[HN Gopher] Fallout style RPG made in Excel
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Fallout style RPG made in Excel
Author : droptablemain
Score : 107 points
Date : 2024-04-21 06:41 UTC (1 days ago)
(HTM) web link (storyteller-blog.com)
(TXT) w3m dump (storyteller-blog.com)
| timeon wrote:
| > simplified version of DnD mechanics
|
| Isn't Fallout based on GURPS?
| drbig wrote:
| I believe it wasn't ever, but there were paper adaptations that
| used GURPS as the base.
| thenipper wrote:
| From what I recall is it was then they lost the license so
| they make SPECIAL
| thenipper wrote:
| Did some digging and found this:
| https://www.enworld.org/threads/the-rpg-origins-of-
| fallout-p...
| hopw_roewur_ne wrote:
| Fallout 1 used GURPS in development, but Interplay lost the
| rights and they made their own system.
|
| Video by producer, designer, and lead programmer Tim Cain on
| the conversion process:
| https://www.youtube.com/watch?v=kgPwfHXiBjw
| jprete wrote:
| My reading is that the author made a world and campaign in the
| Fallout style but implemented mechanics more like D&D.
| amiga386 wrote:
| It was meant to be, but:
|
| 1) they found it too complex for a game user interface, so they
| started to create a "GURPS-lite"
|
| 2) it was licensed from Steve Jackson Games, who didn't like
| the level of violence in the game. Thus began a fight over
| whether licensing even included veto rights on the entire game
|
| So in the end, they tweaked their "GURPS-lite" further, named
| it "SPECIAL", and abandoned the licensing deal
|
| https://web.archive.org/web/20151004175725/http://www.nma-fa...
| hombre_fatal wrote:
| > it was licensed from Steve Jackson Games, who didn't like
| the level of violence in the game.
|
| Some people can't get over themselves.
| prophesi wrote:
| Is there a demonstration of this anywhere? I'd be hesitant to
| open a random Excel file.
| __s wrote:
| https://www.youtube.com/watch?v=jh-42-7L7B0
| forgotpwd16 wrote:
| Seems they've made a few: https://www.youtube.com/playlist?li
| st=PLyN2mpPl_WGxaCd3QIcJ7...
| jcl wrote:
| Looks like their "Baldur's Gate" and "Fallout" games are
| practically identical, with similar overworld map and
| battle systems?
|
| https://storyteller-blog.com/2024/03/22/i-made-a-baldurs-
| gat...
| beretguy wrote:
| Is it more than 1 guy?
| prophesi wrote:
| Thanks!
| lawlessone wrote:
| omg it's actually interactive, i was expecting a spreadsheet.
| jeromechoo wrote:
| This actually looks 100% playable in the office.
| Arrath wrote:
| Me considering playing Aurora at work as long as I stay
| away from the map screen.
| bschmidt1 wrote:
| I was hoping someone would link to a Google Sheets :D
| beeboobaa3 wrote:
| Somehow you don't see these complaints when people just
| straight up have you download an .exe of their video game.
| Anduia wrote:
| Actually, we see similar concerns in Game Jams. Many people
| actually avoid downloading .exe files and often complain if
| there isn't a web version available on itch.io
| crtasm wrote:
| I don't know much about it but perhaps
| https://itch.io/docs/itch/using/sandbox.html would be an
| option for them? It's an end user option in the itch.io
| app.
| madrox wrote:
| I recognize it's irrational but I'm more afraid of excel
| files than executables in many ways
| atum47 wrote:
| Some screenshots or even a video would be nice.
| hu3 wrote:
| This is great! With that said, I'm not going to open random Excel
| Spreadsheets.
|
| But I imported to Google Sheets because I couldn't contain my
| curiosity.
|
| The game didn't work on Google Sheets but I could take some
| screenshots:
|
| Intro: https://i.imgur.com/m5NJuPn.png
|
| Map: https://i.imgur.com/GHUSpnv.png
|
| Stats: https://i.imgur.com/lMQPPdz.png
|
| Battle: https://i.imgur.com/NIXnxKD.png
|
| Information: https://i.imgur.com/fdn4aO4.png
|
| If this could be ported to Google Sheets, it would be
| sensational. Players could copy the sheet online and play. No
| Excel needed.
