[HN Gopher] Overlay networks based on WebRTC
       ___________________________________________________________________
        
       Overlay networks based on WebRTC
        
       Author : keepamovin
       Score  : 168 points
       Date   : 2024-03-29 17:00 UTC (1 days ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | EGreg wrote:
       | Good work! I just want to point out that WebRTC requires servers
       | for STUN and TURN.
       | 
       | If I may, we also developed an open source solution for WebRTC
       | videoconferencing, livestreaming and even peer-to-peer
       | broadcasting to unlimited numbers of people! Feel free to use it:
       | 
       | https://community.qbix.com/t/teleconferencing-and-live-broad...
        
         | megous wrote:
         | It does not require either of those.
        
           | ongy wrote:
           | NAT traversal is the first point on the feature list of the
           | linked repo. So in context, it's important to point out.
           | 
           | While in theory it doesn't it reduces the possible
           | connections quite a bit. Though STUN servers are plenty on
           | the internet and free to use. There's even a service
           | providing TURN (US geo though), but I have no idea who runs
           | it and what their business model is, so I wouldn't rely on
           | it.
        
           | eyegor wrote:
           | Having used webrtc in offline environments (host device
           | broadcast a local wifi), I can say it's a royal pain to use
           | without ice/stun/turn servers. I had to manually mangle the
           | sdp packets to make it work because browsers would randomly
           | decide they needed ip privacy (from the device they connected
           | to by ip...) where they'd translate ips to some_hash.local
           | and try to find a turn server. I tried hosting a coturn
           | server too, but browsers would sometimes ignore it since it
           | was a local address. Mangling the sdp handshake is reliable
           | but feels pretty jank.
        
       | xori wrote:
       | Hyperswarm has been my go-to for stuff like this, but you bring
       | up a good point that I don't think it's encrypted.
       | 
       | https://github.com/holepunchto/hyperswarm
        
         | apitman wrote:
         | Can hyperswarm be used to set up a generic IP network?
        
         | Uptrenda wrote:
         | Quite a solid project and approach. Both founders seem smart
         | and to know the problem well. I can see their new framework
         | (Pear runtime) getting huge in the future.
        
       | apitman wrote:
       | Onto the list[0] it goes.
       | 
       | I always have the feeling that WebRTC had so much more potential
       | than has been realized. I wonder how things might have turned out
       | differently if it had better server and browser support ~5 years
       | ago. I remember trying to use it for a game at the time and had
       | trouble finding a good server implementation, and had all sorts
       | of issues with Safari.
       | 
       | In the near future I'm not sure there will be much reason to use
       | it over WebTransport, unless you're doing p2p. I actually prefer
       | WebRTC's data channel API, since you can get separate datagram
       | streams, whereas with WebTransport you have to multiplex them
       | yourself[1].
       | 
       | [0]: https://github.com/anderspitman/awesome-tunneling
       | 
       | [1]: https://datatracker.ietf.org/doc/html/rfc9221#name-
       | multiplex...
        
         | billywhizz wrote:
         | i've long felt the same. i came to conclusion the browser
         | vendors decided it was kind of a mistake. it enables all sorts
         | of local first and p2p things that cut out the service
         | providers.
         | 
         | hopefully it will get some attention again. i have done a bunch
         | of really interesting experiments with data channels. being
         | able to choose the reliability is nice for sure.
        
           | treyd wrote:
           | > it enables all sorts of local first and p2p things that cut
           | out the service providers.
           | 
           | And this is another reason why the web will always be a shaky
           | foundation for local first and p2p software.
        
         | Sean-Der wrote:
         | WebRTC will live on. I think it will continue to grow from
         | grassroots efforts.
         | 
         | WebRTC has P2P and it also doesn't require the user to have any
         | knowledge of Video/Networking. The alternatives to it are more
         | geared at 'video developers'. I don't know which way the future
         | will go.
        
         | andai wrote:
         | > had all sorts of issues with Safari
         | 
         | Tangential rant, but this appears to be intentional. As far as
         | I can tell, Apple is intentionally lagging behind supporting
         | various web technologies, to make the web as unattractive as
         | possible (within their ecosystem), and by extension, to make
         | native app development as attractive as possible, so they can
         | take a cut of the profits.
         | 
         | If their reasoning is correct, then they would actually lose
         | money by _not_ investing into their own browser engine, which
         | is somewhat amusing, because the worse of a job they do, the
         | more money they make.
         | 
         | (I find this idea particularly painful in the context of "we at
         | Apple love web technology so much, we're going to use our love
         | of web as our main excuse for killing Flash"...)
        
