[HN Gopher] Strangely Curved Shapes Break 50-Year-Old Geometry C...
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       Strangely Curved Shapes Break 50-Year-Old Geometry Conjecture
        
       Author : pseudolus
       Score  : 127 points
       Date   : 2024-05-15 01:25 UTC (21 hours ago)
        
 (HTM) web link (www.quantamagazine.org)
 (TXT) w3m dump (www.quantamagazine.org)
        
       | hackandthink wrote:
       | It's about Milnor's conjecture.
        
         | nxobject wrote:
         | Still waiting with bated breath for their geometric Langlands
         | article ;)
        
       | thih9 wrote:
       | Link to the paper: "Fundamental Groups and the Milnor
       | Conjecture", https://arxiv.org/abs/2303.15347
       | 
       | > It was conjectured by Milnor in 1968 that the fundamental group
       | of a complete manifold with nonnegative Ricci curvature is
       | finitely generated. The main result of this paper is a
       | counterexample, which provides an example M7 with Ric >= 0 such
       | that p1(M) = Q/Z is infinitely generated.
        
       | alistairSH wrote:
       | Is there a good layman's explanation of higher dimensions as they
       | relate to this type of problem? I'm trying to envision what that
       | means, which is probably a wrong approach...
        
         | empath-nirvana wrote:
         | Higher dimensions in general?
         | 
         | An n-dimensional space is just a collection of points, each
         | defined uniquely by a set of n-numbers. The semantic meaning of
         | those numbers doesn't really matter. It might be like actual
         | physical space, but it could just as well be something like
         | "time" and "the price of big macs". We have a bunch of
         | mathematical operations that work well on 2 or 3 dimensional
         | space that correlate nicely with our physical intuitions of
         | 'curvature' and 'holes', and that still work perfectly well in
         | more generalized forms in higher dimensions.
         | 
         | I'm not really sure it's that useful to try and visualize what
         | it means on higher dimensions, to be honest.
        
           | alistairSH wrote:
           | Yeah, the visualization is where I get hung up. Sounds like I
           | need to stop that.
           | 
           | Given your response, is it fair to say time as the 4th
           | dimension is just a sci-fi concoction?
        
             | gavagai691 wrote:
             | No, that's not exactly a sci-fi concoction. In special and
             | general relativity, there are three dimensions for space
             | and one dimension for time, and this is not something that
             | is of "incidental" importance to special / general
             | relativity, it's a pretty essential shift in perspective to
             | these theories to think of the universe as (curved) four-
             | dimensional spacetime.
             | 
             | But "dimension" is something mathematical. I would say it
             | doesn't quite make sense to say "is the fourth dimension
             | time" in the same way as it wouldn't make sense to say "is
             | the fifth an apple?" The same way that numbers can refer to
             | different things in different contexts (including in the
             | context of different scientific theories), dimensions can
             | correspond to different things in different contexts. For
             | example, statistics and machine learning heavily use "high
             | dimensional" mathematics, but there the "dimensions" would
             | correspond to different variables you are trying to predict
             | or explain. E.g. if you were trying to predict chance of
             | heart attack from 1000 different factors, then you would
             | have 1000+1 total "dimensions," and in that case the
             | "fourth dimension" might be "cigarettes smoked per week"
             | (rather than time).
        
               | markisus wrote:
               | Contextually of dimension even exists within a specific
               | scientific theory. In relativity, the direction you call
               | time might contain some component of the direction I call
               | space. This implies notions like simultaneity are not
               | well defined in a universal context.
        
             | gcr wrote:
             | yeah, nobody can visualize it. it's something you just get
             | used to after a while.
             | 
             | there's an old joke about a mathematician teaching an
             | engineer about thirteen-dimensional spaces. "What do you
             | think," the mathematician asks. "My head's spinning," the
             | engineer confesses. "How can you develop any intuition for
             | thirteen-dimensional space?"
             | 
             | "Well, it's not so hard. All I do is visualize the
             | situation in arbitrary N-dimensional space and then set N =
             | 13."
        
               | philipswood wrote:
               | Geoffrey Hinton on visualizing higher dimensions:
               | 
               | "To deal with hyper-planes in a 14-dimensional space,
               | visualize a 3-D space and say 'fourteen' to yourself very
               | loudly. Everyone does it."
        
             | gary_0 wrote:
             | No, 4D spacetime is a real thing in physics, which explains
             | things like time dilation and the speed of light. But sci-
             | fi does tend to abuse the term "dimension" for other ideas
             | that are not scientific.
        
           | xg15 wrote:
           | Yeah, the "an n-dimensional vector is just a struct with n
           | floats" way of thinking is great - until you actually want to
           | apply geometrical operations in the vector space, such as
           | calculating a distance or performing a rotation. Then you
           | have a problem: You cannot visualise such a space and
           | "pretending" to work in 2D/3D space is convenient but often
           | extremely misleading.
           | 
           | So what kind of intuition could you use instead then? Or what
           | exactly do you mean with "work perfectly well"?
        
             | alistairSH wrote:
             | "Just a struct" plus "measuring curvature and shapes" is
             | where my mind goes into "must visualize this" mode. How
             | does a struct have curvature/shape? Or is curvature
             | overloaded here (with a technical math definition that is
             | very different than the layman's "surface of a sphere"
             | mental model).
        
