[HN Gopher] Show HN: Timmerse.com (YC W22) Easily create immersi...
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Show HN: Timmerse.com (YC W22) Easily create immersive real-time
interactions
Hi HN: I'm Saga, co-founder of Timmerse https://timmerse.com. We
are a customizable 3D immersive real-time interactions platform.The
reason for not wanting to call ourself metaverse is similar to
Apple, it is hard to define what it is and what it is not, Apple
calls Vision Pro a spatial computing device, This is a practical
product, and we hope our platform can also provide real experience
to users. Our product originates from YC W22, initially indeed
inspired by [gather.town](http://gather.town/). Our engineers have
a rich 3D foundation, so we hope to implement a 3D version of
gather.town. It can implement the creation of all scenarios such
as virtual offices, virtual conferences, virtual campuses, art
exhibitions, large parks, technology exhibitions, open day
activities, skateboard shops, etc. You can even directly upload a
complete large 3D model to become a new scene. Our project is
completely done by engineers, including our avatars, our
animations, and our eight cherished templates. There are no product
managers, no designers, all templates are built in our web editor.
We have surveyed almost all online 3D editors on the market, and
our goal is to provide an editing experience that surpasses all
these editors. We value the bugs and user experience issues found
in scenes or editing, we have struck a balance between professional
editing and user-friendliness, which allows for simple editing and
seamless integration for 3D professionals familiar with Blender.
First, we imagine various scenarios for users, such as offices. We
have added office whiteboards, screen sharing, office desks, and
even computers that can be turned on. Private meeting rooms only
allow authorized people to enter. In the meeting room, you can
clap, cheer, and even engage in entertainment activities such as
playing YouTube videos after the meeting ends. Perhaps it could
also be applied to various industries, such as the education
industry, allowing everyone to take classes in it.We later
discovered that there probably shouldn't be so many presets. We
should make decisions based on our own preferences and
practicality. At least our team had a lot of fun in those scenes.
My favorite scenes are parks and art exhibitions. In the park, our
team works together on the big stage to locate bugs, go to the
pirate ship, climb mountains, and chat and dance by the beach, play
the built-in piano together in the project, and play a game of "You
Draw, I Guess". In the art gallery, we gain inspiration from the
explanations of offline exhibitions, and immersive stereo sound
effects give you an immersive feeling during the exhibition viewing
process. There are still many features that have not been
introduced, such as AI NPCs, I have published an article on Medium,
detailing more features. If you are interested in this product, you
can further understand it by reading this article:
https://medium.com/@saga_view/how-does-timmerse-enhance-team...
Because we always play with familiar people, we can relax. But I
have also considered some situations, such as what would happen if
unfamiliar HNs meet? We hope to eliminate this awkwardness and let
everyone enjoy it. We can go to art exhibitions together to
appreciate paintings and criticize together how boring these
paintings are. We can also play our own desired movies or YouTube
on outdoor big screens, similar to car movies. We naturally walk
together and chat, hoping that strangers are not coldly popping up
a dialogue box, but encounter in a natural scene.You can also use a
lot of built-in actions and expressions to show that you are
willing to interact with others. Others will be very happy to see
you dancing! You can play indefinitely in our templates with your
friends, just send them the link, no login required. We'd love to
hear your feedback.
Author : sagacheng
Score : 31 points
Date : 2024-05-09 12:02 UTC (11 hours ago)
(HTM) web link (timmerse.com)
(TXT) w3m dump (timmerse.com)
| doctorpangloss wrote:
| Why didn't you build this in Unity?
| MrLeap wrote:
| IDK their reasons but if I were doing a thing designed purely
| as an in browser experience, I would lean towards three.js for
| most projects. Unity can compile for web, but the launch times
| and build sizes are pretty gnarly.
| fidotron wrote:
| Tough question here: what user value is being 3D adding?
| (Compared to gather town, for example). Is there proof users want
| this?
|
| Is the hope that more people get used to 3D interaction modes and
| the fortnite/roblox generations expect their work environments to
| follow the patterns they have been used to?
| pavlov wrote:
| This post could have used a pass through an editor's desk. It's
| hard to understand what your value proposition is.
|
| Reading this, I learned that your product was inspired by some
| other YC product I don't know; that it's completely designed by
| engineers and that you're proud not to employ designers; that you
| value bugs; that you made some mistakes but still had fun at some
| point, and many other things. But it's hard to connect the dots
| here.
| itslennysfault wrote:
| Finally a chance to ask a developer directly about this
| infuriating password restriction I occasionally see on websites
| Spaces are not allowed
|
| Why not?
| yaseer wrote:
| This seems not to be a YC W22 company - placing this in the title
| is misleading.
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