[HN Gopher] The Rise and Fall of Silicon Graphics
       ___________________________________________________________________
        
       The Rise and Fall of Silicon Graphics
        
       Author : BirAdam
       Score  : 207 points
       Date   : 2024-04-05 16:42 UTC (6 hours ago)
        
 (HTM) web link (www.abortretry.fail)
 (TXT) w3m dump (www.abortretry.fail)
        
       | neduma wrote:
       | Irix OS was my second best OS exposure after Ubuntu during
       | college days.
        
         | HeckFeck wrote:
         | What did you do with it?
         | 
         | I've always wanted to play with Irix . The UI looks very
         | intuitive.
         | 
         | The boxes are hard to find, so I went for emulation but I
         | couldn't get it any further than a boot screen in MAME.
        
       | davidw wrote:
       | I remember having access to an Irix box at my first job. It was
       | seen as a real, professional, serious OS, not like the Linux box
       | I set up. Pretty incredible how that all changed in a matter of
       | years.
        
       | kelsey98765431 wrote:
       | A close friend of mine growing up had a parent that worked at
       | SGI. I'm not trying to start a holy war, but I just have to let
       | it be known that emacs was the recommended editor at SGI. Just
       | saying. Maybe other things contributed to the fall but, in my
       | heart I will always remember emacs.
        
       | theideaofcoffee wrote:
       | Oh how I lusted over the Challenges, the Octanes, the Indigo2s of
       | the time. It was a revelation when I finally was able to sit down
       | at a console of an Octane (with two, count 'em TWO R14000 and a
       | whopping 2.6G of RAM), tooling around in IRIX via 4dwm was so
       | much more satisfying than today's UIs. It was snappy and low-
       | latency unlike anything I've used since.
       | 
       | Later on, I was able to do some computational work on an Altix
       | 3700 with 256 sockets and 512G of RAM spread over four full-
       | height cabinets with the nest of NUMAlink cables at the back), at
       | the time running SuSE linux and that was wild seeing the 256
       | sockets being printed out with a cat /proc/cpuinfo. Now the same
       | capabilities are available in a 4U machine.
       | 
       | The corporate lineage story is also just as interesting as the
       | hardware they made as well. Acquisition, spinoff, acquisition,
       | rename, acqusition, shutter, now perhaps just a few books and
       | binders and memories in the few remaining personnal at HPE are
       | all that's left (via Cray, via Tera, via SGI, via Cray Research).
       | 
       | RIP SGI
        
         | bitbckt wrote:
         | I still keep a maxed out Octane2 in running order for
         | posterity. Occasionally logging in to it reminds me just how a
         | desktop environment should feel. We truly have lost something
         | since then.
        
         | hypercube33 wrote:
         | I really wish they'd do movies like they made for RIM about:
         | Cray, DEC, Compaq, SGi, Pixar. sounds like these places were
         | either wild or strait up IBM culture or some clash or both
         | either inside or outside. Raven and id Software would be neat
         | too. Westwood Studios.
        
       | ChrisMarshallNY wrote:
       | I remember having a Personal Iris, at the company I worked at,
       | and, later, an Indigo. We never used them. I think they were
       | really there, to impress the visitors (They were in our
       | showroom).
       | 
       | I remember the colors as being very different, from the photos,
       | though.
       | 
       | The Personal Iris was a deep purplish-brown, and the Indigo was
       | ... _indigo_.
       | 
       | Jim Clark sounds like my kinda guy. I made a hash of my teenage
       | years, and barely squeaked in, with a GED, myself. It has all
       | worked out, OK, in the end, though.
        
         | randomdata wrote:
         | _> We never used them._
         | 
         | When I was in high school we had a lab full of SGI machines.
         | They also never got used. Hundreds of thousands of dollars of
         | computing equipment, and probably that much again in software
         | licenses (at the commercial rate), just sitting there doing
         | nothing. It was heartbreaking.
         | 
         | On a happy note, the SGI bus (a semi-trailer full of SGI
         | machines demoing their capabilities) came to school one time.
         | As a teenage nerd, getting to play with a refrigerator-sized
         | Onyx2 was a good day.
        
           | mrpippy wrote:
           | My goodness, at a high school? Like Indys, or O2s? Was this a
           | private school?
        
             | randomdata wrote:
             | They were O2s. Rural public school.
             | 
             | There were all kinds of toys, though. There was a dedicated
             | classroom setup for video-based remote learning some 30
             | years before COVID - that got used for one semester, from
             | what I gather (was never used while I was there). The
             | school was even host to a dialup ISP at one point.
             | 
             | The administrators were all in on technology. The teachers,
             | not so much...
             | 
             | Eventually, in my last year, the government changed the
             | funding model and the party ended.
        
         | fuzztester wrote:
         | >The Personal Iris was a deep purplish-brown, and the Indigo
         | was ... indigo.
         | 
         | Nice.
         | 
         | I once worked at a startup that had a Cobalt Qube in the server
         | room, and the Cobalt was ... _cobalt blue_.
         | 
         | https://en.m.wikipedia.org/wiki/File:Cobalt_Qube_3_Front.jpg
         | 
         | https://en.m.wikipedia.org/wiki/Cobalt_Qube
        
       | jefflinwood wrote:
       | I worked on the SGI campus as a consultant/vendor to them in
       | 1999/2000 during the dot.com boom. I really wanted one of those
       | 1600SW flat screens (everything was CRT back then), but they
       | weren't really in use at the time.
       | 
       | One of the neatest things is that they let us (Trilogy/pcOrder)
       | put together a sand volleyball team to compete in their company
       | intramurals.
       | 
       | Their cafeteria was also top notch.
        
         | dekhn wrote:
         | That cafeteria went on to be known as "Charlie's" at Google and
         | was the main HQ cafeteria (serving great food, and then later,
         | extremely meh food). TGIF was also held there. If there ever
         | was a place that was "Google central", that was it.
        
           | fuzztester wrote:
           | >"Charlie's" , and its chef, Charlie, are mentioned in the
           | book called The Google Story:
           | 
           | https://en.m.wikipedia.org/wiki/The_Google_Story
        
       | tombert wrote:
       | There's a few cases in the history of computers where it feels
       | like the world just "chose wrong". One example is the Amiga; the
       | Amiga really was better than anything Apple or Microsoft/IBM was
       | doing at the time, but for market-force reasons that depress me,
       | Commodore isn't the "Apple" of today.
       | 
       | Similarly, it feels like Silicon Graphics is a case where they
       | really should have become more standard. Now, unlike Amiga, they
       | were too expensive to catch on with regular consumers, but I feel
       | like they should have become and stayed the "standard" for
       | workstation computers.
       | 
       | Irix was a really cool OS, and 4Dwm was pretty nice to use and
       | play with. It makes me sad that they beaten by Apple.
        
         | causi wrote:
         | "Revolutionaries rarely get to live in the societies they
         | created"
         | 
         | I think it's a combination of a skillset/culture needed to
         | create a paradigm shift isn't the same one needed to compete
         | with others on a playing field you built, and of complacency.
         | It happens over an over. We saw it happen with RIM, and we're
         | watching it happen right now with Prusa Research.
        
           | itronitron wrote:
           | Both Prusa and SGI are (and were) probably largely unknown to
           | 90% of their potential market. The globally recognized
           | companies tend to spend far more on marketing than anyone in
           | a STEM field would consider remotely reasonable.
        
             | fuzztester wrote:
             | True. In the early to middle days of Java, I read that Sun
             | spent millions of dollars on marketing it, and related
             | stuff around it.
        
         | hn_throwaway_99 wrote:
         | > Similarly, it feels like Silicon Graphics is a case where
         | they really should have become more standard. Now, unlike
         | Amiga, they were too expensive to catch on with regular
         | consumers, but I feel like they should have become and stayed
         | the "standard" for workstation computers.
         | 
         | I think you highlighted very correctly there, though, why SGI
         | lost. It turned out there were cheaper options, which while not
         | on par with SGI workstations initially, just improved at a
         | faster rate than SGI and eventually ended up with a much better
         | cost/functionality profile. I feel like SGI just bet wrong. The
         | article talks about how they acquired Cray, which were
         | originally these awesome supercomputers. But it turned out
         | supercomputers essentially got replaced by giant networks of
         | much lower cost PCs.
        
           | tombert wrote:
           | Yeah, I'm more annoyed about Amiga than SGI. They were priced
           | competitively with Apple and IBM offerings.
           | 
           | I guess it's just kind of impossible to predict the future. I
           | don't think it's an _incompetent_ decision to try and focus
           | entirely on the workstation world; there are lots of
           | businesses that make no attempt to market to consumers, and
           | only market to large companies /organizations, since the way
           | budgeting works with big companies is sort of categorically
           | different than consumer budgets.
           | 
           | But you're absolutely right. Apple and Windows computers just
           | kept getting better and better, faster and faster, and
           | cheaper and cheaper, as did 3D modeling and video editing
           | software for them. I mean, hell, as a 12 year old kid in
           | 2003, I had both Lightwave 3D (student license) and
           | Screenblast Movie Studio (now Vegas) running on my cheap,
           | low-spec desktop computer, and it was running fast enough to
           | be useful (at least for standard definition).
        
             | mike_hearn wrote:
             | Of course, the reason they got better so fast is volume.
             | There was just way more investment into those platforms.
             | Which means this explanation is somewhat circular: they
             | were successful because they were successful.
             | 
             | I think a more useful explanation is that people rate the
             | value of avoiding vendor lockin extraordinarily high, to
             | the extent that people will happily pick worse technology
             | if there's at least two competing vendors to choose from.
             | The IBM PCs were not good, but for convoluted legal reasons
             | related to screwups by IBM their tech became a competitive
             | ecosystem. Bad for IBM, good for everyone else. Their
             | competitors did not make that "mistake" and so became less
             | preferred.
             | 
             | Microsoft won for a while despite being single vendor
             | because the alternative was UNIX, which was at least sorta
             | multi-vendor at the OS level, except that portability
             | between UNIXen was ropey at best in the 90s and of course
             | you traded software lockin for hardware lockin; not really
             | an improvement. Combined with the much more expensive
             | hardware, lack of gaming and terrible UI toolkits (of which
             | Microsoft was the undisputed master in the 90s) and then
             | later Linux, and that was goodbye to them.
             | 
             | Of course after a decade of the Windows monopoly everyone
             | was looking for a way out and settled on abusing an
             | interactive document format, as it was the nearest thing
             | lying around that was a non-Microsoft specific way to
             | display UI. And browsers were also a competitive ecosystem
             | so a double win. HTML based UIs totally sucked for the end
             | users, but .... multi-vendor is worth more than nice UI,
             | so, it wins.
             | 
             | See also how Android wiped out every other mobile OS except
             | iOS (nobody cares much about lockin for mobile apps, the
             | value of them is just not high enough).
        
           | bunderbunder wrote:
           | Hypothesis:
           | 
           | What smaller businesses are using will tend to be what takes
           | over in the future, just due to natural processes. When
           | smaller businesses grow, they would generally prefer to fund
           | the concurrent growth of existing vendors that they like
           | using than they are to switch to the existing "industrial-
           | grade" vendor.
           | 
           | At the same time, larger organizations that can afford to
           | start with the industrial-grade vendors are only as loyal as
           | they are locked in.
        
             | tombert wrote:
             | I mean, there are corporations who _only_ sell to very
             | large corporations and have had plenty of success doing so.
             | Stuff like computational fluid dynamics software, for
             | example, has a pretty-finite number of potential clients,
             | and I don 't think I could afford a license to ANSYS even
             | if I wanted one [1], since it goes into the tens of
             | thousands of dollars. I don't think there are a ton of
             | startups using it.
             | 
             | But I think you're broadly right.
             | 
             | [1] Yes I know about OpenFOAM, I know I could use that if I
             | really wanted.
        
             | 01HNNWZ0MV43FF wrote:
             | I see the same trend in programming languages. Say a really
             | solid career lasts from about 20 to 60, 40 years long. Say
             | that halfway through your career, 20 years in, you're
             | considered a respectable senior dev who gets to influence
             | what languages companies hire for and build on.
             | 
             | So in 20 years in, the current batch of senior devs will be
             | retiring, and the current noobies will have become senior
             | devs.
             | 
             | *Whatever language is easy to learn today will be a big
             | deal in 20 years*
             | 
             | That's how PHP, Python, and JavaScript won. Since
             | JavaScript got so much money poured on it to make it fast,
             | secure, easy, with a big ecosystem, I say JS (or at least
             | TS) will still be a big deal in 20 years.
             | 
             | The latest batch of languages know this, and that's why
             | there are no big minimal languages. Rust comes with a good
             | package manager, unit tester, linter, self-updater, etc.,
             | because a language with friction for noobies will simply
             | die off.
             | 
             | One might ask how we got stuck with the languages of script
             | kiddies and custom animated mouse cursors for websites.
             | There's no other way it could turn out, that's just how
             | people learn languages.
        
