[HN Gopher] Vulkan Foliage rendering using GPU Instancing
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       Vulkan Foliage rendering using GPU Instancing
        
       Author : ibobev
       Score  : 102 points
       Date   : 2024-03-12 16:54 UTC (6 hours ago)
        
 (HTM) web link (www.thegeeko.me)
 (TXT) w3m dump (www.thegeeko.me)
        
       | thegeeko wrote:
       | thanks for posting it here :)
        
       | tylerekahn wrote:
       | This is another video on grass rendering but in the style of
       | Ghost of Tsushima: https://www.youtube.com/watch?v=bp7REZBV4P4
        
         | Aerroon wrote:
         | Graphics programmers are wizards.
        
           | kevingadd wrote:
           | Sometimes it's really obvious combinations of basic
           | techniques.
           | 
           | And sometimes a graphics programmer does a handful of vector
           | products or matrix operations and produces something that
           | makes you go 'how the hell did you think of that?' when you
           | look at it. Any time I see a sufficiently amazing shadertoy
           | the odds are decent that the actual code for it is way
           | simpler than I expect but still nothing I could've come up
           | with.
        
       | mey wrote:
       | The acerola video at the start is a good watch even for the
       | layperson.
        
       | brcmthrowaway wrote:
       | Does anyone have the shader for this
        
         | thegeeko wrote:
         | which shader do you want ? .. I'm the author
        
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       (page generated 2024-03-12 23:00 UTC)