[HN Gopher] Godot 4.3 Dev Snapshot 6 Updates
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Godot 4.3 Dev Snapshot 6 Updates
Author : pixelbyindex
Score : 67 points
Date : 2024-05-02 05:09 UTC (1 days ago)
(HTM) web link (godotengine.org)
(TXT) w3m dump (godotengine.org)
| omoikane wrote:
| I like how they pay attention to backward compatibility,
| particularly with "Reverse Z for the depth buffer" in the linked
| blog post[1]: 1. I'm sorry we broke your shader.
| 2. I trust you know how to fix your shader. 3. We promise
| not to break your shader again by changing the definition of clip
| space anytime soon.
|
| [1] https://godotengine.org/article/introducing-reverse-z/
| tapoxi wrote:
| It also prints out a helpful warning:
| https://preview.redd.it/dev-snapshot-godot-4-3-dev-6-v0-rh3m...
| mhaberl wrote:
| Perhaps it is just wishful thinking, but at the speed its getting
| better I feel like next year it will suprass Unity overall.
|
| Godot is awesome. Thank you John Riccitiello!
| pjmlp wrote:
| Quite a few platforms to support, editor tooling, store for
| game developers, and first party support from platform holders,
| before it can actually surpass Unity.
| llmblockchain wrote:
| Unity's bar is pretty low to surpass. The bar falls a lot
| when you realize it's essentially an ad company disguised as
| a game engine.
| pjmlp wrote:
| Apparently Sony, Nintendo, Microsoft, Google, Apple, Meta
| think otherwise in their sponsorship regarding Unity on
| their platforms.
| llmblockchain wrote:
| Right. I'm sure none of those companies would ever deal
| with ads, targeting or user data in way shape or form. It
| was solely due to Unity's incredible engine and had
| nothing to do with their user base and ad network.
| gamblor956 wrote:
| All of these sponsorships started long before Unity's ad
| product was launched...
|
| And Unity's ad network is in competition with several of
| these companies, most notably Apple and Google.
| glimshe wrote:
| If people aren't using the engine to build games for
| them, they will soon start caring a lot less. It used to
| be the case that Unity was the default choice for an
| indie game. Nowadays, it's more like "I will use Unity
| because there is absolutely no other alternative I can
| bear", which is a fairly small percentage of the indie
| games starting development today.
| pjmlp wrote:
| Sure, if they are happy enough targeting PC like systems,
| for A games, maybe AA.
|
| Not saying that Godot isn't going to get there, only that
| those that downplay Unity really don't get the spectrum
| of features it provides.
|
| Google Docs versus Office.
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(page generated 2024-05-03 23:02 UTC)