               | chuckadams wrote:
               | Back in the old days there was a glut of crappy bloated
               | slow software written in BASIC. JS is the BASIC of the
               | 21st century: you can write good software in it, but the
               | low bar to entry means sifting through a lot of dross
               | too.
               | 
               | My take: that's just fine. Tightly crafted code is _not_
               | a lost art, and is in fact getting easier to write these
               | days. You're just not forced into scrabbling for every
               | last byte and cpu cycle anymore just to get acceptable
               | results.
        
           | cmrdporcupine wrote:
           | This betting wrong on specialization happened over and over
           | again in the late 70s and 80s. The wave of improvements and
           | price reduction in commodity PC hardware was insane,
           | especially from the late 80s onwards. From Lisp machines to
           | specialized graphics/CAD workstations, to "home computer"
           | microcomputer systems, they all were buried because they
           | mistakenly bet against Moore's law and economies of scale.
           | 
           | In 91 I was a dedicated Atari ST user convinced of the
           | superiority of the 68k architecture, running a UUCP node off
           | my hacked up ST. By the end of 92 I had a grey-box 486
           | running early releases of Linux and that was that. I used to
           | fantasize over the photos and screenshots of workstations in
           | the pages of UnixWorld and similar magazines... But then I
           | could just dress my cheap 486 up to act like one and it was
           | great.
        
             | kazinator wrote:
             | Atari ST and Intel PC are not distant categories. Both are
             | "'home computer microcomputer' systems". Not all home
             | computer systems can win, just like not all browsers can
             | win, not all spreadsheets can win, not all ways of hooking
             | up keyboards and mice to computers can win, ...
        
               | cmrdporcupine wrote:
               | They were distant on market tier but most importantly on
               | economies of scale. The Intel PC market grew
               | exponentially.
        
               | kazinator wrote:
               | Sure, but the economy of scale came from the success. The
               | first IBM PC was a prototype wire-wrapped by hand on a
               | large perf board.
               | 
               | When you switched to Intel in 1992, PC's had already
               | existed since 1981. PC's didn't wipe out most other home
               | computers overnight.
        
           | gspencley wrote:
           | I still dream of having a Beowulf Cluster of Crays.
           | 
           | One day ...
        
             | analognoise wrote:
             | https://github.com/DarkwaveTechnologies/Cray-2-Reboot
             | 
             | I'm on board for this project?
        
         | hnhg wrote:
         | The people that created the Amiga weren't the same people as
         | the ones leading Commodore. Apple's success seems to have been
         | heavily based on the company's leader being very involved in
         | product development and passionate about it.
         | 
         | Along the same lines, there is an alternate timeline where the
         | Sharp X68000 took over the world:
         | https://www.youtube.com/watch?v=OepeiBF5Jnk
        
           | tombert wrote:
           | I've actually seen that video!
           | 
           | Yeah, I think that would also have been a better timeline;
           | I'm just stuck in the anglo-world and thus my knowledge is
           | mostly limited to what was released in the US or Europe.
        
           | randomdata wrote:
           | I'm not sure Apple did continue to succeed after its early
           | success. It eventually gave up its name to NeXT, which is who
           | found later success.
        
             | samatman wrote:
             | The standard quip here is that NeXT purchased Apple for
             | negative $400 million.
        
         | ip26 wrote:
         | We've seen again and again that the high end of the computer
         | market can't sustain itself; the mass market outruns it. The
         | result is that the high end works best when leveraging the mass
         | market instead of trying to compete with it.
         | 
         | See the dominance of Threadripper in workstations, which is
         | built on top of mainstream desktop and server parts bin. Or
         | look at the Epyc based supercomputers, rumored to be the only
         | supercomputers to turn a net profit for the suppliers, thanks
         | to leveraging a lot of existing IP.
        
         | prpl wrote:
         | It's just a lesson in worse is (often) better. If you can do
         | some most of the job with something that is either cheaper,
         | easier to build, or easier to iterate on, then it will often
         | overtake a better engineered solution.
        
         | qqtt wrote:
         | My main problem with Silicon Graphics (& have the same problem
         | with Sun Microsystems) is that they just tried to do too much
         | in propriety hardware and completely resisted standards.
         | Microsoft & IBM "won" because they made computers with actual
         | upgrade paths and operating systems with wide support among
         | upgrade paths. With SGI/Sun you were very much completely
         | locked in to their hardware/software ecosystem and completely
         | at the mercy of their pricing.
         | 
         | In this case, I think the market "chose right" - and the reason
         | that the cheaper options won is because they were just better
         | for the customer, better upgradability, better compatibility,
         | and better competition among companies inside the ecosystems.
         | 
         | One of the most egregious things I point to when discussing
         | SGI/Sun is how they were both so incredibly resistant to
         | something as simple as the ATX/EATX standard for motherboard
         | form factors. They just had to push their own form factors
         | (which could vary widely from product to product) and allowed
         | almost zero interoperability. This is just one small example
         | but the attitude permeated both companies to the extent that it
         | basically killed them.
        
           | thisislife2 wrote:
           | > _With SGI /Sun you were very much completely locked in to
           | their hardware/software ecosystem and completely at the mercy
           | of their pricing._
           | 
           | How is that in anyway different from Apple today with it's
           | ARM SoCs, soldered SSDs and an OS that requires
           | "entitlements" from Apple to "unlock" features and develop
           | on?
        
             | mcculley wrote:
             | Are there entitlements or unlockable features other than
             | when talking about App Store distribution?
        
             | Gracana wrote:
             | You can buy a cheap Mac and easily write programs for it.
             | You don't have to spend $40k on a computer, you don't have
             | to buy a support contract, you don't have to buy developer
             | tools.
        
               | fuzztester wrote:
               | >You can buy a cheap Mac and easily write programs for
               | it.
               | 
               | Interesting. How cheap? Never used Macs, only Windows and
               | Unix and Linux.
        
               | icedchai wrote:
               | You can get a Mac Mini for $600-ish. Never get the base
               | model though. (FYI, macOS is Unix.)
        
               | cryptoxchange wrote:
               | Every time I've checked over the last decade (including
               | today), you can buy a mac mini that supports the latest
               | macOS for under $250 on ebay. You can also test your app
               | using github actions for free if your use case fits in
               | the free tier.
               | 
               | There is no way to do this for an IBM z16, which is the
               | kind of vendor lock in that people are saying Apple
               | doesn't have.
        
             | CountHackulus wrote:
             | Thanks to web browsers and web apps it's not QUITE as bad
             | of a lock-in nowdays. At least from a general consumer
             | point of view.
        
           | dekhn wrote:
           | The big exception here is that SGI took IrisGL and made it
           | into OpenGL which as a standard lasted far longer than SGI.
           | And OpenGL played a critical role preventing MSFT from taking
           | over the 3D graphics market with Direct3D.
        
             | pjmlp wrote:
             | Except that OpenGL only mattered thanks to Carmack and id
             | Software mini-GL drivers.
             | 
             | It hardly matters nowadays for most game developers.
        
               | dekhn wrote:
               | When I say "hardware graphics market" I'm referring to
               | high performance graphics workstations, not gaming. There
               | is a whole multibillion dollar market there (probably
               | much smaller than games, but still quite significant).
               | It's unclear what carmack's influence on the high
               | performance graphics workstation environment is, because
               | mini-GL left out all the details that mattered to high
               | performance graphics (line rendering would be a good
               | example).
               | 
               | In my opinion, Mesa played a more significant role
               | because it first allowed people to port OpenGL software
               | to run on software-only cheap systems running Linux, and
               | later provided the framework for full OpenGL
               | implementations coupled with hardware acceleration.
               | 
               | Of course, I still greatly enjoyed running Quake on
               | Windows on my 3dfx card with OpenGL.
        
               | pjmlp wrote:
               | Well, put that way it is a market that runs on Windows
               | with OpenGL/DirectX nowadays, or if using GNU/Linux, it
               | is mostly with NVIDIA's proprietary drivers, specially
               | when considering VFX reference platform.
        
         | JohnBooty wrote:
         | If Amiga really "deserved" to win, I think they wouldn't have
         | been eclipsed by the PC ecosystem in terms of performance.
         | 
         | They leapt out ahead of the competition with an advanced OS,
         | purpose-built for graphics and sound in a way that PCs and Macs
         | weren't.
         | 
         | Which was great. But they weren't really _better_ than the
         | competition. They were just doing something the competition
         | wasn 't. And when the competition _actually started doing those
         | things_ they got eclipsed in a hurry.
         | 
         | I wonder if Tesla will suffer the same fate. They were
         | obviously around a decade ahead of the established players when
         | it came to electric cars. But once the other established
         | players actually got serious about electric cars, Tesla largely
         | stopped being special, and upstarts like Lucid and Rivian are
         | neck and neck with them (in terms of compelling products, not
         | sales) as well.
        
           | cduzz wrote:
           | "the future is already here, it just isn't evenly
           | distributed."
           | 
           | This means there are products out there with futuristic
           | features that will be seen as requirements for all things
           | going forward and right now those features are niche elements
           | of some product.
           | 
           | The Amiga was a fantastic device but not a general purpose
           | device. Lots of things are fantastic at a niche but not
           | general, and those almost always fail.
           | 
           | Is this also the "worse is better" truism?
        
           | hinkley wrote:
           | Tesla will also suffer a reverse cult of personality problem.
           | 
           | I don't know anyone at Rivian so my opinion of them is
           | neutral. Meanwhile Tesla is run by the jackass who ruined
           | twitter.
        
         | bluedino wrote:
         | They were destined for eventually dying like the rest of the
         | high end UNIX workstation market. Linux and x86 got better and
         | better every year.
        
           | tombert wrote:
           | Yeah, and OS X more or less mainstream-ized consumer UNIX as
           | well. It gave you access to the UNIX tools in the command
           | line if you wanted them, had a solid UNIX core, but was a lot
           | cheaper than an SGI and also easy to use.
        
         | epcoa wrote:
         | > the Amiga really was better than anything Apple or
         | Microsoft/IBM was doing at the time
         | 
         | At the _time_. A brief moment in time, and then they had no
         | path forward and were rapidly steamrolled. Nothing was  "chosen
         | wrong" in this aspect.
        
           | tombert wrote:
           | Well, wait, the Amiga had preemptive multitasking way before
           | Apple or Windows got it, like the mid 80s. I don't think
           | Windows got it until Windows NT, and it didn't become
           | mainstream until Windows 95. Macs had bizarre cooperative
           | multitasking that would freeze if you just thought it about
           | it funny [1] all the way until OS X.
           | 
           | There's other stuff too; they had better color graphics in
           | the 80s while DOS was still dealing with CGA and EGA, and
           | decent sound hardware. Even by 1990, the video toaster was
           | released, well before it got any port to DOS.
           | 
           | [1] I'm sure it got better, my first exposure to it was
           | System 7 and that thing was an unholy mess. I didn't touch
           | macOS again until OS X.
        
             | epcoa wrote:
             | Long before Windows 95 there was DOOM and DOOM would not
             | run on an Amiga.
             | 
             | > 80s while DOS was still dealing with CGA and EGA, and
             | decent sound hardware.
             | 
             | And then the 80s ended. What point did I make that you are
             | contradicting?
             | 
             | > Even by 1990, the video toaster was released,
             | 
             | And if you wanted to do CAD? Would you use an Amiga?
             | Probably not. What about desktop publishing? Pointing out
             | that Amiga had carved out a niche (in video editing) when
             | that was the norm back in those days doesn't make any
             | strong comment about the long term superiority or viability
             | of the platform.
             | 
             | Also, I don't buy into the idea that just because a company
             | had something "superior" for a short period of time with no
             | further company direction that they didn't lose fair and
             | square. That Amiga had something cool in the 80s but didn't
             | or couldn't evolve isn't because the market "chose wrong".
             | Commodore as a company was such a piece of shit it made
             | Apple of the 80s look well run. Suffering a few more years
             | with the occasional bomb on System 7 was not a market
             | failure.
             | 
             | > Macs had bizarre cooperative multitasking
             | 
             | What was bizarre about it, compared to any other
             | cooperative multitasking system of the time? Also you seem
             | to be fixated on preemptive multitasking to the neglect of
             | things like memory protection.
        
