[HN Gopher] Pyramid3D Real-time Graphics Processor (1997) [pdf]
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       Pyramid3D Real-time Graphics Processor (1997) [pdf]
        
       Author : luu
       Score  : 47 points
       Date   : 2024-05-10 06:35 UTC (1 days ago)
        
 (HTM) web link (vgamuseum.info)
 (TXT) w3m dump (vgamuseum.info)
        
       | Keyframe wrote:
       | At a time Bitboys (Oy) tech was this great vaporware that every
       | once in a while came out with these amazing screenshots that blew
       | out of the water everything we saw from 3d accelerators out there
       | with a perpetual "soon"/"just you wait". I guess they never found
       | the funds for it.. and googling I see Nokia bought into it which
       | is straight to grave move even back then.
        
         | aappleby wrote:
         | I think the Bitboys chip was something different, the game
         | studio I was at at the time did get actual test hardware for
         | the Pyramid3D.
        
         | pavlov wrote:
         | Bitboys was acquired for $44 million by ATI in 2006.
         | 
         | The tech was real, they just had bad luck with manufacturing
         | partners. Eventually they pivoted to 2D graphics accelerators
         | and that became the successful business. ATI later sold it to
         | Qualcomm, I think, where it became part of their mobile
         | graphics stack.
        
           | deaddodo wrote:
           | Yeah, the BitBoys team was merged into the Imageon team,
           | which evolved into Adreno when ATI/AMD spun it off to
           | Qualcomm.
        
       | aappleby wrote:
       | I remember this chip - flaky drivers but the dev board we got did
       | work. We ended up just using Voodoo something or other, and then
       | the first GeForce boards came out a year or two later.
        
       | Rinzler89 wrote:
       | Old school 3D accelerators are so charming due to their
       | simplicity. No multiple cores, no schedulers, no programable
       | shaders, just a basic fixed length predictable geometry and
       | texture pipeline made of of vector processors, that's it.
       | 
       | They were simple enough that the system integrators or board
       | partners would actually be the ones writing the drivers for them
       | as the company was just selling them the chips with the
       | datasheets and manuals with instructions on how to interface with
       | them via PCI and how to program them, that's it.
       | 
       | NVidia were famous for being the first to in-house the driver
       | development themselves instead of their board partners which gave
       | them the edge on driver quality and performance.
        
         | gregw2 wrote:
         | I think the 3d chip makers at least still provided reference
         | driver implementations to the board makers. Well, I remember
         | that with 3dlabs at least...
        
       | momocowcow wrote:
       | Future Crew working on a 3d accelerator? To demosceners at the
       | time, it was obvious this would become the winning offering in
       | the video card world :))
        
       | macawfish wrote:
       | 1 million triangles/second!
        
         | qingcharles wrote:
         | That was a LOT. I mean a real LOT. I think I was hitting
         | 64K/tris/s in software on a 486DX266 at the time. (can't
         | remember if that was just Gouraud shaded or with t-mapping)
        
       | EvanAnderson wrote:
       | This sent me down a bit of a rabbit hole. I followed the PC
       | demoscene casually from afar back in the early 90s. I remember
       | rumblings about Future Crew being involved in some kind of
       | hardware development. Apparently this processor is related.
       | 
       | This article is a bit disjointed in places but helps fill in my
       | understanding: https://hardforum.com/threads/bitboys.1973024/
        
       | Animats wrote:
       | There were many semi-affordable graphics cards in the late 1990s.
       | At various times I had cards from Matrox, Dynamic Pictures, and a
       | Fujitsu prototype. These were all "pro" cards, and those products
       | were wiped out when gamer cards came along and made GPUs a mass
       | market product. So was SGI, of course.
       | 
       | "The list price for the (Dynamic Pictures) Oxygen 102 was $1495
       | in 1996, later reduced to $399."
        
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       (page generated 2024-05-11 23:00 UTC)