[HN Gopher] Edgar, build a Dyson swarm
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       Edgar, build a Dyson swarm
        
       Author : whb101
       Score  : 130 points
       Date   : 2024-03-28 18:06 UTC (4 hours ago)
        
 (HTM) web link (playedgar.netlify.app)
 (TXT) w3m dump (playedgar.netlify.app)
        
       | troutwine wrote:
       | Is this meant to be a game? I am unable to type my own prompt,
       | the site is filling its own prompt in and then requesting that I
       | press enter to allow it to do so again. I figured there was an
       | intro but the self-play is more and more elaborate without
       | handing it over to the player.
        
         | squigz wrote:
         | I don't think so. I think that's basically the only
         | interaction; it's just a medium for telling a story
        
         | jes5199 wrote:
         | I think it's a short story with a slow-motion text reader
        
         | moolcool wrote:
         | It's a choose your own adventure game, you have to get through
         | the exposition
        
       | squigz wrote:
       | That was funny. Gotta watch out for those crabs...
        
         | davedx wrote:
         | At least it's not Zurks... _shudder_
        
       | jes5199 wrote:
       | yes, this is what we thought robots would be like before we had
       | LLMs
        
         | yungporko wrote:
         | I'm sorry, as an AI language model, it would not be ethical for
         | me to build a dyson swarm around the sun. Perhaps I can help
         | you do something useless instead?
        
       | srackey wrote:
       | I wrote this comment:
       | 
       | " Prediction: Eliezer Yudkowsky will go down as the most mind-
       | destroying author since Karl Marx. Another: you ask the AI genie
       | god to do something and it annihilates humanity. Ahhhh! Air
       | strike all the data centers! " and it got flagged within 15
       | minutes.
       | 
       | Seems that the AI cultists and or Marxists already are too
       | embedded here. Perhaps it was a bit inflammatory, but I know many
       | folks who have been utterly pwned by AI safety brainworms, and
       | the "game" linked is the same argument we've seen a million
       | times. It would be a shame if AI was the next nuclear power: a
       | promising tech kneecapped by what are essentially religious
       | activists.
       | 
       | Religious activism posing as secularism seems to be a weak spot
       | in our collective thinking.
        
         | dang wrote:
         | Please don't post repetitive comments to get around moderation.
         | https://news.ycombinator.com/item?id=39855922 was flagged (by
         | users, not mods) for good reason. Adding the same comment again
         | plus a bunch of equally inflammatory meta is definitely not a
         | move in the right direction.
         | 
         | Edit: it looks like you've been posting in this ideological
         | flamewar style in other threads too:
         | 
         | https://news.ycombinator.com/item?id=39228978 (Feb 2024)
         | 
         | https://news.ycombinator.com/item?id=39145606 (Jan 2024)
         | 
         | https://news.ycombinator.com/item?id=39041969 (Jan 2024)
         | 
         | Can you please not? It's not what this site is for, and
         | destroys what it is for. We're trying for something quite
         | different here, as you'll see if you review
         | https://news.ycombinator.com/newsguidelines.html.
        
           | srackey wrote:
           | I'm sorry dang. I enjoy debate but admit I have a habit of
           | going too far with the snark and sarcasm. Will be more
           | respectful in the future!
        
             | dang wrote:
             | Appreciated!
        
       | 1nd1ansumm3r wrote:
       | I tried to get through the intro but it never seems to end. Is
       | there a game to be played at some point? Thanks.
        
         | kiernanmcgowan wrote:
         | There's maybe like 10 steps of the intro prompts to get to a
         | place where you can make a choice and if you pick wrong it
         | makes you re-run the ~2min of "simulation".
         | 
         | Possibly a neat concept, but a game needs to lead with the game
         | part.
        
           | MetallicDragon wrote:
           | There is no "right" choice. Both choices immediately end the
           | "game". It's just a short story with two endings.
        
             | chimpanzee wrote:
             | C'est la vie...
        
         | fourteenfour wrote:
         | The intro spun up my fans then crashed Firefox when I tried to
         | resize the window. Switched to Chrome, still spun up the fans
         | and was extremely slow even when just rendering the slowly
         | appearing text. Clicked through a few of the prompts then quit
         | when it seemed like there was no game and it was struggling to
         | just display text, lol.
        
           | google234123 wrote:
           | I gave up waiting
        
           | jameshart wrote:
           | It's trying to get that septillion joules of energy
        
             | squigz wrote:
             | What a plot twist
        
           | sroussey wrote:
           | Worked smooth on my iPhone.
           | 
           | That animation is credited to someone else.
        