               | tombert wrote:
               | > Long before Windows 95 there was DOOM and DOOM would
               | not run on an Amiga.
               | 
               | Yeah fair. I do wonder if a port like the SNES version
               | would have been possible if id would have greenlit it,
               | but that's a "what if" universe. Alien Breed 3D would run
               | on a 1200, but IIRC it ran pretty poorly on that.
               | 
               | > And then the 80s ended. What point did I make that you
               | are contradicting?
               | 
               | I mean, yes, VGA cards and Soundblaster cards were around
               | in 1990, but they weren't really standard for several
               | years later.
               | 
               | > And if you wanted to do CAD? Would you use an Amiga?
               | Probably not. What about desktop publishing? Pointing out
               | that Amiga had carved out a niche (in video editing) when
               | that was the norm back in those days doesn't make any
               | strong comment about the long term superiority or
               | viability of the platform.
               | 
               | Also fair. I'll acknowledge my view is a bit myopic,
               | since I don't really do CAD or desktop publishing, but I
               | do some occasional video editing, and I do think Amigas
               | were quite impressive on that front. You're right in
               | saying it was a "niche" though.
               | 
               | > Commodore as a company was such a piece of shit it made
               | Apple of the 80s look well run.
               | 
               | No argument here. Still think that the hardware was
               | pretty cool though.
               | 
               | > What was bizarre about it
               | 
               | I guess "bizarre" was the wrong word. It was just really
               | really unstable, and System 7 would constantly freeze for
               | seemingly no reason and I hated it.
               | 
               | > Also you seem to be fixated on preemptive multitasking
               | to the neglect of things like memory protection.
               | 
               | I feel like if Commodore had been competently run, they
               | could have done work to get proper protected memory
               | support, but again that's of course a "what if" universe
               | that we can't really know for sure.
               | 
               | I guess what frustrates me is that it did genuinely feel
               | like Commodore was really ahead of the curve. I think the
               | fact that they had something pretty advanced like
               | preemptive multitasking (edit: fixed typo) in the mid 80s
               | was a solid core to build on, and I do kind of wish it
               | had caught on and iterated. I see no reason why the Amiga
               | _couldn 't_ have eventually gotten decent CAD and Desktop
               | publishing software. I think Commodore didn't think they
               | had to keep growing.
        
               | icedchai wrote:
               | The Amiga OS was designed in a way that protected memory
               | support was basically impossible. Message passing was
               | used everywhere. How did it work? One process ("task",
               | technically) sent a pointer to another, a small header
               | with arbitrary data, which could contain anything,
               | including other pointers. Processes would literally read
               | and write each other's memory.
        
           | logicprog wrote:
           | > they had no path forward
           | 
           | This is I think the premise that you and people like me who
           | think Amiga could have gone on to do great things disagree
           | on, I think. Most Amiga fans would say that it totally had a
           | path forward, or at least there is no evidence that it
           | didn't, and the failure to follow that path therefore it
           | wasn't an inherent technical problem, but a problem of
           | politics and management. Do you have any evidence to the
           | contrary?
        
           | sys_64738 wrote:
           | Commodore's story is more about achieving the impossible with
           | 1-2 engineers building each computer. Commodore was a company
           | built around Jack Tramiel who wanted his widgets to ship in
           | volumes to "the masses, not classes". When he left then it
           | was a lifestyle sucking cash machine for Irving Gould who
           | appointed incompetent CEO after incompetent CEO after
           | Tramiel. The miracle is it staggered on ten years post-Jack.
           | 
           | But the reality is the Commodore 64 kept Commodore going
           | during most of that period rather than Amiga sales. It's
           | similar to Apple where the Apple 2 kept Apple afloat during
           | the 80s and 90s until Steve returned.
        
             | cmrdporcupine wrote:
             | Times changed though, too, and Tramiel couldn't replicate
             | his success w the C64 at Atari Corp, despite bringing the
             | same philosophy (and many key engineers) over there.
             | 
             | By the late 80s the "microcomputer" hobby/games market was
             | dead and systems like the ST and Amiga (or Acorn
             | Archimedes, etc.) were anachronisms. You had to be a PC-
             | compat or a Mac or a Unix workstation or you were dead.
             | Commodore and Atari both tried to push themselves into that
             | workstation tier by selling cheaper 68030 machines than
             | Sun, etc, but without success.
        
         | snakeyjake wrote:
         | >One example is the Amiga; the Amiga really was better than
         | anything Apple or Microsoft/IBM was doing at the time
         | 
         | Amiga was only better 1985-1988.
         | 
         | I still have my original Amiga and A2000. I was an Amiga user
         | for a decade. They were very good. I was platform agnostic,
         | caring only to get work done as quickly and easily as possible
         | so I was also an early Macintosh user as well as Sun and PA-
         | RISC. And yes, I still have all of those dinosaurs too.
         | 
         | By 1987 PC and Mac caught up and never looked back.
         | 
         | But by 1988 the PS/2 with a 386 and VGA was out and the A2000
         | was shipping with a 7MHz 68000 and ECS.
         | 
         | By 1990 the 486s were on the market and Macs were shipping with
         | faster 030s and could be equipped with NuBUS graphics cards
         | that made Amiga graphics modes look like decelerated CGA.
         | 
         | After the A2000 the writing was on the wall.
         | 
         | Note: my perspective is of someone who has always used
         | computers to do work, with ALMOST no care for video games so
         | all of the blitter magic of Amiga was irrelevant to me. That
         | being said when DOOM came out I bought a PC and rarely used my
         | Amigas again.
         | 
         | What I can confidently assert is that I upgraded my A2000 many
         | times and ran into the absolute configuration nightmare that is
         | the Amiga architecture and the problems with grafting upgrades
         | onto a complex system with multiple tiers of RAM and close OS
         | integration with custom chips.
         | 
         | One more bit of heresy is that I always considered Sun's
         | platform to be superior to SGI's.
        
           | logicprog wrote:
           | > Amiga was only better 1985-1988. By 1987 PC and Mac caught
           | up and never looked back.
           | 
           | Oh indubitably! I don't think even the most committed Amiga
           | fan, even the ones that speculate about alternate histories,
           | would deny that at all.
           | 
           | The thing is, though, that only happened because Commodore
           | essentially decided that since it had so much of a head
           | start, it could just rest on its laurels and not really
           | innovate or improve anything substantially, instead of
           | constantly pushing forward like all of its competitors would
           | do, and so eventually the linear or even exponential curve of
           | other hardware manufacturers' improvements outpaced its
           | essentially flat improvement curve. So it doesn't seem like
           | IBM PCs and eventually even Macs outpacing the power of Amiga
           | Hardware was inevitable or inherent from the start.
           | 
           | If they had instead continued to push their lead -- actually
           | stuck with the advanced Amiga chips that they were working on
           | before it was canceled and replaced with ECS for instance --
           | I certainly see the possibility of them keeping up with other
           | hardware, and eventually transitioning to 3D acceleration
           | chips instead of 2D acceleration chips when that happened in
           | the console world, eventually perhaps even leading to the
           | Amiga line being the first workstation line to have the gpus,
           | and further cementing their lead, while maintaining
           | everything that made Amiga great.
           | 
           | Speculating even further, as we are seeing currently with the
           | Apple M-series having a computer architecture that is
           | composed of a ton of custom made special purpose chips is
           | actually an extremely effective way of doing things; what if
           | Amiga still existed in this day and age and had a head start
           | in that direction, a platform with a history of being
           | extremely open and well documented and extensible being the
           | first to do this kind of architecture, instead of it being
           | Apple?
           | 
           | Of course there may have been fundamental technical flaws
           | with the Amiga approach that made it unable to keep up with
           | other hardware even if Commodore had had the will; I have
           | seen some decent arguments to that effect, namely that since
           | it was using custom vendor-specific hardware instead of
           | commodity hardware that was used by everyone, they couldn't
           | take advantage of the cross-vendor compatibility like IBM
           | PCs, could and also couldn't take advantage of economies of
           | scale like Intel could, but who knows!
        
             | pjmlp wrote:
             | From retrogaming talks from former Commodore engineers, the
             | issues were more political and management than technical
             | alone.
        
               | logicprog wrote:
               | That's definitely how it seems to me, which is why I
               | focused on Commodores poor management decisions first and
               | only mentioned the possible technical issues second
        
               | AnimalMuppet wrote:
               | That's kind of typical, though, isn't it? When a company
               | falls off, it's almost always not just technical.
        
           | pjmlp wrote:
           | It took a bit more than 1990, for PC 16 bit sound card, Super
           | VGA screens, with Windows 3.1 to be widely adopted for the PC
           | to out perform the Amiga, specially in European price points.
           | 
           | My first PC was acquired in 1992, and still only had a lousy
           | beeper, on a 386SX.
        
           | geophile wrote:
           | I was similar, not really interested in graphics, just a nice
           | programming environment. PCs had that stupid segmented
           | address space (which was not ignorable at the programming
           | language level), expensive tools, and crappy OSes. My Amiga
           | 2000 had a flat address space, a nice C development
           | environment, and multitasking actually worked. It really was
           | ahead of its time, in combining a workstation-like
           | environment and an affordable price.
        
             | snakeyjake wrote:
             | >My Amiga 2000 had a flat address space
             | 
             | Chip ram, fast ram, cpu ram, expansion board ram, or slow
             | ram? Did too much ram force your zorro card into the
             | slooooooooooow ram address space (mine did)? Tough cookies
             | bucko!
             | 
             | Macintosh, pounding on table: "RAM is RAM!"
        
               | logicprog wrote:
               | As someone trying to get into Amiga retro competing as a
               | hobby in today's day and age, I find it keeping all the
               | different types of ram straight very confusing lol
        
           | dylan604 wrote:
           | We kept our A2000 viable longer by adding the CPU board with
           | the 030 chip. We went from 7MHz to somewhere around 40MHz or
           | whatever. It meant that my Lightwave render went from 24
           | hours per frame to a few hours per frame.
        
           | icedchai wrote:
           | I think you are mostly right, I just think your timing is
           | off. Those early 386 machines and Mac II systems were very
           | expensive, at least 2 to 3x the cost of an Amiga. The average
           | home user wasn't going to drop $8K on a PS/2 model 80 with a
           | 386/16.
           | 
           | By the early 90's the Amiga just wasn't competitive. The chip
           | set barely evolved since 1985. ECS barely added anything over
           | the original chip set. By around 1992 or 1993, 386 systems
           | with SVGA and Soundblaster cards were cheap. Amiga AGA was
           | too little, too late. Also consider the low end AGA system
           | (Amiga 1200) was totally crippled with only 2 megs of slow
           | "chip" RAM.
           | 
           | I was an Amiga fan until 1993. Started with an A500, then
           | A3000. Eventually I moved on to a 486 clone w/Linux. Later on
           | I had a Sun SparcStation 10 at home, so I agree with you on
           | Sun and SGI.
        
         | mtillman wrote:
         | The Amiga couldn't handle the performance requirements of Doom
         | at the time (Game Engine Black Book Doom). Workbench was more
         | fun than Windows and at least the install process that was
         | early linux.
         | 
         | As much as I loved my O2 (my first professional computer), it
         | was underpowered for the time for anything other than texture
         | manipulation. The closed source nature of that time period and
         | the hardware sales motion meant that you were paying through
         | the teeth for compilers on top of already very expensive
         | hardware. The Cray-linked Origin 200's ran Netscape web server
         | with ease but that's a lot of hardware in a time period when
         | everything went out of date very quickly-donated ours! Irix
         | still looks better than the new Mac OS UIs IMO but no-Motif is
         | a small price to pay for far cheaper access to SDKs IMO. Also,
         | Irix was hilariously insecure due in part to its closed source
         | nature. https://insecure.org/sploits_irix.html
        
           | downut wrote:
           | "... hardware sales motion meant that you were paying through
           | the teeth for compilers..."
           | 
           | For Fortran? My memory is hazy but at NASA NAS a bunch of us
           | were using gcc/g++ starting ~1990. g++ was... an adventure.
           | Building my own (fine!) compiler for free(!) got me hooked on
           | OSS to the point that when Linux/FreeBSD launched I jumped in
           | as fast as I could.
           | 
           | I really loved my various SGI boxen. Magical times. I was a
           | NASA "manager" so had the Macintosh "manager" interface box
           | that I solved by keeping it turned off.
        
           | axpvms wrote:
           | >Also, Irix was hilariously insecure due in part to its
           | closed source nature.
           | 
           | That was in addition to having three default accounts with
           | well known passwords and a telnet server.
        
             | icedchai wrote:
             | Some versions of IRIX (4.x, maybe?) also defaulted to
             | having X11 authentication disabled. Anyone in the office
             | could "xmelt" your screen... or worse.
        
         | HarHarVeryFunny wrote:
         | The reason SGI failed, and eventually Sun too, isn't because
         | the world "chose wrong", but because their performance simply
         | did not keep up with x86.
         | 
         | When these RISC-based workstations were initially released
         | their performance, especially at graphics, was well beyond what
         | a PC could do, and justified their high prices. A "workstation"
         | was in a class by itself, and helped establish the RISC
         | mystique.
         | 
         | However, eventually Intel caught up with the performance, at a
         | lower price, and that was pretty much the end. Sun lived on for
         | a while based on their OS and software ecosystem, but
         | eventually that was not enough especially with the advent of
         | Linux, GCC, etc, as a free alternative.
        
           | hinkley wrote:
           | Sun really struggled to make full use of their multicore
           | systems. That m:n process model is coming back with fibers
           | and libuv, but we have programming primitives and a deeper
           | roster of experienced devs now than we did then. Back then
           | they caused problems with scalability.
           | 
           | There were times when Java ran better on Intel than on
           | Solaris.
        
