[HN Gopher] LCD displays still don't match the responsiveness of...
       ___________________________________________________________________
        
       LCD displays still don't match the responsiveness of clunky CRT
       screens (2019)
        
       Author : hestefisk
       Score  : 77 points
       Date   : 2024-04-16 09:57 UTC (1 days ago)
        
 (HTM) web link (www.vice.com)
 (TXT) w3m dump (www.vice.com)
        
       | zactato wrote:
       | I recall seeing this photo back in the 90s and it seemed like the
       | pinnacle of display technology
       | 
       | https://web.archive.org/web/20110927044427/https://geek.com/...
        
         | birracerveza wrote:
         | It was.
        
         | gtk40 wrote:
         | I used to spend so much time on geek.com and I completely
         | forgot about the website!
        
       | jsheard wrote:
       | This article is a few years old, so the mention of OLED monitors
       | is behind the times. They're available in desktop sizes (27-32")
       | for around $1000 now, still expensive compared to LCDs, but
       | getting more accessible.
       | 
       | https://www.rtings.com/monitor/reviews/best/oled
        
         | TylerE wrote:
         | I'd never own a OLED for desktop use due to burn in.
        
           | jsheard wrote:
           | They haven't solved it completely but it's getting better,
           | we're at the point now where some manufacturers like Dell are
           | confident enough to cover burn-in under warranty for 3 years.
           | If they can get that up to 5 years I'd probably be okay with
           | just upgrading after that point when it starts showing burn-
           | in.
        
             | TylerE wrote:
             | 3 years isn't nearly enough. My average screen lasts about
             | a decade.
        
               | kube-system wrote:
               | Your LCD is out of warranty by then too.
        
               | riversflow wrote:
               | but no burn in on my LCD.
        
               | o11c wrote:
               | Warranties are irrelevant if the LCDs don't _actually_
               | fail though.
        
           | KerrAvon wrote:
           | This is a completely reasonable take, though do note that
           | they've come a long way over the past decade, in both
           | improvements to materials and active management to reduce
           | burn-in risk. I use a newish OLED TV for gaming and it's both
           | glorious and I'm not actually worried about burn-in.
           | 
           | I'm not sure I'd risk full-time desktop use, but in a couple
           | of years? Maybe.
        
             | TylerE wrote:
             | One man's "active management" is another's "blatantly
             | obvious pulsing". My barely a year old OLED TV reduces
             | brightness so aggressive it makes bright white menus look
             | lime they have an animated background. They don't, it's
             | just the white dripping to almost gray after a second or
             | two as the whole display dims.
             | 
             | You can reduce this effect by dripping the peak nuts
             | down... but then you lose much of the contrast ratio that's
             | the main point of OLED in the first place
             | 
             | I'll also add that there have been several TV manufacturers
             | that swear they've solve burn in, but the rtinge long term
             | testing is... rather less kind.
        
           | neRok wrote:
           | My Gigabyte OLED monitor is 2 years old now and gets used for
           | many hours on most days and shows no changes. I bugged out
           | the time counter for a few months by putting the panel in to
           | service mode, but still it is up to 4040 hours, or 5.5 hours
           | per day for 2 years.
           | 
           | Your other post mentions the screen brightness dropping with
           | white menus open, but that is not because of a burn in
           | protection feature, but instead it's because of limits on the
           | total power consumption of the panel (either because of power
           | efficiency laws, or too much heat).
        
         | smrtinsert wrote:
         | I tried the Samsung OLED, a recent one. It was absolutely
         | burning my eyes. Headache, eye strain, the whole nine yards.
         | Switched back to my ancient Samsung LCD and it all went away.
         | My working theory was something about PWM modulation in the
         | backlighting. Either way I don't need it.
        
       | NikkiA wrote:
       | I had one of them, it was a great monitor except for 3 things, 1:
       | it's interlaced mode was literally painful, and it was all I
       | could ever get at higher than 1080p, 2: it weighed 50kg, and
       | partially related to 2, 3: it was so deep a tube that the only
       | place it would go on my desk was on a corner section where it
       | made the whole thing sag badly.
       | 
       | Oh, and thinking about it, I just had a horrible flashback to the
       | intersection of two horrible aspects of that time of my life, a
       | day when I needed to use the interlaced mode _and_ the
       | neighbouring resort had one of their weekly reggae concerts with
       | 120+ dB sound, my headache was epic.
        
         | jeffbee wrote:
         | Was this 1080 mode a limitation of your graphics card? I drove
         | mine with a Matrox G400 Max (360MHz RAMDAC) and it was good for
         | 1440p.
        
       | voidwtf wrote:
       | I had the benefit of growing up on the during the transition
       | period from CRT to LCD. I had a friend who got an awesome Sony
       | Trinitron WEGA and had the opportunity to play PS1 and PS2 games
       | on it. I struggle to see the appeal of the CRT for modern day
       | anything. For games designed on a CRT, the allure is obvious.
       | Games designed for CRT often looked their best on the CRT because
       | of the subtle blending and screen pattern which the graphics were
       | designed around. The games weren't meant to look like pixelated
       | blocks with clearly defined edges like they do on a modern
       | screen, and they didn't look that way on a CRT.
       | 
       | However modern content on modern, decent, LCD panels and
       | especially on OLED panels, blows CRTs out of the water. The
       | vibrancy of the colors, the overall quality of the picture, not
       | having that CRT 'glow', readability of text is all improved in my
       | opinion. CRTs also had a number of maintenance items, the screens
       | attracted dust like a magnet, having to adjust vertical and
       | horizontal alignment, color adjustments (both which often ended
       | up out of whack for some reason).
       | 
       | I'm sure there are benefits, for older games I see it, but for
       | modern games I sometimes wonder if this is people waxing poetic
       | or being nostalgic. I'm sure there are some people who will make
       | claims about gaining an edge in online shooters, but I'm curious
       | how much of that is real considering other losses in the pipeline
       | like digital to analog conversion and how low the refresh rate is
       | compared to modern gaming panels.
        
