[HN Gopher] A curious phenomenon called 'Etak'
       ___________________________________________________________________
        
       A curious phenomenon called 'Etak'
        
       Author : MBCook
       Score  : 686 points
       Date   : 2024-04-16 02:27 UTC (20 hours ago)
        
 (HTM) web link (maphappenings.com)
 (TXT) w3m dump (maphappenings.com)
        
       | myself248 wrote:
       | I have a fantasy that someone reverse-engineers the tape data
       | format and is able to render new maps to it. For the 2 etak
       | systems still operational out there...
        
       | skykooler wrote:
       | What happened to the original units? Are there any left?
        
         | sanxiyn wrote:
         | Apparently Computer History Museum has one, catalog number
         | 102766595, "Gift of Stan Honey". Stan Honey founded Etak.
         | 
         | https://www.computerhistory.org/collections/catalog/10276659...
        
         | Animats wrote:
         | I have several of the gyro and inclinometer units, and the
         | magnetometer compass, somewhere. The gyro was a motor spinning
         | a flexible metal plate. As the vehicle moved, the plate would
         | flex, and sensing the plate's position gave a rough turn rate.
         | The inclinometer was a little sealed cup with four capacitive
         | sensing plates. I was looking into using this for a robotics
         | application, but it was too big for an R/C car sized vehicle.
        
           | tgsovlerkhgsel wrote:
           | I'm surprised they had a gyro (the article also only mentions
           | a compass, which makes sense to remove accumulated errors in
           | heading). I would have expected the wheel sensors to provide
           | data of similar quality as a gyro back then, without the
           | cost.
        
       | dang wrote:
       | Related:
       | 
       |  _Etak Navigator Tour and Demo [video]_ -
       | https://news.ycombinator.com/item?id=32202425 - July 2022 (1
       | comment)
       | 
       |  _Who Needs GPS? The Story of Etak 's 1985 Car Navigation System_
       | - https://news.ycombinator.com/item?id=13744825 - Feb 2017 (83
       | comments)
        
       | teeray wrote:
       | What is the style of UI used in that device and why did it have
       | that characteristic angular look? I've seen it on other devices
       | of the same vintage.
        
         | izme wrote:
         | It's a vector display, similar to how an oscilloscope display
         | works. Check out the Vectrex video game console for another
         | great example.
        
         | nickt wrote:
         | I love the look. They'll be vector displays.
         | 
         | https://en.wikipedia.org/wiki/Vector_monitor
        
         | lxgr wrote:
         | Do you maybe mean a vector monitor?
         | https://en.wikipedia.org/wiki/Vector_monitor
        
         | klooney wrote:
         | Vector Graphics Display- you draw with lines instead of pixels.
        
         | rescbr wrote:
         | The style is an artifact/limitation of using a vector display.
         | 
         | Compare to today's ubiquity of a raster display. Why did they
         | choose to use a vector display? Maybe to decrease cost and
         | avoid placing framebuffer memory? Maybe rendering maps directly
         | to a vector display could be faster by skipping a rasterization
         | process? Any other reason?
        
           | Sharlin wrote:
           | Maps are intrinsically vector data, and a raster graphics
           | display back then would have been low-res, 320x240 at most,
           | making the map (and text!) really difficult to read. And then
           | you'd need the rasterizer itself, using precious CPU cycles
           | and memory bandwidth to turn perfect mathematical line
           | segments into crude pixelated approximations. And yes, the
           | memory needed for the framebuffer was also likely an issue.
           | The question is more, why would they ever have used a raster
           | monitor? None of the advantages of raster were applicable,
           | and the disadvantages were all relevant in their use case.
           | The 100% obvious choice was vector.
        
             | guenthert wrote:
             | All true.
             | 
             | > None of the advantages of raster were applicable
             | 
             | Colour might have been nice though.
        
               | masfuerte wrote:
               | Atari's Star Wars had a colour vector display two years
               | before the Etak was released.
        
               | Sharlin wrote:
               | I believe a vector CRT could be color just like a raster
               | CRT can, using three phosphors and three electron beams
               | (sure, technically that would've made the monitor a
               | vector-raster hybrid). That would've raised the cost even
               | higher, which I assume was the main reason the system was
               | monochrome. Sure, you couldn't easily render filled
               | geometry with a vector display, but it wouldn't have been
               | anywhere near feasible with a raster monitor either given
               | the puny hardware.
        
           | toast0 wrote:
           | I think a vector display makes it easier to rotate the map.
        
         | gyomu wrote:
         | It's a vector display.
         | 
         | Perhaps one of the most widespread device that used a vector
         | display was the original Asteroids arcade game.
         | 
         | There's a functioning machine at the Alamo Drafthouse in San
         | Francisco (at least there was last time I went there), I can't
         | help but stare at it (and give a mini display history lesson to
         | friends) every time I go. Those lines are just so crisp and
         | bright and beautiful.
        
         | dracyr wrote:
         | Yeah, it's always so cool looking. The device is using a CRT
         | vector display, so instead of the CRT drawing each pixel row
         | line by line, each shape on the screen is drawn one by one as
         | small line segments. Curves are also possible, but you'd have
         | to formulate the vector shape for it, which is harder than for
         | straight lines.
         | 
         | It also looks even cooler in person, as the refresh rate is
         | also really good due to the CRTs, if there's an old arcade
         | close with Asteroids or similar early vector games I'd really
         | recommend going to see it.
        
       | throwup238 wrote:
       | Did that interface inspire the PipBoy in the first Fallout game
       | 12 years later?
        
         | treve wrote:
         | It's possible, but it's also similar to other vector graphics
         | from the time.
        
         | ghostly_s wrote:
         | There were CRT based in-car record keeping systems used in
         | police cars for a long time before laptops replaced them which
         | had a very similar form factor.
        
         | ramigb wrote:
         | I came here to say the same thing but I searched if someone
         | else mentioned it. so thank you :D insane nostalgia
        
       | jandrese wrote:
       | It is amazing that they got it to work as well as it did given
       | how it was 15-20 years ahead of its time. Sure the unit ended up
       | costing as much as the car it was mounted in, but given the
       | limitations of the technology of the time that is simply amazing.
       | To get an idea of how ahead of its time this is, it wouldn't be
       | until a year after the release that High Sierra formatting for
       | CD-ROMs would be proposed. A CD Drive would have added even more
       | expense, but it should would have beat out swapping around dozens
       | of cassettes.
       | 
       | I wonder how much memory it had. The contemporary PC-XT using the
       | same chip started out with 128kb but could be expanded to 640kb.
       | One can imagine it had to page data in and out of that slow
       | cassette interface quite regularly as you're driving around.
        
         | xixixao wrote:
         | It was $4000 in today's dollars, unlikely that it would have
         | been installed in such a cheap car (1985 car prices[0]).
         | 
         | Interesting that it cost about as much as the Apple Vision Pro.
         | Probably had way more utility for its buyers.
         | 
         | [0]
         | https://www.michigan.gov/-/media/Project/Websites/sos/01hile...
        
