[HN Gopher] Chess puzzle, but you are what you capture
___________________________________________________________________
Chess puzzle, but you are what you capture
Author : chedoku
Score : 126 points
Date : 2024-03-26 04:46 UTC (18 hours ago)
(HTM) web link (echochess.com)
(TXT) w3m dump (echochess.com)
| hakzuni wrote:
| Such groovy music and a cool mechanic!
|
| ECHO CHESS Mar 25 (C)
|
|
| 0:27 sec 1/8 tries 14 moves
| ramly wrote:
| were you able to solve today's EPIC puzzle?
| FreakLegion wrote:
| Apparently it could've been better.
|
| ECHO CHESS Mar 25 (E)
|
| 1:31 sec 1/8 tries 15 moves
| ramly wrote:
| ECHO CHESS Mar 25 (E)
|
| 0:18 sec 1/8 tries 13 moves
| chedoku wrote:
| ECHO CHESS Mar 26 (C)
|
| 2:09 sec 6/8 tries 21 moves
| ramly wrote:
| 2:09 sec. well played!
| sparky_z wrote:
| So is the idea that the dark red squares are inaccessible and you
| just can't move to them? I spent way too long trying to figure
| that out. I was stuck thinking along the lines of not being able
| to to move into check, even after transformation to another
| piece.
| sparky_z wrote:
| Also, on Firefox for android, you can't move pieces downward.
| The browser hijacks the "drag down" gesture and refreshes the
| page.
| anilakar wrote:
| The drag down gesture in Firefox was disabled last year
| because it interfered with page content. Are you running an
| old version or did you explicitly re-enable that behavior
| somehow?
| whutsurnaym wrote:
| It was re-enable by default last week, in version 124.
| anilakar wrote:
| Interesting. I'm running the developer edition everywhere
| and they didn't apparently consider it necessary to re-
| enable it there :-)
| ramly wrote:
| sorry to hear about that! do you mind sharing which device
| and version of android you're on? I believe what anilakar
| said is correct
| TrianguloY wrote:
| Workaround: pick the piece and move the finger upwards, then
| you can freely move it around (as in, instead of press-down-
| release, do press-up-down-release).
|
| The pull to refresh has been very broken since forever.
| Apparently they enabled it by default in the latest version
| because it was "very stable" but I'm not so sure...
| chedoku wrote:
| Drag selection is problematic on mobile devices. Click and
| select is the way to go.
| Retr0id wrote:
| Yup, you can't move to them. Weirdly I didn't notice them at
| all until several attempts in (and was getting confused as to
| why certain moves weren't allowed), in a way that reminded me
| of the Selective Attention Test[0]. Once I'd clocked them I was
| able to solve it pretty quickly.
|
| [0] https://www.youtube.com/watch?v=vJG698U2Mvo
| ramly wrote:
| That Selective Attention experiment always amazes me. It's
| like one of those things that shouldn't really work but they
| somehow do. Like welding an impossible triangle.
| ramly wrote:
| Correct. Apologies for not making that clearer! in some puzzles
| it is much more obvious than today's because the obstacles
| connect to create long connected walls:
| https://echochess.com/game.html?game_mode=DAILY&level_type=E...
| tvst wrote:
| Maybe make them look like rocks or brick walls?
| Retr0id wrote:
| A more minimalist approach might be a small "x" in the
| center of each square.
| ramly wrote:
| That's a good point. Experimented with a few "big" X's
| before and it just wasn't doing it. The small x in the
| center might actually be it.
| ekojon wrote:
| Nah, try the universal "don't go here" indicator of close
| diagonal lines like you see in parking lots. Keep the
| shading of the lines and the square background relatively
| similar so they convey the message without distracting
| from the rest of the board.
| ramly wrote:
| Yeah I think that might actually be a good idea to try out.
