[HN Gopher] Fallout style RPG made in Excel
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       Fallout style RPG made in Excel
        
       Author : droptablemain
       Score  : 107 points
       Date   : 2024-04-21 06:41 UTC (1 days ago)
        
 (HTM) web link (storyteller-blog.com)
 (TXT) w3m dump (storyteller-blog.com)
        
       | timeon wrote:
       | > simplified version of DnD mechanics
       | 
       | Isn't Fallout based on GURPS?
        
         | drbig wrote:
         | I believe it wasn't ever, but there were paper adaptations that
         | used GURPS as the base.
        
           | thenipper wrote:
           | From what I recall is it was then they lost the license so
           | they make SPECIAL
        
             | thenipper wrote:
             | Did some digging and found this:
             | https://www.enworld.org/threads/the-rpg-origins-of-
             | fallout-p...
        
         | hopw_roewur_ne wrote:
         | Fallout 1 used GURPS in development, but Interplay lost the
         | rights and they made their own system.
         | 
         | Video by producer, designer, and lead programmer Tim Cain on
         | the conversion process:
         | https://www.youtube.com/watch?v=kgPwfHXiBjw
        
         | jprete wrote:
         | My reading is that the author made a world and campaign in the
         | Fallout style but implemented mechanics more like D&D.
        
         | amiga386 wrote:
         | It was meant to be, but:
         | 
         | 1) they found it too complex for a game user interface, so they
         | started to create a "GURPS-lite"
         | 
         | 2) it was licensed from Steve Jackson Games, who didn't like
         | the level of violence in the game. Thus began a fight over
         | whether licensing even included veto rights on the entire game
         | 
         | So in the end, they tweaked their "GURPS-lite" further, named
         | it "SPECIAL", and abandoned the licensing deal
         | 
         | https://web.archive.org/web/20151004175725/http://www.nma-fa...
        
           | hombre_fatal wrote:
           | > it was licensed from Steve Jackson Games, who didn't like
           | the level of violence in the game.
           | 
           | Some people can't get over themselves.
        
       | prophesi wrote:
       | Is there a demonstration of this anywhere? I'd be hesitant to
       | open a random Excel file.
        
         | __s wrote:
         | https://www.youtube.com/watch?v=jh-42-7L7B0
        
           | forgotpwd16 wrote:
           | Seems they've made a few: https://www.youtube.com/playlist?li
           | st=PLyN2mpPl_WGxaCd3QIcJ7...
        
             | jcl wrote:
             | Looks like their "Baldur's Gate" and "Fallout" games are
             | practically identical, with similar overworld map and
             | battle systems?
             | 
             | https://storyteller-blog.com/2024/03/22/i-made-a-baldurs-
             | gat...
        
             | beretguy wrote:
             | Is it more than 1 guy?
        
           | prophesi wrote:
           | Thanks!
        
           | lawlessone wrote:
           | omg it's actually interactive, i was expecting a spreadsheet.
        
           | jeromechoo wrote:
           | This actually looks 100% playable in the office.
        
             | Arrath wrote:
             | Me considering playing Aurora at work as long as I stay
             | away from the map screen.
        
         | bschmidt1 wrote:
         | I was hoping someone would link to a Google Sheets :D
        
         | beeboobaa3 wrote:
         | Somehow you don't see these complaints when people just
         | straight up have you download an .exe of their video game.
        
           | Anduia wrote:
           | Actually, we see similar concerns in Game Jams. Many people
           | actually avoid downloading .exe files and often complain if
           | there isn't a web version available on itch.io
        
             | crtasm wrote:
             | I don't know much about it but perhaps
             | https://itch.io/docs/itch/using/sandbox.html would be an
             | option for them? It's an end user option in the itch.io
             | app.
        
           | madrox wrote:
           | I recognize it's irrational but I'm more afraid of excel
           | files than executables in many ways
        
       | atum47 wrote:
       | Some screenshots or even a video would be nice.
        
       | hu3 wrote:
       | This is great! With that said, I'm not going to open random Excel
       | Spreadsheets.
       | 
       | But I imported to Google Sheets because I couldn't contain my
       | curiosity.
       | 
       | The game didn't work on Google Sheets but I could take some
       | screenshots:
       | 
       | Intro: https://i.imgur.com/m5NJuPn.png
       | 
       | Map: https://i.imgur.com/GHUSpnv.png
       | 
       | Stats: https://i.imgur.com/lMQPPdz.png
       | 
       | Battle: https://i.imgur.com/NIXnxKD.png
       | 
       | Information: https://i.imgur.com/fdn4aO4.png
       | 
       | If this could be ported to Google Sheets, it would be
       | sensational. Players could copy the sheet online and play. No
       | Excel needed.
        