       | defrost wrote:
       | etak (navigation):
       | https://en.wikipedia.org/wiki/Etak_(navigation)
       | a word of Micronesian origin for a distinctive cognitive and
       | mnemonic approach to oceanic navigation and orientation involving
       | a notional reference point or "island", called etak, and
       | triangulation based on it.              ... the use of a relative
       | frame, in which the boat is considered to be at rest, while the
       | etak moves.
        
       | SamBam wrote:
       | The name is perfect. "Etak" refers to a system of navigation used
       | by Micronesian and Polynesian seafarers to navigate from island
       | to island in the vast Pacific Ocean. Much like this device, it
       | operates by "augmented dead reckoning" (as it says in TFA).
       | 
       | The etak system of navigation involves navigating by stars and
       | ocean swells to get the heading, but a key issue when navigating
       | by dead reckoning over long distances is that if you're a
       | fraction of a degree off you may miss your destination and never
       | know it, so it's also vitally important to know how far you've
       | gone. This is hard when there are no landmarks. The navigators
       | estimated their distance by using intermediary islands off to the
       | side, which they viewed as coming towards them (from their point
       | of view, the navigator stays motionless on the open ocean while
       | the world moves towards them) and past them. These reference
       | islands were called _etaks_.
       | 
       | However, confusingly, the _etaks_ were generally not visible,
       | being beyond the horizon, and sometimes did not even exist. The
       | navigators would have named _etaks_ that they pictured being just
       | over the horizon, whether they were there or not, and would track
       | their procession past their boat. When the set number of _etaks_
       | had passed, they would know they were in the vicinity of the
       | destination island. If they were not at the right time of day for
       | birds to be out, they would then hang out in the area waiting to
       | spot the birds leaving or returning at dawn or dusk.
       | 
       | So the system involves dead reckoning plus a system of turning
       | the navigators' own well-developed intuition of how far they had
       | travelled into a formalized system of generally-invisible islands
       | that they used as a mental model to externalize this intuition.
       | 
       | (My knowledge of this is from _Cognition in the wild_ , Hutchins,
       | E., 1995.)
       | 
       |  _Edit:_ D 'oh, I should have finished TFA. This is described at
       | the end, although more roughly.
        
         | Affric wrote:
         | Thank you for the fascinating comment and book recommendation.
         | 
         | Felt the article was heavy on ad copy and graphics.
        
         | Thtjifiti wrote:
         | This sounds very romantic, but they were mostly at drift. Most
         | very using rafts without any form of propulsion. "Navigation"
         | across wast distances was one way road with no return ticket.
         | They had to do it for overpopulation, not for some explorative
         | spirit.
        
           | niccl wrote:
           | I think there's a large Maori population in Aotearoa that
           | would disagree with this. Heyerdahl's theory was discredited
           | a while ago
        
           | 082349872349872 wrote:
           | Granted, overpopulation drove much, but if it was all one way
           | drifting, then why would the Hawai'ians have a channel named
           | "the way to Tahiti"?
           | 
           | see also https://en.wikipedia.org/wiki/Hokule`a
        
           | Affric wrote:
           | Do you have a source for your claims?
        
           | jollyllama wrote:
           | >They had to do it for overpopulation, not for some
           | explorative spirit.
           | 
           | Navigation methods aside, those aren't mutually exclusive.
        
         | Anotheroneagain wrote:
         | It only happened in the late middle ages, after possibly
         | millenia of experience navigating easier waters. They simply
         | didn't teach their methods to anyone
        
         | mauvehaus wrote:
         | Another book specifically about the Polynesian navigators is
         | The Last Navigator. Having no experience navigating at sea,
         | parts of it were a bit over my head, but it was a great read.
         | It also goes into the culture of the people who are the subject
         | of the book.
        
         | stavros wrote:
         | Oh, I thought it was just the name "Kate" reversed.
        
         | btbuildem wrote:
         | I've read somewhere that part of the method they intuited their
         | way was to read the waves. As faraway land masses can affect
         | the shape of waves, supposedly these navigators could "see"
         | beyond the horizon due to how the swell was behaving.
         | 
         | I can sort of see that in a mind's eye, with rings of waves
         | spreading as they bounce off obstacles in water. But that's
         | bird's view of a miniature -- and seeing that from the surface
         | would be a very different story.
        
           | bix6 wrote:
           | https://worldhistorycommons.org/marshall-islands-stick-chart
           | 
           | It's amazing they can read such nuance.
        
             | Akronymus wrote:
             | Look at something long enough, and you begin to intuit the
             | patterns instinctively.
        
           | bobbylarrybobby wrote:
           | I think more than viewing a ring of waves bounce of objects
           | in the water, they observed waves diffracting around an
           | island
        
             | ljf wrote:
             | As a young child I went mackerel fishing on a small boat in
             | Shetland with my father and a local he knew.
             | 
             | The man steered the boat with one had in the water, until
             | he announced we were near a shoal of mackerel - he said he
             | could feel the grease of their bodies in the sea water.
             | 
             | We threw some lines in and sure enough we caught plenty of
             | fish for dinner.
        
               | buildsjets wrote:
               | I used to fish for salmon quite a bit. Herring schools
               | release enough oil into the water to visibly affect the
               | wave action at the surface. You can also smell it.
        
         | zeteo wrote:
         | That sounds fascinating, but it's not really clear to me how
         | imagining islands beyond the horizon can help with dead
         | reckoning. Maybe there are changes in observable phenomena,
         | such as ocean currents, that are associated with these unseen
         | islands? It does sound like a very complex system based on the
         | beginning of this article; I'm wondering if anyone here has
         | read the books mentioned in it:
         | https://www.jstor.org/stable/20705519
        
           | zeteo wrote:
           | I've found a bit more information about the topic in a
           | publicly available research article [1]:
           | 
           | "A depth of only 25 fathoms is quite enough to give some
           | surface indications: coloration, wave phenomena, perhaps
           | fauna. Is this the explanation of the ghost island? Some lost
           | traveller, perhaps en route from Yap to Guam, seeing and
           | remembering these phenomena, later reifying them as an
           | inhabited land? Or is it possible that a real island once
           | existed here, as the Carolinians say? [...] Any Carolinian
           | navigator worthy of the name can give a whole set of
           | radiating courses under all the navigation stars from every
           | island of the Carolines, not just from Kaafiror. [...
           | N]avigators do learn them, together with the courses from
           | real islands, and they make no distinction among them. It is
           | perhaps not altogether in the realm of fantasy to speculate
           | that the curriculum of the schools of navigation was
           | established in a time when Kaafifor was more than a
           | discolored patch of water."
           | 
           | [1] https://micronesica.org/sites/default/files/the_ghost_isl
           | and...
        
