[HN Gopher] Doom Captcha (2021)
       ___________________________________________________________________
        
       Doom Captcha (2021)
        
       Author : EndXA
       Score  : 446 points
       Date   : 2024-03-28 23:32 UTC (1 days ago)
        
 (HTM) web link (vivirenremoto.github.io)
 (TXT) w3m dump (vivirenremoto.github.io)
        
       | Apreche wrote:
       | This is a fun idea, but it doesn't seem to work in any browser I
       | tried. Maybe adblock is breaking it?
        
         | nntwozz wrote:
         | Works for me iOS Safari with AdGuard.
        
         | wruza wrote:
         | You have to click on "ON" or "OFF" to start. Unintuitive.
        
           | Apreche wrote:
           | Thanks. That was the issue. I was clicking on the text that
           | says "click to start"
        
             | binary132 wrote:
             | I did that a few times myself :)
        
       | avsteele wrote:
       | This is fun. I have been having trouble with Google capchas
       | recently, so Ii;d be happy if more where like this.
        
       | airtonix wrote:
       | just spam click... autowin.
        
       | pushedx wrote:
       | wouldn't do much to prevent bots
        
         | brink wrote:
         | The author knows, it's just a bit of fun. Read the page.
        
         | darby_eight wrote:
         | ...what are you comparing to?
        
         | frozenlettuce wrote:
         | If they switch to canvas rendering and include some twist (eg.
         | shoot x but not y, limit input rate, etc), then I think that a
         | considerable computing effort would be necessary to break the
         | lock
        
           | duskwuff wrote:
           | And if you analyzed the user's cursor movements (on desktop),
           | reaction time, and positional accuracy, it could be a
           | genuinely decent CAPTCHA.
        
             | RockRobotRock wrote:
             | I'm in awe at the late stages of this cat and mouse game. I
             | write a lot of bots and scrapers, and I feel thoroughly
             | out-gunned against a bunch of PhD data scientists.
             | 
             | DataDome talk about detection: https://youtu.be/xJGBfSGIsjw
        
           | enlyth wrote:
           | I don't think it's that considerable, I made a script to
           | defeat it with vision in only a few minutes:
           | 
           | https://gist.github.com/enlyth/a177e4102b0da37a73587e15dbd68.
           | ..
           | 
           | This could be further optimized to not scan the whole screen,
           | and faking some human like mouse movements shouldn't be that
           | hard too
        
             | Reubend wrote:
             | Wow, that's pretty impressive to me and I think it's
             | awesome that you were able to put this together quickly. I
             | admit that I don't have a CV background, so maybe this is
             | easier for a programmer who's already experienced in that
             | area.
        
               | lloeki wrote:
               | To be fair I don't think you need CV in this specific
               | case where the problem space is very limited.
               | 
               | 1. There's no lighting, so the enemies have specific,
               | fixed pixel colours that don't appear in any of the
               | backgrounds. Scan and target these.
               | 
               | 2. Enemies appear in a specific zone in the canvas. Makes
               | scan faster, combines with below.
               | 
               | If there's expected ambiguity one can a. detect a few
               | interesting background properties by looking at pixels
               | where enemies never appear (e.g corners), and/or b. use a
               | couple of other pixels relative to the candidate match
               | (maybe neighbours, maybe not, could just as well be 20px
               | down, 10 left) to discriminate.
               | 
               | Side story: one day my team was tasked with doing textual
               | document content recognition for some biz. Everyone was
               | like "oh it's going to be $$$ to pull out CV+OCR and have
               | the OCR learn the specific font".
               | 
               | Turns out the document in question was:
               | - an extremely standardised gov format         - produced
               | only by gov administration         - of a known fixed,
               | overall size with clear identifiable boundaries         -
               | printing known, standardised list of fields at fixed
               | position         - with a known, standard font
               | specifically made for quick automatic recognition
               | - containing only /[A-Za-z0-9]/ chars (plus a few I can't
               | recall, but essentially dash, plus, slash...)         -
               | on a known, standardised background         - the only
               | variable is the quality of the scan and the size
               | parameters
               | 
               | So I put a file upload form, piped the image through some
               | reasonable imagemagick filter sequence to turn it into a
               | no-background monochrome, look for corners/borders,
               | resize+rotate, scan through the image til I hit a black
               | pixel, then look at pixel-lit/unlit patterns (think 7
               | segment display in reverse).
               | 
               | Cobbled the thing in a couple afternoons, with a quick,
               | simple UI to have the user crop/rotate the doc (putting
               | it mostly upright). It was stupidly fast to run and
               | success rate was very high. Interestingly enough the
               | failure mode was very good as it could reliably tell "ok
               | I can't make any sense out of this" vs OCR which claimed
               | success but outputted gibberish.
               | 
               | You can get surprisingly far with very little when you
               | have known knowns.
        