| I tested a few things with shapes during the beta but they
| kept looking too '3D'ish for the rest of the theme. Not
| sure if I'm explaining it right but the obstacle shapes
| kept popping out of the background somehow. Do you know
| what I mean?
| mg wrote:
| Cool idea.
|
| I have the feeling this would be even much better without the red
| squares and with a regular sized board. And that it would feel
| more logical and interesting to me.
|
| Or is it impossible to create challenging puzzles without the red
| squares?
| ramly wrote:
| have you seen this one:
| https://echochess.com/game.html?game_mode=DAILY&level_type=E...
| ddejohn wrote:
| For me, that links to the current daily. I also get the same
| puzzle when selecting the daily epic. Using Firefox.
|
| Here are some screenshots:
|
| https://i.imgur.com/ZJ36abU.png
|
| https://i.imgur.com/3Ft0Zqr.png
|
| https://i.imgur.com/ijHythf.png
| ramly wrote:
| FYI - https://news.ycombinator.com/item?id=39828765
|
| Fixing this asap. Thanks for reporting ddejohn!
| ddejohn wrote:
| Thanks! Wonderful game. Excited for the mobile app.
| ramly wrote:
| it's a ~normal chess board (6x6) with no obstacles but with the
| echo chess variant mechanics
| zzo38computer wrote:
| I have seen it mentioned before. It does not work on my computer,
| but I wrote an implementation that does (in Free Hero Mesh, which
| is a programming language that I invented for making up puzzle
| games). However, I do not have the puzzles. Do you have a copy of
| the puzzles?
| chedoku wrote:
| Can you share it with us?
| zzo38computer wrote:
| Here it is: (InputXY) (Control
| (INIT $Cursor 1 1 0 0 Create =@cur) )
| ($Cursor Player (Image "Cursor0" "Cursor1")
| (DefaultImage ()) (Density -10) (CREATE LOOP
| 0 1 50 Animate) ) ($Tile (Image
| "Tile0" "Tile1") (Density 10) (INIT Loc + 1
| band =Image) (CLICK @cur ,ObjBelow #Move Loc ,Send .
| 1) ) ($White Input (Image
| "P" "N" "B" "R" "Q" "K") (CLICK @cur Loc ,MoveTo)
| (#Move ,:movable if Arg1 Arg2
| MoveTo . Arg3 if From ,Image =Image
| From ,Destroy . (=P $Black) lnot if WinLevel
| then then @cur Loc ,MoveTo .
| then ) (:movable Image (case
| (0 :pawn) (1 :knight) (2 :bishop)
| (3 :rook) (4 :queen) (5 :king)
| ) ) (:pawn Yloc Arg2 1 + eq Xloc Arg1 Delta
| Arg3 eq land) (:knight Xloc Arg1 Delta dup * Yloc
| Arg2 Delta dup * + 5 eq) (:bishop Xloc Arg1 Delta
| Yloc Arg2 Delta eq if =:queen else 0 then) (:rook
| Xloc Arg1 Delta Yloc Arg2 Delta land if 0 else =:queen then)
| (:queen From Seek =%d Loc begin %d NewXY over over ObjTopAt
| dup From eq if . . ret then ,Class $Tile ne until . . 0)
| (:king From Chebyshev 1 eq) (#Destroy From
| Self ne if From #Move Loc 1 ,SendEx .
| then Destroyed lnot ) ('D
| @cur Coloc if $White #Destroy Loc BroadcastAnd .
| then ) ) ($Black (Image
| "PB" "NB" "BB" "RB" "QB" "KB") (CLICK @cur ,ObjBelow
| #Move Loc 1 ,SendEx . 1) )
|
| (Free Hero Mesh itself can be found on GitHub at
| https://github.com/zzo38/freeheromesh)
| ramly wrote:
| Hey again HN! I'm sami, the creator of echo chess. Humbled to see
| this game up on HN again. This is a chess variant I first
| developed as a beta last year and the feedback from the community
| has been incredibly helpful.
