[HN Gopher] Luster Lost: Pondering the way that physical objects...
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       Luster Lost: Pondering the way that physical objects degrade over
       time
        
       Author : benbreen
       Score  : 28 points
       Date   : 2024-03-12 20:55 UTC (1 days ago)
        
 (HTM) web link (tedium.co)
 (TXT) w3m dump (tedium.co)
        
       | sydbarrett74 wrote:
       | Digital data, if considered in some Platonic sense, doesn't
       | degrade. However, the physical substrate required to store said
       | data _does_ absolutely degrade over time: hence the need to copy
       | data to new media periodically.  'Tain't no way to get around the
       | Second Law of Thermodynamics.
        
         | yetanotherloser wrote:
         | I'd construct a sad caveat to this, but Randall Munroe did it
         | better than I can already: https://xkcd.com/1683/
        
         | sliken wrote:
         | Not only the physical substrate, but the platform it runs on.
         | Even 30 years (not much for a library/archivist) old software
         | can bring substantial challenges. Much more so if it was a
         | closed system like a game console, or DRM protected binary that
         | may or may not work in an emulator (if said emulator exists).
         | 
         | I do wish that published software had a maximum license life,
         | much like patents that would allow archiving.
        
       | IggleSniggle wrote:
       | There's an argument in this article that digital media can't get
       | any "better" because the 1s and 0s can only be replicated, there
       | is no opportunity to remaster it with improved digital tools. And
       | then a nod to the fact that N64 emulators can significantly
       | upscale the media (which reminds me of a _similar_ discussion
       | about how the pixel art of old games looks _significantly_ better
       | on real CRTs because of the way the artists made the sprites to
       | interact with CRT tech).
       | 
       | It isn't really the case that digital reproduction can't be
       | improved while analog representation can (with improved tech),
       | however. It points at a more interesting discussion (to me at
       | least) about how any preservation effort is a kind of curation.
       | It is a political act, albeit a subtle one.
       | 
       | Even the brand new media that I consume today is generally
       | curated. My "smart" TV does a wide range of modifications to the
       | digital image it displays before it reaches my eyes. Getting it
       | to give me an "honest" version of any video is remarkably
       | difficult, and that's before it even hits the physical layer of
       | anti-glare coating or intermediary layers like ambient-light
       | dimming.
       | 
       | And who's to say what the canonical version ought to be anyway?
       | Was digital input assuming a particular interpretation for its
       | output? Perhaps it was targeting some assumptions about the
       | average display? Did you really do it right if you try to
       | reproduce a book, and you reproduce it as if it was freshly
       | printed, even though it was first printed 140 years ago? Or did
       | you "do it right" if you emulate the effect of the book freshly
       | printed 140 years ago and then very very carefully stored for 140
       | years?
       | 
       | Back when I was a professional musician, I would always listen to
       | the recorded "digital canonical" version on med-range monitors,
       | high-end headphones, and super cheap car-stereo speakers, to get
       | a sense of how it would sound in each medium. But I can never
       | know exactly how it hits the record that really matters, which is
       | the particular influence on the brains of the listeners.
       | 
       | Ultimately, you do what seems right, which in turn has more to do
       | with evolution than correctness, even if your goal is transparent
       | correctness.
        
         | hawski wrote:
         | It is now interesting that there are CRT shaders available for
         | emulators. I just found a discussion about C64 CRT shader and
         | people do share their preferences:
         | https://www.lemon64.com/forum/viewtopic.php?t=79062
        
         | codelobe wrote:
         | Remember when .PNG included a gamma correction to try and make
         | a more accurate image -- Appearing as the creator viewed the
         | image...
         | 
         | And then WE ALL REJECTED THIS INSANITY because it made .PNG
         | images a pain in the butt to work with since the gamma
         | corrected image wouldn't match the RGB values of the
         | surrounding document (see: CSS color codes). Then Ye ol' .GIF
         | enjoyed being the pixel perfectionist's choice of image format
         | for the web for quite a while longer. I once was forced to
         | write a script that chopped up a 24bit images into a bunch of
         | 16px by 16px .GIFs (one palette entry per pixel, 256 total).
         | 
         | Digital doesn't usually need to be restored as long as it is
         | replicated often enough (before bit-rot sets in). However, I've
         | got a large number of tools for restoring spinning disks
         | (migration to new hardware isn't easy for the average end-
         | user).
         | 
         | Let's say a modern game came out that had a capability to
         | demand of a GPU more polygons/paritcles than capable today...
         | but in the future those capabilities might exist. Digital media
         | could be improved by adding more/better compute resources (if
         | originally designed to scale, that is). Then there will be
         | curmudgeons (like me) that think things were better before the
         | edge users' hardware became a giant supercompute cluster /
         | distributed storage...
        
       | imp0cat wrote:
       | Their article about the Fisker review by MKHBD
       | (https://tedium.co/2024/03/04/mkbhd-fisker-negative-review-fi...)
       | is also great. It expands on the idea that:                   the
       | malleable nature of software in the modern era means that it's
       | now possible to release products before they're actually ready.
        
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