[HN Gopher] Godot 4.3 Dev Snapshot 6 Updates
       ___________________________________________________________________
        
       Godot 4.3 Dev Snapshot 6 Updates
        
       Author : pixelbyindex
       Score  : 67 points
       Date   : 2024-05-02 05:09 UTC (1 days ago)
        
 (HTM) web link (godotengine.org)
 (TXT) w3m dump (godotengine.org)
        
       | omoikane wrote:
       | I like how they pay attention to backward compatibility,
       | particularly with "Reverse Z for the depth buffer" in the linked
       | blog post[1]:                  1. I'm sorry we broke your shader.
       | 2. I trust you know how to fix your shader.        3. We promise
       | not to break your shader again by changing the definition of clip
       | space anytime soon.
       | 
       | [1] https://godotengine.org/article/introducing-reverse-z/
        
         | tapoxi wrote:
         | It also prints out a helpful warning:
         | https://preview.redd.it/dev-snapshot-godot-4-3-dev-6-v0-rh3m...
        
       | mhaberl wrote:
       | Perhaps it is just wishful thinking, but at the speed its getting
       | better I feel like next year it will suprass Unity overall.
       | 
       | Godot is awesome. Thank you John Riccitiello!
        
         | pjmlp wrote:
         | Quite a few platforms to support, editor tooling, store for
         | game developers, and first party support from platform holders,
         | before it can actually surpass Unity.
        
           | llmblockchain wrote:
           | Unity's bar is pretty low to surpass. The bar falls a lot
           | when you realize it's essentially an ad company disguised as
           | a game engine.
        
             | pjmlp wrote:
             | Apparently Sony, Nintendo, Microsoft, Google, Apple, Meta
             | think otherwise in their sponsorship regarding Unity on
             | their platforms.
        
               | llmblockchain wrote:
               | Right. I'm sure none of those companies would ever deal
               | with ads, targeting or user data in way shape or form. It
               | was solely due to Unity's incredible engine and had
               | nothing to do with their user base and ad network.
        
               | gamblor956 wrote:
               | All of these sponsorships started long before Unity's ad
               | product was launched...
               | 
               | And Unity's ad network is in competition with several of
               | these companies, most notably Apple and Google.
        
               | glimshe wrote:
               | If people aren't using the engine to build games for
               | them, they will soon start caring a lot less. It used to
               | be the case that Unity was the default choice for an
               | indie game. Nowadays, it's more like "I will use Unity
               | because there is absolutely no other alternative I can
               | bear", which is a fairly small percentage of the indie
               | games starting development today.
        
               | pjmlp wrote:
               | Sure, if they are happy enough targeting PC like systems,
               | for A games, maybe AA.
               | 
               | Not saying that Godot isn't going to get there, only that
               | those that downplay Unity really don't get the spectrum
               | of features it provides.
               | 
               | Google Docs versus Office.
        
       ___________________________________________________________________
       (page generated 2024-05-03 23:02 UTC)