[HN Gopher] 2DGS: 2D Gaussian Splatting for Geometrically Accura...
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2DGS: 2D Gaussian Splatting for Geometrically Accurate Radiance
Fields
Author : smusamashah
Score : 7 points
Date : 2024-05-07 15:40 UTC (7 hours ago)
(HTM) web link (surfsplatting.github.io)
(TXT) w3m dump (surfsplatting.github.io)
| dTal wrote:
| The regularization applied, which collapses multiple splats along
| a ray, seems to hurt detail capture quite badly in some
| circumstances, as can be seen in several of the depth map
| comparisons. Sure, they don't have floaters anymore, but rather a
| lot of baby seems to have been thrown out with the bathwater -
| see 6:52 in their video, and note the (lack of) bicycle wheel
| spokes.
|
| https://youtu.be/oaHCtB6yiKU?t=412
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(page generated 2024-05-07 23:02 UTC)