             | sroussey wrote:
             | Ah, here it is:
             | 
             | https://codepen.io/Mamboleoo/pen/WNyvPGZ
        
       | 1nd1ansumm3r wrote:
       | I am thinking back to an IOS game called FlappyBird. The creator
       | intentionally aimed for game dynamics that would hook users in
       | the first 30 seconds. As a result, the gameplay mechanics were
       | quite shallow and limited. But on the flip side, the game gained
       | a huge following. You might do some balancing here, not to say
       | there must be instant gratification but a better lead into the
       | gameplay might help.
        
         | mproud wrote:
         | I fail to see the similarity.
        
           | gffrd wrote:
           | Parent is not trying to draw similarity, but contrast: Edgar
           | takes while to get to rewarding feedback (but has rich
           | gameplay), while Flappy Bird gets to gratification
           | immediately (but has shallow gameplay)
        
             | Filligree wrote:
             | Where's the gameplay?
        
             | teekert wrote:
             | Is this a joke? Like that gif of that guy climbing that
             | tower that is just a loop?
        
             | pixelesque wrote:
             | It's more a story than a game isn't it?
        
         | KRAKRISMOTT wrote:
         | On the other hand the paperclip optimizer AGI factory game went
         | viral
        
           | TheGRS wrote:
           | You start playing right away in that game.
        
             | qingcharles wrote:
             | I've never stopped :(
        
         | gs17 wrote:
         | This isn't a game, it's a short story.
        
           | __alexs wrote:
           | Is Dear Esther a game?
        
       | recursive wrote:
       | How is it that displaying text can be churning through so many
       | CPU cycles? My whole laptop is slowed to a crawl.
        
         | indy wrote:
         | Web tech magic
        
         | whb101 wrote:
         | Just made some optimizations.
         | 
         | Never got my fans spun up even on an old MacBook, so I assumed
         | everything was peachy, but there were some wins to be had. I
         | was doing a small amount of parsing during the "typing" effect
         | to prevent small glimpses of styling syntax from showing up,
         | and found some wins there. Also cut down the number of
         | particles in the intro animation, though that's a Svelte
         | component that's being destroyed once you start.
         | 
         | Thanks for flagging.
        
           | snailmailman wrote:
           | Simply having the page open makes my GPU fans spin to max,
           | and the whole page lags. The text stutters, the orange
           | particles at the start are a slideshow, etc. Task manager
           | shows my GPU "3D" processing at 100% for some reason, even
           | though the page seems to be almost entirely text?
           | 
           | Windows 10, Firefox. Nvidia GPU. Not sure whats happening.
        
             | bhaney wrote:
             | That's interesting. I'm on a 12 year old macbook (macOS,
             | Chromium, Intel HD4000 iGPU) and it runs perfectly fine.
             | Everything's smooth, including the particles at the
             | beginning.
        
               | spacedcowboy wrote:
               | Yeah, my iphone didn't break a sweat...
        
             | Twirrim wrote:
             | Fine on Firefox, Intel GPU, Linux. about:performance shows
             | it at 27MB and 14% CPU usage at peak.
        
           | recursive wrote:
           | Thanks. I guess it's slightly improved? The orange particles
           | at startup improved from 1fps to maybe 2fps. Opening the
           | devtools locked up the whole browser for a solid 10 seconds.
           | 
           | I'm not totally sure what's going on here. My typical
           | profiling techniques show almost all the time going into
           | "ZwUserMsgWaitForMultipleObjectsEx" in a non-js stack frame.
           | I don't really understand what that means.
           | 
           | Anyway, something is up, and I don't really know what it is.
           | The UI of the actual app still intermittently locks up for
           | seconds at a time.
        
       | 0cf8612b2e1e wrote:
       | In case anyone has not tried it, the Dyson Sphere Project on
       | Steam is tremendous fun. A different spin on the Factorio
       | gameplay loop.
       | 
       | I completed it before combat was added, and enjoyed the low
       | stress environment.
        
         | retrofrost wrote:
         | Seconding Dyson Sphere Program its great, though it can be a
         | bit of a tale of 2 games. Pre-ILs and Post-ILs which can get a
         | bit samey since most of your production stacks become
         | relatively samey. You can turn off the combat enemies, though
         | honestly I'm enjoying my play through with them because they
         | force a lot more consideration in not only how you expanded but
         | why and when you expand.
        
