[HN Gopher] 100k Stars
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100k Stars
Author : sans_souse
Score : 118 points
Date : 2024-05-10 07:45 UTC (1 days ago)
(HTM) web link (stars.chromeexperiments.com)
(TXT) w3m dump (stars.chromeexperiments.com)
| koromak wrote:
| I miss playing Elite Dangerous
| geuis wrote:
| I love the concept of ED and spent many an hour exploring. But
| when you have a full size galaxy, everything gets fairly
| repetitive after a while.
|
| I had a lot of hope for KSP2 and everything that was on the
| roadmap. Nowhere near a galaxy scale, but much more realistic
| combined with having to build all of the infrastructure to
| reach the nearest star. Maybe one day we'll get a game that
| delivers without being shut down.
| KolmogorovComp wrote:
| For those like me who were wondering, it seems that the game
| studio in charge of Kerbal Space Program 2 (KSP2 above) has
| announced it will be shuttered down [0]. This is a few days
| old.
|
| [0] https://www.ign.com/articles/take-two-shutters-kerbal-
| space-...
| ganzuul wrote:
| It worked beautifully on Linux and then an update broke it!
| tomtom1337 wrote:
| This is great! One request would be for the smoothing when zoomed
| out to not generate square pixels.
|
| Example: https://imgur.com/a/lRrHHTJ
| andersa wrote:
| Why does it zoom the wrong way around? Scrolling up means "zoom
| in" not "zoom out".
| baw-bag wrote:
| That makes sense to me I think! In things going back as far as
| command and conquer, mousewheel up zooms in, and mousewheel
| down zooms out.
| eviks wrote:
| But here wheel up zooms out!
| Retr0id wrote:
| Wheel does nothing at all for me in Firefox, I have to drag
| the bar.
| derefr wrote:
| I dunno, it works just fine with my intuition -- which is that
| you're not zooming as such; rather, by swiping up / scrolling
| the page down, you're moving a camera "forward" / "deeper in",
| toward the stars at the centermost part of the cube. The UI
| then reacts by re-framing (zooming) to capture and center in
| the view frustum, the volume of space that's between you and
| that centermost point.
|
| I think early versions of Google Earth (predating pinch-to-
| zoom) worked this way, too? In that scrolling "down" meant
| descending from space "down" to Earth -- and thus zooming in.
| dimgl wrote:
| Yeah I had this same problem. Could be because of my experience
| playing space sims.
| srameshc wrote:
| What tools or techniques do you think the developers used to
| build this ?
| beezlewax wrote:
| Probably something like threejs. Some custom shaders maybe.
| Retr0id wrote:
| Threejs indeed https://web.dev/case-studies/100000stars
| Thaxll wrote:
| This is pretty old, I think those are the webgl demos for Chrome
| back then.
| helsinkiandrew wrote:
| Last year: https://news.ycombinator.com/item?id=30850625 (81
| comments)
| rikafurude21 wrote:
| I like this visualization, but it got me thinking about how we
| often portray the universe in media. It seems like we always end
| up with the same message: 'Look how small and insignificant we
| are.' It's like we're drawn to the idea that our existence is
| just a tiny blip on the universe's radar.I think this perspective
| is a bit one-dimensional. It seems almost nihilistic.
| GJim wrote:
| > Look how small and insignificant we are ..... It seems almost
| nihilistic.
|
| It isn't nihilistic. It is a simple fact.
|
| As an aside, if you have not yet listened to the Hitch Hikers
| Guide to the Galaxy radio plays (and you should!) you will know
| this is a major plot device.
| mattmaroon wrote:
| It's actually comforting to non-believers in a way that
| religion is to believers. Except it has the benefit of being
| obviously true.
|
| https://www.oliverburkeman.com/nobigdeal
| nxicvyvy wrote:
| Isn't the sun's name sol?
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