           | giraffe_lady wrote:
           | You know how if you turn the light on for a second you can
           | then move through a dark room without touching anything?
           | 
           | The boundary between "imagining" and "visualizing" is
           | somewhere between these two experiences but conceptually they
           | are not that different.
        
           | mrandish wrote:
           | Yeah, this surprised me as well. I get how reading ocean
           | swells, sea life, birds, ocean color (indicating depth and/or
           | plant life below) could give a general sense of position. And
           | I can see how stars, prevailing currents and maybe even
           | estimates based on the relative movement of clouds (adjusted
           | for ambient wind direction and weather conditions) could give
           | a general sense of distance traveled. But on a completely
           | cloudless day (or fully overcast night) gauging distance
           | traveled seems like it could be catastrophically imprecise
           | often enough to make for short navigation careers.
           | 
           | I'm not sure how the concept of tracking virtual islands over
           | the horizon really helps. The only thing I can think of is
           | maybe the idea of it encourages the navigator to stay focused
           | on estimating the passage of proxy points on the far horizon
           | based on whatever composite of wind, current and swell signs
           | they are intuiting from. While still quite variable, I assume
           | gauging distance estimates on the far horizon is better than
           | the alternative of trying to estimate distance traveled from
           | the immediate surroundings of the craft (which are only
           | useful for estimating velocity).
        
             | toast0 wrote:
             | > I'm not sure how the concept of tracking virtual islands
             | over the horizon really helps. The only thing I can think
             | of is maybe the idea of it encourages the navigator to stay
             | focused on estimating the passage of proxy points on the
             | far horizon
             | 
             | You can practice navagating against physical islands over
             | the horizon, and when you're good at that, you've mostly
             | gotten good at dead reckoning against a real reference
             | point; of course, with corrections from the islands
             | influence. Having a community shared archipelego of virtual
             | islands lets you focus your dead reckoning skills on a
             | point while offering a vocabulary of distance and reducing
             | travel times between waypoints.
             | 
             | Go 1000 miles in this direction seems a lot harder for me
             | to follow over many days than go X miles to A, then Y miles
             | to B, then Z miles to C. Even if A and B aren't real. If I
             | treat them as very small islands that will be over the
             | horizon, no big deal that they don't influence the
             | environment, they're small; but I can't really use them to
             | course correct, my reckoning needs to be good.
        
           | pierrebai wrote:
           | The explanation could be a combination of experience,
           | details, survivor bias and true scottman.
           | 
           | That is with experience you can select something on the ocean
           | far away that you can track (kelp, etc), with experience and
           | focus to accurately track it and take into account its own
           | movement. Then the method is obviously only promoted by those
           | who successfully survived using it, as the potential nay-
           | sayers who used it and failed are no longer there to give a
           | counter-point. Finally, those who did not use it successfully
           | are probably characterized as "not good navigators", in
           | circular logic.
        
       | neilv wrote:
       | 1991 home video demo of an Etak, in a custom housing:
       | https://www.youtube.com/watch?v=CHCCjlSWbHE?t=1m50s
       | 
       | (Bet they didn't think at the time that techies of the future
       | would be watching it in 2024 on the ubiquitous global data
       | network.)
        
         | delichon wrote:
         | We had a ubiquitous continental data network back then. You can
         | see it in operation in the old historical film, "You've Got
         | Mail". The floppy installation disks were so plentiful they
         | probably form a sedimentary stratum future geologists will use
         | to identify the era.
        
           | neilv wrote:
           | Yeah, I was thinking the people who were showing this
           | advanced tech thing were also likely the ones who could
           | extrapolate where online was going.
           | 
           | But did they imagine that many techies a few decades in the
           | future would be interested in the home video they were
           | making?
        
             | fragmede wrote:
             | only as much as you think Kubernetes will be a historical
             | fascination 200 years from now.
        
           | saulpw wrote:
           | That was 1995. In 1991, we had the ubiquitous
           | intercontinental phone network, but overseas connections were
           | >$1/minute and data rate was only 9600 baud.
        
             | sbierwagen wrote:
             | Stretching the definition a little, satellite TV had been a
             | thing for years by then. Neiman Marcus was selling
             | satellite dishes in 1979.
        
             | atemerev wrote:
             | Still, email and usenet sort of worked. I have sent my
             | first international email in 1993, from a school lab in my
             | home town in Siberia. In larger cities, I bet there were
             | ways to do it even earlier.
        
         | madcoderme wrote:
         | Your last line immediately made me think. probably in near
         | future, techies of the future would say something similar about
         | our achievements, maybe gpt, or 4 qbit quantum computer.
        
           | 10729287 wrote:
           | ...and enjoy such a cute and naive retro technology. "Ah !
           | Good old times".
        
             | fragmede wrote:
             | PCs and their games from the 90's are already retro gaming.
        
         | adamrezich wrote:
         | I just love the look of vector displays and I wish they were
         | more common still today. Such a cool aesthetic!
        
           | ddingus wrote:
           | Me too. Atari, toward the end, had even mastered color vector
           | displays that look excellent!
           | 
           | Look for clips of "Star Wars" in action.
           | 
           | The 70's was anni interesting time. Atari was employing
           | dynamic vector displays capable of real time motion.
           | 
           | Tektronix was using vectors with their storage CRT tech.
           | Basically the vectors got painted onto the tube phosphors,
           | thus displaying the image without the need to refresh.
           | 
           | 4k resolution (vector coordinate space) ended up being a
           | thing!
           | 
           | https://youtu.be/f8I8TtK_6sw?si=LQ1sZK6jt0QKhMNX
        
       | YouWhy wrote:
       | Highly inspiring! Will share with my team (and I don't do that
       | often!)
       | 
       | It seems that Etak was to navigation systems what Jodorowsky's
       | Dune was to 1980s sci-fi: a trail blazing endeavour that was wild
       | and wildly innovative, did not fulfill its intended mission but
       | rather set up an entire field for subsequent success.
       | 
       | Also: the design must have included several masterpieces when
       | considering the state of tech in the 1980s: even seeking to the
       | right point on the map cassette is an untrivially hard problem.
        
         | iainmerrick wrote:
         | Do you mean David Lynch's Dune? Jodorowsky's attempt was in the
         | 70s and was never released.
        
           | YouWhy wrote:
           | I concur with you that Etak delivered a functional product,
           | albeit not a commercially successful one, which is farther
           | along than Jodorowsky's Dune project, which stalled mid-way
           | in development.
           | 
           | What I wanted to point out is that both projects produced
           | massive amounts of reusable knowledge, and that knowledge set
           | up the stage for a whole field of influential and exciting
           | derivative works.
        
             | ShamelessC wrote:
             | > I concur with you that Etak delivered a functional
             | product, albeit not a commercially successful one, which is
             | farther along than Jodorowsky's Dune project, which stalled
             | mid-way in development.
             | 
             | You seem to be responding to another comment? Or are
             | putting words in the commenters' mouth?
        
