[HN Gopher] Pacing: the most important skill in startup engineer...
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       Pacing: the most important skill in startup engineering leadership
        
       Author : hasheddan
       Score  : 45 points
       Date   : 2024-03-12 14:48 UTC (2 days ago)
        
 (HTM) web link (danielmangum.com)
 (TXT) w3m dump (danielmangum.com)
        
       | arminiusreturns wrote:
       | > The key to finding the right balance is honesty, transparency,
       | and constant measurement.
       | 
       | The first two are payed only lip service in all but the most
       | exceptional startups. My last one there was so little honesty and
       | transparency despite the outward appearance of such being
       | polished to seem as if it was.
       | 
       | I think the problem is the boards, especially when you have an
       | engineer heavy founder set, those savvy investor types run
       | circles around the C-suite. I literally had my CTO tell me when
       | complaining about some big partners "there is a power imbalance
       | and they know it" as an excuse to not even try to stop their bad
       | behavior!
       | 
       | Add in sleazy lawyers and it's a recipe for culture disaster.
        
       | dilippkumar wrote:
       | Just want to point out how nice it is to read justified text. It
       | absolutely makes a huge difference.
        
         | kemiller2002 wrote:
         | Unless you're dyslexic, then you might not be reading it at
         | all.
        
       | hartator wrote:
       | > As an avid endurance runner, I am very familiar with the
       | importance of good pacing, and the perils of doing it poorly. If
       | you go out too hard in a race, you are destined to crash and
       | burn. On the other hand, if you start too slow, you may have too
       | much time to make up before the end of the race. At every moment
       | throughout a run, you need to be in-tune with your body,
       | understanding the limits of how hard you can push given your
       | current position in the race.
       | 
       | I know it's not a popular opinion, but I hate sport metaphors for
       | business. They make no sense even with tiniest scrutiny.
       | 
       | Isn't endurance running as mean of transportation completely
       | disrupted by bicycle, cars, or public transportation? Wouldn't
       | endurance running even with perfect pace actually kill you if you
       | don't stop?
        
         | swatcoder wrote:
         | What do you mean by disrupted here? And don't you have to stop
         | riding a bicycle or driving a car eventually too?
         | 
         | Endurance _racing_ , which is what they're actually talking
         | about as they care about "making time", is a sport that also
         | appears almost identically in cycling and driving. And in all
         | those contexts it's just an elective hobby that helps paint a
         | picture about pacing, goals, and burnout. It's not about
         | transportation at all.
         | 
         | But as far as running goes for transportation, it's 500,000
         | year old technique that ultimately requires no manufacturing or
         | contraptions and runs on foraged berries. Other options may
         | creep into use for a millenia or two, but it's not going
         | anywhere.
        
         | pflenker wrote:
         | A metaphor aims to illustrate a specific point better. It does
         | not aim to be a full equivalent of the thing itself. This does
         | not only apply to sports metaphors.
         | 
         | Sports metaphors are common because the are usually easy to
         | grasp.
         | 
         | And I think in this specific case it makes a ton of things to
         | not pick any metaphor, but an endurance run as opposed to ... a
         | sprint, which is currently THE most common (albeit only
         | implicitly used)sports metaphor in the software engineering
         | industry.
        
         | 082349872349872 wrote:
         | Once upon a time, while hiking, an elderly fellow shared his
         | three rules for multi-day hikes:
         | 
         | - look backwards from time to time (so you'll know from where
         | you came in case it's necessary to backtrack)
         | 
         | - know where you think you should be after X hours hike, and
         | compare your actual surroundings to ensure they match
         | sufficiently with the deduced location
         | 
         | - if you do get lost, never leave your drainage (when things
         | are going poorly, don't make them worse)
         | 
         | We later learned he was a program manager for the
         | https://en.wikipedia.org/wiki/Rockwell_X-30 , and not only did
         | we use all three rules literally when got lost about half a
         | week later, I've used them metaphorically on all manner of
         | software projects since.
        