               | justsomehnguy wrote:
               | Nah, a proper anecdote should end with 'and you could
               | check a one checkbox at the gov site and instead of the
               | scan you would receive the 'printed' PDF/A with the text
               | layer intact'.
               | 
               | But yeah, there is always a way to optimize. Even if
               | making a clean room implementation (ie not looking at the
               | source of that DOOM captcha) you can easily narrow down a
               | recognition to a couple of 2x2 blocks and just pattern
               | match them against a known background (ie _not a monster_
               | ).
        
           | RockRobotRock wrote:
           | I know this is just for fun, but I think this could be a
           | genuinely good solution if it was heavily obfuscated, and the
           | enemy positions were streamed from the server.
        
         | seattle_spring wrote:
         | This comment made me vividly think about that "no silly hats!"
         | cartoon by Don Hertzfeld from 20 ish years ago.
        
       | jml7c5 wrote:
       | You should try for a full 3D implementation of Doom! I'm sure
       | it's been ported to JavaScript at least a dozen times.
        
         | taneq wrote:
         | Wny stop there when you could just use a webassembly port of
         | the actual game with hacked-in portal to the actual site
         | somewhere... :P
        
           | nottorp wrote:
           | For bonus points fire up a Windows VM that will run the
           | original Doom files...
           | 
           | Or maybe a remote desktop into an OS with a sandboxed browser
           | that runs a Windows VM that ...
        
       | sugarkjube wrote:
       | Absolutely love it. Unusual captcha's are great.
       | 
       | Reminded me of this one: http://random.irb.hr/signup.php
        
         | esaym wrote:
         | Funny. I made a captcha challenge of calculus problems for a
         | comment section on my personal blog page. But 5 years after
         | college, I couldn't remember how to even do them myself so I
         | changed it :-/
        
           | iopq wrote:
           | wolfram alpha can do it for you
        
         | em-bee wrote:
         | after reloading a dozen times i finally got one that i could
         | solve:
         | 
         | -3 * 3 + (-3) = ?
        
           | jakderrida wrote:
           | I just got one I think I can solve: 0 + 7 + 0 = ?
           | 
           | Where's my calculator?
        
             | defrost wrote:
             | Bond, Jim Bond ?
        
         | onlyrealcuzzo wrote:
         | Can I play by an audio call if I'm visually impared?
        
           | Keyframe wrote:
           | Yes, when you hear a monster roar you say BANG!
        
         | evgpbfhnr wrote:
         | You don't actually need much, for a form I used to get spam in
         | I just added a "write 42 here" so anyone who actually cares to
         | read would be able to fill it. spam fell to 0.
         | 
         | (for a site with a slightly higher profile this wouldn't be
         | enough, but for a minor corner of the internet with no ill
         | intent actually aimed at it that turned out to be enough to
         | block the fuzzing "fill all the forms" spam)
        
           | kqr wrote:
           | Similarly an empty input field that is css'd to be outside
           | the viewport is often filled by spambots but not humans. But
           | I like the edge case UX of your idea more.
        
             | jeffhuys wrote:
             | Just watch out that Chrome's autofill doesn't fill it in.
             | Cost us a huge chunk of new signups until we found out.
             | Chrome ignores autofill directives under some
             | circumstances.
        
