[HN Gopher] Don Bluth's Garage Band
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       Don Bluth's Garage Band
        
       Author : hoffmannesque
       Score  : 73 points
       Date   : 2024-04-20 21:00 UTC (2 days ago)
        
 (HTM) web link (animationobsessive.substack.com)
 (TXT) w3m dump (animationobsessive.substack.com)
        
       | ChrisMarshallNY wrote:
       | _> much had already been lost since the studio's best years._
       | 
       | There was that awesome video, that someone shared here, a few
       | days ago, that talked about recreating Disney's Oscar-winning
       | sodium lamp process.
        
         | mrighele wrote:
         | Yes, I had that [1] in mind too when I saw this entry
         | 
         | [1] https://news.ycombinator.com/item?id=39962615
        
       | leejoramo wrote:
       | I was a child in the 1970s and loved Disney animation. Even at
       | the time I could tell there was a decline the level of
       | sophistation of the new films, although I still enjoyed them
       | 
       | So many interesting angles to this story, that directly apply to
       | software development:
       | 
       | * document your Processes
       | 
       | * investing in training.
       | 
       | * creating space for people to follow thier passion
       | 
       | .
        
         | drewcoo wrote:
         | > I could tell there was a decline the level of sophistation of
         | the new films
         | 
         | Cost has a lot to do with that. Compare 101 Dalmatians ('61)
         | with Snow White ('37) and the newer one looks cheaper because
         | it's cheaply made - copy machine tech instead of artists for
         | part of the process.
        
           | InTheArena wrote:
           | As much hate as the Xerography process gets, this really
           | wasn't true. The character designs for 101 Dalmatians were
           | incredibly expensive, and they blamed the spots on the dogs.
           | Part of the reason Bluth left was that cost control controls
           | were put into place because of how expensive Dalmatians was.
           | 
           | The real problem is that Disney movies boom or bust. The
           | insane successes (Snow White, Dumbo) were offset by busts
           | (Cinderella, Bambi). Ironically, even though we remember
           | these are huge successes now, Bambi was released in the
           | middle of WW2 when the international market was cut off, and
           | Cinderella was a box office bomb.
           | 
           | Disney still has this problem, which is why the death spiral
           | of a Disney CEO is always when they start greenlighting
           | sequel after sequel.
        
             | allturtles wrote:
             | > Cinderella was a box office bomb.
             | 
             | Is that really so? Wikipedia says it was the 5th highest
             | grossing film of 1950. [0] Quoting the same: "Walt Disney
             | Studios' animated film Cinderella debuts. The film is the
             | most successful the studio has made since Dumbo, and saves
             | the studio from four million dollars in debt."
             | 
             | [0]: https://en.wikipedia.org/wiki/1950_in_film.
        
               | graton wrote:
               | And a different site says that Cinderella was the #1 film
               | of 1950.
               | 
               | https://www.the-numbers.com/market/1950/top-grossing-
               | movies
        
               | InTheArena wrote:
               | I meant sleeping beauty :(
               | 
               | My bad.
        
       | drewcoo wrote:
       | Bluth's "garage band" was re-learning skills that had been off-
       | shored. That's a piece of cont4ext that's sort of missing.
       | 
       | Anyone interested in what happened when Disney's off-shored
       | Italian animation team revolted should check out Allegro non
       | troppo - a sendup of Fantasia.
       | 
       | https://en.wikipedia.org/wiki/Allegro_non_troppo
        
         | mrighele wrote:
         | Is there a longer story somewhere about this decline ?
         | 
         | This piece is not really clear about the reasons _why_ younger
         | talent wasn't being trained on those techniques. If you read
         | the story it seems that everybody was looking forward at people
         | learning and helping them doing so... so why was it not being
         | done at Disney ?
         | 
         | The link only mentions issues with the union, but it doesn't
         | seem to me reasonable to think that it was the only reason.
        
           | sdwr wrote:
           | Organizations can calcify. Experienced people become
           | incumbents, using their knowledge as a competitive advantage.
           | New people don't respect the existing structure. It's half
           | growing pains, half power struggle.
           | 
           | A healthy organization takes these competing forces and
           | integrates them. An unhealthy one (maybe one used to an
           | overbearing, God-like leader?) clamps down, suppresses
           | dissent, and lets the pressure build until something breaks.
        
         | InTheArena wrote:
         | Disney was a incredibly unionized shop. The 9 old men where
         | still at Disney (though some had moved to different roles at
         | Disney) at this point, the ink & paint was still at Disney.
         | 
         | You can argue that Disney was stretched way too far during this
         | period due to Disney's grandiose dreams in Florida.
         | 
         | The difference was that Ollie and Frank hadn't bothered to
         | write The Illusion of Life or tried to pass on their skills
         | yet.
         | 
         | If you want to write evils of anti-union Disney, go a few
         | decades earlier to the late 30s and early 40s and the strike.
        
           | ahefner wrote:
           | "were". Not "where".
        
       | Isamu wrote:
       | This helps to answer some of the questions surrounding the
       | decline of Disney animation after Walt died. In some ways you
       | could blame the decline on him because he built an organization
       | that depended too much on his judgment and guidance.
       | 
       | The fact that so many core competencies were lost over the years
       | is mostly on him. But then he started CalArts too.
        