               | YouWhy wrote:
               | I was responding to the "Jodorowsky's attempt was ...
               | never released" critique by trying to expand on both the
               | similarities and dissimilarities between Etak and
               | Jodorowsky's Dune.
        
               | iainmerrick wrote:
               | My comment wasn't really about Etak at all, I just
               | thought you might have mixed up Jodorowsky's Dune with
               | Lynch's! The Lynch one seemed like a better fit, although
               | I think "set up an entire field for subsequent success"
               | is a bit of a stretch for both of them.
        
               | austinprete wrote:
               | The documentary "Jodorowsky's Dune" presents a fairly
               | strong argument that the "Dune bible" that was assembled
               | for that movie and shopped around to production studios
               | strongly influenced many of the great sci-fi films (or at
               | least iconic scenes in them) in the years to follow.
               | 
               | Specific examples from the documentary were Star Wars and
               | Alien. The latter of which included Dan O'Bannon
               | (screenwriter) and H.R. Giger (effects+concept artist),
               | reprising their roles as staff on Jodorowsky's Dune.
               | 
               | Highly recommend the documentary by the way. I actually
               | just saw it a couple weeks ago, so the comparison made a
               | lot of sense to me.
        
       | lbrindze wrote:
       | Stan Honey other claim to fame (other than being literally the
       | best yacht navigator, probably ever) was founding Sportsvision,
       | the company that created the yellow 1st down line you see when
       | you watch football on tv.
        
       | asimpleusecase wrote:
       | Back in the day the first "computer graphics" class we had at uni
       | was on a tektronix 4010. You would build 3D models and rotate
       | them and display the movement on the monitor. This was when all
       | screens were green text only in a time share system.
        
       | mvkel wrote:
       | Fantastic story.
       | 
       | > When I worked on the Apple Maps team, 12 of my colleagues were
       | Etak alumni.
       | 
       | What a legacy! It's gratifying to hear of these long-dead
       | companies/products with incredible engineers who are still out
       | there slinging code with the best of them.
        
         | stavros wrote:
         | > incredible engineers who are still out there slinging code
         | with the best of them.
         | 
         | I'd think that it's _everyone else_ at Apple who 's slinging
         | code with the best of them.
        
           | mvkel wrote:
           | Yes, sorry. That's exactly what I meant to say! Pioneers.
        
         | epstein wrote:
         | Now I understand why apple maps so bad.
        
         | trillic wrote:
         | Stan Honey, heavily mentioned in the article, most famous for
         | his contributions to sailing, also built the yellow first down
         | line graphic were used to seeing in American football.
        
       | teleforce wrote:
       | >Every once in a while, a revolutionary product comes along that
       | changes everything. Or so said Steve Jobs when he announced
       | iPhone in 2007.
       | 
       | Interestingly, one of Etak co-founders was Nolan Bushnell, and he
       | was Atari co-founder that hired Steve Jobs (or specifically Allan
       | Alcorn) in his only full-time job prior to Apple, pardon the pun.
        
         | Centigonal wrote:
         | Not to mention the founder of that most estimable chain,
         | _Charles Entertainment Cheese 's Pizza Time Theatre_.
        
         | georgemcbay wrote:
         | A very long time ago (~1996-1997) I worked for a company in
         | Sunnyvale called Vicinity which made mapblast, a website now so
         | lost to time that google will assume you are typoing mapquest
         | if you search for it. The company was eventually sold (well
         | after I had left) to Microsoft and became part of MSN I
         | believe.
         | 
         | The tech behind mapblast also powered the first version of
         | Yahoo Maps, which was a pretty big deal at the time (this was
         | before Google Maps eventually came in and overshadowed everyone
         | else in that market).
         | 
         | I was in my early 20s and working for one of my first tech
         | startups at the time but Vicinity was primarily made up of
         | graybeards who had previously worked for Etak (who was the
         | primary map data provider for the online mapping system we
         | made, so they had a lot of experience with it) and many of
         | those people were also ex-Atari prior to Etak.
        
           | jmbwell wrote:
           | Being buried by Google because there's a more marketable
           | search result isn't the same as being lost to time. Not yet
           | anyway
        
         | apetresc wrote:
         | Sorry, what's the pun? I can't find it.
        
           | thombat wrote:
           | Guessing that it's Jobs' job?
        
       | light_hue_1 wrote:
       | > To solve this problem Etak invented 'augmented dead reckoning'.
       | This used a process to match the position given by the navigation
       | sensors to a topologically correct electronic map. Whenever the
       | vehicle turned you made the assumption that you're driving on a
       | road. At that point the location could be 'snapped' back to the
       | road and the error from the sensors could be reset. This
       | technique was later adopted by all navigation apps and is still
       | in use today.
       | 
       | No way did they invent this. Not even close!
       | 
       | This is called map matching. It predates Etak by at least 20
       | years, if not more.
       | 
       | This paper was published a decade before which does exactly this:
       | Lezniak TW, Lewis RW, Mcmillen RA. A dead reckoning/map
       | correlation system for automatic vehicle tracking. IEEE
       | Transactions on Vehicular Technology. 1977 Feb;26(1):47-60.
       | 
       | The government was building out this technology in the 50s,
       | here's a RAND report about that.
       | https://www.secretsdeclassified.af.mil/Portals/67/documents/...
       | 
       | I suspect there are even earlier examples.
        
         | kqr wrote:
         | This was my sense as well. The device looks and is described
         | like something I would not be surprised to find on a 1970s
         | warship or spy plane to aid navigation. Not with street maps,
         | specifically, of course, but something similar!
         | 
         | Still impressive to get it into a consumer-sized (and almost
         | consumer-priced) box.
        
         | lsaferite wrote:
         | I mean, if that paper wasn't declassified until 2017, what are
         | they chances they knew about the prior art exactly?
         | 
         | I'm not disputing your assertion, but perhaps I'm a little more
         | charitable in thinking they could have independently invented
         | the same thing and believed they were the first since the one
         | you mentioned was apparently classified.
        
           | MBCook wrote:
           | Right. Independent invention happens all the time.
        
           | light_hue_1 wrote:
           | The other paper I showed was always public over a decade
           | before.
        
             | lsaferite wrote:
             | Unfortunately, I cannot access the paper and as such cannot
             | give any meaningful feedback.
             | 
             | Edit: Funnily enough, searching on google for this paper,
             | your comment is the second result.
        
               | lsaferite wrote:
               | As an aside, wanting me to pay $33 to read a PDF of a
               | paper from 46 years ago is... unfortunate. (I have a list
               | of other words I'd rather use, but I'm being civil)
        
       | golergka wrote:
       | One thing I notice about the 80s is that people were much more
       | willing to pay top dollar for first, very limited versions of
       | products. $4000 in todays money is almost the same as Apple
       | Vision Pro, for a product that has very limited usability.
       | 
       | May be it was easier to market only for rich people who wish to
       | show off then? Since the fall of Vertu no tech companies seem to
       | address specifically this segment. Or may be people just were
       | more optimistic about tech?
        