           | sys_64738 wrote:
           | Sun had the perfect opportunity with Utility Computing around
           | the mid-2000s but when cloud took off we had Oracle buying
           | SUNW. They killed Sun Cloud which had the opportunity to be
           | big, vast, and powered by JAVA hardware.
           | 
           | Sun Microsystems was a company like no other. The last of a
           | dying breed of "family" technology companies.
        
             | msisk6 wrote:
             | I was at the MySQL conference when it was announced that
             | Oracle was buying Sun. It just took all the life out of the
             | conference. All the Sun folks were super pissed off. Truly
             | the end of an era.
        
               | icedchai wrote:
               | I remember that time. It felt like Sun was on death's
               | doorstep since the dot-com crash. On the hardware side,
               | the market was flooded with used Sun hardware. On the
               | software side, Linux was "good enough" for most
               | workloads.
        
               | hodgesrm wrote:
               | I was there too. It certainly felt "timed" to maximize
               | the sense of deflation for people working on MySQL.
               | Perhaps it was just coincidence. IIRC Larry Ellison said
               | that the crown jewel in the deal was actually Java.
        
           | cduzz wrote:
           | Ivan Sutherland described the reason [1] why PCs won a long
           | time ago. Basically a custom tool may do a thing "better"
           | than a general purpose tool for a while, but eventually,
           | because more resources are spent improving the general tool,
           | the generalized tool will be able to do the same thing as the
           | specialty tool, but more flexibly and economically.
           | 
           | [1] http://www.cap-lore.com/Hardware/Wheel.html
        
         | jandrese wrote:
         | SGI dug their own grave. Not only were the workstations
         | expensive, but they demanded outrageously priced support
         | contracts. This behavior drives people nuts and will insure
         | that the switch to a competitor the instant it becomes an
         | option. Despite the high cost, the support contracts had a
         | pretty lousy reputation as well, with long wait times for
         | repairs from a handful of overworked techs. Even worse is the
         | company turned away from its core competencies to focus on
         | being an also-ran in the PC workstation market.
         | 
         | There was a window in the mid-90s where it would have been
         | possible for SGI to develop a PC 3D accelerator for the
         | consumer market using their GE technology, but nobody in the
         | C-Suite had the stomach to make a new product that would
         | undercut the enormous profit margins on their core product.
         | It's the classic corporate trap. Missing out on the next big
         | thing because you can't see past next quarter's numbers.
         | Imagine basically an N64 on a PCI card for $150 in 1996. The
         | launch versions could be bundled with a fully accelerated
         | version of Quake. The market would have exploded.
        
           | grumpyprole wrote:
           | > The market would have exploded
           | 
           | Absolutely, they could have been where Nvidia is now!
        
             | christkv wrote:
             | Or they could have 3dfxed themselves.
        
             | Keyframe wrote:
             | I'd argue Nvidia is ex-SGI, and so is ex-ATI. It's all
             | their crew in the beginnings.
        
               | foobarian wrote:
               | I wish we could have a debugging view of the universe,
               | draw a diagram with clusters of people labeled with
               | company names, and watch them change over time. :-)
        
               | jmtulloss wrote:
               | This view would certainly explain to people outside of
               | Silicon Valley/ SF why the Bay Area has been so dominant
               | in our industry for so many years.
        
           | cduzz wrote:
           | Ugh.
           | 
           | Worked at a university in the early 90s.
           | 
           | Maybe irix was okay to use if you were just sitting in front
           | of it doing rando user / graphics things, but administering
           | it was unbearable. The license fees to get OS updates were
           | exorbitant; you'd have to get wacky new licenses to enable
           | NFS or NIS and you'd need new kernels for just about
           | anything.
           | 
           | As far as I could tell they were a cursed company that hated
           | their users. "Here's a pretty thing that does one thing well
           | but is otherwise insane and will ruin you when you need it
           | most."
           | 
           | Good riddance.
        
         | knorker wrote:
         | Well, for SGI that's like saying the world "chose wrong" that
         | long distance travel is not done by Saturn 5 rockets.
         | 
         | The Saturn 5 was clearly a technical marvel better than any
         | plane, and it'd get you anywhere much faster.
         | 
         | If you spare no expense, you get a better product. Sure. I'm
         | also not surprised that a $100k BMW is more comfortable than a
         | Renault Clio.
        
         | pjmlp wrote:
         | Yes, Irix is one of the few UNIX based OSes that I actually
         | find cool.
        
           | hinkley wrote:
           | It certainly got fewer complaints than HP-UX.
        
             | pjmlp wrote:
             | On HP-UX 10, back in 2000, the C compiler version I was
             | using still wasn't fully ANSI C, and needed K&R C function
             | declarations, but hey at least we had containers (HP
             | Vault), and 64 bit file system access.
        
             | fuzztester wrote:
             | What were the complaints that HP-UX used to get?
             | 
             | I used it for a while earlier at work, and don't remember
             | many problems with it. One did have to apply OS patches
             | fairly regularly to it, but IIRC, that process was somewhat
             | smooth.
        
               | hinkley wrote:
               | In the time of SGI, I believe it had a lot of posix
               | compliance problems.
               | 
               | And if memory serves, the Bible (https://www.goodreads.co
               | m/book/show/603263.Advanced_Programm...) didn't cover it,
               | which was a problem.
        
           | sys_64738 wrote:
           | People are always passionate about various UNIX systems and
           | their derivatives like Linux. Windows is so utilitarian.
        
             | pjmlp wrote:
             | Outside Irix, Tru64, Appolo, Solaris with NeWS, NeXTSTEP,
             | all other UNIXes are pretty meh.
             | 
             | Regarding Windows, some time reading the excellent Windows
             | Internals book series is recommended.
        
         | cladopa wrote:
         | I never had an Amiga, but I had friends that had it. It was a
         | superior tech only for a very small period of time.
         | 
         | What happened was Intel, they took great decisions like
         | automating the design of their processors and this made them
         | grow at an incredible pace. The Amiga depended on a different
         | processor that stagnated.
        
           | KerrAvon wrote:
           | The 68k CPU lineup at the heart of the Amiga was competitive
           | well into the 90's; the Amiga had run out of juice by 1989.
           | The Amiga was only as good as the custom chips. If Commodore
           | kept investing in R&D for the custom chips, they would have
           | at least remained competitive.
        
           | sys_64738 wrote:
           | Intel never pulled ahead until the Pentium but by then
           | Motorola weren't interested in the 68K series.
        
         | cameldrv wrote:
         | I used some SGIs in the mid-late nineties, and they did have
         | cool 3D graphics capabilities. I found 4dwm to be kind of cool
         | but mostly gimmicky and it was really slow on the Indy and O2.
         | Windows 95/NT were much snappier on contemporary hardware.
         | 
         | By '97 or so SGI actually had essentially given up competing
         | when they shut down the team that was developing the successor
         | to InfiniteReality.
         | 
         | In a sense though, Silicon Graphics did become more standard,
         | in that their original 3D framework was Iris GL, which then
         | evolved into OpenGL, which became the main 3D graphics standard
         | for many years.
        
       | rongenre wrote:
       | I played with SGI machines in college and they felt like.. the
       | future. I really hoped they would hire me when I graduated.
       | 
       | Incredible, though, how the relatively cheaper Windows NT
       | machines and 3dfx cards and graphics software just killed them. I
       | was a little sad when I wandered around the campus of an employer
       | in Mountain View and noticed the fading sign that had what was
       | left of the SGI logo.
        
         | jandrese wrote:
         | The awesome old cube logo or the new "we spent millions of
         | dollars on a professional marketing department to design a new
         | logo" that is just the initials in a boring font and off
         | center?
         | 
         | I co-oped for SGI onsite in the sales/marketing/support for a
         | major ISP of the day back in the late 90s and the buzz around
         | the office was that the company (at this point experimenting
         | with overpriced Windows NT boxes and generic Linux servers) was
         | experiencing massive brain drain to some brand new startup that
         | was going to make something called a "GeForce" card for cheap
         | PCs that was going to avoid the pitfalls of the then popular
         | Voodoo cards. Apparently the engineers were unhappy with the
         | direction the company was taking under the new leadership and
         | thought that there was still an interest in graphics
         | acceleration.
        
           | mrpippy wrote:
           | The "sgi" logo was a big step down from the cube, but it was
           | a lot more attractive than the Rackable/Silicon Graphics
           | International "sgi" logo that looked like a cheap knockoff of
           | the previous one.
           | 
           | https://en.wikipedia.org/wiki/Silicon_Graphics_International
        
             | theideaofcoffee wrote:
             | It really was a letdown when Rackable resurrected SGI and
             | then brought about that ... thing of a logo. It just felt
             | it hollowed out the brand even more, even if SGI itself was
             | still making some interesting hardware at the time-namely
             | the Altix 4700, UV and ICE, the soul just wasn't there
             | anymore.
        
         | technothrasher wrote:
         | > I played with SGI machines in college and they felt like..
         | the future.
         | 
         | I had a couple of Indigos that I supported while an
         | undergraduate (I had a student job with the University's Unix
         | group in their computing center), and the SGIs felt to me
         | exactly like the Amiga- Really cool, but kind of lopsided. I
         | tended to do most of my work on the SPARCstations and ignore
         | the SGIs unless I specifically wanted to play with the graphics
         | stuff.
         | 
         | I actually still have an Indigo XS24 that I collected at one
         | point over the years. Tried to get it to boot a bit ago but
         | it's dead, unfortunately.
        
         | nullindividual wrote:
         | 3Dfx didn't play in the SGI space. But Matrox (for 2D), 3Dlabs
         | (another RIP), Orchard (used 3Dlabs chip), STB (again, 3Dlabs
         | chip...), and Diamond (uh... 3Dlabs!).
         | 
         | 3Dfx grew up in the arcade market. They were always consumer-
         | focused.
        
       | davepeck wrote:
       | I was there near the end. First, as a summer intern in 1998, and
       | then in 1999 as a full time engineer on what is now Google's
       | Mountain View campus. SGI had always been a dream company for me.
       | I'd first learned about them in high school; now, right out of
       | college, I'd somehow managed to land a dream job.
       | 
       | SGI's hardware was cutting-edge and exotic. IRIX was killer
       | (sorry Solaris). Cray was a subdivision. My coworkers used emacs,
       | too. They put an O2 on my desk!
       | 
       | The dream didn't last long. Major layoffs hit just a few months
       | after I started full time. I wrote about the experience here:
       | https://davepeck.org/2009/02/11/the-luckiest-bad-luck/
        
         | mrpippy wrote:
         | What did you work on at SGI during your brief stint?
        
           | davepeck wrote:
           | MineSet, their data mining and visualization package.
        
         | oaktowner wrote:
         | I worked at Google from 2013 to 2020. There were definitely
         | employees (maybe a majority) who assumed that Google would
         | _always_ be _the_ dominant force in technology. Those of us who
         | were a bit older always understood that _everything_ changes in
         | Silicon Valley.
         | 
         | Those buildings represented that change to me. I can remember
         | coming to concerts at the Shoreline in the 90s and looking at
         | those Silicon Graphics buildings: they _looked_ so cool, and
         | they represented the cutting edge of technology (at the time).
         | And yet...it all disappeared.
         | 
         | Same goes for the Sun campus which is where Meta/Facebook is
         | now. Famously, the Facebook entrance sign is literally the same
         | old Sun sign, just turned around! [0]
         | 
         | So I always cautioned co-workers: this too, shall pass. Even
         | Google.
         | 
         | [0] https://www.businessinsider.com/why-suns-logo-is-on-the-
         | back...
        
           | dbreunig wrote:
           | Meta still has the Silicon Graphics logos on a few glass
           | conference room doors in building 16, I believe. At least
           | they were there in 2012.
           | 
           | Great memento mori.
        
             | samatman wrote:
             | Presumably you mean the Sun logo:
             | http://www.logobook.com/logo/sun-microsystems/
             | 
             | Which is one of the all-time greats IMHO. I'd keep it
             | around too.
        
         | ryandrake wrote:
         | I graduated undergrad in 1998 and can confirm that SGI was
         | _the_ company to go to. I felt so jealous of those few guys who
         | had SGI offers, where I had to settle for a more generic PC
         | graphics company. History is what it is but the SGI really had
         | that luster that only a handful of companies ever boasted.
        
         | alecco wrote:
         | I had to support an open source library for all major unixes
         | and the Irix compiler was by far the best one. It took years
         | for the rest to catch up. But it took ages to compile with
         | optimizations on. Good times.
        