         | theshackleford wrote:
         | > However modern content on modern, decent, LCD panels and
         | especially on OLED panels, blows CRTs out of the water.
         | 
         | Sure, if you like motion blur that makes your content look like
         | a slideshow. I personally don't. It's embarrassing that I'm
         | still faced with worse motion qualities than I had 30 years
         | ago.
         | 
         | The sample and hold motion blur of LCD/OLED ruined gaming for
         | me for a long time. 240FPS OLED panels have begun to just make
         | it bearable again when such rates can be achieved.
        
           | foresto wrote:
           | Have you tried a DLP projector with a high-speed color wheel?
           | When I still owned one, the sample-and-hold slide show effect
           | was far less pronounced than it is on any LCD display I've
           | used (assuming the same frame rate).
        
           | Sohcahtoa82 wrote:
           | > Sure, if you like motion blur that makes your content look
           | like a slideshow. I personally don't. It's embarrassing that
           | I'm still faced with worse motion qualities than I had 30
           | years ago.
           | 
           | What crappy panels are you buying?
           | 
           | I know 10 years ago, IPS panels were known for having
           | terrible response times, but there are other types of LCD
           | that have pixel response times in the 1 ms range.
        
         | LocalH wrote:
         | Rhythm gaming is a big one for me. All other display devices
         | commonly used for gaming have at least a _small_ amount of lag
         | between input and final display. I have a midrange LED set that
         | gives me something like 12ms lag calibration when I play Rock
         | Band 3 on it. It 's a very slight difference, but it _is_
         | noticeable, and I 'd much rather have the 0 calibration that a
         | CRT could provide.
        
           | timw4mail wrote:
           | I've played modern games on CRTs through HDMI->VGA
           | convertors, and still felt lower latency than LCD. OLEDs will
           | eventually catch up, I think, but LCDs are always going to
           | have some lag.
           | 
           | And it's not the refresh rate, it's the time from input ->
           | display picture updates. With a CRT that can happen during
           | the current field being displayed, but it will take at least
           | one frame for any LCD.
        
             | tverbeure wrote:
             | This is just not true.
             | 
             | You can update an LCD in the middle of the screen just the
             | way you can for CRT.
             | 
             | The only hard limit to the latency of an LCD panel is the
             | finite amount of time that's needed to flip the fluid in
             | the LCD cells. There is nothing that requires a full frame
             | delay.
             | 
             | Most LCD monitors have a frame buffer to look back in time
             | for things line overdrive compensation, but you can easily
             | do without. In fact, some of the monitor scaler prototypes
             | that I have worked on were initially direct drive because
             | we hadn't gotten the DRAM interface up and running yet.
             | 
             | Desktop LCD panels themselves typically don't have memory,
             | laptop panels do but that's for power saving reasons (to
             | avoid the power of transferring the data over a high speed
             | link and to allow the source to power down.)
        
           | comex wrote:
           | > and I'd much rather have the 0 calibration that a CRT could
           | provide.
           | 
           | Would it really be 0 though? Assuming 60Hz, the bottom of
           | each frame is scanned out 16ms after the top. Assuming that
           | Rock Band 3 renders an entire frame before displaying it
           | (definitely true) and that it actually renders at 60FPS as
           | opposed to rendering at a higher resolution and tearing
           | (definitely true on console, might not be true on an
           | emulator?), the video latency will range from 0ms for the top
           | of the frame to 16ms for the bottom, for an average of 8ms.
           | 
           | Admittedly, I don't know what Rock Band 3 calibration numbers
           | actually measure, e.g. whether they already take into account
           | factors like this.
           | 
           | If you _can_ manage to render at a high frame rate then you
           | could reduce latency by tearing, but at that point, I feel
           | like you 're leaving a lot on the table by not using a 240Hz
           | OLED or something, which can show the entirety of every
           | frame.
           | 
           | Supposedly OLED has comparable response times to CRT anyway.
           | The article says that OLED gaming monitors are unattainable,
           | but it's 5 years old and things have changed.
        
             | sjm wrote:
             | CRTs far exceed 60Hz though. This FW900 for example goes up
             | to 160Hz.
        
             | toast0 wrote:
             | I agree that Rockband almost certainly does render a whole
             | frame before scanout. So, yes, there's necessary latency
             | there between the input processing and game logic and
             | everything and the output. Higher refresh mitigates that,
             | but that's not really an option on the kinds of gaming
             | machines Rockband runs on; hopefully it's all locked at
             | 60Hz, because that's what TVs run on (unless maybe ew PAL,
             | but ew), and all the machines have a 240p mode, if they're
             | not cool enough to run 480p or better.
             | 
             | But modern displays add unnecessary latency on top of that.
             | HDTV CRTs often did too. Input devices sometimes add
             | latency too. It's really not _too_ awful as long as it 's
             | consistent, real musical instruments have latency too
             | (especially pipe organs! but organists manage to figure it
             | out). It's not as much fun if you need to hit the note when
             | it's visibly far from the 'goal' section, or if the judging
             | becomes visible a long time after the note --- shortening
             | the feedback loop is good.
        
               | LocalH wrote:
               | Rock Band's core game logic is fairly well decoupled from
               | frame rate for the most part, actually. I usually run
               | Rock Band 3 (with a fan mod called RB3 Deluxe installed)
               | on an emulated PS3 at 75Hz and it runs perfectly. The
               | only real issue is certain venue post processing effects
               | behave weirdly at high frame rates (like the handheld
               | camera shake effect) but with the aforementioned mod we
               | can disable that.
        
             | ssl-3 wrote:
             | An analog CRT is as close to zero latency as the source (in
             | this example, Rock Band 3) can provide[0].
             | 
             | More-modern displays (obviously including LCD and OLED, but
             | also CRT displays that themselves have a framebuffer, as
             | was also a thing) always add additional latency.
             | 
             | 0: It's not like we can just somehow convert an existing
             | closed-source thing like Rock Band 3 into a 240Hz source.
        