|
| Spent the past year iterating on it and honing it into a daily
| format. So many more improvements to come. Lmk if you have any
| questions or suggestions. Would love to hear your thoughts.
|
| -How to play: You play White (it's always your turn). You become
| any piece you capture, and your goal is to clear the board in the
| fewest number of moves. You can capture your own pieces too. No
| castling, promotions, or en passant.
|
| -What's Zen Mode: a procedurally generated infinite mode that
| uses an ML model I built. Happy to answer any questions on that.
|
| https://echochess.com/
| ramly wrote:
| ...Also for anyone who's curious about the extremely deep
| rabbit hole involved in this project, I think you'll enjoy this
| (somewhat) quick read: https://samiramly.com/chess
| blakesley wrote:
| Whoa, this post is actually really inspiring! It gives me a
| better understanding for why Echo Chess has more
| replayability than other lil' games I've toyed with. It makes
| me want to poke at new ideas now. Thanks for sharing this
| crazy journey of yours!
|
| I guess I also want to ask: are you making money on this?
| Like, how do you have this much time to spend on this
| project?
| samstave wrote:
| Super fun! THanks. 11 moves! and now I need to wait 24 hours!
| :-(
|
| You know what would be cool: flashing a trivia fact beneath the
| board with each move. Maybe a chess history fact?
|
| EDIT: Man - epic is no joke!...
|
| LOVE this.
| ramly wrote:
| lmaooo your edit killed me @samstave. Glad you're enjoying
| echo chess!
|
| and yes, some of the daily epic puzzles can be brutal :)
|
| I think it might help to start with a certain strategy in
| mind. were you able to hone in on a strategy for that one
| yet? lmk if I can help
| samstave wrote:
| No help thanks - I've only just discovered this and I like
| it breaking off the slag from my rusty gears.
|
| This would make a really cool watch-face for idling....
|
| EDit: on second thought...
|
| I cannot figure out how to kill the black pawn above me..
|
| https://i.imgur.com/bGJUFu8.png
|
| https://i.imgur.com/nOVjAYW.png
|
| (A replay button would be great)
| ramly wrote:
| Hah yes it does look like an 'H'. If you prefer a much
| smaller but equally (or arguably more) challenging
| puzzle, try this one: https://echochess.com/game.html?gam
| e_mode=DAILY&level_type=E...
| samstave wrote:
| This has me stumped
|
| https://i.imgur.com/SVoXsjb.png
|
| -
|
| Yes, on hint, plz
|
| ---
|
| I keep them both useful until I have to capture the queen
| - so one turns into the queen, and if I send a bishop to
| take the knight its stuck there because if I take the
| knight then with the queen - the queen becomes the
| knight... same with the pawn.
| ramly wrote:
| Yeah this puzzle is HARD. Sorry about that lol.
|
| Here's a hint: can you try to keep both your white pieces
| useful after going down from the top section?
|
| see if there's 2 bishops on a white square for example.
| ramly wrote:
| Sure thing, happy to help.
|
| *SPOILER ALERT*
|
| A good approach for clearing long columns of pawns in
| echo chess is usually to try to take the very first
| bottom pawn and to 'climb' up the column by successively
| taking one pawn at a time. If you can find a way to start
| from a pawn that's located as low as possible on a given
| column's side, it'll likely help in clearing a whole
| swatch of the board without leaving any extra pawns
| 'orphaned' on their own. Let me know if that makes sense
| and if you'd like me to provide anohter hint!
| ramly wrote:
| (btw for replay button do you mean specifically a button
| that allows you to Undo a certain move, or did you mean
| the ability to rewatch a whole game's sequence of moves
| after it's done?)
| samstave wrote:
| Rewatch
| chedoku wrote:
| This is actually an interesting suggestion. Sometimes,
| things get so confusing that I wish I could remember how
| I ended up in that situation! :D
| samstave wrote:
| Yeah - if you cvan rewatch - then you can devise a better
| strategy -- or at least list the moves on the side?