           | keepamovin wrote:
           | Not a great strategy. Can't compare apples and oranges. Long
           | term weakening their web offering will only strengthen their
           | competition and likely have compounding effects against their
           | app store. Maybe it's a short term thing for them. Seems a
           | better way would be to embrace web and create the synergies
           | with their existing offerings that boost both...but, I think
           | this highlights the issue
           | 
           | It's not so much about a binary choice between app store vs
           | web. I think it's more just, the web is not very "Apple".
           | It's too open, wild. If they go "all in" on the web, they'd
           | be afraid to risk "losing themselves" or fucking something up
           | and creating a backlash.
        
             | simfree wrote:
             | This strategy of trying to snuff out web apps by locking
             | all iOS users into a decade out of date fork of Chrome that
             | only gets a trickle of new features, and those features
             | consistently have added UX friction that exists in no other
             | modern borders is working in North America.
        
               | keepamovin wrote:
               | True, it works some. But think of what could be done if
               | they could get beyond their, albeit understandable, web
               | aversion.
               | 
               | Tho I disagree that Safari is so defunkt as you make out.
               | They have a bunch of new features. Check out:
               | https://webkit.org/blog/15243/release-notes-for-safari-
               | techn...
        
           | matthewmacleod wrote:
           | Just seems trivially obviously not the case to me, but seems
           | like a popular meme regardless.
        
             | andai wrote:
             | https://old.reddit.com/r/webdev/comments/1brp9jn/i_made_a_s
             | i...
             | 
             | https://ios404.com/
        
           | halfmatthalfcat wrote:
           | To be fair to them though, they're the only browser where you
           | can transfer RTCDataChannels to workers and get that off the
           | main thread. All others are still lagging behind there.
        
         | samtheprogram wrote:
         | Around 5 years ago, peer negotiation got massively simplified
         | with new additions to the spec (see Perfect Negotiation). If
         | you're on a browser released since then, your life will be far
         | easier.
        
         | keepamovin wrote:
         | Regarding issues with Safari, they recently made a change where
         | in order to get WebRTC data channels, you no longer had to
         | request get user media permissions. This was the case before.
         | It's still the case on Safari Mobile right now. But you can
         | just say, request mic access, establish the connection, and
         | once it's established, you just drop the mic access. In my
         | case, typically about one to two seconds. So there are indeed
         | quirks on Safari.
        
       | rmdes wrote:
       | Felicitas is one of those devs, every repository on her profile
       | is a gem to learn from, and well documented!
        
       | tptacek wrote:
       | I can't tell for sure without actually checking the repo out but
       | this looks to be GCM with random nonces using a command line flag
       | string as the fixed key for the network.
       | 
       | If you're trying to build a modern encrypted multipoint overlay
       | network, MLS is a good place to start.
        
         | orion138 wrote:
         | Did you mean MPLS? Or could you link to MLS?
        
           | akerl_ wrote:
           | https://en.wikipedia.org/wiki/Messaging_Layer_Security
        
       | k__ wrote:
       | Is this like web-onion?
        
       | egberts1 wrote:
       | That's the first thing I disable in all enterprise/office PCs'
       | browser: WebRTC.
       | 
       | Disclosure: I am an cybersecurity architect of IDS/NDS/XNS.
        
         | egberts1 wrote:
         | Meh, WebRTC ... it's not for everyone.
        
         | bjconlan wrote:
         | I'm curious as to why? Introduce difficulty to promote some ICE
         | holepunching access to the device?
        
           | nottorp wrote:
           | I don't know why the OP disables it, but chrome used to block
           | my desktop from sleeping because 'WebRTC has active peer
           | connections'.
           | 
           | I don't appreciate web pages or applications or whatever
           | blocking my system from sleeping so i just turn off WebRTC
           | since then.
           | 
           | Edit: I was not doing anything related to video, audio, p2p
           | or anything else implying long running connections
           | explicitly. Some "experts" were doing it behind my back on
           | their pages. Don't know and don't care why.
        