             | LocalH wrote:
             | The game is pretty good about taking things like that into
             | account. Even aside from that, a CRT generally adds no lag
             | of its own, displaying the scanline as soon as it begins
             | receiving it, assuming a stable set of sync pulses.
             | 
             | The company that made Rock Band, Harmonix Music Systems,
             | has amazing beatmatching technology that has been used in
             | countless games and is even available in the newest
             | versions of Unreal Engine, thanks to being currently owned
             | by Epic Games. They've been developing this technology
             | since the mid 90s.
             | 
             | The main difference between CRTs and other display types,
             | is that the other display types are all largely sample-and-
             | hold - they display the whole frame line by line, hold it
             | for an amount of time, then begin the process again. They
             | generally lack the decay that happens with a CRT, where the
             | image fades by the time the next frame is to be drawn. Some
             | displays can do black frame insertion, but this is a poor
             | substitute. It requires double the frame rate of the
             | intended output, and it reduces effective brightness. I'd
             | like to see an OLED display that could simulate the
             | phosphor decay on a per-pixel basis, to better simulate the
             | scanning process of a CRT.
        
           | gamepsys wrote:
           | Look at a Beatmania IIDX Lightening Cab or a Sound Voltex
           | Valkyrie cab. Modern flat panels are are providing better
           | rhythm gaming experiences than CRTs ever did.
        
             | mbilker wrote:
             | I can definitely agree on this point. Same for the newer
             | Taiko versions utilizing a 120 Hz panel as well.
             | 
             | High refresh rate displays have been gaining a lot of
             | traction in the past few years with 1080p or 1440p displays
             | running at 120 or 144 Hz being affordable.
        
         | Workaccount2 wrote:
         | The core argument for CRT's is their low latency and high
         | refresh rate. Nobody is using a CRT for picture quality
         | (outside the aforementioned blurred retro gaming look)
         | 
         | However this article is from 2019, and I know they have some
         | pretty snazzy gaming monitors today that might well be better
         | than old top-end CRTs.
        
           | jonhohle wrote:
           | The low latency only works when the source is sending an
           | analog signal which is essentially controlling the electron
           | gun. An NES for example, could decide between scan lines what
           | the next scaling to emit would look like.
           | 
           | Most modern systems (and computers) are sending digital
           | signals where entire frames need to be constructed and
           | reconstructed in a buffer before they can be displayed. Many
           | HD CRT televisions have terrible latency because they'll take
           | the analog scan line signal, buffer it into a frame, scale it
           | to the native CRT resolution, then scan it back out to the
           | screen. A high end PVM might allow a straight path, but there
           | is maybe one Toshiba HD CRT that doesn't introduce several
           | frames of latency (iirc).
           | 
           | That said, from 1999 to 2008 I ran 1600x1200 on 19in CRTs and
           | except for professional LCDs, nothing had resolution, pitch,
           | and color that came close. For 2008 was the inflection point
           | where cost and quality of LCDs exceeded CRTs.
        
             | toast0 wrote:
             | > Most modern systems (and computers) are sending digital
             | signals where entire frames need to be constructed and
             | reconstructed in a buffer before they can be displayed.
             | 
             | HDMI and DVI-D are a digital representation of a tv signal
             | --- there's all the blanking and porches and stuff (audio
             | data is often interleaved into the blanking periods). You
             | could process that in realtime, even though most displays
             | don't (including CRT HDTVs; I trust your maybe one
             | doesn't).
        
             | tverbeure wrote:
             | It makes little sense to buffer a full frame before up
             | scaling. Why would you do that? It's a total waste of DRAM
             | bandwidth too.
             | 
             | The latency incurred for upscaling depends on number of the
             | vertical filter taps and the horizontal scan time. We're
             | talking order of 10 microseconds.
             | 
             | The only exception is if you're using a super fancy machine
             | learning whole-frame upscaling algorithm, but that's not
             | something you'll find in an old CRT.
        
             | cmrdporcupine wrote:
             | What you're describing is fully a product of the display
             | controller architecture, not the digital signal. You can
             | "chase the beam" with HDMI/DVI just as well (or better) as
             | you can with analog. There's no need to buffer the whole
             | screen and be even one frame latent.
             | 
             | I've done it in Verilog on FPGA, for example.
             | 
             | But we do so on our machines because that's how the
             | GPU/display controller pipeline works easiest from a
             | software POV. That latency would be present on a CRT as
             | well. What would be missing is the internal latency present
             | in some monitors.
        
               | mabster wrote:
               | I was doing the "chase the beam" approach, but never got
               | it off the ground (home project, mostly curiosity). But
               | always on the back of my mind was: even if you're doing
               | everything in low latency HDMI signals, there's no
               | guarantee that the display isn't still buffering it, even
               | if you have "game mode" on on your TV.
        
           | WHYLEE1991 wrote:
           | As someone who almost never plays video games but owns
           | several CRTS for the sake of media I can attest to the fact
           | that at least some of us purely own CRT's for their picture
           | quality, or in my case the fact that I think pre 2000's 4:3
           | media was also kind of intended to be watched on screens like
           | that (much in the same way I see video gamers arguing)
           | 
           | I'll take a wild guess though that my group (crt media
           | watchers) is slightly less easy to take advantage of with
           | actual hardware than video gamers which I'd guess to be the
           | reason why there are few articles or HOLY GRAIL crt's like
           | this fw900 widescreen in the media watching community. Not
           | that we aren't often suckers for things like ORIGINAL VINTAGE
           | POSTERS and SEALED MEDIA lol.
        
           | Aurornis wrote:
           | > The core argument for CRT's is their low latency and high
           | refresh rate
           | 
           | The article is outdated (like you said) because LCD/OLED
           | displays have long since surpassed CRTs in latency and
           | refresh rate.
           | 
           | A modern gaming LCD can refresh the entire screen multiple
           | times over before an old CRT scans the entire frame and
           | returns to the top to redraw the next one.
        
         | kmacleod wrote:
         | I worked for a video titling company in the 80s during their
         | transition from Analog titling to Digital titling. One key
         | thing I learned there is that CRTs have about three times the
         | horizontal resolution folks give them credit for. Most folks
         | measure horizontal resolution in how many clear pixels you can
         | go from light to dark and back. What they don't account for is
         | the pixel-shift, you can position those start and end
         | transitions at three or more times that resolution.
         | 
         | Nowadays we call that sub-pixel rendering or antialiasing. But
         | in the 80s so many people were convinced TVs could only do
         | 640x480. Our titling systems were typically doing 2400x480 to
         | get good quality character aliasing and image shading on CRTs.
         | This is still somewhat true today analog-wise but common sub-
         | pixel rendering or antialiasing does achieve the same effect on
         | LCDs.
        
