[HN Gopher] Disney's robots use rockets to stick the landing
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       Disney's robots use rockets to stick the landing
        
       Author : rbanffy
       Score  : 217 points
       Date   : 2024-05-13 10:52 UTC (1 days ago)
        
 (HTM) web link (spectrum.ieee.org)
 (TXT) w3m dump (spectrum.ieee.org)
        
       | pqdbr wrote:
       | I'd love to be able to visit Disney Imagineering. Much more than
       | the Disney parks themselves actually.
        
         | brk wrote:
         | I've worked with Imagineers on some projects in the last few
         | years. Not a lot I can say publicly, other than it really was
         | interesting to see how much effort goes into creating and
         | preserving a specific theme/mood/vibe for the rides. Textures,
         | colors, smells, finishes.
         | 
         | Stuff that usually only gets a passing acknowledgement in other
         | projects (eg: we'd prefer if the [thing] could be painted to
         | match the walls) becomes "Can we completely disassemble [thing]
         | and embed its components into [other thing]?" Guest experience,
         | and safety, receive a lot of attention, which creates some fun
         | problems to solve.
        
           | borski wrote:
           | How did you get into this? How does one get into it?
        
             | financetechbro wrote:
             | With the power of imagination
        
             | dagmx wrote:
             | I have several friends who are or were imagineers.
             | 
             | The question you ask is very wide unfortunately because it
             | is such a wide job.
             | 
             | Imagineers cover everything from software engineers working
             | on robotics, to machine learning, computer vision, or data
             | management. There's hardware engineers, rendering
             | engineers, people responsible for traditional costume
             | design with fabric etc, animators, civil engineers etc...
             | 
             | Like any other job, there's no real secret to getting in
             | though. You just need to know what roles are there and see
             | what fits you. Coming from an entertainment background
             | certainly helps (games, feature animation, visual effects)
             | but isn't a hard requirement either.
             | 
             | There are Imagineering documentaries and behind the scenes
             | on YouTube and Disney+ that give you an insight into what
             | goes into it.
        
             | krisoft wrote:
             | One would think visiting their career page is a good start:
             | https://sites.disney.com/waltdisneyimagineering/careers/
        
               | borski wrote:
               | One would think I might have already looked there
               | previously, and was asking about personal experience from
               | someone who has worked as an imagineer, not looking for a
               | generic list of bullet points in a job req. :)
               | 
               | But thanks.
        
             | brk wrote:
             | In my domain I am known as a bit of a problem solver/out of
             | the box thinker. So when people get into a scenario they
             | don't have a ready answer to, they reach out to me. In this
             | case, a contact of mine works closely with Disney, and
             | other theme parks, and when they ask his company for
             | something unusual he typically calls me up (it also helps
             | that I'm in Tampa, not too far away).
             | 
             | IOW, I guess the answer, as it often is, is "networking".
        
               | borski wrote:
               | Thanks, that makes sense. I'm similarly "that guy" that
               | gets called for scenarios like that, but in CA, which is
               | why I asked about Disney specifically.
               | 
               | Thank you for the insight!
        
             | kjkjadksj wrote:
             | With a good deal of luck, they seem to hardly ever have any
             | openings in that dept, and when they do its for senior
             | roles.
        
           | duxup wrote:
           | Disney's secret sauce when it comes to parks / experiences
           | always seems to be that extra layer of polish and effort. One
           | of those things that you maybe couldn't list all the details
           | you did, but you absolutely know is there in the background
           | somehow.
        
