[HN Gopher] Solar Storm Rendering
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       Solar Storm Rendering
        
       Author : ibobev
       Score  : 39 points
       Date   : 2024-03-08 12:50 UTC (1 days ago)
        
 (HTM) web link (jakubtomsu.github.io)
 (TXT) w3m dump (jakubtomsu.github.io)
        
       | pixelpoet wrote:
       | The game looks super cool, I wanted to make a similar kind of
       | game as a kid but went off on a ray tracing adventure instead...
       | 
       | One thing about the rendering, it seems to almost completely lack
       | antialiasing; I'm not sure if this is because of higher dpi
       | displays and worse eyesight becoming more common, but it's a big
       | omission IMO.
        
         | jakubtomsu wrote:
         | Yeah you're right, there isn't really any anti-aliasing in the
         | world-space pass. I made sure the text and UI have AA since
         | that would be really bad without it. But the tanks and the
         | terrain don't have it, because it looks weird after the
         | palettization happens. The outlines could also be tweaked to
         | have AA on the "inner" side, however that makes things look
         | pretty blurry... I might look into it again, but I feel like
         | it's not _that_ much of an issue on modern highres displays
        
       | coding123 wrote:
       | Nice work, looks beautiful and fun
        
       | fnordfnordfnord wrote:
       | Reminds me of a game that I played on Apple II a very long time
       | ago. Can't remember the name but, it was a very basic two player
       | shoot artillery at each other game and I loved it.
        
         | w-ll wrote:
         | Scortched Earth maybe? Also Worms vibe.
        
       | hughes wrote:
       | Love seeing a project's profiler trace like the one in the
       | conclusion. It feels honest. There's no magic here, just
       | understanding.
        
       | hawski wrote:
       | Very interesting stack: Odin and Sokol - both are on my radar.
       | 
       | I know that Sokol has WASM builds, but AFAIK Odin does not
       | support it.
       | 
       | Could you say more about your choice both for the language and
       | for Sokol.
       | 
       | For me Sokol seems to be a winner according to my preferences:
       | minimal and widely cross-platform.
       | 
       | Odin seems to be more tailor made for gaming, which must be a
       | general advantage for such a project. Odin is often grouped with
       | Zig, but the latter seems to be more generic for example. I am
       | interested in both projects, though inclined more towards Zig. I
       | imagine if I would be more active with gamedev again I would pick
       | Odin first.
        
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       (page generated 2024-03-09 23:00 UTC)