               | kqr wrote:
               | It's also visible for users with CSS overrides and/or
               | other browser inpairments. The more I think about it the
               | more strongly I prefer the "type 42" explicit input
               | field.
        
               | thih9 wrote:
               | You can label it "leave this field empty", with a
               | placeholder or similar - then it's the same explicit
               | instruction as "type 42".
        
           | electroly wrote:
           | As contrasting experience, I did that (a simple math problem)
           | on our contact form and it did NOT drop spam to zero; our
           | spammers were too smart for that. Even an actual reCAPTCHA
           | didn't completely eliminate it (although it mostly did,
           | enough that it's fine for us).
        
         | koito17 wrote:
         | The question I got was surprisingly simple: it asked to find
         | "the least real root of the polynomial p(x) = (x+5)(x-4)(x+1)".
         | A determined attacker can quickly hack together something with
         | Tesseract and feed it into even GPT-3.5 to get the correct
         | answer to questions like these.
         | 
         | I guess that means the captcha is doing its job, since running
         | LLMs isn't very cheap or scalable. But any harder problem means
         | you start filtering a significant chunk of human users. Based
         | on the other replies to your comment, it seems that the
         | questions at their current difficulty already stop a lot of
         | human users, yet allow a determined attacker with the setup I
         | described pass through easily.
        
           | explaininjs wrote:
           | I'm not sure how you'd determine the least real root to that,
           | given all three have equally zero imaginary component.
        
             | cwillu wrote:
             | I suppose the square root of negative infinity has the
             | property of being unreal in several distinct ways, but
             | yeah, the _least_ real? I dunno  /s
        
             | wnoise wrote:
             | They of course the minimum out of the set of the real
             | roots.
        
         | baud147258 wrote:
         | I remember an old (and now defunct) fan site who hit you with
         | lore questions as a captcha. Though I'd guess a LLM could
         | answer
        
         | marvinborner wrote:
         | Or the one on esolangs.org where you need to evaluate some
         | random Befunge code.
        
         | nottorp wrote:
         | I got "find the last real zero of the polynomial..." but what
         | does last mean? Largest? Last as the polynomial's factors are
         | given? Something else?
         | 
         | Edit: oh wait. It's "least". I really have no idea then :)
        
         | Kwpolska wrote:
         | The first one I got was 7 * 7 + (-3). That's trivial,
         | elementary-school-level math, and did they really need LaTeX to
         | render that?
         | 
         | Then I refreshed the page, and was hit with calculus involving
         | trig functions.
        
       | explaininjs wrote:
       | Now I want Men In Black mode, where your job is to identify the
       | threat posed by the popup and shoot accordingly:
       | 
       | Alien doing pull ups? Fine. 8 year old girl holding a Quantum
       | Physics book in a dark alley? That's sus...
        
         | girvo wrote:
         | Having re-watched that movie recently, he's not wrong -- that's
         | a deeply odd book for an apparent 8 year old girl to be
         | holding. And with the amount of aliens that look like humans
         | across the movies...
        
           | cwillu wrote:
           | Typical cop assuming any behaviour they can't explain must be
           | malevolent.
        
             | explaininjs wrote:
             | They call it entrapment - the officials put him in a
             | position where be believes he's required to shoot in order
             | to pass a test, but he sees no reason to. So finally he has
             | to go with his gut and shoot the most probable target, even
             | if he would have if not placed in that situation with those
             | expectations.
        
           | canjobear wrote:
           | I always thought he passed the test there, and the guys that
           | just mindlessly shot failed.
        
             | explaininjs wrote:
             | Well of course he passed - they immediately after offer him
             | the job and neuralize everyone else.
        
       | pkrefta wrote:
       | Best captcha I've ever seen <3
        
       | sunnybeetroot wrote:
       | Missing 2021 tag
        
       | corysama wrote:
       | Unfortunately, just this week someone fine-tuned the Mistral-7B
       | LLM to play DOOM :P
       | 
       | https://news.ycombinator.com/item?id=39813174
        
         | wahnfrieden wrote:
         | any models fine tuned for playing an open src game that is non-
         | GPL so that it can be deployed to the app store for interesting
         | bot play ideas?
        