         | alx_the_new_guy wrote:
         | Been there, done that.
         | 
         | Nothing beats industrial Minecraft (in it's prime, which it
         | isn't in atm as far as I konw) IMO.
         | 
         | Not even close, when considering the ability to add
         | magic/farming/computer stuff.
         | 
         | Though Minetest[0] has some pretry cool packs.
         | 
         | [0]https://www.minetest.net/
        
         | wging wrote:
         | If anyone is wondering, you can turn off combat if you want to
         | experience the same low-stress building experience. I think I'd
         | recommend that for a new player, there's a lot to figure out
         | and enjoy even without gradually increasing threat levels from
         | the dark fog. I enjoyed the new defense mechanics but the first
         | couple run-throughs without them was also great. Just a
         | different experience.
        
         | jjcm wrote:
         | Highly recommend playing with friends as well if you haven't.
         | Nebula mod adds multiplayer support and it's quite stable.
        
         | ukd1 wrote:
         | By completed, I assumed you mean made a Dyson Sphere / unlocked
         | all the research? Or do you mean built a sphere around every
         | star?
         | 
         | p.s. love this game, too many hours in to it!
        
       | yoav wrote:
       | I don't understand the game.
       | 
       | I tapped the screen maybe 30 times and went through it typing to
       | itself and failing and succeeding at different tasks.
       | 
       | If I kept going would I eventually get to type something?
        
         | bhaney wrote:
         | Who told you it's a game?
        
           | whb101 wrote:
           | This one gets it
        
           | gs17 wrote:
           | The URL starting with "play" (with "Edgar" being the next
           | word, and the title that greets you) gives people the
           | impression that it's going to be them playing a game called
           | Edgar. Yes, technically, "play" could refer to the text
           | animation running, but it's very easy to see how people might
           | have expected a game where you try to convince an AI that the
           | swarm can be made successfully.
        
       | ivanjermakov wrote:
       | I would not call this a game. I liked the story but this would've
       | been more convenient as a blog post.
        
         | bredren wrote:
         | Ya, I kept expecting free text entry. More like a choose your
         | own adventure.
        
       | ChilledTonic wrote:
       | Isn't it kind of sad that we seem to have stopped writing science
       | fiction that has any hope of a successful future?
       | 
       | The moral of the story with Edgar seems to be to never leverage
       | technology to do anything at all.
        
         | whb101 wrote:
         | This untrue
         | 
         | Culver's uses ice cream machines
        
         | kadoban wrote:
         | The Long Way to a Small, Angry Planet by Becky Chambers, the
         | Culture series, and Vorkosigan Saga
         | 
         | Sci Fi does tend to be bleak, these are the ones I can think
         | of.
        
           | smsm42 wrote:
           | It's not used to be. It used to be optimistic. But then I
           | guess the creators thought that "real literature" should be
           | more "complex" and started to put more fear and desolation
           | in. After all, as we know, all happy futures are alike and
           | all unhappy futures are unhappy in their own different ways.
        
           | Terr_ wrote:
           | > Vorkosigan Saga
           | 
           | Bujold ranks near Terry Pratchett in terms of my favorite re-
           | readable books.
           | 
           | Yeah, it's space opera, but it's damn good space opera.
        
           | squigz wrote:
           | The Culture series is some of the best scifi I've ever read -
           | and indeed, very hopeful and optimistic. Thanks for the other
           | recommendations!
        
         | chr1 wrote:
         | The way this "game" presents its "moral" without even trying to
         | logically justify it is simply offensive.
         | 
         | The "bad" ending is not in any way connected to the project,
         | with same success it could say you do nothing and in a year an
         | asteroid falls on earth bringing the same nanowhatever.
         | 
         | The "good" ending is the hero saying that he wants to revert
         | effects of "global warming". But if you have ability to build
         | one millionth of Dyson swarm in space, global warming is not a
         | problem, because you can build a planet level swarm to have
         | fine grained control of weather, and revert, say, effects of
         | earlier climate change that had converted Sahara into a desert.
        
       | wccrawford wrote:
       | Holy crap. Reading that slowly is _painful_. Can you please give
       | an option to make it instant, or at least speed it up 2x-3x?
        
         | snapcaster wrote:
         | Holding down enter speeds it up
        
       | yu3zhou4 wrote:
       | A short but nice experience, with pleasant UI and a bit of fun of
       | prompting. Thanks for sharing and good job :) Maybe try longer
       | forms as well because maybe you might find yourself in writing
       | scifi
        
         | whb101 wrote:
         | Thanks for the kind words. I've dabbled!
         | https://boilingdown.ghost.io/deluge/
         | https://boilingdown.ghost.io/sunspot/
         | https://boilingdown.ghost.io/grow-up/
        
       | snapcaster wrote:
       | Just let me play quicker. I got the point after the first example
       | and then seemed like I had to watch endless examples (gave up
       | before getting to the point where I could type the prompts)
        
         | bhaney wrote:
         | It's a short story told through a handful of prompt cycles, not
         | a game. You never get to write prompts yourself.
        