         | dxbydt wrote:
         | > SGI had always been a dream company
         | 
         | It was a dream company for pretty much every siggraph person at
         | that time. I was in grad school, eagerly awaiting a very
         | popular 3-semester course in computer graphics. It had been
         | devised and taught by a young promising professor who had
         | published some pioneering siggraph papers. I signed up for the
         | course. On the first day of class, the head of the department
         | walked in and said the professor had been recruited by his
         | dream company SGI for an ungodly sum of money to work on some
         | Jewish director's movie about a dinosaur themepark. I thought
         | ok, whatever, someone else will teach the course. The bastards
         | scrapped the entire 3 series computer graphics module because
         | there wasn't anyone else who could teach that. So we had to
         | pick from one of the usual dumb options - databases, OS,
         | Networks, Compilers. Since then I've always held a grudge
         | against sgi.
        
           | brcmthrowaway wrote:
           | Jewish director? Hrmph
        
             | Y_Y wrote:
             | Spielberg had a bar mitzvah, what more do you want?
        
         | ska wrote:
         | > SGI's hardware was cutting-edge and exotic.
         | 
         | This was their downfall, trying to scale out adoption with
         | esoteric hardware.
         | 
         | I remember being quoted $18k ish for memory upgrade on a O2 or
         | origin, same amount of memory I had just bought for $500 for an
         | intel Linux box at home.
         | 
         | Sure, it wasn't apples to apples, but I remember thinking very
         | clearly that this wasn't going to end well for SGI.
        
       | assimpleaspossi wrote:
       | I was a system engineer for SGI in 1992 working mainly with
       | McDonnell-Douglas in St Louis. It was thrilling to be sitting in
       | the cafeteria and have Jim Clark plop down next to me for lunch.
       | Just one of the guys.
       | 
       | As an outsider--cause I didn't live and work in California--this
       | was the go-go atmosphere of such companies back then where they
       | thought they could do no wrong. And the after work parties were
       | wild (how the heck do you break off half a toilet bowl?).
       | 
       | One of the buildings had plastic over the windows cause that's
       | where they were working on the plugin GL card for the PC. (Ssh!
       | No one's supposed to know that!)
       | 
       | Being the first system engineer in St Louis, my eyes lit up when
       | my manager told me he had ordered an 16-core machine for my
       | office--just for me!
       | 
       | I was hired as a video expert. The company re-org'ed and my new
       | boss decided he needed a Fortran expert so that was the end of my
       | job with SGI.
        
       | johndhi wrote:
       | When I was a kid I remember my brother and I asking my dad a ton
       | of questions about SG. We viewed them as this amazing awesome
       | company that made cool looking towers and the fastest computers
       | in the world.
        
       | matthewmcg wrote:
       | Much of this history is also described in Michael Lewis's book
       | _the New New Thing_ (2000) which profiles Clark and his various
       | ventures. It's really a snapshot of pre-.com crash Silicon
       | Valley.
        
         | CalChris wrote:
         | My takeaway from that book was that Clark invented the dot com.
        
       | mobilio wrote:
       | This was explained here: https://vizworld.com/2009/04/what-led-
       | to-the-fall-of-sgi-cha...
       | 
       | https://vizworld.com/2009/04/what-led-to-the-fall-of-sgi-cha...
       | 
       | https://vizworld.com/2009/04/what-led-to-the-fall-of-sgi-cha...
       | 
       | https://vizworld.com/2009/04/what-led-to-the-fall-of-sgi-cha...
       | 
       | https://vizworld.com/2009/04/what-led-to-the-fall-of-sgi-cha...
       | 
       | https://vizworld.com/2009/05/what-led-to-the-fall-of-sgi-epi...
        
       | dekhn wrote:
       | I was in love with SGI when I was an undergraduate just over the
       | hill at UC Santa Cruz in the early to mid 90s. Everything about
       | the machines from their industrial designed cases but wonderfully
       | colorful cases, and the sexy desktop OS ("This is UNIX. I know
       | this!") and the way IrisGL rendered molecular graphics.
       | 
       | Driving to a Phish show at Shoreline, we passed the low-slung
       | office buildings of SGI which seemed like the sexiest place to
       | work. When I graduated, I thought I was "too dumb in CS" to get a
       | job in Mountain View and went to grad school in biophysics
       | instead.
       | 
       | By the time I was a few years into grad school, I worked in a
       | computer graphics lab outfitted with Reality Monsters and Octanes
       | and other high end SGIs (when you maxxed out an SGI's graphics
       | and RAM, they were really fast). I was porting molecular graphics
       | code to Linux using Mesa (much to the derision of the SGI fans in
       | the lab). When we got a FireGL2 card it had a linux driver and
       | could do reasonable molecular graphics in real time and the SGI
       | folks looked real scared (especially because the SGI Visual
       | Workstation had just come out and was a very expensive turkey).
       | 
       | Less than a decade after that I was working in those very
       | buildings for Google. Google took over SGI's old HQ (Jeff Dean
       | told me there was a period where Google and SGI overlapped in the
       | GooglePlex and the SGI folks looked very sad as they paid for
       | their lunches and teh googlers got free food). There was still
       | plenty of SGI signage strewn about. And now Google has gone dumb
       | and also built their own HQ next door (note the correlation
       | between large SV companies building overly fancy HQs and then
       | going out of business).
       | 
       | Such is the cycle of sexy tech.
        
         | dalke wrote:
         | We've talked before about our respective molecular graphics
         | background.
         | 
         | I started with Unix on a Personal IRIS as an undergrad working
         | in a physics lab which used it for imaging capture and
         | analysis. I was the nominal sys admin, with one semester of
         | Minix under my belt and just enough to be dangerous. (I once
         | removed /bin/cc because I thought it was possible to undelete,
         | like on DOS. I had to ask around the meteorology department for
         | a restore tape.)
         | 
         | The summer before grad school I got a job at the local
         | supercomputing center to work on a parallelization of CHARMm,
         | using PVM. I developed it on that PI, and on a NeXT. That's
         | also when I learned about people at my future grad school
         | working on VR for molecular visualization, in a 1992 CACM
         | article. So when I started looking for an advisor, that's the
         | lab I chose, and I became the junior co-author and eventual
         | lead developer of VMD.
         | 
         | With a Crimson as my desktop machine, a lab full of SGIs and
         | NeXTs, and the CAVE VR setup elsewhere in the building. Heady
         | times.
         | 
         | I visited SGI in 1995 or so, on holiday, thinking that would be
         | a great place to work. They even had an Inventor plugin for
         | molecular visualization, so I thought it would be a good lead.
         | I emailed and got an invited to visit, where the host kindly
         | told me that they were not going to do more in molecular
         | visualization because they wanted to provide the hardware
         | everyone uses, and not compete in that software space.
         | 
         | In the early 1990s SGIs dominated molecular modeling (replacing
         | Evans & Sutherland), so naturally the related tools, like
         | molecular dynamics codes, also ran on them. But we started
         | migrating to distributed computing, where it didn't make sense
         | to have 16 expensive SGIs, leaving them more as the head ..
         | which as you pointed out, was soon able to run just fine on a
         | Linux machine.
        
       | latchkey wrote:
       | Back in 1993, I was in college and working for the extended
       | education department running their all their computer
       | infrastructure.
       | 
       | One day, someone wheeled this approx. 3x3 foot sized box to my
       | door and asked me if I wanted it. It was a SGI Onyx with a giant
       | monitor sitting on top, with a keyboard and mouse.
       | 
       | I plugged it in and it sounded like an airplane taking off. It
       | immediately heated up my entire tiny office. It was the 4th Unix
       | I had ever played with (Ultrix, NeXT and A/UX were previous
       | ones). It had some cool games on it, but beyond that, at the
       | time, I had no use for it because A/UX on my Quadra950, was so
       | much more fun to play with.
       | 
       | I don't even think I ever opened it up to look at it. I don't
       | know what I was thinking. lol.
       | 
       | After realizing it did not have much going for it, I ended up
       | just turning it on when the office was cold and using it as a
       | foot rest.
       | 
       | Oh yea, found a video...
       | https://www.youtube.com/watch?v=Bo3lUw9GUJA
        
       | nonrandomstring wrote:
       | I agree that these machines and their OS were too proprietary and
       | over-engineered to weather the PC revolution. But when I think
       | back to my days using Suns and SG (Indigo) the memory feels like
       | driving a Rolls Royce or Daimler with leather seats and walnut
       | panels.
        
       | Uhhrrr wrote:
       | The article doesn't mention the reason for the fall: less good
       | but cheaper competitors. First Sun, then Windows NT and Linux.
        
         | cf100clunk wrote:
         | > The article doesn't mention the reason for the fall: less
         | good but cheaper competitors
         | 
         | The article has this: ''As Bob Bishop took the reigns of SGI,
         | things looked dark. AMD announced their 64 bit architecture in
         | October, PC graphics had made massive strides while remaining
         | significantly less expensive than SGI's offerings, NT was
         | proving to be a solid and less expensive competitor to UNIX,
         | Linux was eating away at traditional UNIX market segments, and
         | Itanium still hadn't launched.''
         | 
         | I can agree with almost all of that statement but I object to
         | the ''NT was proving to be a solid and less expensive
         | competitor to UNIX'' part as mostly false in any mixed OS
         | environment over which I'd ever been admin.
        
           | BirAdam wrote:
           | Well, do remember the cost of a UNIX license at the time
           | (unless you were using BSD). If you didn't have thousands of
           | dollars on hand, NT was a good choice.
        
           | Uhhrrr wrote:
           | But that's 1999, and they were already losing money in 1997,
           | and the article doesn't say why. Sun was why.
        
         | pipeline_peak wrote:
         | Look harder
        
       | browningstreet wrote:
       | I had an Indigo2 on my desk in college. I moved back and forth
       | between that an a NeXT cube that a colleague had in their lab.
       | The NeXT was nice but SLOW. The Indigo2 wasn't especially fast
       | but it was nice and could do visual things that just weren't
       | available as readily on our alternatives. We had SunOS and
       | Solaris systems that were mostly used for network and engineering
       | projects, and I was engaged in some visualization work. When the
       | O2 was announced I was quite sure it would be the solution to our
       | speed issues.. around the same time, another colleague was the
       | first to install a beta of Win95, and it did seem awfully pretty.
        
       | ThinkBeat wrote:
       | I remember when we got the first Indys at the uni. That was magic
       | like. People nearly got into physical fights to use one of them.
       | People came in at night to use them as well.
       | 
       | I wonder if the uni is so locked down now that students can sit
       | in the lab all night.
       | 
       | Being a bit pragmatic in getting my actual thesis done I
       | discovered that there was all of a sudden, a lot more resources
       | available on one of the (older) Sun servers.
       | 
       | It saved me days if not weeks.
        
       | vondur wrote:
       | It's pretty simple why these Unix vendors all died. Linux and
       | Intel chips. Sure you could get a really nice Sun system at the
       | time with all of the redundancy tech built in, which cost around
       | $50k. Or you can go and get 4 or 5 Linux servers from Dell
       | running RedHat which by the early 2000's were faster too.
        
       | KineticLensman wrote:
       | They had me at 'Skywriter Reality Engine'. I'd used vaxen at Uni
       | in the 80s, then got into industry using Symbolics Lisp machines,
       | then had several dark years programming on DOS boxes. The return
       | to a truly innovative workstation blew my mind
        
       | sneed_chucker wrote:
       | I remember to thank SGI every time I format an XFS filesystem.
        
         | betaby wrote:
         | Yes, XFS has been in the Linux kernel since 2001! Time flies.
        
       | martinpw wrote:
       | Whenever this topic comes up there are always comments saying
       | that SGI was taken by surprise by cheap hardware and if only they
       | had seen it coming they could have prepared for it and managed
       | it.
       | 
       | I was there around 97 (?) and remember everyone in the company
       | being asked to read the book "The Innovator's Dilemma", which
       | described exactly this situation - a high end company being
       | overtaken by worse but cheaper competitors that improved year by
       | year until they take the entire market. The point being that the
       | company was extremely aware of what was happening. It was not
       | taken by surprise. But in spite of that, it was still unable to
       | respond.
        
         | szundi wrote:
         | Thanks for this comment, very much appreciated.
        
         | ghaff wrote:
         | Having worked longtime for a minicomputer company--which
         | actually survived longer than most mostly because of some
         | storage innovations along with some high-end Unix initiatives--
         | it's really hard. You can't really kick a huge existing
         | business to the curb. Or otherwise say we're going to largely
         | start over.
         | 
         | Kodak was not actually in a position to be big in digital. And,
         | of course, the digital camera manufacturers mostly got eclipsed
         | by smartphones anyway a decade or so later.
        
           | loloquwowndueo wrote:
           | Data General?
        
             | ghaff wrote:
             | Yes. CLARiiON eventually enabled a sale to EMC (which
             | arguably saved EMC for a time) and the Unix business
             | (especially NUMA servers) were sufficient revenue producers
             | for a while to keep the lights on. ThinLiiNe (or whatever
             | the capitalization was) never went anywhere but neither did
             | a lot of things in the dot.com era.
        
               | loloquwowndueo wrote:
               | I knew it :) thanks for confirming! And for sharing.
        