         | brcmthrowaway wrote:
         | How could this possibly be in the training set?
        
           | corysama wrote:
           | It's not. The fine tuning taught the LLM how to give single-
           | character responses (move/fire keyboard controls) in response
           | to a sequence of ASCII-art-ized frames of the game being
           | played.
        
             | Zambyte wrote:
             | Is it actually ASCII art or just a textual encoding? The
             | art representation is nice for looking under the hood and
             | seeing something pretty, but I feel like that is a very far
             | from optimal way to textually encode Doom for a language
             | model to process. Especially since there is no pitching the
             | camera, you can encode all of the information you need to
             | represent a frame in a single line of ASCII. It they are
             | actually using an ASCII art representation, I bet they
             | would get way better performance encoding the frame as a
             | single line of text.
        
               | corysama wrote:
               | If you just click through the links you'll see the actual
               | input to the LLM https://twitter.com/SammieAtman/status/1
               | 772075251297550457
               | 
               | Nothing you are saying is technically incorrect. But,
               | optimal performance was not the goal. The goal was to see
               | if this crazy stupid concept would actually work. And, it
               | does!
        
               | Zambyte wrote:
               | Ah, I think I clicked the actual post link and saw
               | nothing, and backed out. Thanks for the direct link to
               | the video.
               | 
               | And yeah I totally get not aiming for optimal
               | performance. I think it would be interesting to see how a
               | language model could perform with a format that is less
               | visually catered though. Like, textually there is little
               | association between columns, it's just a string of
               | characters, and some of them happen to be newlime
               | characters. A more densely packed encoding would play
               | more into the logic and reasoning encoded into the model,
               | rather than just trying to parse out ASCII art.
        
               | kqr wrote:
               | I never realised you could encode each column of Doom as
               | a single character, but of course you can! I suppose the
               | one thing missing would be distance, but if you get 8
               | bits per character I you could reserve the upper bits to
               | represent approximate distance.
               | 
               | That's weirdly inspiring! What other games can I make
               | where the visuals are conceptually no more than a line of
               | characters, but which can get macroexpanded into
               | immersive graphics?
        
               | firewolf34 wrote:
               | I suppose the save states of a game are a compressed
               | representation of the world to a degree.
        
               | Zambyte wrote:
               | Another point to note is that you aren't stuck with a
               | single character to encode a column of Doom as text. You
               | could also do something like a letter to represent the
               | content, followed by a number to represent the distance.
               | 
               | I think the only weird part about that is that certain
               | letter-number pairs may be a single token with some other
               | semantics in the model, and other letter-number pairs
               | would be a pair of tokens. I think that could impact the
               | performance of the model (but probably not by a huge
               | amount).
        
             | ametrau wrote:
             | That's so dang cool
        
         | paulryanrogers wrote:
         | For very modest definitions of playing. Perhaps it'd be more
         | impressive if they recorded a demo file and let that play back
         | without the realtime overhead? Even so it can only move in
         | forward, back, turn, and fire. And only knows to face away from
         | the wall it's collided with. This is so far below even basic
         | Doom bots that I'd be afraid to call it playing.
         | 
         | The ASCII intermediate interpretation also seems unnecessary
         | and very limiting. But perhaps that's to keep it near realtime,
         | looks like 1 FPS?
         | 
         | And why run on a Mac? Why not a beefy PC with a GPU that can do
         | the calculations faster?
         | 
         | Still, does seem like a fun challenge. Maybe with further
         | tuning or training it can level up
        
       | modeless wrote:
       | Why isn't it actually Doom? Surely there are multiple JS Dooms to
       | choose from.
        
         | Solvency wrote:
         | Yeah kind of bummed me out.
        