|
| But still needs the first suggestion:
|
| "Thank you for subscribing to CHESS FACTS!"
|
| nd it plays a random chess trivia fact with each move -
| but they are fake:
|
| _Did you know that the reason the King can only move one
| space? Because Henry the VIII had gout and couldt walk
| fast!_
|
| _The queen can move so many spaces because old castles
| had escape tunnels for the queen and her maides so they
| wouldnt get raped when the castle was stormed!_
| keyle wrote:
| I'd love it on mobile as a native game.
| ramly wrote:
| Will be coming very soon! What device/OS would you expect as
| a priority?
| FabioFleitas wrote:
| Not OP, but would definitely enjoy this in iOS
| fsflover wrote:
| How about a web app?
| robertlagrant wrote:
| Isn't it already a web app?
| chedoku wrote:
| What is the issue with having it as a web app?
| chedoku wrote:
| Simple and minimalistic desing but hard to solve. Love it.
| Thanks Sami.
| Waterluvian wrote:
| I like the music, but consider starting it muted and only
| downloading 3.6MB of mp3 if someone unmutes.
|
| This might be a good idea because it's typical that web games
| like this usually don't play music or even sounds. It's kind of
| a context thing? If in a game app, music and sounds are
| expected... if it's a website, not so much.
|
| This would also help reduce the fairly large download that
| makes the game a bit chonky to load.
| ramly wrote:
| Thanks Waterluvian, that's actually a really good point. Do
| you feel the same about the rest of the sound effects, or is
| it mostly the music starting as ON in the context of a web
| game that feels unexpected?
| Waterluvian wrote:
| Music is 9/10ths of it. If it played sounds that's
| generally fine as long as they can be muted. But I
| personally feel strongly that music should start muted if
| it's a webpage.
|
| Thanks for taking the time to respond to feedback!
| ramly wrote:
| Makes total sense, very helpful nuance. Will keep that in
| mind!
| otteromkram wrote:
| Not to original person you replied to here, but I usually
| don't like sound effects or music for web gsmes. Having
| both muted to start would be ideal.
| vlw wrote:
| I don't agree, most games (even web games) play music. A
| "normal" website should not play music, I agree. But this is
| a game.
|
| Plus I for one liked the cute sound effects and didn't even
| think about the music as something unusual.
| Waterluvian wrote:
| Yes and no. How many "daily" web games play music?
| ramly wrote:
| That's very nice to hear, thank you vlw. I think there is a
| good argument on both sides. This is one of those areas
| where I will definitely be making improvements down the
| line with a proper settings menu for sounds, visuals, etc.
| Really appreciate the feedback!
| romellem wrote:
| Fun game!
|
| This seems similar to a game useChess - https://use-
| chess.fall-2023.reactjam.com - I played last year. Would you
| happen to be the same author?
| janalsncm wrote:
| Really cool! It would be nice if there was an icon on the
| inaccessible squares to indicate it. I also didn't feel the lives
| counter at the bottom was necessary. And like others have
| mentioned, click->square is better in some cases for
| accessibility reasons.
| ramly wrote:
| Thank you janalsncm, very helpful feedback! Will take note of
| all these. Concerning the lives not feeling necessary, do you
| mind sharing how many attempts it took you to solve the puzzle?
|
| Still trying to hone in on the ideal number of lives for each
| mode. Some puzzles _definitely_ would need more lives than
| others. For example:
| https://echochess.com/game.html?game_mode=DAILY&level_type=E...
| BoiledCabbage wrote:
| He is saying cut out the concept of lives entirely. It seems
| like a distraction. What is the point of lives?
| ramly wrote:
| Ah sorry I misunderstood! The concept of lives actually
| arose from a lot of playtesting and valuable feedback
| during the beta. Many players were feeling that there is no
| real 'cost' to brute-forcing the exploration of every
| possible path on the board.