             | dhosek wrote:
             | There's also the fact that (a) the line experience is
             | usually an entertainment in itself and (2) the rides last
             | longer than typical theme park rides (on this last, I
             | remember being at Magic Mountain chaperoning a youth field
             | trip and I started timing the ride experiences and the big
             | rides (rollercoasters, etc.) lasted around 60 seconds. I
             | never timed any of the equivalent rides at Disneyland,1 but
             | I'm pretty sure they lasted longer.
             | 
             | [?]
             | 
             | 1. I took my kids to Disney World last year and found the
             | Magic Kingdom to be disappointing compared to Disneyland.
             | With the exception of Space Mountain, the ride experience
             | of the equivalent Disneyland ride was better at Disneyland.
             | Pirates of the Caribbean in the Magic Kingdom is actually
             | only half the ride that it is in Disneyland.
        
               | Reubachi wrote:
               | You are officially the only person in disney park-going
               | history to prefer orlando Space Mountain over DL Space
               | mountain. So painful, old, dark, and rusty.
        
               | duxup wrote:
               | I can't compare, but I like Disney World Space Mountain
               | out of a sense of nostalgia. Some of the rides are sort
               | of neat time capsules.
        
               | a1o wrote:
               | It's a great experience if you went young and later with
               | kids
        
         | Tempest1981 wrote:
         | Not the same, I know, but Disney+ TV has this series:
         | 
         | https://www.disneyplus.com/series/the-imagineering-story/6ry...
         | 
         | And going way back, Epcot plans:
         | https://www.youtube.com/watch?v=sLCHg9mUBag
        
         | marckrn wrote:
         | I had a tour of Imagineering nearly a decade ago, and it was
         | truly magical, leaving a lasting impression on me. It felt akin
         | to what I imagine Xerox PARC or Bell Labs were like in their
         | heydays.
         | 
         | AMA.
        
       | sp332 wrote:
       | Why does this page push so many entries into my back button?
       | 
       | Edit: If I scroll to the bottom very quickly, it only adds one
       | extra. It seems to add them when I stop scrolling, but not every
       | time. And never when I scroll up. This is on Firefox for Android.
        
         | ramraj07 wrote:
         | Without looking - bad react code?
        
           | beeboobaa3 wrote:
           | React has absolutely nothing to do with the history stack.
           | Sure there are routing libraries that build on react that do,
           | but... Not react.
           | 
           | But yes, obviously it's some bad javascript code.
        
         | emayljames wrote:
         | Microsoft websites are bad for this too. Not sure if is
         | deliberate, as it used to be a dark pattern back in the IE
         | days.
        
           | mrguyorama wrote:
           | No, this is just Microsoft dealing with the way they do web-
           | based backwards compatibility and routing old as shit links
           | to their modern infra, which usually involves six redirects
        
         | emayljames wrote:
         | also, wow that is an obsene amount of libraries they use:
         | https://builtwith.com/?https%3a%2f%2fspectrum.ieee.org%2fdis...
        
           | scoot wrote:
           | BuiltWith isn't remotely accurate.
        
             | elaus wrote:
             | What are the main issues with it's assessment of the
             | discussed page?
        
               | scoot wrote:
               | Based on a website I'm familiar with the inner workings
               | of, it lists many things incorrectly.
        
         | numpad0 wrote:
         | Are there ways to disable just specific JS APIs?
        
       | robbiet480 wrote:
       | Great to see Grant Imahara in here unexpectedly. The former
       | Mythbusters co-host died suddenly a few years ago from a brain
       | aneurysm.
        
         | GauntletWizard wrote:
         | Yeah, seeing his picture here was a bit bittersweet - it caught
         | me unsurprised, and hit like a gut punch, but it's good to see
         | he's remembered and his legacy lives on
        
         | duxup wrote:
         | Mythbusters, Grant, taught me that just dorking around and
         | trying things is as much a part of engineering when it comes to
         | smart people as it is for anyone else.
         | 
         | I always assumed they just "did the math" and knew what to do,
         | but rather when just trying things like anyone else they can
         | discover some surprises and solutions that they don't expect.
        
         | space_oddity wrote:
         | Due to Mythbusters I was really into engineering
        
         | flkiwi wrote:
         | Kinda stopped me in my tracks a bit. Nice to see him and his
         | contributions noted, as I'm going to guess that they were more
         | significant than the task in the photo.
        
