[HN Gopher] 2DGS: 2D Gaussian Splatting for Geometrically Accura...
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       2DGS: 2D Gaussian Splatting for Geometrically Accurate Radiance
       Fields
        
       Author : smusamashah
       Score  : 7 points
       Date   : 2024-05-07 15:40 UTC (7 hours ago)
        
 (HTM) web link (surfsplatting.github.io)
 (TXT) w3m dump (surfsplatting.github.io)
        
       | dTal wrote:
       | The regularization applied, which collapses multiple splats along
       | a ray, seems to hurt detail capture quite badly in some
       | circumstances, as can be seen in several of the depth map
       | comparisons. Sure, they don't have floaters anymore, but rather a
       | lot of baby seems to have been thrown out with the bathwater -
       | see 6:52 in their video, and note the (lack of) bicycle wheel
       | spokes.
       | 
       | https://youtu.be/oaHCtB6yiKU?t=412
        
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       (page generated 2024-05-07 23:02 UTC)