|
| Granted, the time complexity of doing so is really high.
| But from an emotional standpoint, beta testers seemed to
| appreciate more often than not the adrenaline rush that
| comes with a low number of remaining lives and the renewed
| focus that comes with it. One playtester mentioned that
| they only felt they got to the 'flow' state and finally
| resolved an exceptionally hard level when they were
| calculating every move on their last life.
| BoiledCabbage wrote:
| Ah I see, thanks for the explanation!
| ramly wrote:
| Sure thing. Keep in mind by the way that it's actually
| already prohibitively difficult for a player to truly
| brute-force their way around the board, especially in
| larger boards. Below is a rough intuition-based proof of
| why that is.
|
| If you think about the chess board in abstracted terms,
| you can actually map an echo chess puzzle to a graph
| theory problem. First, you disregard any empty squares,
| and you consider each piece-square as a node, with its
| neighboring nodes being any node that can be reached from
| this node using any number of >0 valid moves without
| reaching any interim node on the way.
|
| Using that process, you can now convert an entire echo
| chess board into a graph where each chess piece is a
| single node. Now you can ask the question, "what is the
| objective of solving an echo chess puzzle in terms of
| this graph?"
|
| It turns out that since the goal is to clear all pieces
| of the board, and in order to clear pieces we have to
| reach their corresponding square, then in graph terms our
| goal is to visit every node. However we can only visit
| every node once at most (because once a piece is
| captured, it is taken off the board).
|
| In other words, an echo chess puzzle is the same as
| "visiting every node on the graph exactly once". That's
| the HPP which is NP-complete, and if you're looking for
| the shortest HPP, it's even NP-hard.
|
| TL;DR: brute-forcing as a player is not the optimal
| strategy.
| khazhoux wrote:
| Very clever. Congrats!
| ramly wrote:
| Thanks! Really appreciate the support. If you're up for a
| _real_ challenge, check out this puzzle:
| https://echochess.com/game.html?game_mode=DAILY&level_type=E...
|
| Looks super innocent but has already stumped a GM. Happy to
| give hints if you'd like. gl :)
| ggjkvcxddd wrote:
| ECHO CHESS Mar 21 (E)
|
|
| 2:26 sec 1/8 tries 14 moves
|
| Fun little logic puzzles for sure. Nice job!
|
| edit: HN stripped the emoji but I did solve it, lol
| ramly wrote:
| You got it in _one_ try only? Very impressive tbh. Glad you
| 're enjoying it @ggjkvcxddd
|
| ECHO CHESS Mar 26 (C)
|
|
| 0:21 sec 2/8 tries 12 moves
| filleduchaos wrote:
| I'm not sure I'm getting the right one - this has a bishop, a
| knight, a king and a pawn - but this is my result:
|
| ECHO CHESS Mar 22 (C)
|
|
| 0:25 sec 1/8 tries 5 moves
|
| Edit: it's definitely the wrong one, from poking around the
| site out of confusion it turns out you have to be logged in
| to access previous days' puzzles - but the game page itself
| does absolutely nothing to tell you this and just loads
| today's puzzle if you open an archive link.
|
| I don't exactly feel like handing over my phone number just
| to play a puzzle game. Bummer, I guess.
| RIMR wrote:
| Finally, Chess 2.
| ramly wrote:
| Wow that's a huge statement, thank you :) do you play a lot of
| chess @RIMR?
| pjmlp wrote:
| What a great idea, quite addictive.
| ramly wrote:
| Glad you're enjoying it! Thanks for the support. Any
| suggestions for improvements you'd like to see?
| pjmlp wrote:
| Unless I missed, maybe some description of the goal, in the
| beggining it wasn't quite clear to me that the goal was to
| capture the whole pieces, and only a subset of chess rules
| are available.