           | grishka wrote:
           | Strictly speaking, because the signal is continuous, analog
           | video doesn't really have horizontal resolution, does it?
        
             | kmacleod wrote:
             | Exactly. Black and white TVs worked very much like
             | oscilloscopes and had almost no definition of horizontal
             | resolution. Very few color broadcast TVs were made with
             | three separate beams and three separate color filters (like
             | rear-view projectors). Your typical color TV effectively
             | created "pixels" by their use of shadow masks and three
             | separate beams. The analog signal, however, could still be
             | in transition along the entire horizontal sweep. The
             | biggest difference between high-end studio monitors and
             | your average TV was how packed the shadow mask was.
        
               | abstractbeliefs wrote:
               | I don't think that's quite how it worked.
               | 
               | The colour was created by different phosphors on the
               | inside of the screen, there was nothing different about
               | the electron beams. The number and pitch, the resolution,
               | of these different phosphor dots determined the
               | resolution of the screen.
               | 
               | The shadow masking was to prevent the beam for, say, the
               | red phosphors sweeping blue/green subpixels when moving
               | from one pixel to another, since it wasn't practical to
               | turn the beam off and then back on once the steering
               | coils had been changed. Steering was continuous, so
               | without shadowmasks, you would illuminate on the
               | neighbour subpixels you pass on the way.
               | 
               | You could have done it all with a single beam, if you
               | really wanted, but it's not very practical - you'd need
               | to sweep slower since you could only illuminate 1
               | subpixel at a time, it'd take much longer to to steer,
               | illuminate at the right level, and move to the next with
               | the right beam power selected.
        
               | mlyle wrote:
               | > I don't think that's quite how it worked.
               | 
               | I think he described exactly what you did (in fewer
               | words) in the second half of his post. ("Your typical
               | color TV ..."
               | 
               | The first half discusses that some projection screens had
               | 3 different tubes. ("Very few broadcast TVs ...")
               | 
               | Either that or he edited his post.
        
               | abstractbeliefs wrote:
               | My objection is:
               | 
               | > Your typical color TV effectively created "pixels" by
               | their use of shadow masks and three separate beams.
               | 
               | It's true that almost all colour TVs are pixelated and
               | have shadow masks and three separate beams, but it's got
               | the cause and consequence the wrong way around.
               | 
               | The pixels are created by the phosphor dots, not the
               | mask/tube design. It's possible to use this design
               | without three tubes or the screen, strictly, but a
               | consequence of this design suggests the optional addition
               | of a shadow mask and additional tubes as a natural, later
               | progression for improved performance.
        
             | cesarb wrote:
             | AFAIK, you're still limited by the bandwidth of your analog
             | signal. If you tried to treat it as if it had unlimited
             | horizontal resolution, you'd use so much bandwidth that
             | you'd end up stomping over the color subcarrier (and
             | probably the audio subcarrier too).
        
             | jgalt212 wrote:
             | No, I think it's the other way. The horizontal lines are
             | digital, the meridians are continuous.
        
               | tverbeure wrote:
               | Think about it this way: lines are discrete, because they
               | are separated by an HSYNC pulse that is used to fly back
               | the electron beam from right to left. But the 'pixels'
               | within a horizontal line are continuous: there is nothing
               | in the video signal that delineates them.
               | 
               | To the number of horizontal pixels is essentially
               | limitless (if you ignore the bandwidth limit and the CRT
               | scan raster) while the number of vertical pixels/lines is
               | always discrete.
        
             | kmeisthax wrote:
             | No, resolution is not a digital concept. _Pixels_ are a
             | digital concept[0], but in an analog signal there is still
             | a limit on how much frequency content you can resolve.
             | 
             | CRTs additionally impose their own limit on how sharp the
             | picture can get horizontally. Confusingly, these are called
             | "television lines", even though you'd think that refers to
             | the horizontal scanlines that _do_ discretely divide up the
             | picture vertically. _Color_ CRTs further limit the amount
             | of color resolution independent of luminance resolution,
             | and how they do that depends on what specific phosphor
             | pattern they use, how they separate electrons from each
             | color gun, etc.
             | 
             | [0] And one that's just as misleading as sample-and-hold
             | diagrams of digital audio that make people go out and buy
             | really expensive DACs for reproducing ultrasonics they
             | can't hear
        
             | Dwedit wrote:
             | It has the NTSC Subcarrier of ~3.58Mhz, and that limits
             | color resolution.
             | 
             | Let's say you're displaying a 640x480 screen on a TV. Your
             | chroma information is sampled from an area about 2.1 pixels
             | wide. So even if the signal is continuous, your color
             | information is the result of sampling a boxed area centered
             | on that pixel.
             | 
             | And because you don't want the wave pattern to be displayed
             | as luma, you also take the average luma of that area. Now
             | you have a blurred fat color pixel, but it can be
             | positioned anywhere continuously.
        
         | autoexec wrote:
         | > However modern content on modern, decent, LCD panels and
         | especially on OLED panels, blows CRTs out of the water.
         | 
         | You can find some modern screens that do better at certain
         | things than others but compared with what most people have CRTs
         | are still likely to have better color accuracy, better
         | contrast, zero motion blur, no dead/stuck pixels, far better
         | viewing angles, no fixed resolutions, higher refresh rates, and
         | zero backlight bleed. It's not all nostalgia (although I really
         | do miss the degauss button) but CRTs were also before DRM, data
         | collection, and ads being pushed at you and it's hard to not be
         | nostalgic about that.
        