         | Centigonal wrote:
         | Is that true, though? Etak had to license their tech and court
         | a buyer shortly after going to market. Meanwhile, Apple has
         | sold over 200k Vision Pro headsets.
        
         | guenthert wrote:
         | > One thing I notice about the 80s is that people were much
         | more willing to pay top dollar for first, very limited versions
         | of products.
         | 
         | I'd rather think that there is more money frivolously spent
         | today; in the S.F. Bay Area, much more.
         | 
         | > May be it was easier to market only for rich people who wish
         | to show off then?
         | 
         | I'm quite perplexed about how your perception can be so very
         | different from mine. How many people own a Tesla in your
         | neighborhood?
         | 
         | This device however, I would have thought, would have been
         | marketed chiefly to professionals. Traveling salesmen, doctors
         | (who then still made house calls), service technicians etc. .
        
       | LaundroMat wrote:
       | That the system would only show you your destination, but not how
       | to get there is very appealing to me (as well as its display).
       | 
       | I'd pay for a CRT Waze skin and the option to turn off turn-by-
       | turn navigation.
        
       | RicoElectrico wrote:
       | > The second key invention was a 'heading up', moving map
       | display. This meant that the vehicle remained at the center of
       | the screen and the map moved and turned under the vehicle. What
       | you saw ahead of you in the windshield was what was displayed on
       | the screen. This proved highly intuitive.
       | 
       | Later on they talk about "heads up" map digitizing, did this mean
       | the map rotated as the operator digitized the street? Seems quite
       | unwieldy (and how did the poor PC rotate raster graphics?)
        
         | toast0 wrote:
         | I don't think so... I think heads up for the digitizing
         | indicates that the digital map was overlayed on top of the
         | (scanned) source image? As opposed to digitizing from a paper
         | map where you have the map on a surface in front of you, and a
         | digital map hopefully on a screen in front of you (but they did
         | say some were digitizing blind before this?) and you're trying
         | to get the digitized version right by looking between the two.
         | 
         | For the in car map, a vector CRT and vector data makes rotation
         | reasonable. Much less hard than rotating rasterized scanned
         | images on a PC with no rotation acceleration.
        
           | ghostly_s wrote:
           | I'm guessing the 'blind' method looked something like using
           | one of the early graphics tablets to trace routes or tap
           | control points on a paper map according to a sequence
           | displayed on a text terminal, with no graphical feedback to
           | confirm the vector data during input.
        
             | em-bee wrote:
             | in 1988 i was doing an internship at a company designing
             | ship propulsion systems. they had a CAD computer with with
             | a huge screen and tablet. not sure how old that device was
             | or how expensive but i guess in '85 the technology was not
             | far away.
             | 
             | digitizing blind at that point would mostly be used because
             | it was cheaper than getting a graphics capable computer.
             | 
             | using a projector instead of a screen would be enough to
             | devise a system where the digital image is shown on top of
             | a printed map. so when they came up with that idea they
             | probably already had most of the pieces they need to make
             | it work.
        
         | bsenftner wrote:
         | Yes, the map rotated in real time with the vehicle centered. I
         | was a software developer writing software using Etak in '88-'89
         | time frame. That only worked when focused on a single vehicle,
         | as I remember writing the code to do the same for groups of
         | vehicles and Etak wanted to purchase that code from my
         | employer. they probably got it, as my lead developer I worked
         | for ended up working at Etak after I left.
         | 
         | Interesting side-fact: we used time-of-flight with beepers
         | placed in the cars and ordinary trigonometry to increase
         | accuracy. Worked like a charm.
        
         | sovok_x wrote:
         | Heads up map digitizing seem to refer to the method where
         | computer operator digitized an aerial image map by manually
         | tagging its features displayed on the screen, in contrast to
         | heads down digitizing where they used a special tablet.
         | 
         | Anyway I really need such articles from time to time not to
         | lose my faith in humanity.
        
       | KingOfCoders wrote:
       | Bosch EVA (1983)
       | 
       |  _" The prototype driver navigation system was unveiled in
       | Hildesheim on June 21, 1983, and it proved groundbreaking: EVA
       | was the first ever experimental autonomous navigation system."_
       | 
       | https://www.bosch.com/stories/eva-first-navigation-system-fr...
       | 
       | (no map, but display and address to address with route finding)
        
         | sllabres wrote:
         | Very interesting, i've just yesterday wrote about the successor
         | of EVA, the TravelPilot IDS [1] which was commercially
         | available. But I didn't knew that there was another system 5
         | years ahead.
         | 
         | Both (Etak and TravelPilot IDS) seems to use kind of a vector
         | display. Does someone know if this is for better resolution or
         | better contrast, or both or if there is another reason?
         | 
         | https://www.bosch-presse.de/pressportal/de/en/navigation-sys...
        
           | KingOfCoders wrote:
           | There is no conventional resolution to vector displays
           | (though monitors have limitations).
           | 
           | Reminds me at one point in time I owned a Vectrex, which had
           | much cleaner lines than any other console, even much better
           | than my later, much more expensive Amiga or (early) PCs.
           | 
           | "This Vectrex does things I never thought possible"
           | https://www.youtube.com/watch?v=8Dv15YRAmzM
           | 
           | Only got that feeling back with Retina displays.
        
             | bsenftner wrote:
             | I worked at the company that made the Vectrex, Jay Smith
             | was a wonderful guy. Super brilliant too: the world of PSX
             | Bowling games was his creation, he wrote the first bowling
             | physics sim using Excel, and we hired some guy with a PhD
             | in Statistics who wrote Jay's algorithm in assembly for the
             | PSX, and the 3D bowling genre was launched.
        
               | KingOfCoders wrote:
               | <3
        
         | astrobe_ wrote:
         | I wonder what was the state of navigation systems for planes at
         | this time, because among the car GPS brands, one finds for
         | instance Garmin, which is an avionics company.
        
       | tgsovlerkhgsel wrote:
       | The article claims that the "match roads by turns" technique "was
       | later adopted by all navigation apps". Does anyone know if this
       | is true? My impression was that they rely on GPS position only
       | for positioning, even though modern phone hardware should give
       | really nice gyroscope/accelerometer data.
        
         | LeoPanthera wrote:
         | Virtually all car navigation software, or phone GPS apps in
         | driving mode, will "snap" to a nearby road if the GPS indicates
         | that you are traveling parallel to one. This compensates for
         | minor GPS reception errors.
         | 
         | This can _occasionally_ , in rare situations, be a problem, if
         | you have frontage roads very close to a highway, they can
         | sometimes get confused about which road you are actually on.
        
           | guenthert wrote:
           | In car navigation software it's not all that rare. Chances
           | are the maps are out of date, perhaps by quite a few years
           | (because manufacturers ask for absurd prices on map updates)
           | and you're traveling on a road which doesn't yet exist on the
           | map ...
        