         | tiltowait wrote:
         | "Finish UV Hangar in < 13 seconds."
         | 
         | Easily achievable[0], thoroughly obnoxious[1]. Just like all
         | captchas.
         | 
         | [0] God help you if you're on a touchscreen. [1] For most
         | people. Especially after the novelty wears off.
        
         | kadoban wrote:
         | Doom is still under copyright protection last I knew. The
         | source is GPL, but have the assets ever been liberally
         | licensed? I think they're more abandonware.
         | 
         | I'm sure you could still do it, but personally I try to respect
         | copyright strictly for any projects I'm going to share. It just
         | feels annoying to have copyright nonsense hanging over me
         | otherwise.
        
           | modeless wrote:
           | Well certainly we don't need the full game assets for a
           | captcha. The shareware version would do just fine and that's
           | always been free.
        
             | chungy wrote:
             | Even better, Freedoom.
        
             | kadoban wrote:
             | Yeah maybe the shareware, but I'm not sure what the license
             | is on that either.
             | 
             | It's free to play, sure, but is it free to use the assets
             | for whatever you feel like and redistribute on your
             | website? At a guess: no.
        
               | modeless wrote:
               | This made me curious, so I looked at the original Doom
               | shareware distributions on archive.org. They do include a
               | license that allows free distribution but prohibits
               | commercial use and generally seems to want you to not do
               | anything other than run the software as designed.
               | Although there are several different versions of the
               | license and I didn't look through all of them, it's
               | possible that some distributions were made with less
               | restrictive licenses.
               | 
               | This surprised me because I thought that id's original
               | shareware releases actually had more permissive licenses
               | than that. Maybe the original Commander Keen did.
               | 
               | I guess maybe id/ZeniMax/Microsoft could theoretically
               | sue you. But in practice the shareware assets are used
               | completely freely without issue all over the internet.
        
       | sira04 wrote:
       | I'm still waiting for someone to make the Mona Lisa Captcha:
       | https://www.youtube.com/watch?v=WqnXp6Saa8Y
        
       | jgalt212 wrote:
       | this crashed my firefox. anyone else?
        
         | NamTaf wrote:
         | Nope, worked fine for me on 124.0.1 w/ several extensions
        
       | paulryanrogers wrote:
       | Not really Doom, a few years old, and now broken apparently. IIRC
       | it was basically just a mouse only shooting gallery mini-game.
       | 
       | EDIT: Not broken, just not obvious one must click the sound
       | options to start. Still just a mouse gallery mini-game. Doubtful
       | you'd even need AI to solve it.
        
         | justinator wrote:
         | Well let's be honest, a human (YOU I assume) couldn't even
         | figure out how to start the game, so if AI can solve it, we're
         | in real trouble.
        
           | paulryanrogers wrote:
           | So a CAPTCHA that keeps humans out? Sadly that is all too
           | common
        
       | SmartHypercube wrote:
       | Who else is clicking "click to start" like me? It turns out you
       | have to choose one of the buttons. I thought they are there to
       | allow me to enable/disable the sound, but they also both act as
       | start buttons.
       | 
       | Didn't know a simple interface with a sound switch and a game
       | start button can be designed this badly.
        
         | kfarr wrote:
         | Yeah it doesn't even need the option IMHO, I don't think sound
         | is needed here...
        
           | ghnws wrote:
           | Doom without sound is not doom. Sound is absolutely needed
        
           | taneq wrote:
           | E1M1 is absolutely a part of the experience.
        
         | notpushkin wrote:
         | I think the easiest way to fix would be to add a colon, so that
         | you see you have to pick an option:                   Click to
         | start:         [sound on] [sound off]
        
           | kqr wrote:
           | Or have the "click to start" text cliclable and start the
           | game with sound. Anyone who wants it muted will make sure to
           | first click the mute symbol and then the ambiguity resolves
           | itself anyway.
        