| ramly wrote:
| Ohh good point. This is the current content of the Rules
| page: https://echochess.com/rules.html
|
| any ideas how to improve that in terms of text or visuals
| for further clarity?
| mtlmtlmtlmtl wrote:
| This is a lot of fun and surprisingly tricky to calculate. One
| point of feedback: it would be cool if after solving it told you
| what the lowest possible number of moves was for that puzzle. It
| seems to just tell me the lowest number I've done?0
| ramly wrote:
| Thanks! Glad you're enjoying the echo chess variant. It does
| show you at the end - there's like a progress bar with how many
| moves you got and what the best known number of moves is. Is it
| not displaying correctly on your end?
| mtlmtlmtlmtl wrote:
| Oh I'm sorry, I must've solved both dailies optimally on the
| first try then :P So I misunderstood, thinking it was telling
| me my personal best.
| ramly wrote:
| I think this is low key the biggest flex in the history of
| echo chess dailies.
| mtlmtlmtlmtl wrote:
| :D
|
| Looking forward to tomorrow's daily!
| ramly wrote:
| I got you haha
| chedoku wrote:
| There is something unique about this game. Very minimalistic at
| the same time I think the game would not be as fun if the puzzles
| were not designed the way they are. Thanks, very interesting.
| ramly wrote:
| Thank you chedoku, I appreciate all the support. A lof of love
| has gone into making this game. Which one was your favorite
| puzzle?
| chedoku wrote:
| I am sorry but Chedodu is subjectively better ;)
| ramly wrote:
| Help! Hey guys, thanks for all the love. So many people playing
| the game right now, the site is starting to crash and is showing
| default puzzles instead of today's dailies :') anyone here can
| help?
| ninju wrote:
| HN hug of death
|
| Sorry
| ramly wrote:
| Trying my best to fix this asap guys. Hugging you all back,
| thanks for all the support.
| figers wrote:
| Love it, solved in 6 moves... looking forward to the iOS app...
|
| Would be nice if there was an email textbox for a mailing list to
| be notified when it's ready so I don't forget about it
| ramly wrote:
| Great point actually. Will add that, thanks figers! echo chess
| is already a progressive web app fyi, you can install it
| directly from the website if you want. but yes, a native iOS
| app would be great as well.
| xandrius wrote:
| Got it in 5 :O
| gverrilla wrote:
| I like the game, and the website, but this daily format combined
| with how fast the game is to play doesn't get me engaged enough
| to save it to my favbar and return - I just didn't have enough
| time to get hooked and really dislike artificial scarcity like
| this. Wordle worked imo because it's so immersive and it's not as
| rapid to conclude - also because there is a very limited set of 5
| words in english comparing to chess scenarios or other games that
| are following the same trend recently (without a proper
| reasoning).
| chedoku wrote:
| Hi, Check puzzle archive or Zen mode. Infinite number of
| puzzles are waiting for you.
| TheRealPomax wrote:
| You're not getting my phone number, thanks.
|
| If you just want to send a code, and you want to tie it to
| some kind of identifier token, take the less-than-a-day that
| it takes to add normal "trusted third party" authentication,
| where you ask google/facebook/github/whoever to confirm this
| is a real person.
|
| And then you don't have to save any personal information,
| either (which laws both in the US and EU say includes phone
| numbers), which means you also can't LEAK personal
| information when someone inevitably gets into your database.
| chedoku wrote:
| zen-mode does not need you phone number.
| TheRealPomax wrote:
| but then that wasn't the only thing you mentioned.
| https://news.ycombinator.com/item?id=39829237
| ramly wrote:
| Hey TheRealPomax, just reading this. Super fair point about
| the phone number. It was only meant to be there for keeping
| the login convenient for mobile users through Twilio
| verify. Totally see your point though and I can see how
| this could be interpreted instead. Will be changing this to
| email/username instead. Really appreciate the feedback,
| it's incredibly helpful. Thank you.