           | hoseja wrote:
           | It LOVES to happen on complicated in-construction off-grade
           | intersections, where you usually need the navigation the
           | most.
        
           | mauvehaus wrote:
           | I love when I've been traveling at highway speed down a
           | highway for over an hour, and suddenly my GPS starts giving
           | me directions back to the highway from some nearby parallel
           | road when I haven't so much as passed an exit.
        
           | myself248 wrote:
           | It's incessant for me; a significant part of one of my
           | frequent routes is on the service-drive that parallels a
           | major freeway, after taking an exit, but prior to diverging.
           | Depending on traffic, though, it may also be advantageous to
           | stay on the freeway, so both are valid parts of the route.
           | 
           | If Waze instructs me to take the exit, then it assumes I'm on
           | the service drive, even if GPS says I'm still on the freeway.
           | And vice-versa, more problematically -- if I impulsively take
           | the exit, it assumes I'm still on the freeway even if GPS
           | clearly shows I'm on the service drive.
           | 
           | (I can confirm this by running a spare laptop with a USB GPS
           | as a logger, while my iPhone runs Waze. Overlay the GPX on a
           | map later and it's super obvious whether I took the exit or
           | not, but either the Apple location provider or Waze staunchly
           | ignores reality in favor of obsessive road snapping.)
           | 
           | Where this gets stupid is, if there's a traffic jam on the
           | freeway and I dip onto the exit to avoid it, now Waze sees me
           | flowing freely down the service drive, assumes that it's the
           | freeway that's flowing freely, and disbelieves other users
           | who report traffic there. Even as the service drive curves
           | and diverges and I follow the curve, it doesn't retroactively
           | say "Oh jeez, he must be on the service drive after all,
           | adjust the previous data to apply to the service drive and
           | not to the freeway!". So the bad data continues to corrupt
           | the traffic picture and encourage other users to get stuck in
           | traffic they can't report.
        
         | mariusor wrote:
         | I interpreted that to mean that any error in GPS coordinates
         | will be snapped to the closest road that matches the direction
         | vector. (At the same time, I doubt my understanding since I've
         | seen plenty of navigation systems show the vehicle not on the
         | road when traveling on less well covered GPS areas).
        
         | incorrecthorse wrote:
         | Most modern navigation apps continue working in tunnels and
         | other places without GPS. It's more like GPS augmented with
         | dead reckoning.
        
           | tgsovlerkhgsel wrote:
           | Is that sensor based dead reckoning or simple interpolation
           | based on the previous (or expected) speed of travel along the
           | route though?
        
         | Cthulhu_ wrote:
         | GPS and other signals aren't continuous, they all use dead
         | reckoning to fill in the blanks in between. This was even more
         | of a necessity with early smartphones and navigation systems
         | that only had GPS; nowadays they can use a combination of GPS,
         | GSS, Gallileo, GPS and wifi networks. The latter was a
         | secondary goal of the Google Street View project, matching GPS
         | / location with wifi signals.
        
           | BenjiWiebe wrote:
           | Your list should be: GPS, Galileo, BeiDou, GLONASS, and Wifi.
           | Probably cellular too.
        
         | stavros wrote:
         | When nearing a turn you're supposed to take, try stopping
         | completely and rotating your phone as if you're in the turn.
         | Google Maps will continue into the turn before correcting back
         | to the place you stopped. It doesn't do this if you don't
         | rotate the phone.
        
         | AshamedCaptain wrote:
         | Try googling GPS "Lock on Road" for some examples.
        
       | wengo314 wrote:
       | > The cassette tape in an Etak Navigator was read at about 200cm
       | (80'') per second!
       | 
       | i struggle to imagine how did the tape handle it.
        
         | isoprophlex wrote:
         | That must be a typo, has to be. That's, what, 20-80 rotations
         | per second for a regular cassette tape?!
        
       | m463 wrote:
       | I had a friend who had one of these in the mid-90's. It was
       | pretty cool (at the time)
       | 
       | I remember installation wasn't trivial. It needed a lot of
       | futzing with the car. I remember the wheel rotation sensors, and
       | they are briefly mentioned in the article.
       | 
       | Smazing that nowadays all this stuff is solid state and in your
       | pocket.
        
         | stavros wrote:
         | None of this stuff is solid state. What's solid state is
         | completely different stuff, namely GPS. There's also a
         | gyroscope, accelerometer, and compass, but I don't know if
         | those can be considered solid state.
        
       | fs111 wrote:
       | When I started working at TeleAtlas Germany (former Robert Bosch
       | Data; forever a part of TomTom now) in 2005 we still had
       | production processes on the MapEngine technology coming from
       | Etak. We had in-house python bindings that allowed for very
       | productive development. It is fun to see this mentioned here
       | today.
        
       | ugur2nd wrote:
       | I'm interested in this kind of thing. How things work and so on,
       | the mechanisms and algorithms behind it. The article is long and
       | I haven't read the whole thing yet, but I upvoted it to read it
       | later. That way it's easy to access.
        
       | ZFH wrote:
       | How timely! I was watching a video about the ill fated Vector W8
       | supercar last night, and wondered about that awesome CRT proto-
       | GPS thing seen in some shots.
       | 
       | https://www.youtube.com/watch?v=QFDBs15EYjs
        
       | bsenftner wrote:
       | My first job after undergrad ('88) was creating a Mac-like GUI
       | for Etak for a vehicle tracking company in Los Angeles.
       | 
       | GUIs were still new, DOS was still king, I had experience working
       | on the Mac OS as a beta OS developer, and I'd been working in a
       | 3D graphics research lab (yeah, 3D graphics was research back
       | then), and this company named TeleTrak needed a real time
       | updating map.
       | 
       | So I made the GUI for their mapping application, using my
       | knowledge from writing early Mac GUIs, 2D video games and early
       | 3D graphics. Etak was literally Alienware, in it's data
       | structures and extremely efficient processing. Where I'd been
       | expecting significantly slower performance, I'd made a foundation
       | expecting to use various tricks used to the game industry to make
       | it appear like things were happening while loads occurred and so
       | on. None of that was necessary, as Etak was the fastest aspect of
       | the entire software bundle.
       | 
       | A single 386 PC with a some type of memory expansion so each had
       | an additional 1MB of RAM above the ordinary 640KB would run the
       | software, and the software was capable of real time tracking
       | above 30fps around 20 vehicles. If tracking a single vehicle, the
       | mapping was fluid with at-the-time incredibly sexy real time
       | 30fps rotations of the map as the vehicle turned corners.
       | 
       | While working there, PacTel bought the company. Renamed PacTel
       | TeleTrak, the company suddenly had tours from US and Israeli
       | military brass, so I quit.
        