           | buran77 wrote:
           | The best CRTs may have been _ok_ but most CRTs in the history
           | of their kind were not what you describe. I 've seen and used
           | my share of them over many decades. Even in the 2000s any of
           | the hundreds of CRTs in an office would have been rather
           | characterized by some CRT glow ruining the contrast
           | particularly around text, constantly needing focus and
           | geometry adjustments if yours was fancy enough to offer the
           | option, commonly 60Hz but somehow always flickering, a
           | bulging screen, in time weird color distortions or fading in
           | some corner of the screen that never went away, the
           | inevitable scratch of the antiglare coating, peaking at 1080i
           | resolution if you were willing to sell your aunt for it, the
           | fine stabilizing wires from the aperture grill creating OCD
           | triggering shadows, huge but still realistically limited to
           | 24-32" screen (in reality most were still huge but only
           | 15-17"), hernia inducing heavy, and above 32" gave your dolly
           | a hernia (300lbs worth), hard to adjust ergonomically, likely
           | some buzzing noise, dust magnets, the smell of overheated
           | plastic and dust being burned off the tube, and I'll stop
           | here before it starts looking like CRTs stole my girlfriend
           | and spit in my coffee.
           | 
           | Don't get me wrong, that smell will always take me back to a
           | time when I had hair and it will without a doubt put a happy
           | smile on my face any day. But it's all nostalgia anchored by
           | a couple of technical advantages that pale in the face of
           | overall tech today.
        
           | majormajor wrote:
           | > compared with what most people have CRTs are still likely
           | to have better color accuracy, better contrast, zero motion
           | blur, no dead/stuck pixels, far better viewing angles, no
           | fixed resolutions, higher refresh rates, and zero backlight
           | bleed
           | 
           | You're comparing the best CRTs ever made with the "average"
           | modern LCD.
           | 
           | The run of the mill CRT that "most people had" was dim,
           | blurry, flickery, and bloom-y.
        
         | Yeul wrote:
         | CRT versus modern screens is a lot like vinyl versus FLAC.
         | Hipsters gonna hipster.
        
         | ktosobcy wrote:
         | Eh... I don't understand current fashion for "pixelart"
         | games... It was done on purpose in the past to look good on CRT
         | but nowadays it just looks terrible...
        
         | theodric wrote:
         | Here's my EUR0.02:
         | 
         | In 1998, I liked the active matrix LCD on my Gateway laptop a
         | lot more than the GDM-17E11 Trinitron on my SGI because the
         | Trinitron had these 2 fucking wires across the picture, which
         | annoyed me, and also the RGB convergence was off on the edges,
         | and the geometry was poor and heavily bowed by about 0.5" on
         | the bottom. Gross.
         | 
         | In 2020, I bought a cheap new-old-stock CRT monitor for retro
         | nonsense, and threw it on an underpowered Linux system in my
         | office for funzies, and I was like HOLY FUCK the response time
         | on this is INSANE, and the blacks are UNREAL. I felt a
         | Responsive Computer-Feeling I hadn't felt since using my CRT'd
         | dual PPro Debian system in college. Blew away every aspect of
         | every LCD in the house, even my overpriced top-of-the-range
         | Sony LCD TV-- apart from the abysmal, headache-inducing max
         | 60Hz refresh rate at a low 1024x768 resolution, distracting
         | flyback transformer whine, and high-ish power consumption, that
         | is.
         | 
         | Conclusions: every monitor sucks. Always have, always will.
         | CRTs flicker, LCDs muddle, OLEDs over-contrast and burn in.
         | With apologies to Dorothy Parker: you might as well live.
         | 
         | But the glow is real! Gorgeous! I want it on my 70s terminals,
         | but don't need it on my workstation.
        
         | hulitu wrote:
         | > Games designed for CRT often looked their best on the CRT
         | because of the subtle blending and screen pattern which the
         | graphics were designed around
         | 
         | No. They looked their best because CRT were able to reproduce
         | more colors than an a LCD.
         | 
         | Only now, after more than 10 years, LCDs with HDR come close to
         | CRTs.
         | 
         | I remember vividly my first LCDs who were marketed as 24 bit
         | but you could see the colour gradient like in 16 bit mode on
         | CRTs.
        
           | epcoa wrote:
           | > No. They looked their best because CRT were able to
           | reproduce more colors than an a LCD.
           | 
           | > LCDs with HDR come close to CRTs.
           | 
           | This is pretty meaningless and conflating gamut with dynamic
           | range. The vast majority of CRTs back in the day would be
           | driven with 8-bit per channel RGB DACs, so not HDR, and most
           | CRTs would have an sRGB or similar gamut (so not a wide
           | gamut). It is true that both the dynamic range and gamut of
           | cheaper LCD panels is pretty poor (~5 bits per channel) and
           | not even complete sRGB, and this set the tone for many low
           | cost TN displays of the early 2000s (and still adorns the
           | lowend of laptops and even some Thinkpads to this day).
           | 
           | However affordable LCD monitors have been around for YEARS
           | with wide gamut (ex Adobe RGB or DCI-P3), superior to all but
           | the most expensive reference CRT monitors that virtually no
           | one owned, and long before HDR becoming commonplace. I bought
           | a 98% Adobe RGB monitor about 14 years ago for less than
           | $800, color reproduction and contrast wise completely blowing
           | any CRT out of the water I ever owned. But even a _cheap_
           | <$300 IPS display on sale for the past 15 years including all
           | MacBooks will exceed most CRTs as well. In practice CRTs also
           | have middling contrast ratio as well unless you work in a
           | pitch dark room, which almost no one does.
           | 
           | > I remember vividly my first LCDs who were marketed as 24
           | bit
           | 
           | IPS and true 8-bit TN panels have been mainstream for a long
           | time now. Nothing to do with recent uptake of HDR.
        
         | justinpombrio wrote:
         | That's all nice, but you can't draw on an LCD screen with a
         | whiteboard marker.
        
         | majormajor wrote:
         | > Games designed for CRT often looked their best on the CRT
         | because of the subtle blending and screen pattern which the
         | graphics were designed around. The games weren't meant to look
         | like pixelated blocks with clearly defined edges like they do
         | on a modern screen, and they didn't look that way on a CRT.
         | 
         | This seems to suppose a world where, had LCDs been common,
         | people wouldn't have used low-resolution bitmaps. But... there
         | were not a lot of alternative technologies available! There are
         | a few vector-art CRT arcade games out there, but generally very
         | black-and-white/virtual-boy-style, and I believe bitmap
         | graphics _even without super-high-resolution_ would 've won out
         | anyway.
         | 
         | This also suggests that you couldn't tell the difference as
         | much between NES/SNES/Playstation resolutions of bitmap-art
         | games, when you DEFINITELY could. The old games never looked
         | "great", it was just the best we had.
        
       | TheCleric wrote:
       | My back hurts just thinking about picking up my Trinitron. Those
       | things felt like they were made out of lead.
        