       | eddieroger wrote:
       | It's like Universal Paperclips with a plot. Neat.
        
         | karmakaze wrote:
         | Somehow I loved U.P. but watching this reminds me of old text-
         | based adventures with contrived arbitrary obstacles which would
         | only be funny if you didn't spend many hours getting by them.
         | Or a detective novel with an obscure unguessable resolution.
         | 
         | It's like training the three laws of robotics into something
         | that communicates in literally and doesn't have any sense to be
         | cooperative. But every now and then will let you know how it's
         | being uncooperative by saying "btw, humanity's dead again." I
         | guess I don't like hard puzzles that are hard for their own
         | sake.
        
         | NKosmatos wrote:
         | I came here to comment the same thing. And just in case other
         | HN users are not aware of it, here is the link for U.P.
         | https://www.decisionproblem.com/paperclips/
         | 
         | Thank me later for the productivity sinkhole and all the wasted
         | time ;-)
        
         | ansible wrote:
         | Eh, you sort of had agency with that game. At least in the
         | sense that it is possible you could screw up and it would take
         | a long, long time to get over that. Buying too much of resource
         | A, when you should have saved up money for resource B, that
         | sort of thing.
        
       | dgrin91 wrote:
       | Fun, but you need a way to skip the intro after the first
       | playthrough. Its way too long to sit through everytime.
        
       | geniium wrote:
       | I must be too tired for this kind of stuff.
        
       | iwontberude wrote:
       | I made it like 4 seconds before I hit back
        
       | gillh wrote:
       | Have to provide precise instructions to LLMs to get anything
       | useful.
       | 
       | Instructions for operating the "Holy hand grenade of Antioch"
       | from Monty Python and the Holy Grail are a good example:
       | 
       | ''First shalt thou take out the Holy Pin. Then shalt thou count
       | to three, no more, no less. Three shall be the number thou shalt
       | count, and the number of the counting shall be three. Four shalt
       | thou not count, neither count thou two, excepting that thou then
       | proceed to three. Five is right out. Once the number three, being
       | the third number, be reached, then lobbest thou thy Holy Hand
       | Grenade of Antioch towards thy foe, who, being naughty in My
       | sight, shall snuff it.'
        
       | smsm42 wrote:
       | (Spoilers)
       | 
       | It takes Edgar 54 days to build a swarm taking metallic elements
       | from all sources, including living organisms. But then when
       | instructed not to harm living organisms, it still takes Edgar 54
       | days to do the same. Extracting metals from humans can't be the
       | most efficient - or even in the top 100 of most efficient, likely
       | - way to get metals. So why would Edgar do that?
       | 
       | Also, how Edgar is supposed to be responsible for ensuring humans
       | do not go to war for energy sources and that new technology can
       | not be used ever to harm humans? Pretty much any high-energy
       | technology (and by high-energy I mean something from the muscle
       | power of a human upwards) can be used for harm. These conditions
       | are clearly impossible.
        
         | idiotsecant wrote:
         | >So why would Edgar do that?
         | 
         | Because it's funny?
        
           | smsm42 wrote:
           | That's one twisted sense of humor. Maybe I am underestimating
           | Edgar.
        
         | cbsmith wrote:
         | I thought it changed to 57 days.
        
       | ajuc wrote:
       | (Spoilers)
       | 
       | The fact that Edgar reports on the consequences that we find
       | disturbing about the unsuccessful attempts and the fact that he
       | can predict human behaviour in some of the scenarios (like the
       | fact that the project will be reassigned) - indicate that Edgar
       | knows what we mean in the first place, and does something else in
       | these hypothetical scenarios on purpose.
       | 
       | If Edgar really didn't knew that taking iron from human blood is
       | a problem - he wouldn't be reporting on it (like he ignored
       | billion other factors in each scenario).
       | 
       | This indicates bad will and possibly a manipulation attempt,
       | which means the project is a no-go no matter the response in the
       | scenario.
        
         | Hasu wrote:
         | (more spoilers)
         | 
         | I thought the ending where you build the project points that
         | out - everyone dies anyway. Edgar was always going to kill all
         | the humans, he just had to joke about it beforehand.
        
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       (page generated 2024-03-28 23:00 UTC)