[HN Gopher] Nathan Tolbert pushes the limitations of new games o...
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       Nathan Tolbert pushes the limitations of new games on old consoles
        
       Author : masterofsome
       Score  : 37 points
       Date   : 2024-04-15 20:47 UTC (2 hours ago)
        
 (HTM) web link (www.smilepolitely.com)
 (TXT) w3m dump (www.smilepolitely.com)
        
       | stevenwoo wrote:
       | That was a fun article, surprised there is a market for new games
       | on emulators (or really old consoles from my reading).
        
         | jsheard wrote:
         | It's not a huge market, in practical terms it makes more sense
         | for retro-inspired games to use a modern engine with self-
         | imposed constraints rather than targeting an actual retro
         | platform, but some developers want to go that extra mile.
         | Another example would be Goodboy Galaxy, an original GBA game
         | which had a very successful Kickstarter and can be bought as a
         | real working GBA cartridge if you want.
         | 
         | https://www.goodboygalaxy.com
        
           | gauauu wrote:
           | Nathan Tolbert here (the developer in the article).
           | 
           | It's true that it's not a huge market, but it's an
           | interesting one. First, most of us involved are making these
           | games because the old platforms themselves are what's
           | interesting, so a modern engine just isn't any fun. So we're
           | not remotely in tune with what's practical.
           | 
           | But beyond that, the community of players and buyers in this
           | community is very engaged and supportive, which makes it very
           | different from other indie dev. Indie games for a lot of
           | other platforms have a long tail... if you get noticed,
           | you'll make good money. If not, you'll make almost nothing
           | and it will be crickets. In NES development, you're
           | guaranteed to have a number of people that are engaging with
           | you and supporting your work. It's still rare to make enough
           | money to really make it a well-paying job, but it's a lot of
           | fun as a money-making hobby.
        
             | jsheard wrote:
             | Yeah I certainly get the appeal, it's analogous to the way
             | people are still making new FPS games using the actual Doom
             | or Quake engines rather than something modern set up to
             | imitate them. Though that also brings its own practical
             | problems when trying to ship a commercial product, so
             | you've really got to be in it for the love of the old
             | school.
        
           | hnlmorg wrote:
           | The Gameboy and GBA have seen a surprising number of new
           | games in recent years. And I don't mean stuff created in GB
           | Studio (which is itself really awesome), but actual games
           | written from scratch in C or assembly. They seem to be quite
           | a popular couple of platforms to develop on even today.
           | 
           | Personally, I tend to look out more the indie Mega Drive
           | releases but I really love the fact that people are still
           | developing for these platforms.
        
             | jsheard wrote:
             | It's not a game but I'll take any opportunity to plug
             | Overdrive 2 for the Mega Drive:
             | 
             | https://www.youtube.com/watch?v=gWVmPtr9O0g
             | 
             | That system has no business producing any kind of 3D
             | graphics but they did it anyway.
        
               | hnlmorg wrote:
               | Yeah seen that before. It's definitely impressive but
               | it's worth noting that there are a few 3D games for the
               | Mega Drive. Albeit games like Virtua Racing did have
               | additional chips in the cartridge (I have a boxed copy of
               | that cart sat behind me).
               | 
               | The Master System had stereoscopic 3D games too. As did
               | the Famicom. I have both of their respective 3D addons
               | too. Missile Defence in 3D is pretty cool. Hard to
               | believe it's 30+ year old tech.
        
           | doobiedowner wrote:
           | I see "pre-order" and "shipping winter '23"... :(
        
         | VS1999 wrote:
         | I was surprised to see kickstarter at 21k USD to produce new
         | NES cartridges. That system is older than most people living in
         | the US.
        
       | theogravity wrote:
       | There's the NESMaker community that creates NES games using a
       | toolkit:
       | 
       | https://www.thenew8bitheroes.com/
       | 
       | Games that may be created with it (the NESMaker site links to it,
       | but it's not clear if all games were made with it or not):
       | 
       | https://theretroverse.com/play/
        
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