[HN Gopher] Project Gameface Launches on Android
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       Project Gameface Launches on Android
        
       Author : xnx
       Score  : 68 points
       Date   : 2024-05-15 19:39 UTC (3 hours ago)
        
 (HTM) web link (developers.googleblog.com)
 (TXT) w3m dump (developers.googleblog.com)
        
       | DennisAleynikov wrote:
       | Awesome news, can't wait to try it out
        
       | endisneigh wrote:
       | It's a good day for accessibility between this and the stuff
       | apple announced.
        
       | neverokay wrote:
       | It's interesting this tech is for disabled people when Nintendo
       | just assumed their players were disabled to begin with. They
       | always played their games with their left hand to simulate it.
       | 
       | Software developers are pretty terrible in applying this kind of
       | empathy in our UX.
       | 
       | Assume your app is unusable and the user doesn't know how to read
       | or have hands. Hah.
        
         | rafram wrote:
         | Left-handedness is a disability? What?
        
           | neverokay wrote:
           | If you're right handed, then yeah, playing with your left
           | simulates a handicap. They designed a lot of their games
           | around such handicaps.
        
             | Titan2189 wrote:
             | They just had to swap out their tester every 6 weeks when
             | they became ambidextrous
        
           | n6h6 wrote:
           | That isn't what they said, and it's probably not what they
           | meant.
           | 
           | What they probably meant was that Nintendo testers use their
           | non-dominant hands to simulate someone who has no prior
           | experience with video game controls. (Though I'm not sure
           | exactly what that would mean. Maybe OP meant they use
           | "backwards" controllers with all the buttons swapped?)
        
             | m463 wrote:
             | It could be a reminder to developers that they should not
             | assume that they should develop for one kind of player.
             | 
             | I remember watching an episode of MKBHD where he played a
             | racing game, and the hands on the wheel were white male
             | hands (he is black). He just looked at the camera and said
             | nothing, but sighed. I thought it was well done.
             | 
             | personally I hate PC games that assume WASD, or don't let
             | you remap keys, or make other asumptions that are pretty
             | easy to figure out you shouldn't do.
        
               | neverokay wrote:
               | _should not assume that they should develop for one kind
               | of player._
               | 
               | Or even better, if they accommodate the lowest common
               | denominator, you actually can end up with better
               | experiences for even experienced players.
               | 
               | I'm looking at this tech in reverse. Sure it's going to
               | help the disabled, but it's also going to enable entire
               | new things in games. I fly around a helicopter a lot in
               | Arma, and I'd love some simple solutions for head and eye
               | tracking just with my web cam and it looks like most of
               | this r&d is happening in the accessibility space, not in
               | the game design space.
        
               | GaggiX wrote:
               | >I remember watching an episode of MKBHD where he played
               | a racing game, and the hands on the wheel were white male
               | hands (he is black).
               | 
               | Is this actually a problem? Should every character you
               | play be the same race and gender as you? Personally, I
               | would not care.
        
               | neverokay wrote:
               | It depends how far they go. There are games where they
               | insist I must play as a big titted whore even though I
               | don't identify as a woman and even if I was a woman, I'd
               | opt for more subtle whoreness not the full whoreness some
               | of these games insist I must role play.
        
               | GaggiX wrote:
               | Some examples of games where you have to play as a "big
               | titted whore"?
        
         | sunshowers wrote:
         | I think games are fundamentally different from other software
         | in many ways. For example, games tend to revel in selectively
         | sharing information (Tunic for example) in a way that regular
         | software doesn't. It's hard to apply lessons from one to the
         | other.
        
           | TomatoCo wrote:
           | I can't recall which standup comedian it was, but he had a
           | bit about games where they're the only form of entertainment
           | that tests you. A song doesn't make you dance along to
           | continue. A book doesn't quiz you on its themes and slam shut
           | if you're wrong. For _some_ games, being hard to play is
           | their point. That 's why accessibility is great to make games
           | where that isn't their point more, uh, accessible. And maybe
           | even those hard games should have accessibility, I haven't
           | given that front enough thought yet.
        
       | xnx wrote:
       | Even as a currently able-bodied person it's interesting to think
       | about applications for this. I downloaded the Windows app and did
       | a quick binding of mouth left and mouth right to my arrow keys so
       | I can effortlessly flip through image galleries. (Couldn't figure
       | out how to turn off cursor movement entirely though.)
        
         | avereveard wrote:
         | Absolutely. DCS is a plane combat simulator, hevely relies on
         | head tracking for immersion, and the UX is literally you
         | clicking buttons and some are below the HUD and left and right
         | so you need all the head degree of freedom just to look around
         | 
         | That doesn't leave much space to zoom in and out which is a
         | issue because visual acuity is greater than monitor fidelity so
         | some degree of zoom is required to keep tab of adversaries
         | 
         | It'd be awesome to have a "squint" gesture to zoom in
        
       | rvnx wrote:
       | Last release and code changes on Aug 3, 2023 ?
        
         | devindotcom wrote:
         | entire android directory added yest
         | https://github.com/google/project-gameface/tree/main/Android
        
       | disembiggen wrote:
       | while I'm hopeful google will be responsible long-term
       | maintainers of this accessibility feature, given their "ship and
       | drop" attitude (music, reader, podcasts, stadia...) I'm glad
       | they've chosen to open source this. In any case, an exciting
       | project!
        
         | simcop2387 wrote:
         | Yea given that it's open source, I'm hopeful that it'll keep
         | going as an accessibility tool for a long time.
         | https://github.com/google/project-gameface
        
       | localfirst wrote:
       | Yet to see how well this tech works but congratulations to Google
       | engineers for making this open source.
       | 
       | This could be another dimension to gestures that adds even more
       | convenience for end users.
       | 
       | ex) Swipe right on Tinder by winking, swipe left by simply
       | blinking.
        
       | solardev wrote:
       | macOS has a lightweight version of something similar built-in:
       | https://eshop.macsales.com/blog/64948-control-mac-with-head-...
       | 
       | You can move your head around to move the cursor, smile to click,
       | raise your eyebrows to right-click, and fart to make it to type
       | the embarrassed emoji (not really, lol).
       | 
       | But it's pretty cool.
       | 
       | Also reminds me of the Dasher app, an eye-tracking typing app
       | with text prediction. You stare at the a letter, one at a time in
       | an ever-zooming tree, in order to form words:
       | https://www.inference.org.uk/dasher/DasherSummary2.html
        
       | curiousgal wrote:
       | Can't wait until they kill this.
        
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       (page generated 2024-05-15 23:00 UTC)