[HN Gopher] Simon Tatham's Portable Puzzle Collection
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       Simon Tatham's Portable Puzzle Collection
        
       Author : r2b2
       Score  : 63 points
       Date   : 2024-04-21 17:25 UTC (5 hours ago)
        
 (HTM) web link (www.chiark.greenend.org.uk)
 (TXT) w3m dump (www.chiark.greenend.org.uk)
        
       | opminion wrote:
       | The Android version worked very well when I installed it year
       | ago. It was a great choice for someone who does not want to have
       | addictive games installed in the phone, while at the same time
       | enjoy the occasional brain teaser.
        
         | viernullvier wrote:
         | I have to vehemently disagree with you here - the Android
         | version is the main reason why I needed to set a "no phone in
         | the bedroom" rule for myself.
        
           | fanf2 wrote:
           | Simon likes to joke that the time wasted on his puzzle
           | collection has surely cancelled out all the productivity
           | benefits from PuTTY.
        
       | mmastrac wrote:
       | These are pretty basic to advanced brain puzzles, but there's a
       | few gems in there. Magnets is a lot of fun. Net, Signposts and
       | Tracks are clever puzzles. There was one other one in there I
       | used to enjoy but I can't recall which one it was (maybe
       | Pattern?).
       | 
       | They're all about on-par with the level of exciting-ness of
       | Minesweeper and Sudoku. Take that as you wish.
        
       | rustcleaner wrote:
       | I install this on everything. It is really really good, and IMO
       | the way more games should be made: make a fast simple
       | windowmanager friendly interface presenting puzzles and games in
       | a very pure and unencumbered form. Another example: I love
       | SimCity 2000 for Win95, but not SimCity 3000 or SimCity 4. Why?
       | Wright did 2000 right, the post-EA SimCities were all full screen
       | flashy playskool interface monstrosities. 3000 brought some cool
       | features in, but I wish they had kept to a 2000-like interface.
       | 
       | My ideal games look something like Siemens PLM NX or something,
       | and less like a one-armed bandit in Vegas.
        
       | 3836293648 wrote:
       | I install these on everything and play them to procrastinate all
       | the time. The only issue is that they break entirely with 200%
       | DPI
        
       | leni536 wrote:
       | It has the best version of minesweeper, where every board is
       | solvable.
        
         | viernullvier wrote:
         | You can also swap primary and secondary clicks (at least in the
         | Android version), which makes it the fastest on touchscreens as
         | well.
        
           | dsvf wrote:
           | Even better, the latest release from a few weeks ago lets you
           | manually set the delay for long press. I've set it for 100ms
           | and can now blaze through mines even faster. But that
           | guaranteed solvable makes it so much better than
           | nondeterministic minesweeper as well.
        
         | ooterness wrote:
         | There was a Minesweeper variant called Kaboom, where you're
         | playing against a computer that's trying to make you lose. The
         | computer has to comply with all revealed information, but if
         | you ever make a guess, no matter how improbable, it's have
         | over.
         | 
         | https://pwmarcz.pl/blog/kaboom/
         | 
         | Previous discussion on HackerNews:
         | 
         | https://news.ycombinator.com/item?id=21883875
        
       | RheingoldRiver wrote:
       | Bridges (aka "Hashi") is one of my all-time favorite logic
       | puzzles. I recently discovered Galaxies, and I enjoy this one a
       | lot too; I also like Slitherlink (called "Loopy" here) a lot.
       | However this site is missing two that I like quite a bit more,
       | which are Paint by Numbers & Battleships, both of which I
       | originally started doing in Games Magazine and later found on
       | Conceptis Puzzles [0] (they call PbN "Pic-A-Pix") where I bought
       | $25 worth of credits maybe 20 years ago that have still kept me
       | going to this day, every couple years I'll buy a week's puzzle
       | bundle and then slowly go through them.
       | 
       | The other one I used to play a lot is Mamono Sweeper [1] One
       | summer in undergrad when I was supposed to be doing graph theory
       | research, instead I got really, really, really good at basic
       | arithmetic by playing this game for 5+ hours a day. This is how I
       | learned that I had no interest in math grad school and I now work
       | as a developer in a video game-adjacent space.
       | 
       | Recently I made an online Pentominoes puzzle [2] and I've played
       | it a lot also.
       | 
       | If anyone knows a good source of free Paint by Numbers puzzles I
       | would love to hear about it!
       | 
       | [0] https://www.conceptispuzzles.com/
       | 
       | [1] https://hojamaka.com/games/mamono_sweeper
       | 
       | [2] https://pentominoes.river.me
        
         | votiv wrote:
         | I am quite addicted to Suguru puzzles. I hope Simon gets to
         | implement them some time.
        
       | viernullvier wrote:
       | This was one of the first games I installed on my very first
       | Android phone, the Motorola Milestone. 15 years later, I'm still
       | playing it nearly every day.
       | 
       | I'm a bit disappointed though that the original desktop version
       | doesn't really play nicely on touchscreens.
        
       | wespad wrote:
       | Every general purpose Linux desktop I setup gets Simon Tatham's
       | puzzles and all of Kenta Cho's and Jason Rohrer's games.
        
         | Y_Y wrote:
         | Kenta Cho - https://www.asahi-net.or.jp/~cs8k-cyu/
         | 
         | Jason Rohrer - https://hcsoftware.sourceforge.net/jason-rohrer/
         | 
         | Do distros package these? They should!
        
           | wespad wrote:
           | Indeed they do. At least the Debian-based distros, like
           | Ubuntu and Mint.
        
       | slig wrote:
       | Shameless plug: if you enjoy logic puzzles, check out my new
       | puzzle website: https://www.zebrapuzzles.com which was recently
       | posted on Show HN [1]. It's playable without JavaScript.
       | 
       | [1]: https://news.ycombinator.com/item?id=39765519
        
       | enasterosophes wrote:
       | I really like loopy. It has a very stat mech or discrete math
       | feel. I think it could be used to introduce deeper concepts in
       | mathematics to novices, such as proofs, and the question of
       | whether mathematics is constructed or discovered.
       | 
       | A lot of the time solving loopy involves noticing re-usable
       | patterns. But how do you know a possible pattern is re-usable?
       | Well, you can prove it, such as with notions from graph theory.
       | 
       | The construction vs discovery aspect could be approached in a
       | couple of ways. On the one hand, the loop that you are
       | "discovering" is really only induced by the underlying solutions
       | which the computer has already "constructed." On the other hand,
       | the computer only created the hidden solution using mathematics
       | which was discovered.
       | 
       | And on the _other_ other hand, the mathematics which we
       | "discover" is arguably induced by the ZFC etc axioms which we
       | have _constructed_ because of their ability to model consistent
       | reasoning. Other sets of axioms, lacking the flexibility or
       | consistency which we expect from our mathematical models, were
       | discarded, yet would induce different mathematical systems
       | capable of discovery.
       | 
       | And the nesting of construction and discovery into each other
       | could continue even deeper ...
        
         | Arainach wrote:
         | For more variations, research papers, implementations, etc.
         | search for its canonical name `Slitherlink`.
        
       | neilv wrote:
       | SGT's puzzles has gotten me through so many waiting rooms, from
       | the Nokia E61, onwards.
       | 
       | Today, with reliable Internet on my phone, I could instead scroll
       | Fediverse or something, but I figure blazing through puzzles
       | using rules I've learned is more meditative.
        
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       (page generated 2024-04-21 23:00 UTC)