         | fuzzfactor wrote:
         | Remember what it was like when you have wonderful kilobytes of
         | memory and megabytes of storage?
         | 
         | Your programming is constantly focused, not on the limitations
         | this imposes, but on the opportunities opened up by this vast
         | blank canvas like never before.
         | 
         | Imagine what it would be like if programmers still got as much
         | user-utility per user-kilobyte as they did when that's all they
         | had.
         | 
         | Back in 1982 with the mass-production of Ataris I thought it
         | would be good to have a cartridge for each city which had the
         | map data plus the visual landmarks. Like a 3-D driving
         | simulator but using real maps. Which could be played as a
         | racing game, I guess something like GTA. And with further
         | development would provide a framework for on-board navigation
         | using a battery-powered computer.
         | 
         | Just one of the many things you never expect early-adopters
         | with more resources to not already be doing.
        
           | bsenftner wrote:
           | I remember when I was hired, because of my past having made
           | and sold video games (Vic-20 & C-64), TeleTrak make me sign a
           | work agreement that included I would not try to write any
           | games or goose eggs in their software.
           | 
           | > Remember what it was like when you have wonderful kilobytes
           | of memory and megabytes of storage?
           | 
           | We've exceeded on multiple fronts what I thought I'd see in
           | my lifetime. I can't imagine what people entering the field
           | will see if they stay in the career. I started coding in '76,
           | professionally in '82. My first deployment hardware had 3.5K,
           | and today it's just ridiculous the resources on has, and
           | exponentially so if one can still drop in assembly when
           | needed. :)
        
       | flir wrote:
       | Reminds me a little of Sir Clive Sinclair's early products -
       | someone who could see what gadgets the future wanted, but didn't
       | _quite_ have the technology to create them (eg the portable
       | "flat-screen" TV with the side-mounted electron gun).
        
       | noemit wrote:
       | Nolan told me he invented this so it would be easier for him to
       | go sailing.
        
       | NKosmatos wrote:
       | Wow, this is a fantastic story. It would make a good documentary!
        
       | jhdias wrote:
       | Also... 1981 https://www3.nhk.or.jp/nhkworld/en/shows/2091030/
        
       | barnabee wrote:
       | Does anyone else wish they could configure modern sat nav apps to
       | have a simplified map display/UI somewhat in that style?
        
         | atemerev wrote:
         | Vector displays are fascinating. I am trying to emulate the UI
         | occasionally.
        
       | m3kw9 wrote:
       | The tape search is really fascinating
        
       | bambax wrote:
       | Fascinating article.
       | 
       | About this:
       | 
       | > _Before GPS, navigation systems used a technique called 'dead
       | reckoning'. Dead reckoning relied on sensors to determine
       | distance traveled and direction of travel. However, no sensor is
       | perfect. As a result the further you travel the greater the
       | errors build. Pretty quickly you have no idea where you are._
       | 
       | > _To solve this problem Etak invented 'augmented dead
       | reckoning'. This used a process to match the position given by
       | the navigation sensors to a topologically correct electronic map.
       | Whenever the vehicle turned you made the assumption that you're
       | driving on a road. At that point the location could be 'snapped'
       | back to the road and the error from the sensors could be reset.
       | This technique was later adopted by all navigation apps and is
       | still in use today._
       | 
       | Authorities usually intercept unwanted (consumer) drones by
       | blocking the signal between the pilot and the drone; and it's
       | also possible to jam GPS signal.
       | 
       | But a drone that would use some version of "augmented dead
       | reckoning" with a (relatively basic) analysis of features on the
       | ground (roads, rivers, train tracks) would be able to guide
       | itself without external input and would be virtually unstoppable
       | (short of destruction).
       | 
       | Yet they don't seem to exist yet? Is this harder to do than it
       | sounds?
        
         | jelkand wrote:
         | That sounds like inertial navigation with nav fixes, which
         | predates GPS. It certainly does exist.
        
         | brk wrote:
         | >Authorities usually intercept unwanted (consumer) drones by
         | blocking the signal >between the pilot and the drone;
         | 
         | Curious which country you are in where you see this occurring.
        
           | defrost wrote:
           | Singapore, Germany, the UK, USA, Australia, .. countries with
           | airports that want domestic security, etc.
           | 
           | https://www.trd.sg/
           | 
           | https://hp-jammer.de/en/drohnenabwehr/
           | 
           | etc.
           | 
           | Once you start looking at GPS spoofing, etc. it gets quasi-
           | military, non-commercial, requires credentiuals | LEO
           | contacts, ways to work around checks and balances:
           | 
           | https://www.regulus.com/ is Israeli miltech, other companies
           | in other countries are similar.
        
             | brk wrote:
             | It's definitely not happening in the US. I've heard of it a
             | bit in UAE, but not much elsewhere, so I was curious where
             | the OP was observing this.
        
             | mikaraento wrote:
             | GPS signal disturbancecs are surprisingly common:
             | https://gpsjam.org/
        
           | bambax wrote:
           | I'm in France; here's a demo of a "drone gun" by law
           | enforcement authorities (in French, but you can probably get
           | the gist of it even without the dialogue):
           | 
           | https://www.youtube.com/watch?v=AKHNVJfVIQg&t=480s
           | 
           | But I'm pretty sure this exists in most/all countries; DJI
           | even sells equipment specially designed to listen to its own
           | drones.
        
         | flerchin wrote:
         | Tomahawk missiles do this, as do many other munitions.
         | https://en.wikipedia.org/wiki/TERCOM
        
         | bitcurious wrote:
         | > Yet they don't seem to exist yet? Is this harder to do than
         | it sounds?
         | 
         | It exists, but isn't advertised much as it's essentially a
         | military technology. If you read about the homegrown attack
         | drones Ukraine is building they use a variation of this tech.
         | Various US platforms do something similar. You won't see this
         | in a consumer drone anytime soon, but a skilled hobbyist could
         | rig something together.
        
         | GuB-42 wrote:
         | About all somewhat advanced military systems do some kind of
         | "augmented dead reckoning", including what you suggest.
         | 
         | Civilian systems are usually not designed to work in a hostile
         | environment, not only it is costly for a situation that is
         | unlikely to happen in normal use, but authorities usually don't
         | like it when such technology is available to the public. As a
         | result, it tends to be classified. They want to be keep the
         | advantage over enemies and criminals.
        
         | yc-kraln wrote:
         | Working on this. It is harder than it sounds, but not
         | impossible.
        
       | hasoleju wrote:
       | Now I know why the cursor from the old asteroids game looks like
       | the position indicator in my car navigation. Great fun fact!
       | 
       | The Atari Team which created the game was located next to the
       | company that built the first navigation device.
        