             | wruza wrote:
             | MathDoku does that and I hate it, because sometimes cookies
             | expire and it plays loud music in the middle of the night
             | when I start it. What's wrong with                 [  CLICK
             | TO START  ]       [x] Allow sound
             | 
             | Keep it simple
        
               | kqr wrote:
               | I think most people would agree your solution is
               | preferable, but the spirit of this subthread was "what's
               | the smallest change that would improve things" rather
               | than "how could it be redesigned from scratch?"
               | 
               | I would also argue the MathDoku problem is different.
               | That sounds like a mode confusion type issue, where the
               | user expects a certain level of automation but it has
               | been disabled by the system without adequate feedback.
        
               | maxcoder4 wrote:
               | What's wrong with "start with sound" and "start without
               | sound"? That's a guaranteed single click, whereas with a
               | checkbox you need either one or two clicks.
        
           | medstrom wrote:
           | Even better:                   [Start with sound] [Start
           | without sound]
        
             | sublinear wrote:
             | 100% this. Buttons represent verbs.
        
         | nycdatasci wrote:
         | Who else is missing the forest for the trees? It turns out you
         | have to focus on the merit of the contribution instead of
         | inconsequential UI design optimization.
         | 
         | Didn't know a simple demo (with disclaimers) from someone who
         | is clearly doing something novel could be commented on this
         | badly.
        
           | Thorrez wrote:
           | >inconsequential UI design optimization
           | 
           | I certainly was confused and had a hard time starting it. If
           | a significant amount of people can't even figure out how to
           | start the game, the problem isn't inconsequential.
        
             | ikari_pl wrote:
             | maybe the bots won't know either
        
             | nycdatasci wrote:
             | I agree with you, but this is distracting from the merits
             | of the demo. Also, this is currently #2 on the front page
             | so clearly many people are able to navigate the demo UI,
             | even if it is suboptimal.
        
               | wruza wrote:
               | I decided to leave only a secondary comment at the bottom
               | of the thread for the same reason as yours and still got
               | 14 ups (i.e. thanks) in a short time before this branch
               | bubbled up. People definitely get confused and that's
               | worth talking about before the merits of the demo, cause
               | you have to run it somehow. I almost left too thinking
               | it's broken, hugged or something. It _is_ distracting and
               | we 'll live through it :)
        
           | iopq wrote:
           | I couldn't get it started for a while because I clicked start
           | to start like it says on the tin
        
           | ghnws wrote:
           | There is bad ui and then there is such bad ui that you lose
           | focus on the actual thing and just wonder how an ui can be so
           | bad. This is the latter.
        
           | Arisaka1 wrote:
           | I'd argue that if it confuses the user it's not
           | inconsequential. And also, something can be both innovative
           | and at the same time have room for improvement. Companies are
           | literally chasing down user feedback.
           | 
           | A user's feedback is one of the best things that can ever
           | happen to your program, the worst is to never ever get used
           | by anyone, and the second worse is to have the users walk
           | away with no idea why.
        
           | ryanjshaw wrote:
           | > inconsequential UI design optimization
           | 
           | I tapped "click to start" on my phone a few times, saw
           | nothing happened and assumed it didn't work on mobile and
           | tapped back to come read the comments. I am neuroatypical,
           | though, maybe I don't count as human.
        
             | littlestymaar wrote:
             | > I tapped "click to start" on my phone a few times, saw
             | nothing happened and assumed it didn't work on mobile
             | 
             | Same reaction here.
        
           | JayNitram wrote:
           | Agreed, I really like this demo, seems like a fun concept
           | that adds some sparkle to a typically mundane thing.
           | 
           | Getting so pedantic about a minor point seems like it does
           | more to stifle creativity and innovation and that it does to
           | help.
        
         | burrish wrote:
         | skill issue, literally filtered by two buttons on the screen
        
           | TeMPOraL wrote:
           | You mean the buttons are the real CAPTCHA?
        
             | burrish wrote:
             | That's a funny idea lmao
        
         | Kreutzer wrote:
         | Not me.
        
         | SuchAnonMuchWow wrote:
         | Twist: the real capcha is detecting if the user first press on
         | "click to start"
        
         | Carlseymanh wrote:
         | If I were you I'd change my name into Hypercube only
        
         | robofanatic wrote:
         | Human Intelligence eventually figures it out, no matter how bad
         | the interface is.
        