       | mrkramer wrote:
       | WebTorrent[0] is also good WebRTC P2P project.
       | 
       | [0] https://en.wikipedia.org/wiki/WebTorrent
        
         | evbogue wrote:
         | I recently started using Trystero to send messages and video
         | around via WebRTC.
         | 
         | https://oxism.com/trystero/
        
       | pappapisshu wrote:
       | ADGT.js [0] was another P2P overlay network based on WebRTC.
       | 
       | [0] https://doi.org/10.1002/cpe.4254
        
       | lostmsu wrote:
       | I am actually working on something like this in
       | https://borg.games ( also see
       | https://github.com/BorgGames/borggames.github.io )
       | 
       | Basically the idea is that the only endpoint available through
       | regular HTTPS is the signaling server, and the other services are
       | accessible via WebRTC by requesting peers from the signaling
       | server with service's public key.
       | 
       | There are multiple things I am planning to layer over p2p
       | connections: CDN, virtual LANs to play games "locally",
       | gameserver hosting, etc
        
       | dboreham wrote:
       | WebRTC is widely misunderstood. It is not a p2p-enabling
       | technology. It requires a mechanism for passing messages between
       | nodes prior to establishing a session (this is called "signaling"
       | in the literature). So it's another turtle layer: it's a scheme
       | for communicating between nodes provided they can already
       | communicate.
       | 
       | So why does it exist? Answer: to reduce the cost to provide a
       | service where bulk data flows are p2p. It does this by trying to
       | get said flows over UDP with NAT traversal directly between the
       | host networks for communicating nodes. The canonical example is
       | internet telephony. But it does this on the assumption that there
       | will be a long tail of node pairs for which a hairpin route
       | through a server will be needed. It doesn't remove the need for
       | servers, only the resources needed for those servers.
       | 
       | Everyone who says they have built a true p2p system with WebRTC
       | is confused[1].
       | 
       | [1] You can build such a thing with WebRTC, but only if the nodes
       | are not browser hosted and have public IPs. If you think that's
       | useful then you're also confused.
        
         | Sean-Der wrote:
         | What protocols/networks do you consider P2P? Every P2P
         | technology I have used requires some bootstrapping.
         | 
         | I have done WebRTC with zero signaling, but browser only one
         | side[0]. I wish the w3c/ietf would care, but that's the issue
         | with corporate/profit driven standards!
         | 
         | [0] https://github.com/pion/offline-browser-communication
        
           | Uptrenda wrote:
           | Bootstrapping is an interesting problem. If there's a large
           | P2P network (think like Gnutella) there's papers that have
           | proposed using port scanning of residential IP ranges to find
           | peers that belong to the network. It's an interesting
           | approach because there's no centralized bootstrapping
           | servers. But, port scanning is inefficient and such an
           | approach may only be viable if a network is large (I may be
           | wrong here.) Still, I think it's cool how little work has
           | been done on these problems. I am still really into p2p
           | networks.
           | 
           | For my own project I observed that all of the main networks
           | in some way still depend on trusted introduction points. Just
           | many of them and combined. So I think using infrastructure
           | that's federated and open is a good design (in my case:
           | public MQTT servers is what my own software is based on.)
        
           | convolvatron wrote:
           | I think it's worth remembering that the original intent of
           | the internet was entirely p2p and this bootstrapping issue
           | wasn't a problem. In fact, there was a whole set of protocols
           | developed around global multicast that allowed for discovery
           | to build exactly these structures.
           | 
           | So you can't blame the ietf for not thinking of this problem
           | - you can blame them for not being able to respond well when
           | the market went and mucked up their architecture by putting
           | nat everywhere.
        
         | halfmatthalfcat wrote:
         | You can do offline signaling. Quoting MDN:
         | 
         | > It's any sort of channel of communication to exchange
         | information before setting up a connection, whether by email,
         | postcard, or a carrier pigeon. It's up to you.
         | 
         | All you need are SDPs and ICE Candidates. People _choose_ a
         | centralized signaling server because it 's the easiest but
         | WebRTC does not _dictate_ it be that way.
         | 
         | Echoing the other commenter, there really is no other way to
         | establish a connection without some knowledge of the other
         | peer, be it gained online or offline.
        