       | dschuetz wrote:
       | Download this excel file, haha, no.
        
       | erickhill wrote:
       | I had no idea Excel was even capable of something like this.
       | Incredible!
        
         | johncessna wrote:
         | You can create a 3d engine with Excel!
         | 
         | https://www.youtube.com/watch?v=iCeOEQVUWZ0
        
       | ethbr1 wrote:
       | If anyone is in the mood for throwback gaming, I highly recommend
       | _Pathways into Darkness_ (1993). [0]
       | 
       | This was Bungie before Halo... before _Marathon_!
       | 
       | Specifically, the UI, in which you see game designers grappling
       | with resource and development limitations and creating a weird
       | hybrid of a filesystem-storing-game-objects + HUD-via-multiple-
       | tiled-windows.
       | 
       | In the same way that the _original_ Mac _Myst_ was a collection
       | of Hypercard stacks. [1]
       | 
       | Proto-GUIs are kinda my jam. Gotta know where we came from, and
       | the paths (into darkness) not explored!
       | 
       | And it's nice to have a reminder that everything doesn't have to
       | start with building or buying a game engine. Weird is needed too.
       | 
       | [0]
       | https://en.m.wikipedia.org/wiki/Pathways_into_Darkness#Gamep...
       | 
       | [1] https://en.m.wikipedia.org/wiki/Myst#Production
        
         | cactusplant7374 wrote:
         | Is there an emscripten version of Pathways into Darkness?
        
       | 2Gkashmiri wrote:
       | I wonder how much efforts would it take libreoffice team to bring
       | calc up to feature party with excel regarding vba in order to run
       | files like these
        
       | martinlexow wrote:
       | "We shape our tools and thereafter our tools shape us"
        
       | galkk wrote:
       | That's what I really want quite often. Have a game, but also
       | enable to connect excel to stats/progress/merchants whatever data
       | of it.
       | 
       | It would be much faster and easier to work with some of it in the
       | excel than navigate cumbersome game UIs
        
         | lagniappe wrote:
         | Have you heard of Eve Online? It used to be a meme, but now it
         | integrates with Excel, officially.
         | 
         | https://support.eveonline.com/hc/en-us/articles/816520777052...
        
       | KingOfCoders wrote:
       | OT: Bought Wasteland from the 80s today for $2.50 on Steam.
        
       | bronzekaiser wrote:
       | Wanted to look at the VBA code but looks like its password
       | protected A shame
        
         | bronzekaiser wrote:
         | Looks like I can open it with LibreOffice calc Interesting
         | https://i.imgur.com/rwjlX0L.png
        
           | Narishma wrote:
           | Does the game itself work in LibreOffice?
           | 
           | Edit: Just tried it. No, it doesn't. It loads but is
           | unplayable.
        
       | CamatHN wrote:
       | Reminds me of when I was younger and creating games in whatever
       | tools I could get my hands on. Made some hover-mouse maze games
       | in PowerPoint
        
         | metaxy2 wrote:
         | Hey, the original Myst was made in HyperCard!
        
         | tetris11 wrote:
         | I do miss actionscript in FlashMX, where you could click on an
         | entity you just drew and insert entity specific code,
         | independent from the main script, which was at tied to a
         | specific global frame.
         | 
         | It sounds horrendous now that I type it out, but ah it was such
         | a free and chaotic way to program
        
         | beezlebroxxxxxx wrote:
         | One of my older brother's friend was a great drawer and I
         | remember him making very elaborate and impressively rendered
         | animations using powerpoint when I was younger. He had a whole
         | "series" going that I realize now, in hindsight, was an obvious
         | DBZ knockoff. But, the creativity and the spirit of it all
         | still stands out to me some 20 years later.
        
       | inanutshellus wrote:
       | I guess I misread "RPG" as "FPS" 'cuz I was expecting a game a la
       | the "Hall of Tortured Souls" Wolfenstein/DOOM-like easter egg
       | embedded in Excel 95:
       | 
       | https://www.youtube.com/watch?v=JbUk_n3iOgA
        
       | wmab wrote:
       | Watching the new Fallout show on Prime has made me miss the
       | original Fallout and Fallout 2 games. This is great!
        
       | icameron wrote:
       | FYI on modern Windows you need to save it outside of the Temp or
       | Downloads folder, and right-click and choose Unblock, then when
       | you open it add to Trusted Documents in order for the macro
       | enabled spreadsheet download to function. At least if you use the
       | default security settings.
        
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       (page generated 2024-04-22 23:01 UTC)