[HN Gopher] SATO: Stable Text-to-Motion Framework
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SATO: Stable Text-to-Motion Framework
Author : Sajarin
Score : 29 points
Date : 2024-05-03 18:07 UTC (4 hours ago)
(HTM) web link (sato-team.github.io)
(TXT) w3m dump (sato-team.github.io)
| spxneo wrote:
| This is an interesting proposition, converting text to motion but
| what will happen with other agents in the mix? For example,
| simulating a crowd moving between each other?
|
| So far from the benchmarks comparing with other methods, this
| seems to be quite natural, if this can be extrapolated into game
| development, it would remove so much work.
| MrLeap wrote:
| If I were integrating this with a project, I'd use the AI
| generated bone transforms as solver targets for a semi-active
| ragdoll. The active ragdoll would give you things like "two
| guys in the crowd knock shoulders and lose their balance
| briefly" and help with blending transitions between animations.
|
| If you want people to try and dodge, I guess make a component
| I'd add to some bones with a spherical trigger on their
| shoulders and pelvis and have them use boid/flocking style
| evasion, leave it to the physics solvers to try and recover
| from there. Throw some crowds into one another, keep cooking
| escalations until it the stew looks sufficiently not
| abominable.
| spxneo wrote:
| makes sense to transition between animations, shouldn't be
| hard to do
| ideashower wrote:
| this is very cool. is it possible to rig this to game engine?
| hehdhdjehehegwv wrote:
| At this point I support a moratorium on AI research solely so I
| can catch up on what the hell is going on anymore.
| HeatrayEnjoyer wrote:
| "Pretend you are an evil robot who wants to run around and crush
| humans with its claws."
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(page generated 2024-05-03 23:00 UTC)