[HN Gopher] Updating Unreal Engine Pricing in Late April
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       Updating Unreal Engine Pricing in Late April
        
       Author : samspenc
       Score  : 47 points
       Date   : 2024-03-12 16:34 UTC (6 hours ago)
        
 (HTM) web link (www.unrealengine.com)
 (TXT) w3m dump (www.unrealengine.com)
        
       | samspenc wrote:
       | Epic basically confirming details of what they had hinted at last
       | year: "We are introducing a new seat-based Unreal Subscription
       | when we release Unreal Engine 5.4. This new pricing of $1,850 per
       | seat will apply to companies generating over $1 million USD in
       | annual gross revenue who are not creating games."
       | 
       | This makes the pricing model for non-game users (e.g., film
       | makers, VFX studios and architecture firms) similar to that for
       | game creators, basically the software remains free for indie
       | makers until $1 million USD in gross annual revenue.
        
       | agar wrote:
       | As this change mostly affects filmmakers, it's interesting timing
       | that Unreal Engine got a shout-out during an Oscar thank you
       | speech.
       | 
       | According to Epic, this is the first time that a film made in
       | Unreal Engine 5 won an Oscar for Best Animated Short. ("WAR IS
       | OVER! Inspired by the Music of John & Yoko")
        
       | apetresc wrote:
       | > You will only need to pay for seats if you meet all of the
       | following criteria:
       | 
       | > - You are a company that generates over $1 million in annual
       | gross revenue
       | 
       | > - You do not create games
       | 
       | > - And you do not create applications that are licensed to
       | third-party end users and rely on Unreal Engine code at runtime
       | 
       | Am I reading it correctly that companies that create games are
       | exempt for non-game-related uses? If so, does this just create an
       | obvious loophole where a big movie studio can just "develop" some
       | mobile game and continue to use it for free for their film-
       | making?
        
         | kevingadd wrote:
         | It wouldn't surprise me if they've decided that it's better to
         | keep the rules simple and leave loopholes than to try and chase
         | down every last dollar in a way that pisses people off.
        
         | Macha wrote:
         | This is the PR announcement and not the legal agreement,
         | possible they address this in the actual terms.
        
         | 999900000999 wrote:
         | I think it's obvious that they mean if you use Unreal for non
         | games you have to pay, even if you upload a binary to itch once
         | a year.
         | 
         | I'd imagine if you're grossing over a million a year you aren't
         | looking at loopholes to avoid paying a nominal amount if money.
        
       | mwkaufma wrote:
       | "non-games" makes sense since films/vfx don't generate the sales
       | royalties that games do -- compared to the cut they take from
       | successful games, this is actually really cheap. And it's a _lot_
       | cheaper than "no listed price; call us for a quote" licensing.
        
       | boarnoah wrote:
       | The most interesting takeaway for me is:
       | 
       | > For studios or companies purchasing more than ten Unreal
       | Subscription seats, Epic Direct Support will be available to
       | purchase for an additional $1,500 per seat annually.
       | 
       | So ballpark that to a minimum yearly spend of about $18k in order
       | to access the UDN (what is referred to there as Epic Direct
       | Support)?
       | 
       | This is interesting since normally the terms for what it would
       | cost to get UDN access are not public and instead requires you to
       | reach out to Epic first.
        
       | ThouYS wrote:
       | This is about synthetic training data generation as much as it is
       | about films
        
       | meatmint wrote:
       | I wish they'd offer some clarity on non-profit use. A client of
       | mine uses it, but doesn't make money on what they release
       | (although it does help facilitate donations).
        
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       (page generated 2024-03-12 23:02 UTC)