         | bell-cot wrote:
         | About higher dimensions and envisioning:
         | 
         | From what I've heard, a fair number of the mathematicians doing
         | research on 4+-dimensional things seem to have developed very
         | good intuition about them, and okay-ish ability to "visualize"
         | them. Those abilities falls off as you add dimensions, or try
         | applying them to more-complex shapes...which is hardly
         | surprising, considering how an average person's ability to
         | intuit and visualize (in dimensions 0 through 3) falls off when
         | complexity and dimensions are added.
        
         | NeoTar wrote:
         | Three Blue, One Brown has a decent video which perhaps helps
         | get a handle on how one can use higher-dimensional spaces,
         | without needing to wrap you head around trying to envision a
         | four-dimensional cube, or similar.
         | 
         | https://youtu.be/zwAD6dRSVyI?si=QC1s1JcMopGWEkUR
        
         | Lichtso wrote:
         | Everybody is giving advice on how to imagine and intuit about
         | integer dimensions beyond 3.
         | 
         | But what about fractional dimensions (not to be confused with
         | fractal dimensions)? Any advice about reasoning about the
         | geometry of lets say something 0.6309297535... dimensional? It
         | seems so easy, I mean it is somewhere between 0 and 1
         | dimensions, both of which have trivial geometric
         | interpretations.
         | 
         | Closest I could think of is doing augmentations into the next
         | highest integer dimension. That would be similar to how we
         | often use projections to lower integer dimensions to think
         | about higher integer dimensions, but in reverse.
         | 
         | And yes, fractional dimensions do exist, just like fractional
         | derivatives or fractional Fourier transform, etc.
        
           | EricMausler wrote:
           | Maybe not exactly what you are describing, but I recently did
           | some layman research on "Strange Attractors" and chaos
           | theory, which covers very similar topics. I cannot summarize
           | here, but it's a neat rabbit hole to go down
        
         | GreedCtrl wrote:
         | A game called 4D Golf came out recently if you want to try
         | interacting with the physics of minigolf in 4 spatial
         | dimensions.
        
         | EricMausler wrote:
         | Yes actually, I've been binging a lot of General Relativity
         | content lately by coincidence and can say the Dialect YouTube
         | channel has been the best resource for describing this. I'm not
         | an expert so I cannot speak to its accuracy but it seems sound.
         | 
         | In particular the video "Conceptualizing the Christoffel
         | Symbols". Also look at content on the Metric Tensor
         | 
         | Additionally, there is content from other sources (albeit less
         | produced) on describing projective geometry which is also
         | related
        
         | rhdunn wrote:
         | Starting with a 0 dimensional (0D) point:
         | 
         | 1. create a copy of the point and move it a fixed distance
         | along a specific direction (which we will call the X-axis) and
         | join the two points together -- this is a 1D line;
         | 
         | 2. create a copy of the line and move it along a specific
         | direction that is orthogonal (at 90 degrees to) to the
         | direction the line is facing (which we will call the Y-axis)
         | and join the two end points together -- this is a 2D square;
         | 
         | 3. create a copy of the square and move it along a specific
         | direction that is orthogonal (at 90 degrees to) to the other (X
         | and Y) directions (which we will call the Z-axis) and join the
         | four end points together -- this is a 3D cube;
         | 
         | 4. for 4D and higher dimensions you can repeat this process to
         | form other hypercubes [1]. The 4D version is a tesseract [2] on
         | whih you can see this construction.
         | 
         | The general approach of visualising these is to use a
         | projection [3] in a way similar to how a cube is displayed on a
         | 2D screen or image. The idea is to cast a shadow to the next
         | dimension down. For a hypercube you can project this to 3D
         | space and then to 2D space.
         | 
         | Dimensions are typically defined in terms of unit vectors.
         | These are vectors pointing in the X, Y, Z, ... directions with
         | a length of 1. I.e. all coordinates are 0 except for the
         | direction which is 1. For 4 dimensions they will have the
         | values x = (1,0,0,0), y = (0,1,0,0), etc. Thus, you can express
         | coordinates as multiples of these unit vectors. (This is
         | similar to the x + iy notation for complex numbers, where 1 is
         | the real unit vector and i is the imaginary unit vector.)
         | 
         | A hypersphere is an n-dimensional object where the points on
         | the surface are a fixed distance (radius) away from the
         | hypersphere's origin. This is typically defined as sum(s_n^2) =
         | 0 -- for a circle (2D) this becomes x^2 + y^2 = 0; for a sphere
         | (3D) this becomes x^2 + y^2 + z^2 = 0.
         | 
         | A manifold is just a generalized closed n-dimensional surface,
         | such as the surface of a cube, circle, donut, or other object
         | [4]. It is defined as a set (collection) of the points on that
         | surface. These points can be defined as an equation, such as
         | the equation of a hypersphere, or more generally. For example,
         | you could define each face of a hypercube separately.
         | 
         | [1] https://en.wikipedia.org/wiki/Hypercube
         | 
         | [2] https://en.wikipedia.org/wiki/Tesseract
         | 
         | [3] https://en.wikipedia.org/wiki/Projective_geometry
         | 
         | [4] https://en.wikipedia.org/wiki/Manifold
        
       | DeathArrow wrote:
       | There's another Milnor conjecture:
       | https://en.wikipedia.org/wiki/Milnor_conjecture
       | 
       | Kind of confusing naming them the same.
        
         | clintonc wrote:
         | It's like how there are so many things named after Euler. The
         | joke goes that everything in math is named after the _second_
         | person to discover it after Euler, but many things are named
         | after him anyway.
         | 
         | Milnor is a titan in his fields, so any conjecture he has made
         | would be called Milnor's conjecture.
        
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