up being late, so as a stopgap
           | MSX2+ was created instead with more RAM and an additional
           | RISC CPU bolted on but no new VDP. Shortly after, the market
           | moved on and MSX3 was cancelled. ASCII (who controlled the
           | MSX platform rights) was still pissed at Yamaha for being
           | late on the design (which they blamed for largely killing MSX
           | 's chance at survival by delaying MSX3 to death). So, when
           | Yamaha asked if they could offer the now complete v9978 to
           | other manufacturers, ASCII required them to remove some of
           | the backward compatible aspects, including the sprites,
           | tiles, scrolling and some bitmap stuff. So, the v9990 ended
           | up shipping with more advanced features in some ways but in
           | other ways nerfed by the arbitrary removal of some
           | capabilities which were already in the base v9958 design
           | before the v9978 improvements were even added.
           | 
           | As it turned out, the v9990 chip was never adopted by any
           | computer platform and was only used in some low-volume MSX
           | expansion cards made by small third-party add-on companies
           | (which is what OP has in his system). Thus, the only
           | computers that actually have a v9990 are MSX2 machines which
           | have also have v9958. So those systems have the best of both
           | (since one can overlay on the other).
           | 
           | So, when we talk about the fantasy "Ultimate 8-bit", what
           | we'd _really_ like to spec is the v9978 which existed as
           | finished prototypes in Yamaha engineering but never actually
           | shipped in volume. If we want to stick with a hard  "must
           | have been a shipping part" rule, then we'd be left with
           | speccing a v9958 + v9990 (as the OP has). The v9978 was
           | basically just the intersection of those two feature sets,
           | except in one chip. The nice thing about the fantasy
           | combination of a CMOS 6309 running at 3.58 MHz with a v9978,
           | is that CPU had a fast interrupt, which made it especially
           | good at baby-sitting the beam-type tricks with low overhead.
           | So, Amiga Copper-like tricks should be possible without
           | stalling the CPU to do the pixel counting.
        
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       (page generated 2024-05-16 23:02 UTC)