         | jsheard wrote:
         | They kind of were, there was a substantial amount of lead mixed
         | into the glass for radiation shielding. Bigger ones had several
         | kilograms of lead in them IIRC.
        
         | convolvatron wrote:
         | its also hard to image now exactly how much space they take up.
         | even when you put it back in the corner of an angled desk, it
         | still reaches most of the way towards the front
        
         | FuriouslyAdrift wrote:
         | I worked at a high end stereo store in the 90's. When new
         | models of things came out, sometimes the older ones would get
         | sold (or given) to employees as a perk.
         | 
         | I ended up with a 34" 16:9 Sony hi def CRT. No one wanted it.
         | When I went to pick it up, I found out why... the thing weighed
         | over 200 lbs!
         | 
         | I remember getting 3 of my friends to help me move that thing
         | into my second story walk up apartment. I wouldn't be surprised
         | if it's still there.
        
           | Arrath wrote:
           | There was a period of time there where a friend of mine, real
           | estate agent, was complaining about bigass rear projection
           | big screens which had been overtaken by modern flat panel
           | tvs, often living in dens, rec rooms or basement man caves.
           | And per seller's wish, bequeathed to stay there because they
           | did not at all want to go to the effort of removing the
           | unwieldy beasts. Included with the house along with other
           | bulky stuff like a washer and dryer or a pool table.
           | 
           | Naturally, the buyers often didn't want them either and it
           | could become a point of contention between the parties! He
           | even lost a couple sales because neither side would budge.
        
         | qingcharles wrote:
         | I saw one for free on Craigslist, but I happily paid two guys
         | $100 to come and help me lift that beast. Even with three of us
         | it was a job.
         | 
         | I have no idea how I moved my 36" WEGA back in the 90s. I've
         | blanked the pain out.
        
         | tombert wrote:
         | I still kind of have PTSD from having to lug my old RCA TV up
         | four flights of stairs in my dorm in college. I'm not in
         | spectacular shape now, but I was a scrawny guy who never
         | exercised when I was 19, and so I was sore for like a week
         | after that endeavor.
         | 
         | Fortunately my roommate at the time was very nice, and also a
         | huge gym bro and was able to help me lug it back to my car
         | after the semester was over.
        
           | nottorp wrote:
           | I've jumped from a small ish CRT directly to LCDs, but I've
           | helped a friend move the same 16:9 huge diagonal CRT TV
           | twice. We still reminisce about those two back breaking
           | experiences.
        
       | physicsguy wrote:
       | My overwhelming memory of CRT monitors is struggling to see what
       | was on the screen when there's daylight shining on them at all.
       | Computer rooms at school and university always used to be dark
       | caves (even more so than they are now) because they had to have
       | heavy blinds so that you could do anything...
        
         | kiwijamo wrote:
         | That's still an issue with LCD as well though.
        
       | bloopernova wrote:
       | I stupidly gave myself a hernia by trying to lift one of the big
       | CRT widescreen TVs in the late 90s. It was a really nice picture
       | though, PAL was decent resolution for back in the day.
       | 
       | The hidef 1080p CRTs used by Sony Broadcast R&D in the 90s were
       | absolute _beasts_. Gorgeous displays, I remember so many people
       | really were blown away at the hidef content, and it wasn 't even
       | close to 4K! (I haven't yet seen any 8K content on an 8K screen,
       | I prefer high refresh rates for 4K, at least 120Hz, rather than
       | more pixels)
        
         | bombcar wrote:
         | 4K is nice, but even that it is a bit much at "TV" sizes; I
         | swear the main reason it sells so well is that the line of TVs
         | at Best Buy or Walmart is right next to you, so you're a few
         | inches away from the pixels.
        
       | yardie wrote:
       | Hacker tip:
       | 
       | I had one of these FW900s I got for free from work. The screen
       | was extremely dim and it was assumed the flyback had gone bad.
       | Since I am a card carrying member of "program the damn VCR"
       | generation I knew that it was probably a bad capacitor. Throwing
       | complete caution to the wind I removed the case and shields
       | around the multiple circuit boards. And with nothing more than a
       | multimeter and a few cans of Redbull (gives you wings, and you're
       | going to need them) I found the offending cap on the back of the
       | tube (IIRC, the D-board).
       | 
       | With nothing more than time, a 10c capacitor, and the immortality
       | of a young, 20yo I was able to inline a working capacitor and got
       | a free 150lb, $2000 monitor for my effort.
       | 
       | If you're comfortable with working on HV electronics and know how
       | to solder and use a multimeter getting one of these for cheap is
       | completely doable.
        
         | jve wrote:
         | > If you're comfortable with working on HV electronics and know
         | how to solder and use a multimeter getting one of these for
         | cheap is completely doable.
         | 
         | Err, you missed the most important one: knowledge to find the
         | bad cap
        
           | yardie wrote:
           | This was during the bad caps era [0] of computing. Visual
           | inspection and then testing with a multimeter was more than
           | enough. The 10k volts was my bigger worry! But I was fearless
           | for a free, large monitor.
           | 
           | [0] https://en.wikipedia.org/wiki/Capacitor_plague
        
           | buildsjets wrote:
           | It's usually the exploded looking one, but not always. I have
           | replaced a great number of blowed up RIFA film caps in
           | ancient Apple hardware.
           | https://www.crackedthecode.co/replacing-failed-capacitors-
           | in...
        
       | mcbuilder wrote:
       | I'm glad to have a 19in CRT nearby my desk, I do enjoy the retro
       | vibes, but the big disadvantage has gotta be their weight and
       | heft. There is no way the average consumer wants a FW900 taking
       | up their entire desk. It would be cool if the CRT industry didn't
       | completely die and instead it existed as a niche product.
        
         | jeffbee wrote:
         | It weighs 40 kilos.
         | 
         | I owned one, but I didn't want to. My 21" Trinitron blew up in
         | the final month of its 5-year warranty and they didn't have a
         | way to replace it so they sent me the 24". Crazy, must have
         | cost a fortune for them just to ship it.
        
           | deadlydose wrote:
           | It was never the weight of them that bothered me it was the
           | uneven distribution of the weight. 40kg isn't much until it's
           | all shifted to one side (the front) of a cumbersome object.
        