       | gizmo wrote:
       | One the one hand this is a cool story about real technology
       | pioneers. On the other hand, this is a story about people
       | building technology that was so ahead of its time that it had no
       | chance of turning into a good product. Too expensive, too
       | unreliable, too complicated.
       | 
       | I think there are some obvious parallels here to General Magic
       | and the Apple Newton. Very cool technology. Impressive demos. But
       | ultimately the products didn't deliver on the vision. It wasn't
       | until the iPod and capacitive touch screens and tiny hard drives
       | came to the market that the iPhone became possible. Being 20
       | years early doesn't help.
       | 
       | Similar catastrophically flawed research projects get started
       | today. In the past couple of days the Humane AI pin has been in
       | the news. It's a wearable AI gadget that seems cool but it
       | doesn't work. The tech has to catch up to the vision. It's at
       | least a decade ahead of its time.
        
         | amadeoeoeo wrote:
         | Isn't this a necessary part on the innovation path?
        
           | gizmo wrote:
           | When smart people work on hard problems this usually comes
           | with positive externalities. Even when the tech ends up
           | worthless the the engineers will have learned a ton. I don't
           | think that having people work on technology that is ahead of
           | its time is bad for society. I think it's effectively high
           | budget university research that presents itself as a
           | commercial endeavor.
           | 
           | How much does silicon valley invest into these doomed sci-fi
           | projects annually? Many hundreds of millions at least. I
           | suspect PhDs at a university could produce a lot more
           | innovation at a fraction of the cost.
        
           | mavhc wrote:
           | Given that the tech and people went on to be involved in
           | future nav systems, yes.
           | 
           | I imagine all that work digitising the maps was used again
           | and again for a few decades, and the people brought their
           | hard won knowledge to newer systems
        
         | empath-nirvana wrote:
         | This is one of the reasons why I think patents are important,
         | because it allows them to profit from their inventions, and for
         | the inventions to be reused later by others, even if the
         | product was "too soon". They invented innovative technology,
         | tried to build a real product, they should be able to make some
         | money from others picking up the baton -- and presumably they
         | did, when they sold the company through the chain of
         | acquisitions that ended up with them at TomTom and with TomTom
         | in control of their patent portfolio.
        
           | gizmo wrote:
           | I couldn't disagree more. If you try to build a commercial
           | product and fail that doesn't entitle you to the profits made
           | by others who made a successful product.
        
             | flkiwi wrote:
             | If the successful commercial product is based on the
             | research of someone else, why does building a commercial
             | product that succeeds entitle you to the innovations of
             | others? I tend to favor liberalizing intellectual property,
             | but your lens seems to suggest that value exists only in
             | commercial success which ... is odd.
        
               | jandrese wrote:
               | I think the problem comes when the correct solution is so
               | obvious that it can be seen years in advance and it
               | becomes a race to see who can patent the obvious solution
               | first before the tech catches up and people start
               | actually building it.
               | 
               | This is why people were mad at the "email, but on a cell
               | phone!" patents and all of the "doing thing companies
               | were already doing, but with internet!" patents from
               | entities that don't make a product so they don't have to
               | deal with real world limitations. Once the actual
               | manufacturers start working on the problem they discover
               | all of the obvious solutions locked behind patent walls.
        
               | gizmo wrote:
               | Patents also block people from coming up with the same
               | design independently. In addition you've got patent
               | trolls who will gladly shake you down but who have no
               | desire to use their patents productively themselves.
               | Patent law turns the simple mechanics of designing a good
               | product into a mess that involves lawyers and other
               | gatekeepers. This benefits incumbents and makes the
               | market inaccessible for upstarts.
               | 
               | I don't believe businesses deserve protection from
               | competition. Not even when they've done meaningful
               | original research. Society wins when people with the
               | ability to bring a better product to market are legally
               | allowed to do so.
        
             | knodi123 wrote:
             | I couldn't disagree with you more.
             | 
             | Patents exist to reward research or invention that results
             | in practicable ideas. Entrepreneurialism is not (and should
             | not be) part of that.
        
               | recursive wrote:
               | I think this divide basically shows which part of making
               | a product is harder? The R&D? Or the operational side of
               | production and support?
        
               | jpm_sd wrote:
               | Ideas are cheap. Execution is everything.
        
         | jrd259 wrote:
         | The other issue is that it requires the driver to read a screen
         | while driving. in 1988 at the MIT Media Lab I built a system
         | called Back Seat Driver that provides _spoken_ driving
         | directions, allowing the driver to keep their visual attention
         | on the road. https://www.youtube.com/watch?v=8C0V6lDKQ0Y&t=21s.
         | It ran on a Lisp Machine, _not_ in the vehicle. A later version
         | ran on a Sun computer in the trunk.
         | 
         | The in-car nav system was also augmented dead-reckoning, like
         | Etak. GPS was still denied to civilians at the time.
        
       | cpr wrote:
       | And, of course, the Asteroids Atari game sure looks like a
       | version of the original Star Wars game on the PDP-1 from MIT I
       | used to play in the Harvard grad computing center...
        
         | flyinghamster wrote:
         | There actually was a cabinet called "Space Wars" that was a
         | coin-op implementation of Spacewar.
         | 
         | https://www.arcade-museum.com/Videogame/space-wars
        
       | mempko wrote:
       | Around the same time as Etak was Navteq. Navteq didn't build an
       | in-car navigation system, but did build accurate map and the
       | ability to provide turn by turn directions. Etak could not
       | provide directions and just showed a map. Navteq had kiosks
       | around SF where you could get a printed map with directions.
       | Navteq eventually created the map used by all in-car navigation
       | systems.
       | 
       | It turns out great ideas happen around the same time. Computers
       | became powerful enough that map digitization became possible. The
       | confluence of technologies (all government funded, fyi) like
       | computers, digital maps, and GPS, allows us to have a little
       | square computer in our pockets that can tell us where we are in
       | the world and how to get to where we want to go.
        
       | DrNosferatu wrote:
       | Wasn't there something from Honda with transparent film analog
       | maps?
        
       | jacobcoro wrote:
       | Halt and catch fire vibes. Wonderful story
        
       | Archelaos wrote:
       | Here is a video worth watching about a similar project at Siemens
       | in Munich from 1973, 12 years earlier (voice in German, English
       | auto-translated subtitles available):
       | https://www.youtube.com/watch?v=sW6BcwCMumo
        
       | jagged-chisel wrote:
       | > By today's standards it was also supremely difficult and
       | tedious to find locations and even more difficult to work out how
       | to get there.
       | 
       | If by "today's standards" you mean "ask a computer and it just
       | does it for you," then sure. But this is by no means difficult
       | and involves the most minor tedium.
       | 
       | Want to get from Nashville to Charleston? Grab a US atlas, hold
       | your straight edge to connect the two cities. Find the highways
       | that connect the two close to the straight line. Signage abounds
       | along the way. If you know Charleston, SC is generally east and a
       | bit south, you can likely follow signage mostly without the map.
       | Maybe you need a Nashville-level street map to get to the
       | highway, and maybe one for Charleston to find your hotel. But
       | tedious? Not especially.
       | 
       | Without signs, and needing to measure each leg? Or asking locals
       | along the way? Now _that 's_ tedious.
        
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