         | hermitcrab wrote:
         | I've been watching some Mythbusters again recently. It is
         | always bittersweet to see hom on screen. He is much missed.
        
       | hooby wrote:
       | "Rapid Unstructured Energy Dissipation" is a nice euphemism for
       | the robot crashing into pieces...
       | 
       | but I really feel there's a missed opportunity there, to come up
       | with something that abbreviates to "S.P.L.A.T." rather then
       | "R.U.E.D." ;)
        
         | lupire wrote:
         | Mission ended with Bits Outside Original Mechanism
        
         | frabert wrote:
         | see also: Rapid Unscheduled Disassembly
         | 
         | or, from the Kerbal Space Program fanbase: lithobraking (as
         | opposed to aerobraking)
        
           | mrguyorama wrote:
           | I believe NASA has actually used "lithobraking" in an
           | official capacity at some point.
        
         | stritafarm wrote:
         | Rapid Unstructured Dissipation of Energy
         | 
         | RUDE
        
         | promiseofbeans wrote:
         | - Sudden Parts Loss And Tearing
         | 
         | - Spontaneous Pieces Leaving And Tumbling
         | 
         | - Surprising Pieces Launching And Toppling
        
           | kayodelycaon wrote:
           | Lithobraking is a favorite of mine.
        
             | flkiwi wrote:
             | Spontaneous Proximate Lithobrake Acceleration Termination.
        
         | DylanSp wrote:
         | Observed Hazardous Spontaneous High Impact Terminations.
        
       | jack_riminton wrote:
       | Crazy how Disney's R&D looks almost indistinguishable from Darpa
       | sometimes
        
         | giancarlostoro wrote:
         | I miss when companies invested in R&D. Just think if companies
         | paid you 1-2 hours of your day to do either R&D or open source
         | projects, how many advancements we could have. Theres all sorts
         | of open source projects stalled because not enough time or
         | money.
         | 
         | I imagine some might fix bugs management isnt prioritizing, or
         | performance issues, and so on.
        
           | airstrike wrote:
           | tech companies still invest in R&D, but that's mostly adtech
           | these days
        
             | gdiamos wrote:
             | that sounds really sad
        
               | airstrike wrote:
               | agreed... we should rename it sadtech
        
           | twodave wrote:
           | While I agree with the sentiment in your first paragraph, I
           | think the idea of the second sounds like either working sub-
           | optimally (fixing bugs that don't need fixing) or else too
           | much management ineptitude to overcome by fixing critical
           | bugs for a couple hours per day that management just wants to
           | ignore.
        
             | thfuran wrote:
             | Every bug needs fixing. Some are just more profitable to
             | fix.
        
           | waiquoo wrote:
           | It does happen like that, lot's of departments within big
           | companies have R&D focus with time dedicated to
           | development/discovery. The problem is that the output is
           | captured. If it doesn't end up in a product, the general
           | public will never know
        
           | Cthulhu_ wrote:
           | Closest to R&D we're getting is hackathons and the like, and
           | in practice it's trying out new technology that someone else
           | developed; coming up and developing something new in IT is
           | really difficult, and said development takes time for which
           | you need buy-in first.
           | 
           | That said, I'm sure there's still dedicated R&D at companies
           | like Google and the like. Or maybe that's just wishful
           | thinking.
        
           | mensetmanusman wrote:
           | It still happens, but it's getting more challenging due to
           | outsourcing of manufacturing.
        
           | macgiysap wrote:
           | Unfortunately the tax treatment no longer incentivizes this.
           | Accounting practices that in the past allowed for this
           | activity to be booked as an asset are no longer in use. Lower
           | corporate rates no longer necessitate liability offsets that
           | in the past fueled r&d budgets. Instead we have stock buy
           | backs! Yippee!
        