         | InTheArena wrote:
         | It's a dirty, dark secret, but Walt and Disney were considering
         | shutting down the animation studio near the end. It was simply
         | unprofitable and expensive. Disney goes through massive cycles
         | where they have boom and bust periods - that survives to this
         | day.
         | 
         | The leadership of the animation studio was a real issue here -
         | they had no idea about how to mentor the next generation - it
         | wasn't until Ollie and Frank explicitly worked to engage with
         | the next generation after Bluth left Disney with the Illusion
         | of Life that disney got serious about continuing animation.
        
           | jhbadger wrote:
           | Yes, and the 1980s the animation studio was on the verge of
           | being disbanded before 1989's "The Little Mermaid" was a
           | success and started the "Disney Renaissance" of the 1990s.
        
         | Andrex wrote:
         | This is something I've always worried about Nintendo, but they
         | seem to be handling the generational creative changeovers well
         | (for now).
        
       | yterdy wrote:
       | _> As Bluth remembered, older technical tricks like the "shadows
       | or the reflections or the double passes through the camera" were
       | "evaporating before our very eyes."1 The problem was bigger than
       | that, too. Bluth and many of the other young trainees didn't know
       | how to make a movie, and they weren't sure how to learn.
       | According to Bluth's colleague Gary Goldman, "We didn't even know
       | what questions to ask."
       | 
       | >"We were learning to animate," Goldman explained. "We were
       | learning to in-between, clean up ... and we said, 'Wait, there's
       | so much more we need to know.' "
       | 
       | >That included writing, scene planning, editing and more. Even
       | the Nine Old Men had "forgotten" much of what went into Disney's
       | older films, said animator John Pomeroy._
       | 
       | IME, this is an incredibly widespread problem in the Age of the
       | Retiring Baby Boomer. Many of them jealously guarded their
       | professional knowledge, for fear of replacement, or simply never
       | documented it. When it comes time to pass it along to juniors,
       | they either can't or won't; then, with little official notice,
       | they're out the door, and you're left building from first
       | principles or trying to make sense of process spaghetti. I'm not
       | sure if this is better or worse than the Boomers who stay on into
       | their 70s and 80s - still refusing to train their juniors, but
       | also preventing the advancement that would allow younger workers
       | to even attempt to learn the position. ...No, I suppose
       | retirement is better. At least there's some runway, instead of
       | the incumbent simply dying one day and leaving everyone
       | scrambling.
       | 
       | EDIT: _> and there was a sense among the garage artists that
       | Disney's management didn't care to implement most of the lessons
       | from Banjo.
       | 
       | "All of our learning is only going to do us any good," Pomeroy
       | remembered thinking, "if the higher-ups will accept what we're
       | trying to make happen."_
       | 
       | And there's the other side of the deal. When you make people go
       | off and learn things on their own, they often learn... that they
       | can go off and do things on their own. Disney sort of won in the
       | end, but Bluth was a thorn in their side for quite a while.
        
         | fipar wrote:
         | In my field (databases), the boomers I've worked with (a
         | handful, to be honest) were all keen on sharing their
         | knowledge. They also seemed happy that someone younger was
         | actually listening and not just telling them that their
         | knowledge from the 70s is outdated.
        
         | Aloha wrote:
         | A lot of them are not hoarding knowledge intentionally -
         | they'll tell you the big pieces but leave out the connective
         | glue - because its muscle memory.
        
         | mrandish wrote:
         | > When it comes time to pass it along to juniors, they either
         | can't or won't...
         | 
         | Some are that way I suppose but as I was learning, many far
         | more experienced, late-career gurus went out of their way to
         | teach me. It does require asking good questions and showing
         | some genuine interest and engagement in learning though. It's
         | also important to be able to show at least some aptitude which
         | helps convince someone to invest the time in you.
         | 
         | Over several decades and lots of hands-on experience, I
         | eventually advanced to proven veteran status myself and I was
         | pretty much constantly trying to teach the newer recruits the
         | deeper work of not just how to do it but why and how to think
         | about the overall process. I think I managed to do some good
         | since several of the newbies I informally mentored have now
         | become senior vets themselves. However, several times I was
         | actually told by the division head to spend less time
         | explaining to my staff and just do the work myself as quickly
         | as possible.
         | 
         | Even though I'm now happily retired, I regularly volunteer as a
         | guest lecturer at several university programs. Like many
         | fields, full-time professors don't really have the breadth of
         | practical experience or real-world skills themselves. The good
         | ones realize this and rely on people like me who've
         | successfully done it over decades to fill in the gaps.
        
       | basil-rash wrote:
       | > In Canada, Icon Creative Studio is trying to unionize. This
       | comes at a time of huge union wins in North American animation,
       | including the new one at DreamWorks.
       | 
       | This is the same DreamWorks animation guild that just had its
       | entire TV staff laid off in flavor of overseas vendor studios?
       | Odd. Plus the piece itself seemed rather anti-union. The whole
       | reason this guy split off was because of bullshit union
       | restrictions.
        
       | stefanpie wrote:
       | Cool nugget from the article: "the software that Studio Ghibli
       | used to make Spirited Away has been free for years"
       | 
       | https://opentoonz.github.io/
        
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       (page generated 2024-04-22 23:02 UTC)