| zamadatix wrote:
| Why does the user need to login to access that section in
| the first place?
| himinlomax wrote:
| Why do you need my phone number?
| aendruk wrote:
| Yep, I just closed the tab at that point.
| ramly wrote:
| Hey guys, super fair feedback, sorry for missing the mark on
| this as I was trying to keep the login flow convenient for
| mobile users through Twilio Verify code. See more here:
| https://news.ycombinator.com/item?id=39831178
|
| Really appreciate the callout. Very fair point. Will change
| this for sure to email/username or similar. Will keep improving
| on the game thanks to you guys' input. Thanks!
| thih9 wrote:
| I like it, but I find it frustrating that zen mode is timed and
| that I have to login to access past puzzles - I don't find it
| enjoyable or worth it with these constrains.
| chedoku wrote:
| Not happy about it too. but the trick is to refresh the page
| and press shuffle to get a new puzzle. ;)
| thih9 wrote:
| I see no shuffle button, at least not on mobile, refreshing
| didn't help.
|
| Edit: ah, you mean in zen mode - true, it's there. Then
| again, the timer is still running, which I find annoying.
| latexr wrote:
| The idea isn't bad, but I'm struggling to understand why a login
| is required to access an archive of free content, and why said
| login requires a phone number. Again, to access ostensibly free
| content.
|
| That makes me really suspicious about what you do with the phone
| number.
| quantxx wrote:
| Even if they do absolutely nothing with the number, I'm not
| putting it in. It's not a question of their intention but my
| convenience and peace of mind.
| ramly wrote:
| 100% fair. Sorry about that quantxx. The mobile login was
| only meant to facilitate the login for mobile users through
| quick Twilio verification. Will move that to username or
| email instead. Really appreciate the feedback.
| menotyou wrote:
| What do you need the email for?
| ijijijjij wrote:
| he said username OR email...
| ramly wrote:
| Thanks guys, super helpful feedback! Sorry about that, the
| Twilio phone login was meant to make it more convenient for the
| mobile users to keep going with a direct code. I can totally
| see how that's perceived though, you're 100% correct. Will be
| changing the auth to username or email instead.
|
| Very helpful feedback, will get this right. Thanks again for
| the feedback guys.
| williamdclt wrote:
| Save yourself from the burden of holding people's personal
| data if you can. It comes with legal responsibilities
| ijijijjij wrote:
| can't wait for the day when no email or phone number will be
| required anywhere for signup. _keep dreaming_
| albert_e wrote:
| off topic:
|
| is the background music inspired by "We are the robots"?
| ramly wrote:
| TIL this song exists and my life has already improved. Thank
| you for this hidden gem.
| a1o wrote:
| I thought you were not supposed to be on "death" reach from the
| non playable pieces but apparently this doesn't matter.
| dang wrote:
| Related:
|
| _Echo Chess: The Quest for Solvability_ -
| https://news.ycombinator.com/item?id=37327895 - Aug 2023 (106
| comments)
| ramly wrote:
| Thank you dang for your support from the earliest days of this
| game. Very thankful for welcoming me into the HN community with
| echo chess.
| lxgr wrote:
| Nice!
|
| One nit: I had to (or at least was able to) capture the king in
| the puzzle, which just feels wrong somehow.
|
| Would be great if normal chess rules on checks could still apply,
| but probably make it too complicated?
| ramly wrote:
| I feel you haha. Don't worry though, in Echo Chess a king is
| pretty much equivalent to a queen given that it's always your
| turn. Obviously move counts are different and the struggle in
| Zen Mode is real.
| ijijijjij wrote:
| what feels strange is that almost none of chess rules apply...
| ramly wrote:
| Site back up online! Thank you everyone for bearing with me on
| this and sorry for keeping you waiting with the wrong daily
| puzzle config. You guys literally broke the game. GG HN. GG.
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