             | hondo77 wrote:
             | Apparently Disney is playing the long game.
        
         | datadrivenangel wrote:
         | Reminds me of the MKV-L ballistic missile interceptor tests:
         | simple physics, with impressive engineering implementation [0].
         | 
         | 0 - https://www.youtube.com/watch?v=KBMU6l6GsdM (the rapid fire
         | rockets are a little loud)
        
           | benliong78 wrote:
           | dude, that's freaking nuts. It's amazing and terrifying at
           | the same time.
        
             | datadrivenangel wrote:
             | And it looks small, but it's 1.6 meters long (over 5 feet)
             | and fully fueled would weigh ~200kg/~500 lbs!!!
        
             | mrguyorama wrote:
             | Note that in an actual intercept, this thing is in space
             | and going like 10km/s. It's job is to slam directly into an
             | incoming Ballistic Missile re-entry craft before it can
             | deploy nukes and decoys.
             | 
             | The giant nozzle pointed downwards is simulating 0-gravity,
             | and probably does not exist on live fired craft.
             | 
             | Those thrusters must be extremely precision controlled too.
             | At that flight profile, having a nozzle open an extra
             | millisecond means missing the intercept by hundreds of
             | feet.
             | 
             | And a Nuke hitting DC
        
         | bayindirh wrote:
         | Considering they did first small-room-sized wireless
         | electricity distribution, I'm not sure they're _that different_
         | from DARPA in terms of know-how and amount of secret sauce.
        
       | FrustratedMonky wrote:
       | AI driven robots destroying the world, often look like
       | Terminators.
       | 
       | But they might look like the Mouse.
        
         | amelius wrote:
         | They will look fluffy and cute. Because humans will not accept
         | anything else.
        
           | swores wrote:
           | If they're heavily armed and hard to destroy then most humans
           | might not have a choice whether or not to accept them
           | regardless of whether they're cute and fluffy or barebones
           | metal soldiers.
        
             | amelius wrote:
             | Only if they come in large numbers. Which will probably not
             | be the case initially.
        
             | borski wrote:
             | Sure, but if they're cute and fluffy we may just accept
             | them as our overlords without a fight.
        
             | space_oddity wrote:
             | Being cute and fluffy is always a bonus
        
               | eastbound wrote:
               | It's called neoteny, it's when animals keep their youth
               | traits longer when domesticated than when wild.
               | 
               | Example: Adults cats purr, while wild cats don't. Because
               | looking cute (or sounding cute) has a drastic effect on
               | survival in domesticated environments.
        
       | XCSme wrote:
       | Gyroscopic motion feels like magic, like the magnetic force.
        
       | jam wrote:
       | Would love a "parachute" that works like this...
        
       | bitwize wrote:
       | Disney is about to patent falling with style if they haven't
       | already.
       | 
       | And it involves FLUDD's hover mode.
       | 
       | Sometimes the universe just seems committed to making you smile.
        
       | importantbrian wrote:
       | I wonder if to get rid of the fans they could use a control
       | moment gyroscope or reaction wheels.
        
       | btown wrote:
       | Fun fact: Disney Imagineering (Lanny Smoot's team) has also
       | invented a fully retractable, seamless-appearing lightsaber!
       | 
       | https://patents.google.com/patent/US10065127B1/en
       | 
       | As well as their HoloTile moving floor/omnidirectional treadmill,
       | which has gotten significant press recently:
       | https://www.fastcompany.com/91019277/a-disney-imagineer-expl...
        
         | a1o wrote:
         | Is there a video or pictures for the assembled lightsaber? I
         | would be curious to see it!
        
           | kibae wrote:
           | There's a clip of it on a MKBHD video on a different Disney
           | product [here](https://youtu.be/1KEtxTQUzxY?t=282).
        
             | a1o wrote:
             | That video was awesome, thank you!
             | 
             | That is an impressive Lightsaber but holy, those tiles look
             | super fun!!!
        
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