               | ghaff wrote:
               | I was the PM for a bunch of the minicomputers from the
               | mid-80s on. Then I was PM for the initial Unix AViiONs
               | and later the NUMA servers including being one of the
               | main liaisons with CLARiiON.
        
           | aurizon wrote:
           | On the contrary, Kodak was well placed to do well by
           | anticipating 'Moore's Law' as pertinent to sensor pixel
           | density and sensitivity versus film. Film resolution was
           | towards the end of intense development in pixel terms - not
           | much further to go. They had pioneering patents and ongoing
           | R&D would have enabled a long period of dominance during the
           | transition and to this day!! The board and scientists were
           | asleep on a mountain of cash, and they sold their future for
           | a few crumbs left for shareholders after bankruptcy.
           | Blackberry did much the same with fewer excuses. I met with
           | some board members of Kodak in the 80's and they were like
           | old English gentlemen - long on pomp and procedure, but they
           | wore blinders and a vision bypass - TRIH.
        
             | ghaff wrote:
             | Kodak was essentially a chemical company at one point. They
             | even spun off an actual chemical company. Kodak could
             | probably have played a better hand even if they did
             | probably before their time things like PhotoCD. But they
             | could have been Apple or maybe Instagram? That's a stretch.
             | 
             | I'm not a particular Kodak apologist but suggesting that a
             | company should have been able to anticipate and correct for
             | their business collapsing by 90% in a decade or so seems to
             | need a lot of particulars.
        
               | xcv123 wrote:
               | > But they could have been Apple? That's a stretch.
               | 
               | They could have been a Sony. The iPhone camera sensor is
               | made by Sony.
        
               | ghaff wrote:
               | And Sony has certainly had rough patches too. And that's
               | for a company coming from an electronics manufacturer
               | angle.
               | 
               | Kodak could have spun off a consumer electronics or
               | semiconductor manufacturing company. But it's not clear
               | why that is actually a better model than someone else
               | just spinning up similar entities.
               | 
               | I don't need all the chemical engineers and a lot of
               | other people connected with the old business anyway. And
               | I'm sure not turning them into semiconductor experts.
               | 
               | So you're one of the 10% of employees in HR who snuck
               | through to the other side. Is that really a big deal?
        
             | ianburrell wrote:
             | Kodak did fine in the transition to digital. They made some
             | popular compact cameras and tried to make DSLRs. They were
             | wiped out by compact cameras being killed by smartphones.
             | The survivors are the old camera makers like Canon and
             | Nikon that have ecosystems. The other big survivor is Sony,
             | which bought a camera company and makes most of camera
             | sensors.
             | 
             | Fuji is interesting, they weren't that successful in first
             | digital cameras, but now have some interesting mirrorless
             | ones. They still make film.
        
           | maire wrote:
           | Kodak was well aware of what was going to happen. Company
           | culture killed digital photography.
           | 
           | I was at Apple when we worked with engineers from Kodak who
           | were working to change various format standards to allow
           | digital photos. This was in the late 1980s or early 1990s.
        
             | ghaff wrote:
             | But, from the perspective of today, Kodak would have had to
             | basically eclipsed Apple.
             | 
             | Even displacing the big Japanese camera manufacturers, who
             | by then had dominated high-end photography, would have
             | required reversing decades of a shift away from high-end
             | cameras like the Retina line.
             | 
             | I don't doubt there was company DNA against digital
             | photography but it's not like non-smartphone photography,
             | especially beyond relatively niche pro/prosumer level, has
             | had such a good run recently either.
        
               | nradov wrote:
               | There is still a lot of business opportunity in supplying
               | image sensors and lenses to smartphones.
        
               | chiefgeek wrote:
               | But it is nowhere near as profitable as the 35mm film
               | system was.
        
         | foobarian wrote:
         | I think it's a near impossible situation - the status quo is
         | literally something that should not exist given the new market
         | realities. Pivoting is pretty much asking a company to commit
         | seppuku - asking the layers of leadership to basically replace
         | themselves and quit in many cases. Which is pretty much what
         | happens anyway.
        
           | ghaff wrote:
           | And, at some point, what does it matter if the leadership and
           | most of the employees turn over, typically involuntarily?
           | 
           | Is there any significance really to Foot Locker basically
           | being a reorganized Woolworth's as opposed to being a brand-
           | new company?
           | 
           | If you're big enough and have some product lines that still
           | bring in a lot of money and didn't totally collapse like IBM
           | you can sometimes pull it off. But it's hard.
        
           | bunderbunder wrote:
           | And, just like every Unix workstation vendor of the 1990s,
           | they got hit with a perfect storm. They had their hardware
           | being disrupted by x86 really coming into its own as a viable
           | option for higher-end computing at the exact same time that
           | Linux was becoming a serious option for the operating system.
           | 
           | "Literally something that should not exist" is the perfect
           | way of putting it. In 1990, lots of people needed boutique
           | workstation vendors. In 2000, nobody did.
        
             | bunabhucan wrote:
             | It's worse than that. Instead of "nobody" it was
             | conservative slow moving vendor locked clients that could
             | convince you to keep selling at those prices ("look at the
             | margins!") instead of focusing on alternatives. I remember
             | $5,000+ PCs being considered "cheap" workstations when
             | those clients finally migrated.
        
             | rbanffy wrote:
             | Even Apple, which became the unlikely last of the Unix
             | workstation vendors, was disrupted by Intel (and moved from
             | PowerPC to x86 for a while). Ironically, Apple is now the
             | very last Unix workstation vendor in existence.
        
           | AlbertCory wrote:
           | > Pivoting is pretty much asking a company to commit seppuku
           | 
           | This is conventional wisdom (and thus, usually correct).
           | 
           | However, it's always interesting to look at counterexamples:
           | Beretta, for example (in business for 500 years).
           | 
           | https://www.albertcory.io/lets-do-have-hindsight
           | 
           | or the IBM PC, which cannibalized IBM's business, at least in
           | IBM's mind. Thus, they screwed it up and let Wintel make the
           | real billions. So it worked, until they took your advice and
           | decided that had to stop.
        
           | neuralRiot wrote:
           | Probably the lack of vision is not just failing to turn into
           | the direction of new "products" but not acquiring, digesting
           | and eliminating those busines who start to grow before
           | they're too big. See Microchip for example, how many
           | relatively small semiconductor and technologies manufacturers
           | have already eaten.
        
         | yndoendo wrote:
         | When statements like X was better than Y come up. I always
         | think of "All models are wrong, but some are useful", from
         | statistician George E. P. Box, and rephrase it as "All models
         | are flawed, but some are useful" so that model becomes
         | ambiguous, such as a smartphone, TV, computer, car, programing
         | language, programing design pattern, social media platform, and
         | so on.
         | 
         | Price-point, SGI technology was a financially flawed model
         | pertaining to the growing market and more useful than flawed
         | performance of the low cost technology market.
         | 
         | Did anyone at SGI try to simply buy the low tech products, play
         | with them a bit, and see about slowly integrating your tech to
         | make that low tech product just a little better than the
         | competition and cost effect for the market?
        
         | AnimalMuppet wrote:
         | Someone at SGI wrote a paper/web page/blog post titled "Pecked
         | To Death By Ducks", claiming that x86 chips could never compete
         | with SGI, and claiming to refute all the arguments that they
         | could.
         | 
         | Then Intel introduced dual core (or maybe just two chips in one
         | housing sharing a bus), and that generated a lot of buzz. So he
         | wrote a follow-up titled "Pecked To Death By Ducks With Two
         | Bills".
         | 
         | I don't recall the timing, though, how it related to the timing
         | of asking everyone to read The Innovator's Dilemma. But at
         | least some of the time, there was a pretty deep denial (or at
         | least a pretty deep effort to keep the customers in denial).
        
           | MichaelZuo wrote:
           | That's really funny for some reason.
        
             | HeyLaughingBoy wrote:
             | IIRC, "Pecked to Death by Ducks" is the title of either a
             | short (nonfiction) story or a book by Gerald Durrell, one
             | of my favorite childhood authors.
        
               | jfk13 wrote:
               | I don't recall that one, and I thought I knew Gerald
               | Durrell's work pretty thoroughly. There is a book of that
               | title by Tim Cahill, though; maybe that's what you're
               | remembering?
        
               | HeyLaughingBoy wrote:
               | Yesss! Thank you. I'm embarrassed because I used to have
               | that one, too :)
               | 
               | On the upside, I've never known anyone else who had even
               | heard of Durrell.
        
           | rbanffy wrote:
           | A bit like Seymour Cray's plowing a field with 1024 chickens
           | instead of two oxen.
        
         | Animats wrote:
         | They sort of tried. Around then they had a Windows NT machine
         | that cost around US$12,000. But it was too late. The first
         | serious graphics cards for PCs were appearing, from Matrox and
         | others, with prices of a few thousand dollars.
         | 
         | (I tried some early NT graphics cards on a Pentium Pro machine.
         | This was before gamer GPUs; these were pro cards from tiny
         | operations. Fujitsu tried unsuccessfully to get into that
         | business, with a small business unit in Silicon Valley. At one
         | point they loaned me a Fujitsu Sapphire graphics card
         | prototype. When I went back to their office to return it, the
         | office had closed.)
         | 
         | Also, there was a bad real estate deal. SGI owned a lot of land
         | where Google HQ is now. They sold it to Goldman Sachs in a sale
         | and lease-back transaction, selling at the bottom of the
         | market. That land, the area north of US 101 in Mountain View
         | had, and has, a special property tax break. It's the "Shoreline
         | Regional Park Community", set up in 1969. The area used to be a
         | dump. Those hills near Google HQ are piles of trash. So there
         | was a tax deal to get companies to locate there. That made the
         | land especially valuable.
        
           | msisk6 wrote:
           | SGI tried its hand at the PC video card business as early as
           | 1990. I was at Autodesk at the time and got one of these to
           | beta test on a DOS 486 running AutoCAD. It was an impressive
           | product. But huge; it took up two full-length ISA slots. And
           | the display drivers were a bit buggy.
        
             | sillywalk wrote:
             | Here's a brochure for the IrisVision boards - uses 2 ISA or
             | Microchannel slots.
             | 
             | Prices start start at $3,495
             | 
             | https://www.1000bit.it/js/web/viewer.html?file=%2Fad%2Fbro%
             | 2...
        
             | Y_Y wrote:
             | Sounds just like Nvidia in 2024
        
             | rbanffy wrote:
             | I wish they ported IRIX to x86. You can make more money by
             | making stuff for Windows, but it won't protect you from
             | market erosion.
        
         | mrandish wrote:
         | You highlight one of the most interesting (and perhaps less
         | understood things) about the key Innovator's Dilemma insight.
         | Even if the senior management have read the Innovator's Dilemma
         | books, know they are being catastrophically disrupted and
         | desperately trying to respond - it's _still_ incredibly
         | difficult to actually do.
         | 
         | Not only are virtually all organizational processes and
         | incentives fundamentally aligned against effectively
         | responding, the best practices, patterns and skill sets of most
         | managers at virtually every level are also counter to what they
         | must do to effectively respond. Having been a serial tech
         | startup founder for a couple decades, I then sold one of my
         | startups to a valley tech giant and ended up on the senior
         | leadership team there for a decade. I'd read Innovator's
         | Dilemma in the 90s and now I've now seen it play out from both
         | sides, so I've thought about it _a lot_. My key takeaway is
         | that an incumbent 's lack of effective response to disruption
         | isn't necessarily due to a lack of awareness, conviction or
         | errors in execution. Sure, there are many examples where that's
         | the case but the perverse thing about I.D. is that it can be
         | nearly impossible for the incumbent to effectively respond -
         | even if they recognize the challenge early, commit fully to
         | responding and then do everything within their power perfectly.
         | 
         | I've even spent time sort of "theory crafting" how a big
         | incumbent could try to "harden" themselves in advance against
         | potential disruption. The fundamental challenge is that you end
         | up having to devote resources and create structures which
         | actually make the big incumbent less good at being a big
         | incumbent far in advance of the disruptive threat appearing.
         | It's hard enough to start hardcore, destructive chemo treatment
         | when you actually _have_ cancer. Starting chemo while you 're
         | still perfectly healthy and there's literally no evidence of
         | the threat seems crazy. It looks like management incompetence
         | and could arguably be illegal in a publicly traded company
         | ("best efforts to maximize/preserve shareholder value" etc).
        
           | throwaway4good wrote:
           | Everyone has been reading that book since the late 90es.
           | 
           | I remember a talk by Clayton Christensen talking specifically
           | about Intel and how they setup the Celeron division to
           | compete with themselves (based on his advice).
           | 
           | A key property of tech in economics lingo is that it is
           | "natural monopolies" - all fixed cost and no variable cost.
           | 
           | This creates these winner takes all games. In this case both
           | Intel, SGI plus others knew the rules and it just ended up
           | with Intel taking the prize and it all becoming Wintel for a
           | decade or so - basically until the smart phone allowed enough
           | capital to be accrued to challenge the old monopoly.
        