           | jakelazaroff wrote:
           | Could you elaborate? I'm not sure what it means to apply
           | these to software development (at least, 1 and 3).
           | 
           | Also, what does drainage mean in this context?
        
             | Jtsummers wrote:
             | Retrospection, orientation, and I'll re-phrase the last one
             | as "maybe stop digging that hole before it's so deep you
             | can't climb out." (I'm guessing on that last one, not heard
             | drainage used that way either.)
             | 
             | Retrospection: Periodically examine what you've made and
             | how, identifying the good, the bad, and the ugly. Try to
             | structure your future work to produce more of the good and
             | less of the bad and ugly.
             | 
             | Orientation: Periodically check to see if you're making
             | what you meant to make, is what the customer wanted you to
             | make, and is _still_ what the customer wants you to make.
             | 
             | "Stop digging": Ok, you have a bit of code that's almost
             | right, but it fails some tests. Add an extra conditional
             | here, copy/paste a function there, change a constant in the
             | copied code, voila problem solved. Oh, failing another
             | test, let's repeat, and repeat. In the end you have 10x (or
             | more) the necessary code and anyone looking at it would,
             | rightfully, mock you for copying a 10 line function
             | multiple times to make "render_with_black_background",
             | "render_with_blue_background",
             | "render_with_green_background", etc. when you, maybe, could
             | have made it a parameter (with a default value) instead.
             | It's related to the previous two in the sense that if
             | you're actually retrospecting and periodically orienting,
             | you probably won't dig the hole too deep.
        
           | nickjj wrote:
           | > if you do get lost, never leave your drainage (when things
           | are going poorly, don't make them worse)
           | 
           | I read drainage as a water source and it might still work. In
           | general rivers or any type of running water will have a
           | higher chance of leading to another human being vs not with
           | no other context.
           | 
           | You could relate that to software development by emulating
           | running water in the sense that progress is being made if
           | you're moving in a direction that's not fighting the current
           | or stagnating. This could be taken in a number of different
           | ways such as working on things that naturally let you make
           | progress instead of fighting against it or getting lost and
           | going in circles.
        
             | throwway120385 wrote:
             | In the mountains a drainage gives you a set of guard rails
             | and a set of bounds on a topographical map. Sometimes
             | walking a half a mile in a direction gives you perspective
             | on a peak or another feature that you can identify on the
             | map based on the shape and then you can shoot bearings and
             | locate yourself. Also if you follow water downhill you'll
             | reach successively larger bodies of running or pooled water
             | until you reach the sea.
             | 
             | I've been on a hike or two with my wife where knowing where
             | the running water is versus where it should be saved us
             | several hours of being lost.
        
           | thih9 wrote:
           | What is drainage in this context?
        
         | dasil003 wrote:
         | Any metaphor can have holes poked in it. Same as all narrative
         | are reductive and leave out innumerable salient facts. The map
         | is not the territory. It doesn't mean analogies aren't useful.
         | 
         | As a cross-country mountain biker and long-time software
         | engineer, there is a hell of a lot of analogues between mental
         | and physical endurance even if the activities are completely
         | different.
        
       | ilaksh wrote:
       | Overall excellent point about pacing. But I have to point out an
       | issue:
       | 
       | "Missing a goal is not necessarily signal that your pace is too
       | slow. In fact, it often means that you simply didn't plan well
       | for a more difficult portion of the race."
       | 
       | He did try to stretch the metaphor by mentioning inclement
       | weather, but overall, software engineering is not similar to
       | running a race.
       | 
       | For some features, you literally do not know what could be around
       | the corner. It could be a huge crevasse. There is no known
       | accurate map of the area. Your plans are more like wishes you
       | make in front of a well before you throw a coin in.
       | 
       | If you had a good map then you wouldn't necessarily be doing
       | software development. It would be more like just configuration
       | and deployment.
       | 
       | That is why I would like to add that if you run into what seems
       | like a roadblock, don't blame the staff. They didn't put it
       | there. Give them time to figure out how to dismantle it or go
       | around.
        
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       (page generated 2024-03-14 23:01 UTC)