           | keepamovin wrote:
           | I experimented with implementing this manual signaling where
           | the delay between back and forth could be dozens of seconds
           | or even minutes.
           | 
           | I found that you need to call restartIce, which is not
           | typically called in SimplePeer and is not normally exposed.
           | 
           | So as it currently stands, SimplePeer regular version that
           | you can get from the package manager will not support
           | signaling over dozens of minutes. It just won't work.
           | 
           | But it can be made to work if you just call restart ICE,
           | which keeps everything alive.
           | 
           | I discovered this through my own research and experiments.
           | 
           | And you can see the code below. And also, you can fork this
           | repo and read the instructions to get a working version as
           | well.
           | 
           | I think the original idea was basically you can, like, be in
           | your shell and you can run this repo and then you can be
           | chatting with people who come to your GitHub repository. And,
           | the signaling is done over comments and there's sort of like
           | a comment robot that facilitates that to make it easy.
           | 
           | https://github.com/o0101/janus/
           | 
           | RestartIce: https://github.com/o0101/janus/blob/9b092218b7623
           | ca198c3caef...
        
           | ravenstine wrote:
           | Exactly. This is trivial to carry out and can be done "by
           | hand" between two browsers. I don't know what the OP is
           | talking about. They are speaking as if the commonly chosen
           | mode of bootstrapping a connection is fundamental to the
           | entire communication cycle. It's flat out not true. When the
           | connection has been established, peers are connected
           | directly, but by their definition, this doesn't matter
           | because a trusted peer was used to form the initial
           | connection. Ridiculous. By that logic, it wouldn't be a P2P
           | connection if IPs were initially exchanged by snail mail or
           | carrier pigeon, or if DNS were used.
        
             | halfmatthalfcat wrote:
             | And once you do connect with a peer, peers can maintain
             | DHTs of other peers and you can have a true mesh network
             | where you signal over WebRTC itself.
        
         | javajosh wrote:
         | It's okay to make a distinction between _transient_ and
         | _steady-state_ communications. If the steady-state is p2p then
         | that 's good enough for me. BTW I've never built one but I've
         | read that WebRTC can connect browsers on a local LAN if they
         | can see each other's IP address. (This is actually an
         | experiment I'd one day like to do.)
        
           | fulafel wrote:
           | Communicating between a group of computers on a LAN using IP
           | doesn't have any limitations vs doing the same on the
           | internet, so there's no reason it wouldn't work. (But yes
           | I've tried it and it worked)
        