           | bsder wrote:
           | "Maximally efficient is minimally robust."
           | 
           | A company that optimizes for efficiency _will_ get stomped
           | flat when the environment changes.
           | 
           | The problem is that there are no incentives in business to
           | optimize for robustness.
        
             | roughly wrote:
             | Well, that's partially because of the converse: a company
             | that optimizes for robustness will get stomped flat before
             | the environment changes to require robustness. Short term
             | games are bad in the long term, but often good enough in
             | the short term to win before the long term arrives.
        
           | rbanffy wrote:
           | I think SGI failed to understand that there was a point where
           | desktop PCs would be good enough to replace dedicated
           | workstations. Continuing to make hardware that's much better
           | than the best PCs wasn't going to save them after PCs crossed
           | the good-enough line - whatever they had, would be relegated
           | to increasingly rarefied niches - the same way IBM now only
           | makes POWER and mainframes - there is no point of making PCs,
           | or even POWER workstations anymore for them, as the margin
           | would be too narrow.
           | 
           | SGI could double down on their servers and supercomputers,
           | which they did for a while, but without entry-level options,
           | their product lines becomes the domain of legacy clients who
           | are too afraid (or too smart) to port to cheaper platforms.
           | And being legacy in a highly dynamic segment like HPC is a
           | recipe for disaster. IBM survived because their IBMi (the
           | descendant of the AS/400) and mainframe lines are very well
           | defended by systems that are too risky to move tied to
           | hardware that's not that much more expensive than a similarly
           | capable cluster of generic and less capable machines. As the
           | market was being disrupted from under them, they retreated up
           | and still defend their hill very effectively.
           | 
           | The other movement they could do was to shift downwards,
           | towards the PC, and pull the rug from under their workstation
           | line. By the time Microsoft acquired Softimage and had it
           | ported to NT, it was already too late for SGI to even try
           | that move, as NT was solidified as a viable competitor in the
           | visual computing segment, running on good-enough machines
           | much, much cheaper than anything SGI had.
        
             | mrandish wrote:
             | I think your analysis of the shifting technology landscape
             | is largely on target. However, I'm not convinced that the
             | true root of SGI's failure was the technology. Clearly
             | their tech did need to evolve significantly for them to
             | remain competitive but that's a transition which many
             | companies successfully make. Even though SGI chose not to
             | evolve the tech soon enough, fast enough nor far enough, I
             | suspect they still would have failed to survive that time
             | period due to an even more fundamental root cause: their
             | entire corporate structure wasn't suited to the new
             | competitive environment. While the "desktop transition" was
             | most clearly seen in technology, I think the worst part for
             | SGI was that desktop shifted the fundamental economics to
             | higher volumes at lower costs.
             | 
             | SGI had invested in building significant strengths and
             | competency in its sales and distribution structure. This
             | was one of their key competitive moats. Unfortunately, not
             | only did the shift in economics make this strength
             | irrelevant, it turned it into a fundamental weakness. All
             | that workstation-centric sales, distribution, service and
             | support infrastructure dramatically weighed down their
             | payroll and opex. This was fine as long as they could count
             | on the higher margins of their existing business. While
             | it's easy to say they should "just layoff all those people
             | and relaunch as a desktop company" that can't be done in
             | one quarter or even one year. It requires fundamentally
             | different structures, processes, systems and skill sets.
             | Hiring, training and integrating all that while paying for
             | massive layoffs and shutting down offices, warehouses etc
             | takes time and costs a lot of money. Plus, once their
             | existing workstation customers saw them shutting down the
             | SGI they were customers of to become a different company
             | entirely, sales revenue would have taken an overnight
             | nosedive. In making such a dramatic move SGI would have
             | effectively dumped much of the current quarterly revenue
             | _and_ the value of one of their core strengths - all at the
             | same moment. Thus turning them into one of their emerging
             | startup competitors with all of their disadvantages (no big
             | ongoing revenue streams, no big cash pile) and none of
             | their strengths (nimble, lower-paid staff and more patient
             | venture investors).
        
         | VelesDude wrote:
         | It was clear they were trying to do more consumer grade things,
         | just look at the N64. Couldn't get more mainstream than that.
         | Seeing how the graphics market ended up, it looks obvious from
         | here but in the mid 90's it was still the wild west and
         | everybody was throwing mud at the wall seeing what would stick.
         | 
         | I have never really said that they where "taken by surprise",
         | but a part of it felt like (from the outside) that management
         | had been a little blinded by their pass success and the profit
         | margins from their workstations combined with no clear path
         | forwards for the whole industry. Nvidia could have very easily
         | been just a curiosity of the past but they managed to strike it
         | lucky standing on the shoulders of others.
         | 
         | If SGI had always been a company that could provide graphics
         | workstations the worked with x86/Windows PC's early for example
         | - maybe they would have fared better. Would have gone with the
         | flow of technology at the time rather than fighting uphill no
         | matter the potential technical brilliance. But being saddled to
         | their MIPS processors and custom OS meant that once people
         | left, they almost never came back. One can have the best tech
         | and still fail.
        
           | the_mitsuhiko wrote:
           | > It was clear they were trying to do more consumer grade
           | things, just look at the N64.
           | 
           | Yes, but the team that did that also left SGI, then worked
           | directly with Nintendo for the GameCube and are acquired by
           | ATI. I'm not sure how SGI managed to not support that effort
           | within itself.
        
             | cuno wrote:
             | Nintendo wasn't loyal to the company it was loyal to the
             | team, so when they just decided to leave and form ArtX they
             | took the customer with them... SGI was happy with the
             | Nintendo contract. They earned $1 in additional royalties
             | for every single N64 cartridge sold worldwide. Losing the
             | team was a big blow.
        
           | rbanffy wrote:
           | > provide graphics workstations the worked with x86/Windows
           | PC's
           | 
           | Integraph started making PCs with high-end graphics at one
           | point, when they abandoned CLIX and gave up on their
           | (Fairchild's, really) Clipper processor. It didn't work for
           | them either. SGI did their own "Visual Workstation" that ran
           | Windows and had a Pentium, but that too was a huge
           | disappointment.
        
         | appstorelottery wrote:
         | I was making crazy money in the dot-com boom and bought a SGI
         | 540 in 1999 (with an SGI monitor).
         | 
         | With money to burn SGI was a childhood brand, legends in 3D.
         | Such wonderful memories. 15k on a desktop setup - it was loose
         | change, however it shows how clueless I was back then. However
         | I'd felt like I'd "arrived".
         | 
         | SGI with Windows NT - lol - I wrote my first OpenGL game in
         | Visual Basic... I've always been somewhat of an outlier ;-) God
         | help me.
         | 
         | The point? My personal experience says something about the
         | strength of the SGI brand - even in the face of what was
         | happening at the time (3DFX and so on - my previous company was
         | one of the few 3DFX api devs - illustrating how clueless I
         | was...)... it all happened so quickly... I'm not surprised SGI
         | couldn't respond - or more importantly understand the strength
         | of Microsoft/OpenGL/DirectX in the boiling pot of 3DFX / Nvidia
         | and the rest... From memory it took three years and SGI was
         | done - shared memory architecture? No longer worth the cost.
         | :-(
         | 
         | Looking back, I was such a kid - a complete fool.
         | 
         | Greybeard advice: bet on the monopoly. Be smart. Brands like
         | SGI are nothing in the face of install base. Think about how
         | crazy it was to spend 15k on a desktop SGI back then...
         | nostalgia is insanity, vanity.
        
           | lizknope wrote:
           | Yeah but it still sounds really cool!
           | 
           | From 1991 when I first saw SunOS I wanted a SPARCstation. I
           | started college in 1993 and the school was full of DEC Ultrix
           | machines, Suns, HP PA-RISC, and a handful of IBM RS/6000 and
           | SGIs.
           | 
           | I just thought DOS/Windows PCs were such garbage. Single
           | user, no preemptive, multitasking, no memory protection. Then
           | Linux came out and it changed everything. I bought a PC just
           | to run Linux. My dream of a Unix RISC workstation faded away.
           | 
           | My roommate in 1996 bought a DEC Alpha. Not the cheaper
           | Multia but an Alpha that could run OSF/1 Digital Unix. He
           | actually ran NetBSD on it.
           | 
           | In 1997 I took the computer graphics class and we used SGIs.
           | There was just one lab of them reserved for that class and
           | grad students. I was so excited and it was really cool but I
           | didn't think I could ever afford one. It's still really cool
           | though that you had one.
        
         | hintymad wrote:
         | I remember Clayton Christensen mentioned that Andy Grove
         | invited him to Intel to talk about how to deal with the
         | dilemma, and interrupted Christensen while he was talking and
         | said something like "I know the problem, and I need you to tell
         | me the solution". Similarly, Peter Drucker repeatedly mentioned
         | one of the biggest challenges in business is "killing the cash
         | cow". Along that line, Netflix's Reed Hasting is really
         | amazing. He somehow managed to kill the DVD business and used
         | it to milk the streaming business, when almost everyone in the
         | industry and some of his lieutenants in Netflix didn't believe
         | him.
        
           | froonly wrote:
           | For a while you could view Netflix online _and_ rent DVDs
           | from them.
        
             | RandallBrown wrote:
             | Oh dang, I thought you still could. Looks like they shut
             | down the DVD rentals about 6 months ago.
        
           | specialist wrote:
           | Yes and:
           | 
           | These years later, while the innovator's dilemma thesis
           | describes what, there's still little treatment of why and
           | how.
           | 
           | I keep wanting someone to account for the roles of investment
           | and finance.
           | 
           | Amazon's innovation was lower cost of capital. They convinced
           | investors to wait for returns. And they got a massive tax
           | holiday. (How could they not succeed?)
           | 
           | Ditto Tesla, with its saavy moves like govt loans,
           | prepurchases, tax incentives, and selling direct.
           | 
           | That cheap capital was necessary, but not sufficient. Both
           | still had to create products customers wanted.
           | 
           | I keep coming back to Apple. How'd Apple avoid the trap?
           | Despite their terrible position. My guess is better financial
           | strategy (if that's the right phrase). Apple focused on
           | margins (and monosophony) instead of market share. And then
           | leveraged their war chest to implement monosphony.
        
         | foobiekr wrote:
         | I was at one of SGI's competitors and we had teams doing cheap
         | HW - ATi and other cards, like IBM's GPUs at the time - and yet
         | the company as a whole was like "ALL GOOD LET'S KEEP BUILDING
         | MASSIVE CUSTOM GRAPHICS SYSTEMS!"
         | 
         | They were as dead as SGI in the same timeframe.
        
         | jiggawatts wrote:
         | In the late 90s I was in the last year of high school. Silicon
         | Graphics came to do a demo of their hardware for students that
         | were interested in taking a computer science course at
         | university in the following year.
         | 
         | The graphics demos looked like trash, basically just untextured
         | and badly shaded plain colored objects rotating on the screen.
         | For reference I was playing Quake III around the time which had
         | detailed textures and dynamic lighting.
         | 
         | I asked the SGI presenter what one of his Indigo workstations
         | cost. He said $40,000, _not including the graphics card!_
         | That's extra.
         | 
         | I laughed in his face and walked out.
        
           | dekhn wrote:
           | In the late 90s, SGI demos were much more impressive than
           | what you describe. It was used by technical folks to do real
           | stuff, with stringent criteria.
           | 
           | More importantly, the things that made Quake III so great
           | were state-of-the-art for gaming. But those things couldn't
           | render lines quickly and well (a mainstay of CAD at the
           | time), or render at very high resolution (which IIRC was
           | 1280x1024 in that era).
           | 
           | Here's what Carmack said abotu the SGIs a few years before:
           | """SGI Infinite reality: ($100000+) Fill rate from hell.
           | Polygons from hell. If you don't trip up on state changes,
           | nothing will come within shouting distance of this system.
           | You would expect that.""" SGI was also key for map builds
           | before PCs were capable.
           | 
           | But yes, 1999-2000 was just around the cusp of when SGI went
           | from "amazing" to "meh".
        
             | rbanffy wrote:
             | The curve that maps fucking around with finding out is not
             | linear. By the time you start finding out, it's very hard
             | to stop finding out much more than you would like to.
        
         | blackoil wrote:
         | I believe having a talented dictatorial leader at top may be
         | only solution. Like Steve Jobs, Bill gates or Jeff Bezos. Once
         | they believe in a path, they have methods to get it done.
         | Internet Tidal Wave memo is a good example of it. Zuckerberg is
         | able to invest 100s of billions on a future he believes in.
         | 
         | Obviously the observation has a confirmation bias.
        
       | Keyframe wrote:
       | Steve Jobs on Silicon Graphics:
       | https://www.youtube.com/watch?v=iQKm7ifJpVE
        
       | Apocryphon wrote:
       | Low-key iconic machines, Hollywood kept putting them in movies.
       | 
       | http://www.sgistuff.net/funstuff/index.html
       | 
       | https://www.starringthecomputer.com/computers.html#SGI
        
       | pjmlp wrote:
       | A bit of trivia, SGI used to host the C++ STL documentation based
       | on HP libraries, pre-adoption into the standard.
        