       | bombcar wrote:
       | The big advantage for these was the flatness of the screen,
       | created by what seemed to be inches of glass to refract the curve
       | straight.
       | 
       | For those big sizes, there was nothing comparable - everything
       | else was so convex that it was hard to use as a monitor once you
       | got about 19 or 21 inches.
        
       | tombert wrote:
       | You know, zero-latency is cool, but I gotta admit that I do not
       | miss cathode ray tube TVs. They are really heavy, the picture was
       | fuzzy, I never personally liked the scanlines, they're bulky, and
       | I never liked that high pitch squeal that they make. I'll confess
       | a little nostalgia for the CRTs sometimes, my first TV was a
       | hand-me-down RCA from my parents and that served as my only TV
       | until I was 20, but the second that 1080p (or better) LCD TVs got
       | cheap, I never looked back.
       | 
       | Even in regards to the latency, I'm kind of convinced that those
       | claims are a little overblown. LCDs _do_ increase latency, but
       | some of the more modern LCD TVs have a  "low latency mode", that
       | claims to get the latency to below 15 milliseconds; assuming most
       | games are 60FPS, that's below a single frame, and I don't think
       | that a vast majority of humans can even detect that. and for the
       | few that can, OLEDs have you covered with latency on the order of
       | like 2ms.
        
         | HeatrayEnjoyer wrote:
         | They spray x-rays into anyone behind them too. The leased glass
         | only protects the immediate user.
        
         | morsch wrote:
         | If you were around when CRTs were popular, the high pitched
         | squeal is probably not much of an issue for you anymore :P
        
           | tombert wrote:
           | No, I don't think it is, a friend of mine got one recently
           | and I could only just barely hear the squeal, and I suspect
           | that in another year or two I won't hear it at all.
           | 
           | Still, I don't miss it, I never really liked it. People love
           | to crap on LCD TVs, but honestly I'm an unapologetic fan of
           | them. Even pretty cheap LCD TVs nowadays are really decent
           | [1], and give a really sharp, nice picture with very few
           | downsides. I have a MiSTer plugged into my $400 Vizio in my
           | bedroom plugged in via HDMI, and SNES games just look so much
           | better on it than they ever did on my CRT as a kid.
           | 
           | [1] Except for the speakers. Somehow built in speakers have
           | gotten way worse than they were in the 90s, and TVs are
           | borderline unusable without a soundbar or something.
        
             | toast0 wrote:
             | Most people were playing SNES via composite video or RF
             | out. MiSTER is going to be using RGB. RGB cables for SNES
             | didn't really happen in the US (YPbPr component video
             | seemed to come out with DVDs, and there weren't
             | contemporaneous cables for that for SNES, although they
             | exist now), but S-Video was available and is much better
             | than composite.
             | 
             | On speakers, it's pretty simple. Physical depth is very
             | useful for simple speaker designs, and today's screens are
             | very thin and try not to have a bezel. It's pretty common
             | for speakers to be downward or rear facing to make the
             | front of the tv beautiful. This provides sound, but it's
             | not very good. And you can't get much bass out of a small
             | speaker anyway. A CRT tv was pretty big, adding a sizable
             | speaker wasn't a big deal. Even early flat screens had room
             | for an OK speaker, usually oval to use the width of the
             | screen without adding much to the height.
        
           | throwway120385 wrote:
           | Huh? What? Speak up!
        
         | gamepsys wrote:
         | My current main display (Odyssey Ark) weighs 91 pounds, so I
         | think I'm at the point where "small size" is not longer a
         | benefit of modern displays
        
           | zamadatix wrote:
           | Until you consider a CRT 1/4 the screen dimensions would have
           | weighed the same and now you don't have to lug the equivalent
           | of a large oven on to your desk :p.
           | 
           | I remember with my first multi-monitor setup the desk heavily
           | bowed in the middle from all the weight. Now I have a 3x2
           | monitor setup, all larger than the largest of those,
           | supported much more easily.
        
         | agumonkey wrote:
         | I think there's a human sense of global experience. I do miss
         | some stuff that, by all measures, is bad. I still miss them,
         | they make for a strange blend on noise, curves, sensations and
         | limitations. It's another plane of judgement entirely, one that
         | is a bit less reductionist.
        
       | axegon_ wrote:
       | For the longest time I thought I was having survivorship bias +
       | nostalgia. Back in the late 90's my dad coughed up a lot of money
       | on then the second family computer with all sorts of peripherals
       | and accessories. One of which being a 17 inch Sony Trinitron CRT.
       | I had this monitor until the second half of the 2000's when I
       | went to study abroad. None of the computers and monitors I had in
       | the future felt like a downgrade compared to the Trinitron, even
       | till this day, even with a few several high end oled monitors at
       | home. Seems it wasn't survivorship/nostalgia...
        
       | mbreese wrote:
       | (2019)
       | 
       | Things have changed substantially, especially regarding the
       | availability of OLED gaming oriented monitors. CRTs were great
       | (especially the Trinitrons), but they were stupid heavy. I'd much
       | rather have an OLED today.
        
         | Yeul wrote:
         | CRTs were ridiculously tiny. I wouldn't want to play games on
         | anything smaller than 55 inches.
        
           | Sohcahtoa82 wrote:
           | Meanwhile, I like my 27" monitor and don't want anything
           | bigger and am annoyed by the trend of bigger and bigger
           | monitors.
           | 
           | But I think my problem is I sit VERY close to my monitor. If
           | I'm sitting up straight, my monitor is only ~20 inches from
           | my screen.
           | 
           | My eyes are just too accustomed that focus at that distance.
        
       | sjm wrote:
       | CRTs are still unmatched for gaming. Aside from input lag, they
       | don't degrade low resolutions the same way that LCDs do. For the
       | longest time I stuck with a 19" flatscreen 4:3 CRT that did 170Hz
       | at 800x600, an absolute beast. As a kid I'd lug it around to
       | QuakeWorld and Counter-Strike LAN tournaments.
       | 
       | I've gone through a bunch of high refresh rate LCDs since, but
       | nothing has matched the perfect hand-eye sync of a CRT running at
       | high FPS and high refresh rate with a 1000 Hz mouse, zooming
       | around dm3 in a complete state of flow.
        