         | derefr wrote:
         | Yes, nodes behind NAT must be able to already communicate
         | through some kind of intermediary -- at least initially (for
         | STUN), but maybe the whole time (for TURN.)
         | 
         | But this intermediary has very low requirements. It doesn't
         | need to be mutually trusted by both parties, and it doesn't
         | need any compute of its own for handling encryption/etc, just
         | the ability to re-wrap opaque IP-packet payloads back and forth
         | between ports. Any random low-power network switch could
         | implement full-speed TURN. And anyone could _also_ run a STUN
         | or TURN server on a $2 /mo VPS.
         | 
         | And, beyond that, STUN/TURN servers also don't need to be
         | protocol-specific; you can reuse a STUN/TURN server someone put
         | up to help some _other_ protocol. They 're a global resource --
         | even STUN/TURN servers established for _non-WebRTC_ routing,
         | can be reused for WebRTC routing, and vice-versa.
         | 
         | This means that in-browser WebRTC protocols that rely on ICE,
         | are both:
         | 
         | * _affordable_ to  "enable" connectivity on (because any
         | network or protocol likely has some backing foundation, which
         | can easily afford enough ultra-cheap STUN/TURN nodes to ensure
         | the network's operation; but even if they _don 't_, the network
         | can be designed to use existing STUN/TURN nodes established by
         | p2p advocates like the EFF, acting as a free rider on those
         | nodes; and even if you don't do _that_ , either party, with at
         | least $2 of motivation to communicate, can get a VPS [in a non-
         | CGNATed country] and run their _own_ STUN /TURN nodes on it.)
         | 
         | * _uncensorable_ in the weak sense (in that there 's no central
         | entity _within_ the p2p network which can choose to _deny you
         | access_ to connectivity on the network.)
         | 
         | (Mind you, your ISP might drop all your STUN/TURN -looking
         | traffic; or you might not be able to acquire a non-CGNATed VPS
         | IP address anywhere in your whole country... but this is not a
         | problem for "p2p protocols" to solve; as, at that point, you're
         | not _on_ "the Internet" per se, but on a weird LAN that is
         | willing to route IP packets to some whitelisted subset of the
         | Internet. Solving for network-level censorship isn't the domain
         | of "p2p protocols", but rather the domain of anti-censorship
         | technologies, like Tor's hidden bridge nodes.)
         | 
         | ---
         | 
         | But I assume you don't really care about the practicality here,
         | and are speaking more in the context of being an IPv6 public-
         | routability maximalist. (Which, hey, I'm one of those too. Non-
         | globally-routable addresses are silly.) Thus this:
         | 
         | > You can build such a thing with WebRTC, but only if the nodes
         | are not browser hosted and have public IPs. If you think that's
         | useful then you're also confused.
         | 
         | I do get why you say this -- the naive counterargument is that
         | phones on cellular networks are non-browser-hosted and have
         | public IPs, and that therefore native mobile apps can act as
         | both WebRTC and STUN/TURN servers.
         | 
         | But of course, the cellular networks that aren't CGNATed, are
         | all IPv6 networks. So this is no help to anyone whose ISP has
         | only assigned them an IPv4 address behind a NAT.
         | 
         | But there's an (IMHO much better) rebuttal, in the form of an
         | emerging technology-trend, which you may not have considered:
         | Desktop-as-a-Service (DaaS) nodes.
         | 
         | If you run a browser _on a cloud VM_ , then you get a browser
         | _with_ a public-routable IPv4 address, where that browser can
         | then participate in a WebRTC network as a  "supernode."
         | 
         | Sure, if you're doing this _with the goal of_ enabling STUN
         | /TURN, then this is silly: you may as well just get the $2 VPS
         | and run just the STUN/TURN servers on it.
         | 
         | But my point is that many corporate employees just connect to
         | some DaaS using thin-client hardware _by default_ , and do
         | everything on that DaaS (incl. using a browser); and so, as
         | long as your protocol is likely to be _used_ by any corporate
         | workers, then your protocol _does_ get its necessary supernodes
         | -- in the form of the browsers running on these workers ' VMs
         | -- "for free."
        
           | saurik wrote:
           | So, I _mostly_ agree with you--and I certainly think WebRTC
           | is  "peer to peer" as I am unsure what the definition of
           | "peer to peer" even would have to be if it weren't--there is
           | a big caveat that I think undermines the beauty here: a
           | browser can't act as a supernode as it can't listen for HTTP
           | connections.
           | 
           | To me, what WebRTC is missing is the ability to just connect
           | to another peer who DOES have a public IP. And frankly, the
           | tech stack seems _so close_ to being able to pull this off...
           | Sean even has that demo repository he linked on this thread
           | somewhere of just hardcoding the SDP, but it isn 't clear to
           | me -- and it didn't seem clear to him either (based on a
           | comment in his README) -- that this would actually be secure
           | enough as a bootstrap. It certainly _could be_ with only a
           | minor modification, as I should only have to know the pinned
           | certificate of the DTLS server, but I think the browser API
           | of WebRTC requires the server to know the client 's
           | certificate as well, which then implies the client's private
           | key has to be hardcoded and shared, and it feels non-obvious
           | if the security model of DTLS still works in that case (I
           | should really sit down and try to pencil this out).
           | 
           | Without this, your supernodes can't be browsers: they have to
           | be native programs with full socket access. Again: I think it
           | is still OK to call the technology peer-to-peer, and yet it
           | is also yet still missing something that feels really core to
           | the idea of it being usable as a platform technology for P2P
           | deployment, and likely it will never get the rest of the way
           | as people are now wasting their time on the definitely-not-
           | even-trying-to-be-peer-to-peer WebTransport :/.
        
