[HN Gopher] Emulating the DMD 5620 Terminal (2018)
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       Emulating the DMD 5620 Terminal (2018)
        
       Author : rbanffy
       Score  : 18 points
       Date   : 2024-03-13 17:27 UTC (5 hours ago)
        
 (HTM) web link (loomcom.com)
 (TXT) w3m dump (loomcom.com)
        
       | codelobe wrote:
       | > The second front end, the one I've actually published on GitHub
       | [ed: link now defunct, since the JavaScript front end was
       | scrapped], uses JavaScript for the drawing, and Neon Bindings as
       | a Rust-to-JavaScript bridge. It's packaged as an ElectronJS app
       | because ElectronJS apps can be built and deployed to all the
       | major platforms, which was an essential goal.
       | 
       | Ugh, all that just to provide a HTML5 canvas pixel buffer to a
       | native (Rust) app. The pain of doing simple input/audio/graphics
       | on GUI OSes today... We've made a wrong turn. It's back to TUI
       | for me. Would you accept sixel graphics for the DMD 5620
       | Terminal's display?
       | 
       | > The main pain point so far has been working with the JavaScript
       | ecosystem, which has hitherto been an enigma to me. I've found
       | ElectronJS to be somewhat painful to work with because, although
       | it is indeed cross platform, there are many caveats. The primary
       | issue is in recompiling native NodeJS modules across platforms,
       | which took some trial and error to get working correctly. In
       | fact, I still haven't produced a Linux app bundle yet, because
       | the build keeps failing in ways I don't quite understand.
       | 
       | > In general, it feels like JavaScript and NodeJS modules are a
       | lot more brittle and error-prone than the code I'm used to
       | working with.
       | 
       | Seriously, its $CURRENT_YEAR and getting a simple cross platform
       | windowed graphical application up and running is still a pain?
       | Hey that emulator community, say, MAME or BSNES might be of help
       | -- oops, Rust... yeah, maybe not? Why isn't a simple
       | GFX/audio/input API a must-have in any [new] language today?
        
         | ogoffart wrote:
         | > Seriously, its $CURRENT_YEAR and getting a simple cross
         | platform windowed graphical application up and running is still
         | a pain?
         | 
         | $CURRENT_YEAR was 2018. Really early in the Rust history. There
         | are now a bunch of Rust GUI framework to choose from.
        
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       (page generated 2024-03-13 23:00 UTC)