       | timthorn wrote:
       | I miss SGI for many reasons, but their industrial design (and
       | that of pre-HPE Cray) is one of the big ones. The 19" rack form
       | factor is the shipping container of the computing world -
       | practical, standardised, sensible... and dull.
       | 
       | The variety in enclosures matched the novelty in architectures of
       | the period. Exciting times to be part of.
        
       | vrinsd wrote:
       | I believe nVidia was started with a lot of SGI's core technology
       | ; not "I have a good idea and I can't do it here" and more like
       | "let me just take this stuff I doubt anyone will notice". I think
       | SGI sued but didn't really pursue the matter because they didn't
       | really see nVidia as a threat. I think Jensen was pivotal in this
       | "technology transfer".
       | 
       | Regarding computing cycles, boom/bust, I recently re-read Soul of
       | New Machine and was struck by how much the world has NOT changed.
       | Sure we're not talking about micro/mini-computers and writing
       | micro-coded assembly but the whole "the market is pivoting and we
       | need to ride this wave" and "work like a dog to meet some almost
       | unobtainum goal" seems to still underpin being an engineer in
       | "tech" today.
        
         | miohtama wrote:
         | The Nvidia lawsuit is discussed in the article.
        
           | _DeadFred_ wrote:
           | I mean there's more to it. NVidia literally just took SGI's
           | IP. Only more blatant start was Cisco, where they straight
           | stole a University computer.
        
             | meekaaku wrote:
             | where can i read about this cisco thing?
        
               | vrinsd wrote:
               | https://www.tcracs.org/tcrwp/1origin-of-cisco/
        
             | takinola wrote:
             | Cisco was started by a husband/wife team who were the heads
             | of IT for the Stanford Electrical Engineering School and
             | Business School respectively. Anecdotally, they first
             | developed the technology trying to connect the networks for
             | both schools.
        
         | alecco wrote:
         | (1999) https://www.eetimes.com/sgi-graphics-team-moves-to-
         | nvidia/
        
         | markus_zhang wrote:
         | I love "Soul of New Machine" too. It was a blast to read. It
         | even made me ponder the possibility to start over at 40+ and do
         | something hardware-wise (or very low-level software). Of course
         | I then found myself drown by 2 mortgages and dropped the
         | thought.
        
         | formerly_proven wrote:
         | From my reading SGI was already dead and falling apart by that
         | time. If you look at 3D, SGI had two graphics architectures in
         | the 90s: RealityEngine from 1992 and InfiniteReality from 1996.
         | They never managed to release a follow-up to IR. Similarly
         | everything that came after about 1996-97 was a refresh of a
         | prior product with only marginal changes. And then they went
         | bankrupt in the early 2000s. So SGI had really only a very
         | brief productive period that was over by the second half of the
         | 1990s.
         | 
         | SGI also never had a presence in business critical applications
         | which gave some of the other vendors more momentum (HP-UX/PA-
         | RISC, VMS/Alpha, Solaris/SPARC).
        
           | vrinsd wrote:
           | Well,
           | 
           | Most Hollywood effects were all done on SGI systems before
           | the slow migration to Linux. Renderman, Maya, were all SGI
           | first-party programs.
           | 
           | Also SGI made huge advances in NUMA and machines with dozens
           | of CPUs/processors before most other companies ventured into
           | this space.
           | 
           | But not business critical like IBM CICS or Java.
           | 
           | 1. https://en.wikipedia.org/wiki/NUMAlink
           | 
           | 2. https://www.cs.ucr.edu/~bhuyan/CS213/2004/numalink.pdf
           | 
           | 3. https://cseweb.ucsd.edu/classes/fa12/cse260-b/Lectures/Lec
           | 17...
        
             | sllabres wrote:
             | The large Origin servers and the nice indigo workstations
             | at trade fairs with their cool real time visualizations
             | comes into my mind. Also applications like Softimage, the
             | 4Dwm desktop ...
             | 
             | Later the large Altix NUMA systems with core counts in
             | unprecedented sizes (and problems booting due to lock
             | contention ;)
             | 
             | And of course their donation of the XFS filesystem to the
             | linux world!
        
           | cuno wrote:
           | I worked at SGI on the next generation (code named Bali) in
           | 1998 (whole year as an intern) and 1999 (part time while
           | finishing my degree, flying back and forth from Australia).
           | Bali was revolutionary. The goal was realtime Renderman and
           | it really would. I had an absolute blast. I ended up
           | designing the highspeed data paths (shader operations) for
           | world's first floating point frame buffer (FP16 though we
           | called it S10E5) with the logic on embedded DRAM for maximum
           | floating point throughput. It was light years ahead of its
           | time. But the plug got pulled just as we were taping out.
           | Most of the team ended up at Nvidia or ArtX/ATI. The GPU
           | industry was a small world of engineers back then. We'd have
           | house parties with GPU engineers across all the company names
           | you'd expect, and with beer flowing sometimes maybe a few
           | secrets could eh spill. We had an immersive room to give
           | visual demos and Stephen Hawking came in once pitching for a
           | discount.
           | 
           | For team building, we launched potato canons into NASA Moffet
           | field, blew up or melted Sun machines for fun with thermite
           | and explosives. Lots of amazing people and fond memories for
           | a kid getting started.
        
       | sgt wrote:
       | The article went very quick from rowdy teen throwing smoke bombs
       | to... boom, he has a PhD in Computer Science.
       | 
       | Really interesting article that goes into depth regarding the SGI
       | products. I didn't know Clark basically invented the GPU.
       | 
       | Speaking of exotic hardware, I'm actually sitting next to an SGI
       | O2 (currently powered off). A beautiful machine!
        
       | cellularmitosis wrote:
       | There's a kid on youtube (username 'dodoid') who put together a
       | series of videos on SGI. Neat to see someone young get super
       | enthusiastic about computing history.
        
       | fnordpiglet wrote:
       | I was at SGI and left with Clark to Netscape. That was a fun time
       | in my career. That was also a time that it became clear SGI was
       | about to explode as commodity GPUs were being developed by former
       | SGI engineers and the core SGI graphics teams were attritting
       | hard. Fun to read this story again and learn some of the things
       | that happened later.
        
       | alecco wrote:
       | Interesting insider comment from a previous thread:
       | 
       | https://news.ycombinator.com/item?id=30920824
        
       | jibbit wrote:
       | i'll never forget my 1st time coming into a high end Flame suite.
       | it was so exciting.. i don't think i could have been more excited
       | if you'd told me i was stepping into the worlds first time
       | machine
        
       | Keyframe wrote:
       | It still has that cachet with, well a bit older generation. I
       | have an Indy and Indigo2 (purple - max impact one) and when
       | someone visit and sees the machines it's like you sprawled a
       | vintage ferrari in (our) eyes. I don't think there's anything
       | comparable today when we have it all.
       | 
       | I demonstrated IRIX to younger colleagues and it was - ok, so
       | it's alright I guess, like anything else we have today? Yep.. but
       | contemporary world was NOT like that.
       | 
       | I had an Octane as well, heavy and loud beast. All in storage now
       | waiting for move. In late 90s I worked a lot on SGI machines
       | (vfx).
        
       | cf100clunk wrote:
       | I'd never met Rick Belluzzo, but having known SGI insiders of his
       | era I gathered that he'd driven the company strongly towards NT
       | on x86 at the cost/risk of losing their corporate and personal
       | UNIX competencies, causing some internal outrage. When his time
       | was up at SGI he quickly popped up at Microsoft running MSN in
       | what I saw as a synecure meant as a pat on the back for a job
       | well done. Am I right on this?
        
         | shrubble wrote:
         | That is a widely held view among Unix nerds like me, at least.
        
           | jra_samba wrote:
           | My recollection of that time (I was at SGI when Belluzzo was
           | there).
           | 
           | https://www.linkedin.com/posts/jeremyallison_wither-
           | google-f...
        
       | canucker2016 wrote:
       | There's the "SGI Irix bloat" internal email that got posted to
       | Usenet.
       | 
       | Took me awhile to find a copy on the net,
       | https://www.seriss.com/people/erco/sgi-irix-bloat-document.t...
       | 
       | Here's a formatted-for-HTML version:
       | http://www.art.net/%7Ehopkins/Don/unix-haters/tirix/embarras...
        
         | icedchai wrote:
         | Meanwhile, today, we have chat applications taking up almost a
         | gig of memory...
        
       | Arathorn wrote:
       | There's a surprising amount of good info here about very first
       | IRISes. I ended up with 3 of the very first IRIS 1400
       | workstations mentioned in the post which NASA Ames bought; at
       | least one of which is still in working order. They were my first
       | unix workstations (running a Unisoft-based sysv/bsd hybrid pre-
       | IRIX variant), and is where I first learnt UNIX, C, IRIS GL, vi
       | and lots of other good stuff. Irritatingly they shipped with an
       | XNS rather than TCP/IP network stack (although I did get hold of
       | a beta IP stack, I never got it work). I did get XNS working on a
       | LAN using their EXOS 101 ethernet cards tho.
       | 
       | In case anyone's interested, their graphics card (GE1, the
       | world's first ever hardware 3D graphics card?) looks like:
       | 
       | https://matrix-client.matrix.org/_matrix/media/v3/download/m...
       | 
       | ...and the PM2 68k processor card mentioned in the post looks
       | like:
       | 
       | https://matrix-client.matrix.org/_matrix/media/v3/download/m...
       | 
       | ...and one of the machines itself looks like:
       | 
       | https://matrix-client.matrix.org/_matrix/media/v3/download/m...
       | 
       | Suffice it to say that I have a _very_ soft spot for these
       | machines :)
        
       | danans wrote:
       | > On the 10th of July in 2003, SGI vacated and leased their
       | headquarters to Google.
       | 
       | I was around to witness the he tail end of that office space
       | transition (on the incoming side at Google). It was surreal to be
       | sitting in the physical carcass of a company I had long
       | fantasized about (in part due to their marketing via Hollywood).
       | 
       | In retrospect it was ironic because a company that was based on
       | selling very expensive high performance compute (SGI) was being
       | physically replaced by a company selling (albeit indirectly) very
       | cheap high performance compute.
        
       | ben7799 wrote:
       | I was kind of right the exact age to see all this happen all
       | while I was in college.
       | 
       | Fall 95 enter freshman year and we had Indys and IBM RS6000s as
       | the main workstations on campus. Really great setup where you
       | could sit at any workstation and all your stuff just worked and
       | your whole environment seamlessly migrated. The only thing you
       | had to do was if you were compiling your own stuff you'd have to
       | recompile it for the machine you sat down at.
       | 
       | SGI brought a demo truck to campus in the spring of my Freshman
       | year (Spring 96) and blew us all away. They were there for
       | interviews, obviously I was a freshman but we all went to check
       | it out.
       | 
       | Summer 96 I get an internship and for kicks they gave me an Indy
       | with a 21" CRT (huge at the time) and the silly video camera that
       | was like 10+ years ahead of it's time.
       | 
       | Fall 96 we got labs full of O2s.
       | 
       | Fall 1997 I bought a 3DFX card. MS/Intel somehow made a donation
       | to the school and got them to start phasing out the Unix
       | workstations. The windows NT setup was terrible, they never had
       | the printing and seamless movement of files down till after I
       | graduated. Video games in the Fall of 1997 on the 3DFX were
       | basically as impressive as the demos on the $100k refrigerator
       | sized machine SGI showed in 1995.
       | 
       | Probably fall 1998 I remember my Dad got a computer with an
       | Nvidia Riva 128.
       | 
       | Spring 99 I graduated and that fall I rebuilt my PC with a
       | Geforce 256.
       | 
       | I'm not sure when I last saw an SGI, but I did briefly use one of
       | their NT machines IIRC.
       | 
       | Last time I had a Sun machine at work was probably 2004. I
       | remember maybe 2007-2008 at work deciding for the first time we
       | were going to support Linux, then by 2010-11 we had dropped
       | support for Sun.
       | 
       | Most of the commercial Unix workstations had tons of Unix
       | annoyances I never found Linux to have. Irix was maybe the best.
       | HP-UX was super annoying I remember. I didn't use DEC Unix and
       | Tru64 much. Closed source PC Unix like SCO I remember being
       | horrible.
        
       | fuzztester wrote:
       | This reminds me of the book The Soul of a New Machine.
        
       | temporarely wrote:
       | We had a few SGI boxes in arch school (for cad). I learned C++ on
       | those boxes (the GL api, which I thought was beautiful btw). But
       | the main attraction were the two demos (this is '91-2): the
       | flight simulator was awesome and there was this deconstructing
       | cube thing that was pretty wild as well. Compared to what was on
       | PCs those days those SGI machines were truly dazzling.
        
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