       | wmil wrote:
       | Can you make one based on the WoW fishing minigame? ie they need
       | to click on the bobber at the right time.
       | 
       | I'm not expecting it to last longer, but there really should be
       | some decent fishing bots at this point.
        
       | wanderer2323 wrote:
       | Absolute banger. But the auto-aim on vertical axis is missing.
       | You should be able to have the crosshair _under_ an enemy and
       | still hit them. But in any case, nicely done!
        
         | evrimoztamur wrote:
         | Here's the real Doom player!
        
         | daveslash wrote:
         | Funny enough, when I've tried to introduce (indoctrinate)
         | friends to DOOM, _" how do I aim up"_ has consistently been the
         | biggest hangup.
         | 
         | This makes sense when I try to indoctrinate my teenager who
         | grew up on Halo and Call of Duty. But I began noticing this
         | hangup in the late 90s with friends my own age.
        
       | dang wrote:
       | Related:
       | 
       |  _DOOM Captcha_ - https://news.ycombinator.com/item?id=27264988 -
       | May 2021 (173 comments)
        
       | deadbabe wrote:
       | There needs to be hostages or barrels that you shouldn't shoot
       | because you'll die.
        
       | colonwqbang wrote:
       | > Don't take this too seriously, this is a little project for
       | fun, if do you know how to code it's pretty easy to break the
       | security of this.
       | 
       | As opposed to standard "click the traffic light" type captchas
       | which are almost impossible for modern AI to break.
       | 
       | I think the doom captcha is probably more secure than standard
       | captchas simply by virtue of its obscurity.
        
         | nottorp wrote:
         | > which are almost impossible for modern AI to break.
         | 
         | ... and for humans, sometimes :)
         | 
         | "Standard" captchas sometimes also bring up major philosophical
         | questions like "what is a bicycle?".
        
       | edpichler wrote:
       | Amazing. I wish it was claimed to be secure!
        
         | internetter wrote:
         | I'm not sure it's possible to make secure. To render the
         | positions of the enemies, the browser receives 4 coords. To
         | submit the capcha, the browser submits 4 coords - the same ones
         | it received. Perhaps you could track the variance between the
         | exact position and the position the user selected, as well as
         | timing. But would it be enough?
        
       | major505 wrote:
       | love the super shotgun code.
        
       | jelder wrote:
       | It let me through despite trying to attack a cacodemon with a
       | pistol.
       | 
       | With it being so famously portable, I was expecting this to
       | actually run Doom in the browser and complete a simple map.
        
       | Dowwie wrote:
       | I want a doom progress window that allows a user to play doom
       | while waiting for a task to complete
        
       | wutwutwat wrote:
       | Google has been contracting for the military doing AI for over a
       | decade, I'm pretty sure targeting objects w/ a computer in a
       | combat type situation isn't going to stop anyone. They have aim
       | bots for most FPS games too
       | 
       | Still cool and unique though
        
       | keybored wrote:
       | Ah Gordon... just put on your hazmat suit and walk into the
       | chamber in order to prove you're a human.
        
       | kanapala wrote:
       | Haha, the Windows screensaver Easter egg level is a nice touch ;)
        
       | saasxyz wrote:
       | I always thought there is a room for mini web games in 2024.
       | Currently no decent site to simply play some little games is a
       | bummer. I would appreciate games like this to play between my
       | coding sessions. And I am obviously not interested in downloading
       | games, I am interested in web native games.
        
         | Lacerda69 wrote:
         | Newgrounds still exists.
         | 
         | But AFAICT there is basically 0 money in browser games now,
         | which is why only romantics and masochists still work on them.
        
       | hiccuphippo wrote:
       | You can beat it by rapidly clicking left to right and back. Maybe
       | add a rate of fire and change the vertical position of the
       | enemies.
        
       ___________________________________________________________________
       (page generated 2024-03-30 23:02 UTC)