         | rightbyte wrote:
         | You kinda forget how low latency feels like until you relive it
         | and thinks 'oh ye this is how it should feel like'. Like the
         | reaponsiveness of a PS/2 keyboard.
        
       | KptMarchewa wrote:
       | A lot of people are saying there are advantages to visual quality
       | for CRT monitors. I don't disagree, but most what I remember from
       | my gaming obsessed childhood are strong headaches from prolonged
       | sessions, which disappeared after move to CRT.
       | 
       | I don't play games anywhere close to what I used to do, but I
       | can't imagine working for 8-10 hours on CRT monitor and not
       | losing health.
        
         | nottorp wrote:
         | Interesting, because I still think lcd monitors BLIND ME a lot
         | more than the old CRTs.
         | 
         | But then when you're programming with a black background with
         | the brightness turned way way down on a crt, there is very
         | little light shining into your face.
         | 
         | Maybe oled will fix that, but it still has some growing up to
         | do.
        
           | Sohcahtoa82 wrote:
           | > I still think lcd monitors BLIND ME
           | 
           | User error, IMO.
           | 
           | I'm of the opinion that if your monitor showing a pure white
           | screen is painful, then either your brightness is too high or
           | you don't have adequate ambient light.
        
             | nottorp wrote:
             | They're always turned down as much as I can without losing
             | contrast and I do have light in my office.
             | 
             | It's still not the same as a black screen that's not
             | emitting light.
             | 
             | You said it yourself actually: lcd monitors do require
             | ambient light to not be painful. CRTs could do without.
        
       | nutshell89 wrote:
       | Unrelated to anything in the article, but I'm curious as to why
       | there haven't been OLED or LCD panels manufactured specifically
       | for general-purpose CRT emulation in hardware + software (via
       | curved panels, artifacts unique to CRTs such as pixel blurring,
       | phosphor persistence, scanlines, etc) for retro video games, film
       | preservation, and artwork.
        
         | Night_Thastus wrote:
         | Filters for scanlines, blur, etc have existed for years. No
         | need to bake that into the panel - it can be done in software
         | easily.
        
           | p1mrx wrote:
           | DOSBox Staging has the best CRT emulation I've seen. It's
           | subtle, but it really feels like going back to a VGA monitor.
           | 
           | See the screenshots on https://dosbox-staging.github.io/
        
       | dekhn wrote:
       | Oh hell no. We celebrated when I finally got my 36"(?) Sony
       | Triniton WEGA out of the house. It was so heavy it took 2 strong
       | people to move. It was enormous and hot. The image quality was
       | great, but quickly eclipsed by LCDs. But the weight. It just made
       | it impossible to move.
        
       | moudis wrote:
       | I had the fortune of owning a Dell P1110 (rebranded Sony
       | Trinitron CPD-E500) many years ago, bought quite cheaply at a
       | surplus auction while in college. 21", flat glass, and weighed in
       | right at 70lbs. Lugged it to a few LAN parties here and there.
       | 
       | It wasn't until OLED monitors came around that I finally felt
       | like flat panel displays had really caught up.
        
         | M95D wrote:
         | I still have my Dell P1130. I too lugged it to a LAN party.
         | Only once. It bent the table and I still have back pains after
         | 20 years.
        
       | Night_Thastus wrote:
       | I'm sorry but I really don't believe a 540 Hz or even 360 Hz LCD
       | is going to be beaten in total end-to-end latency by any kind of
       | CRT. I've yet to see any real world tests to the contrary.
       | 
       | And of course, modern OLED beats the pants off of both in that
       | regard.
        
         | xcv123 wrote:
         | CRT has zero input lag. It is pure analog electronics with no
         | buffering. "Racing the beam". Digital buffered displays are
         | down to a few milliseconds but cannot ever be as low as CRT.
        
           | imtringued wrote:
           | Tell that to people having problems with screen tearing.
        
             | xcv123 wrote:
             | Yep. CRT has zero input lag from signal to phosphor (maybe
             | a few nanoseconds due to speed of electronics and the
             | electron beam itself) but it will take a few milliseconds
             | to scan an entire frame.
             | 
             | With vsync enabled I guess you could have effectively lower
             | input lag from a well engineered 500hz digital display,
             | when considering lag for complete frames.
             | 
             | If the system is fully engineered to race the beam then you
             | can't beat zero input lag for CRT on mid scanline.
        
       | maxrecursion wrote:
       | I play retro games regularly, and as good as emulation is, there
       | are tons of old fast paced games that are unplayable for me on
       | modern TVs due to input lag.
       | 
       | Recently was playing Zelda 1 on the NES when the game crashed and
       | deleted my save half way through the 2nd quest. Tried to play it
       | on an emulator and on the switch, and both felt clunky compared
       | to playing on the NES. Could probably get through it, but it
       | wouldn't have been fun.
        
         | CharlesW wrote:
         | FWIW, these days display lag/input lag on good gaming
         | monitors/TVs is well under 15ms, which is the point at which
         | some people can notice it. ("Good" is anything <25ms.)
         | https://displaylag.com/display-database/
        
       | dtgriscom wrote:
       | For a while I owned a Tempest arcade game. It had a CRT, but
       | driven as a color vector display. Beautiful lines, rapid updates.
       | Very cool.
       | 
       | https://en.wikipedia.org/wiki/Tempest_(video_game)
        
       | RajT88 wrote:
       | One of the gems of my retro collection is my 36" Sony WEGA which
       | has a native 720p resolution.
       | 
       | HD image which works with the many retro light gun games.
        
       | g42gregory wrote:
       | LCDs still can not change resolution away from native max,
       | without screen getting blurred. As I recall, LCDs started to get
       | wide adoption about 2004 or so. It has been only 20 yrs. Why
       | can't they make them to be able to run on resolutions other than
       | native? CRT could do that with no problems.
        
       | TradingPlaces wrote:
       | I held on to the last Sony XBR Trinitron, the KD-34XBR970, for an
       | unreasonable amount of time because the picture was so lively.
       | Eventually sold it to a retro gamer, who was thrilled, and so was
       | I.
        
       ___________________________________________________________________
       (page generated 2024-04-17 23:00 UTC)