| dschuetz wrote:
| Download this excel file, haha, no.
| erickhill wrote:
| I had no idea Excel was even capable of something like this.
| Incredible!
| johncessna wrote:
| You can create a 3d engine with Excel!
|
| https://www.youtube.com/watch?v=iCeOEQVUWZ0
| ethbr1 wrote:
| If anyone is in the mood for throwback gaming, I highly recommend
| _Pathways into Darkness_ (1993). [0]
|
| This was Bungie before Halo... before _Marathon_!
|
| Specifically, the UI, in which you see game designers grappling
| with resource and development limitations and creating a weird
| hybrid of a filesystem-storing-game-objects + HUD-via-multiple-
| tiled-windows.
|
| In the same way that the _original_ Mac _Myst_ was a collection
| of Hypercard stacks. [1]
|
| Proto-GUIs are kinda my jam. Gotta know where we came from, and
| the paths (into darkness) not explored!
|
| And it's nice to have a reminder that everything doesn't have to
| start with building or buying a game engine. Weird is needed too.
|
| [0]
| https://en.m.wikipedia.org/wiki/Pathways_into_Darkness#Gamep...
|
| [1] https://en.m.wikipedia.org/wiki/Myst#Production
| cactusplant7374 wrote:
| Is there an emscripten version of Pathways into Darkness?
| 2Gkashmiri wrote:
| I wonder how much efforts would it take libreoffice team to bring
| calc up to feature party with excel regarding vba in order to run
| files like these
| martinlexow wrote:
| "We shape our tools and thereafter our tools shape us"
| galkk wrote:
| That's what I really want quite often. Have a game, but also
| enable to connect excel to stats/progress/merchants whatever data
| of it.
|
| It would be much faster and easier to work with some of it in the
| excel than navigate cumbersome game UIs
| lagniappe wrote:
| Have you heard of Eve Online? It used to be a meme, but now it
| integrates with Excel, officially.
|
| https://support.eveonline.com/hc/en-us/articles/816520777052...
| KingOfCoders wrote:
| OT: Bought Wasteland from the 80s today for $2.50 on Steam.
| bronzekaiser wrote:
| Wanted to look at the VBA code but looks like its password
| protected A shame
| bronzekaiser wrote:
| Looks like I can open it with LibreOffice calc Interesting
| https://i.imgur.com/rwjlX0L.png
| Narishma wrote:
| Does the game itself work in LibreOffice?
|
| Edit: Just tried it. No, it doesn't. It loads but is
| unplayable.
| CamatHN wrote:
| Reminds me of when I was younger and creating games in whatever
| tools I could get my hands on. Made some hover-mouse maze games
| in PowerPoint
| metaxy2 wrote:
| Hey, the original Myst was made in HyperCard!
| tetris11 wrote:
| I do miss actionscript in FlashMX, where you could click on an
| entity you just drew and insert entity specific code,
| independent from the main script, which was at tied to a
| specific global frame.
|
| It sounds horrendous now that I type it out, but ah it was such
| a free and chaotic way to program
| beezlebroxxxxxx wrote:
| One of my older brother's friend was a great drawer and I
| remember him making very elaborate and impressively rendered
| animations using powerpoint when I was younger. He had a whole
| "series" going that I realize now, in hindsight, was an obvious
| DBZ knockoff. But, the creativity and the spirit of it all
| still stands out to me some 20 years later.
| inanutshellus wrote:
| I guess I misread "RPG" as "FPS" 'cuz I was expecting a game a la
| the "Hall of Tortured Souls" Wolfenstein/DOOM-like easter egg
| embedded in Excel 95:
|
| https://www.youtube.com/watch?v=JbUk_n3iOgA
| wmab wrote:
| Watching the new Fallout show on Prime has made me miss the
| original Fallout and Fallout 2 games. This is great!
| icameron wrote:
| FYI on modern Windows you need to save it outside of the Temp or
| Downloads folder, and right-click and choose Unblock, then when
| you open it add to Trusted Documents in order for the macro
| enabled spreadsheet download to function. At least if you use the
| default security settings.
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