             | derefr wrote:
             | > I think the browser API of WebRTC requires the server to
             | know the client's certificate as well
             | 
             | Yes, as it stands, the browser WebRTC API is designed
             | around the idea that a p2p connection is being bootstrapped
             | by connecting two of the leaves of a star topology to each-
             | other. _For this use-case_ , it's a pure optimization: the
             | server starts off intermediating between peers; then at
             | some point, the peers each figure out that the other one
             | can do WebRTC, so the server introduces the peers to one-
             | another (gives each peer the other peer's authoritative
             | DTLS certificate hash), and the peers stop talking to the
             | server and start talking to one-another instead.
             | 
             | I don't think this is any kind of equilibrium state,
             | though. This is the way things are because because WebRTC
             | evolved purely _as_ an optimization for companies like
             | Google and Facebook to avoid needing to deal with massive
             | streaming-media traffic fan-in. In their cases, they
             | already _had_ multimedia chat platforms that used
             | authoritative central backend servers intermediating media
             | streams; and they just wanted to introduce a way for a
             | browser to  "upgrade" from talking to the backend, to
             | talking to another browser. Like upgrading an HTTP flow
             | into a Websocket flow.
             | 
             | But a lot of the work since then, on Data Channels, DTLS
             | and so forth, has been at the behest of other companies
             | (e.g. Ericsson) whose motivation _isn 't_ to decrease load
             | on their massive video-chat backends, but rather to do
             | other things, like enabling browsers to talk directly to
             | e.g softphones or IP cameras, with both sides throwing
             | packets directly at one-another without some kind of
             | gateway in the way.
             | 
             | I fully expect that while you might not get browser
             | STUN/TURN nodes in the near future, we _will_ at least see
             | something like browsers offering the option of mutual
             | authentication of DTLS certificates through a specified
             | X.509 CA set (where both peers have been issued client
             | certificates signed by one of the CAs trusted in the set;
             | and where the CA could very well be a self-signed private
             | one unique to the service.)
        
               | saurik wrote:
               | Do we even need "mutual authentication of DTLS
               | certificates", though? I would think it should be
               | sufficient for either the server's certificate to be CA-
               | signed or -- even easier and even better as far as I am
               | concerned (as to me the CA system is itself bowing to an
               | authoritative system I would rather avoid) -- for the
               | client to just already know the certificate hash of the
               | server (as part of its address).
               | 
               | The _only_ problem I am seeing is that I want to be able
               | to leave the peer certificate hash null and just
               | authenticate with anyone on the other side. Like, I
               | actively don 't want "mutual authentication of DTLS
               | certificates" for when a user first connects. For later
               | re-connections it might be useful for the client to leave
               | the network a certificate hash, but for that initial
               | connection I want one side to not have a certificate,
               | same as using TLS to connect to any known HTTPS server.
        
         | amadeuspagel wrote:
         | > So why does it exist? Answer: to reduce the cost to provide a
         | service where bulk data flows are p2p.
         | 
         | Also to lower latency.
        
         | gfodor wrote:
         | Sounds like you understand WebRTC yet take issue with
         | describing it as a p2p-enabling technology. It is literally
         | technology which enabled peer to peer connectivity in the
         | browser. Without it, browsers would not be able to directly
         | connect to one another over the Internet. These kinds of
         | definition-focused posts on HN are always so tiresome.
        
       | Uptrenda wrote:
       | [...] using STUN.
       | 
       | I'm convinced no one actually knows what STUN is. I always see
       | these references to STUN in P2P contexts. STUN is just a shitty
       | protocol that shows what your external IP and port is. That's
       | literally it. You can't use it by itself to do any kind of NAT
       | traversal. There is an RFC that lists how to use STUN lookups to
       | enumerate a NAT (but its far from definitive) and anything useful
       | requires looking at other papers about NATs to apply the results.
       | This is what you would need to do before you did hole punching.
       | 
       | [...] webrtc.
       | 
       | See, the thing about webrtc is: its a vague, low-quality spec. It
       | uses over-simplified descriptions of peers, NATs, and hole
       | punching algorithms, over a design that would provide better
       | reachability. But the approach that webrtc takes is to just
       | fallback to TURN for edge-cases (TURN is a proxy protocol.) The
       | problem with that is it's likely that TURN will be used
       | significantly for things like mobile devices due to symmetric
       | NATs. This means maintaining infrastructure for your 'p2p' system
       | when you don't have to.
       | 
       | Overall, I am a fan of the fact that webrtc is in the browser and
       | its 'standardized' but I think that the actual implementation of
       | what its trying to achieve doesn't work well for the real
       | Internet.
        
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